• Title/Summary/Keyword: Industrial Vision

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Development of Evaluation Technique of Mobility and Navigation Performance for Personal Robots (퍼스널 로봇을 위한 운동과 이동 성능평가 기술의 개발)

  • Ahn Chang-hyun;Kim Jin-Oh;Yi Keon Young;Lee Ho Gil;Kim Kyu-ro
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.2
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    • pp.85-92
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    • 2003
  • In this paper, we propose a method to evaluate performances of mobile personal robots. A set of performance measures is proposed and the corresponding evaluation methods are developed. Different from industrial manipulators, personal robots need to be evaluated with its mobility, navigation, task and intelligent performance in environments where human beings exist. The proposed performance measures are composed of measures for mobility including vibration, repeatability, path accuracy and so on, as well as measures for navigation performance including wall following, overcoming doorsill, obstacle avoidance and localization. But task and intelligent behavior performances such as cleaning capability and high-level decision-making are not considered in this paper. To measure the proposed performances through a series of tests, we designed a test environment and developed measurement systems including a 3D Laser tracking system, a vision monitoring system and a vibration measurement system. We measured the proposed performances with a mobile robot to show the result as an example. The developed systems, which are installed at Korea Agency for Technology and Standards, are going to be used for many robot companies in Korea.

A Study on the 3-D Information Abstraction of object using Triangulation System (물체의 3-D 형상 복원을 위한 삼각측량 시스템)

  • Kim, Kuk-Se;Lee, Jeong-Ki;Cho, Ai-Ri;Ba, Il-Ho;Lee, Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.409-412
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    • 2003
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc... But it is not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Second, the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I study the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which does not require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

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Automatic Punching System using Machine Vision for FPC (비전을 이용한 FPC 필름용 자동펀칭 시스템)

  • Lee Seong-Cheol;Lee Young-Choon;Kim Seong-Min;Sim Ki-Jung
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.976-979
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    • 2005
  • This paper is about the development of automatic FPC(flexible printed circuit) punching instrument for the improvement of working condition and cost saving. FPC is used to detect the contact position of keyboard and button like a cellular phone. Depending on the quality of the printed ink and position of reference punching point to the FPC, the resistance and current are varied to the malfunctioning values. The size of reference punching point is 2mm and the above. Because the punching operation Is done manually, the accuracy of the punching degree is varied with operator's condition. To improve this manual punch ing operation to the FPC, automatic FPC punching system is introduced. Test algorithms and programs showed good results to the designed automatic punching system and led to the increasement of productivity and huge cost down to law material like FPC by avoiding bad quality.

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Occupational Health: Meeting the Challenges of the Next 20 Years

  • Harrison, John;Dawson, Leonie
    • Safety and Health at Work
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    • v.7 no.2
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    • pp.143-149
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    • 2016
  • Background: The industrial revolution that took place in the United Kingdom (UK) between 1760 and 1830 led to profound social change. Occupational medicine was concerned with the diagnosis, treatment, and prevention of occupational diseases, that is, diseases directly caused by exposure to workplace hazards. A similar pattern of development has occurred globally. Methods: A review of relevant literature. Results: The international conceptualization and development of occupational health occurred during the 20th century. A new paradigm for occupational health has emerged that extends the classical focus on what might be termed "health risk management" that is, the focus on workplace hazards and risk to health to include the medical aspects of sickness absence and rehabilitation, the support and management of chronic noncommunicable diseases, and workplace health promotion. Conclusion: The future strategic direction for occupational health will be informed by a needs analysis and a consideration of where it should be positioned within future healthcare provision. What are the occupational health workforce implications of the vision for occupational health provision? New challenges and new ways of working will necessitate a review of the competence and capacity of the occupational health workforce, with implications for future workforce planning.

A Study on 3D Geospatial Information Model based Influence Factor Management Application in Earthwork Plan (3차원 지형공간정보모델기반 토공사 계획 및 관리에 미치는 영향요인 관리 애플리케이션 연구)

  • Park, Jae-woo;Yun, Won Gun;Kim, Suk Su;Song, Jae Ho
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.2
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    • pp.125-135
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    • 2019
  • In recent years, the digital transformation age represented by the "Fourth Industrial Revolution", which is a universalization of digitalization across all industries, has become a reality. In the construction sector in 2018, the Ministry of Land, Infrastructure and Transport established the Smart Construction 2025 vision and established the 'Smart Construction Technology Roadmap' aiming to complete construction automation by 2030. Especially, in the construction stage, field monitoring technology using drones is needed to support construction equipment automation and on-site control, and a 3D geospatial information model can be utilized as a base tool for this. The purpose of this study is to investigate the factors affecting earthworks work in order to manage changes in site conditions and improve communication between managers and workers in the earthworks plan, which has a considerable part in terms of construction time and cost as a single type of work. Based on this, field management procedures and applications were developed.

Affective Interaction Technologies for Human Care (휴먼 케어를 위한 초실감 감성 상호작용 기술)

  • Kim, J.S.;Park, C.J.;Lee, K.S.;Kim, M.;Yoo, W.Y.;Jee, H.K.;Jeong, I.K.
    • Electronics and Telecommunications Trends
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    • v.36 no.1
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    • pp.43-53
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    • 2021
  • Super-realistic content technology has recently attracted attention as a core of the "new normal" that can overcome the spatial constraints caused by pandemics. It is moreover the core that allows users in remote locations to meet and engage in various social, cultural, and economic activities based on a network. Content technology is rapidly spreading beyond the existing entertainment area to various industries as an innovative tool that can be used to overcome space-time constraints and improve the productivity of industrial sites, because reality and virtual reality are now super-connected with ultra-low latency. However, existing services such as teleconferencing and tele-collaboration do not provide a level of realism that replaces face-to-face services, and various technical requirements have been proposed to overcome this. The trends in core technologies such as XR twins, hyper-realistic reproduction, sensory interaction, and emotional recognition technology, which are necessary for interactive realistic content that leads to feelings, from reproduction to experience and emotion, are explained. In this article, our aim is to present the future of realistic content that enables human care and can even overcome psychological difficulties such as the "Corona blues".

Annealed Hopfield Neural Network for Recognizing Partially Occluded Objects (부분적으로 가려진 물체 인식을 위한 어닐드 홉필드 네트워크)

  • Yoon, Suk-Hun
    • The Journal of Society for e-Business Studies
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    • v.26 no.2
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    • pp.83-94
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    • 2021
  • The need for recognition of partially occluded objects is increasing in the area of computer vision applications. Occlusion causes significant problems in identifying and locating an object. In this paper, an annealed Hopfield network (AHN) is proposed for detecting threat objects in passengers' check-in baggage. AHN is a deterministic approximation that is based on the hybrid Hopfield network (HHN) and annealing theory. AHN uses boundary features composed of boundary points and corner points which are extracted from input images of threat objects. The critical temperature also is examined to reduce the run time of AHN. Extensive computational experiments have been conducted to compare the performance of the AHNwith that of the HHN.

Study on Influencing Factors of Camera Balance in MOBA Games - Focused on (MOBA 게임 카메라 밸런스 개선을 위한 영향요소 분석 - 중심으로)

  • LI, JING;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1565-1575
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    • 2020
  • This study examines the game balance of the MOBA game genre, which was selected as a model item for the Asian Games. The "bird-eye view" was used for a more efficient representation of 3D modeling. Based on that, statistical analysis was conducted to present appropriate game camera settings and camera balance to match the competitive structure of the MOBA game. A review of the game camera settings reveals that 64° to 70° is the angle that minimizes the difference in vision between the two-player teams the most. Through a one-way ANOVA analysis, we found that the user ranking level and SVB value are closely related. Therefore, the factor of the regression equation using the SVB value must have a user ranking level. As a result of the optimized camera focus analysis of , the camera setting methods were classified into 3 types. For main action games, the recommended camera angle is 64°~66°, and the recommended camera focus is 11.2 mm~19.3 mm. For action and strategy games, the camera angle is 66°~68°, camera focus - 19.3 mm~27.3 mm. And lastly, for the main strategy game, the recommended camera angle is 68°~70°, and the camera focus is 27.3 mm~35.3 mm.

The Causality of Empowerment on Job Crafting: Focus on the Moderating Variable of LMX (임파워먼트와 잡 크래프팅의 인과구조: 조절변수를 중심으로)

  • Jung, Young-deuk;Yu, Byung-Nam
    • Journal of the Korea Safety Management & Science
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    • v.23 no.4
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    • pp.135-146
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    • 2021
  • It is getting more intensified with the competition among participating companies for global market share in major industrial fields. The situation is accelerating especially within the top 5 market share, and these include electric vehicles, semiconductors, chemicals, and shipbuilding industries. The key to the advantage over the competition within a strategic group is which company leads the innovation in the field. On-the-ground innovation refers to job-based innovation. This paper aims to analyze job unit innovation in the structure of empowerment, LMX, and job crafting. Existing studies on job crafting have suggested a causal structure based on job design in the traditional sense, and there are not many scholars who study the causal structure using a job situational model. Therefore, this paper takes an approach from the perspective of the job situation. As a result of the study, LMX showed a moderating effect on the relationship between autonomy provision and job crafting. While, in the relationship between meaing-giving and cognitive crafting, there is no significant moderating effect shown on the relationship between autonomy provision and cognitive crafting. Therefore, the results of the analysis in this study suggest that the meaning of jobs and participation in decision-making should be managed in an integrated way in structural and design areas, not just qualitative factors such as empowerment and leadership.

A Study on Image Labeling Technique for Deep-Learning-Based Multinational Tanks Detection Model

  • Kim, Taehoon;Lim, Dongkyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.58-63
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    • 2022
  • Recently, the improvement of computational processing ability due to the rapid development of computing technology has greatly advanced the field of artificial intelligence, and research to apply it in various domains is active. In particular, in the national defense field, attention is paid to intelligent recognition among machine learning techniques, and efforts are being made to develop object identification and monitoring systems using artificial intelligence. To this end, various image processing technologies and object identification algorithms are applied to create a model that can identify friendly and enemy weapon systems and personnel in real-time. In this paper, we conducted image processing and object identification focused on tanks among various weapon systems. We initially conducted processing the tanks' image using a convolutional neural network, a deep learning technique. The feature map was examined and the important characteristics of the tanks crucial for learning were derived. Then, using YOLOv5 Network, a CNN-based object detection network, a model trained by labeling the entire tank and a model trained by labeling only the turret of the tank were created and the results were compared. The model and labeling technique we proposed in this paper can more accurately identify the type of tank and contribute to the intelligent recognition system to be developed in the future.