• 제목/요약/키워드: Influence factors

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설계단계 공사비관리 효율성의 주요영향요인 분석 (Key Influence Factors for Efficient Cost Management of Design Stages)

  • 우유미;송종관;조규만;이현종;홍태훈;현창택;구교진
    • 한국건설관리학회논문집
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    • 제8권4호
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    • pp.176-184
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    • 2007
  • 최근 건설 사업에서 시공이전단계인 설계단계 공사비관리의 중요성이 대두되고 있지만, 설계단계 공사비관리를 위한 제도적 장치나 기술수준은 외국에 비해 매우 낙후되어 있다. 전통적으로 건설 사업에서 공사비관리는 시공단계에 국한되어, 설계단계 공사비관리를 위한 기본 틀과 분류 표준, 공사비 데이터 등 인프라가 부족하여 설계단계 공사비관리 업무를 수행하는데 있어 한계가 있다. 따라서 본 연구에서는 국내 설계단계에서 공사비관리가 효율적으로 수행되기 위해 관리되어야 할 주요 영향요인을 도출하고자 하였다. 설계실무자를 대상으로 설문조사를 통해 설계단계 공사비관리 현황과 문제점을 분석하였고, 설계단계 공사비관리 저해항목에 대해 공사비관리 업무에 미치는 영향도를 조사하였다. 요인분석을 통해 5개의 설계단계 공사비관리 주요 영향요인을 도출하여 향후 설계단계 공사비관리 지원도구 및 제도적 기반 구축에 기여할 수 있도록 하였다.

우리 나라 중소기업 정보시스템의 성공요인에 대한 실증분석 (An Empirical Study of MIS CSF's for Small & Medium Business In Korea)

  • 안재영
    • 경영과정보연구
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    • 제3권
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    • pp.399-417
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    • 1999
  • The purpose of this paper id to study the factors influencing MIS user satisfaction. For this purpose. I have reviewed the results of past studies on the performance factor of MIS, and introduced a new model associated with small & Medium Business. On the basis of this model, I have hypothesized that the following variables influence user satisfaction : (gender, age), individual characteristics(user attitude, training for user), managerial characteristic(top management involvement, organizational support) and task characteristics(task structure). There were 195 participants surveyed using questionnaires from 25 different small & medium Business in Pusan. The research model and associated hypotheses were tested by following statistical techniques: reliability test, regression, t-test and ANOVA. The findings of this study are follows; 1. It was found that gender and age are not correlated user satisfaction. 2. Among individual characteristics, only user attitude influence user satisfaction significantly. 3. While organizational supports influence positively user satisfaction, top management involvement do not influence it. 4. Task structure is highly correlated with user satisfaction. In spite of many factors affecting MIS success, this study did not consider all variables affect on user satisfaction. We need integrated model including more various factors.

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비대면 화상회의 솔루션의 지속사용의도에 영향을 미치는 요인에 관한 연구 (Examining the Factors that Influence the Continuance Intention of the Video Conferencing Solution)

  • 김현준;안현철
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권3호
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    • pp.153-176
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    • 2022
  • Purpose This study aims to identify and empirically prove the factors and influence relationships that affect the intention to continue using the video conferencing solution. Design/methodology/approach This study designed a research model by integrating self-efficacy, facilitation condition, event-related fear, and social influencing factors based on the post-acceptance model of IT continuance that explained the relationship between disconfirmation, post-usage usefulness, satisfaction, and continuance intention. Findings As a result of empirical analysis, in this study, it was confirmed that positive disconfirmation and post-usage usefulness had a positive effect on satisfaction, and satisfaction had a positive effect on continuance intention. In addition, we confirmed that self-efficacy and social influence had a positive effect on continuance intention, but event-related fear and facilitating condition had no significant effect.

Factors Influencing the Intention to Continue Using the Metaverse: Focusing on the Influence of Social Norms

  • Mina Lee;Minjung Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.51-60
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    • 2023
  • This study aims to examine factors influencing the intention to continue using the metaverse, focusing on the impact of social norms. Specifically, direct and indirect effects of technical characteristics (perceive quality, interactivity, perceived playfulness), user characteristics (self-efficacy, personal innovativeness), and social influence factors (descriptive norm, injunctive norm, subjective norm) on continuous use intention were examined. The role of perceived ease of use and perceived usefulness as a mediator was also examined. An online survey was conducted with 165 college students attending universities in two large cities in South Korea who had used the metaverse. As a result, perceived playfulness, descriptive norm, and perceived usefulness directly influenced continuous use intention. Perceived playfulness, interactivity, and subjective norm influenced continuous use intention indirectly through perceived usefulness. This study theoretically extends the Technology Acceptance Model by specifying social influence in metaverse contexts. Practical implications are provided in terms of marketing strategy for the metaverse industry to continue to grow and develop.

소비자 변수와 패션리더십 - 심미적 성향, 혁신성, 대인민감성, 역할완화소비를 중심으로 - (Consumer Characteristics and Their Influences on Fashion Leadership - Focused on Centrality of Visual Product Aesthetics, Consumer Innovativeness, Consumer Susceptibility to Interpersonal Influences, and Role-relaxed Consumption -)

  • 전경숙;박혜정
    • 복식문화연구
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    • 제19권6호
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    • pp.1247-1258
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    • 2011
  • This study aimed to clarify the relationships among the characteristics of consumers and their influence on fashion leadership. Two kinds of variables were investigated in this study: centrality of visual product aesthetics and consumer innovativeness as personal characteristics, and role-relaxed consumption and consumer susceptibility to interpersonal influence as interpersonal characteristics. Data were gathered by surveying university students in the Seoul metropolitan area, using convenience sampling, and 322 questionnaires were used in the statistical analysis. In analyzing data, correlation analysis, factor analysis, and regression analysis were conducted. Factor analysis on the centrality of visual product aesthetics revealed three sub-factors: value, acumen, and response intensity. Meanwhile, factor analysis for consumer susceptibility to interpersonal influence revealed two sub-factors: informative and normative conformities. However, consumer innovativeness, role-relaxed consumption, and fashion leadership revealed only one factor. Regression analysis showed that visual product aesthetics, especially acumen and response intensity, were the most influential factors; furthermore, consumer innovativeness and normative conformity had positive influence on fashion leadership. However, role-relaxed consumption had negative influence on fashion leadership.

성인여성의 인구통계적 변인과 심리적 특성이 화장행동에 미치는 영향 (The Effects of Demographic Characteristics and Psychological Characteristic on Make-up Behavior of Women)

  • 최수경
    • 복식
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    • 제57권8호
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    • pp.60-74
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    • 2007
  • This study intends to examine the influencing factors in personal intention and show-off of make-up behavior. For the study, a questionnaire survey was conducted of 436 women in between their twenties to fifties residing in the Kyeongnam region. Obtained data were analyzed pearson's correlation coefficient and multiple regression analysis. The result is summarized as follows.; The influence on personal intention and show-off of make-up behavior can be described into 4 factors that are included in the decision making process of personal intention and show-off, in other words, the demographical characteristic, the body cathexis, the need and the clothing value. The demographic characteristics, the marriage status, the occupation status and the media contact had a direct influence on personal intention, and the educational background had a direct influence on show-off. The body cathexis did not have a direct influence on any subordinate factors of personal intention and show-off, but had indirect influence having the need as a parameter or had no influence having the clothing value as a parameter.

건설 보통인부의 안전재해 영향요인 및 재해강도 분석 (An Analysis on the Accident Influence Factor and Severity of Construction General Workers)

  • 신원상;손창백
    • 대한건축학회논문집:구조계
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    • 제34권3호
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    • pp.69-76
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    • 2018
  • General workers who assist various technicians in different fields with their work across the whole construction sites without having a particular skill are at risk of the highest accident rate and their accident form becomes varied. Accordingly, this study was conducted to identify the relationship between form of safety accident and influence factor in general workers and analyze accident severity by influence factor. The followings are the results from this study. First, as a result of analyzing major form of accident and influence factors in general workers with network analysis methodology, nine forms of accident and seventeen influence factors were drawn. Second, it was found that in accident severity among general workers, collapsing, among various forms of accident, appeared the highest, followed by fall, electric shock, fire, hit by an object, bumped against, trip, scission getting cut chopped in order. Third, main points of special, concentrated, and permanent management were presented in order to reduce the safety accident in general workers effectively.

가상 피팅 서비스 사용의도에 영향을 미치는 요인 연구 - UTAUT2를 중심으로 - (Understanding factors influencing usage intention of virtual fitting services - An application of the UTAUT2 model -)

  • 정세리;정제라;신은정
    • 복식문화연구
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    • 제31권4호
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    • pp.489-503
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    • 2023
  • This study utilized the unified theory of acceptance and use of technology 2 (UTAUT2) to examine usage intentions associated with virtual fitting services. Six independent variables were examined: performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, and habit. The study collected responses from 445 participants who had utilized virtual fitting services. Regarding factors related to usage intentions associated with these services, performance expectancy and social influence were found to significantly influence the usage intentions associated with photo-based virtual fitting services. Furthermore, performance expectancy, social influence, and habit significantly influenced the usage intention of avatar-based virtual fitting services. This suggests that higher levels of performance expectancy and social influence positively impact the usage intentions associated with both types of virtual fitting services, while habit influences only avatar-based virtual fitting services. Moreover, the findings confirm that effort expectancy, facilitating conditions, and hedonic motivation from UTAUT2 do not significantly influence usage intentions associated with virtual fitting services. By analyzing factors influencing potential customers' virtual fitting service usage intentions, this study can suggest effective strategies to increase usage intentions for companies providing virtual fitting services. Additionally, these findings can be utilized in the formulation of virtual fitting service marketing strategies.

역세권 공간구조특성이 지가에 미치는 영향요인분석 (A Study on the Influence Factors of Land Value by Urban Spatial Constitution)

  • 유승환;강준모
    • 대한토목학회논문집
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    • 제32권1D호
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    • pp.61-69
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    • 2012
  • 본 연구는 역세권의 세력권별 도시공간구조에 따른 지가영향요인분석을 통해 역세권의 거리별 개발방향을 도출하는데 그 목적이 있다. 본 연구의 방법은 선행연구에서 이용한 변수들과 본 연구의 범위별 도시공간구조의 특성을 반영한 변수들로 추출하여 역세권의 거리에 따라 지가에 미치는 영향요인 분석을 다중회귀분석모형을 통해 분석하여 역세권의 세력권별 지가 영향요인의 차이 및 정도를 도출하였다. 분석 결과 역연접권은 상업 중심의 고밀개발, 접근성 및 노후도의 개선 필요성을 도출 하였고 직접세력권은 상업 및 업무 중심의 고밀 복합개발, 접근성의 개선, 상권 활성화를, 간접세력권은 주거 및 상업중심의 복합개발, 노후도의 개선 및 타 이동수동과의 연계성 증대의 필요성을 도출하였다. 본 연구는 역세권의 세력권별 특성 및 차이점을 도출하기 위하여 선행연구의 내용, 분석결과 및 한계점을 토대로 본 연구자의 목적을 도출하기 위한 수단으로 지가를 종속변수로 하여 유동인구, 교육시설 규모, 사회복지시설 규모의 사회적 요인과 건축밀도인 용적율, 지형적요인인 표고, 입지적 요인의 토지이용 및 노후도, 지하철이용인구 및 버스정류장수의 접근성 측면의 독립변수를 설정하여 역세권 세력권별로 지가에 미치는 영향요인을 도출하였다. 도시공간구조가 지가에 미치는 영향 즉, 지가영향요인 분석을 통해 향후 역세권 개발계획 수립 시 중요한 참고자료로 활용될 수 있을 것이라는 결론을 내리게 되었다. 또한, 지가 및 도시공간구조 특성에 대한 한계점을 보완하여 역세권의 개발 방향뿐만 아니라 다른 범위 및 성격의 개발방향을 도출하기 위한 수단으로 활용될 수 있을 것이라 판단된다.

개인의 사회적 요소들이 게임 수행에 미치는 영향 분석 (Analysis on the Influence of Player's Social Factors on Game Play)

  • 최성락;박준휘
    • 한국콘텐츠학회논문지
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    • 제18권4호
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    • pp.613-621
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    • 2018
  • 본 연구에서는 개인의 사회적 요소들이 게임 수행에 영향을 미치는지에 대한 여부를 살펴보았다. 개인의 성별, 연령, 최종학력, 월평균 소득 등의 요소와 개인이 인지하는 개인의 사회적 위치, 타인에 대한 신뢰도, 사회활동 참여 여부, 행복도 등이 게임 경험 여부, 게임 시간, 게임 이용 빈도 등에 영향을 미치는가에 대한 여부를 분석하였다. 조사 방법으로는 설문 조사가 실시되었으며, 국민 1,000명을 대상으로 수행되었다. 분석 결과 성별, 연령, 가구 월평균 소득 등은 게임 경험 여부, 게임 시간 등에 영향을 미치고 있었다. 또한 사회활동 참여 여부, 개인의 사회적 위치, 타인에 대한 신뢰도 등도 게임 관련 요소들에 영향을 미치고 있었다. 그리고 이러한 영향은 온라인 게임인가 모바일 게임인가에 따라서도 서로 다른 영향을 미치고 있는 것으로 나타났다. 또한, 월평균 소득, 사회활동 참여 등이 증가하고 타인에 대한 신뢰도가 낮을 경우 게임시간 및 이용 빈도가 증가하였다. 이러한 분석 결과를 통해 게임회사에서는 게임 이용자 요인을 고려하여 게임 구조를 보다 개선할 수 있을 것이다.