• Title/Summary/Keyword: Indoor Position

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Indoor Navigation System for Visually Impaired Persons Using Camera and Range Sensors (카메라와 거리센서를 이용한 시각장애인 실내 보행안내 시스템)

  • Lee, Jin-Hee;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.517-528
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    • 2011
  • In this paper, we propose an indoor navigation system that can do walk safely to the destination for visually impaired persons. The proposed system analyzes images taken with the camera finds the ID of the marker to identify the absolute position of the pedestrian. Using the distance and angle obtained from IMU(Inertial Measurement Unit) accelerometer sensor and a gyro sensor, the system decides the relative position of a pedestrian for the previous position to determine the next direction. At the same time, we simplify a complex spatial structure in front of user by means of ultrasonic sensors and determine an avoidance direction by estimating the patterns. Then, it uses a few IR(Infrared Rays) sensors to detect stair. Our system offers position of visually impaired persons incorporating multiple sensors and helps users to arrive to destination safely.

Algorithm to Improve Accuracy of Location Estimation for AR Games (AR 게임을 위한 위치추정 정확도 향상 알고리즘)

  • Han, Seo Woo;Suh, Doug Young
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.32-40
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    • 2019
  • Indoor location estimation studies are needed in various fields. The method of estimating the indoor position can be divided into a method using hardware and a method using no hardware. The use of hardware is more accurate, but has the disadvantage of hardware installation costs. Conversely, the non-hardware method is not costly, but it is less accurate. To estimate the location for AR game, you need to get the solution of the Perspective-N-Point (PnP). To obtain the PnP problem, we need three-dimensional coordinates of the space in which we want to estimate the position and images taken in that space. The position can be estimated through six pairs of two-dimensional coordinates matching the three-dimensional coordinates. To further increase the accuracy of the solution, we proposed the use of an additional non-coplanarity degree to determine which points would increase accuracy. As the non-coplanarity degree increases, the accuracy of the position estimation becomes higher. The advantage of the proposed method is that it can be applied to all existing location estimation methods and that it has higher accuracy than hardware estimation.

Spatiotemporal Data Model for Tracing of Indoor Position (실내 위치 추적을 위한 시공간 데이터 모델)

  • Jun, bong-gi
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.435-436
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    • 2012
  • 실내에서는 GPS 신호를 수신할 수 없으므로 자신의 위치를 알 수 없다. 최근에 이러한 문제점을 해결하기 위하여 와이파이 엑세스 포인트(AP)를 이용한 실내 위치 정보 수집 방법들이 제안되고 있다. 본 논문에서는 AP를 이용한 이동체의 이동경로를 저장하는 시공간 데이터 모델 방법을 제안한다.

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Enhanced VLC-TDoA Algorithm for Indoor Positioning Without LED-ID (LED-ID 없이 실내 위치 추정이 가능한 개선된 VLC-TDoA 알고리즘)

  • Do, Trong-Hop;Hwang, Junho;Yoo, Myungsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.8
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    • pp.672-678
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    • 2013
  • In the recent year, along with the rapid development of LED technology, many applications using LEDs have been researched and indoor positioning is one of them. In particular, previous indoor positioning systems based on visible light communication combine triangulation manner such as AoA, ToA TDoA. But most of them needs transmitting unique ID of each LED panel. In this paper, we propose an non LED-ID based indoor positioning system in which the visible light radiated from LEDs is used to locate the position of receiver. Compared to current indoor positioning systems using LED light, our system has the advantages of simple implementation, low cost and high accuracy. Through the computer simulation, our system can achieve a high estimation accuracy of 3.6cm in average in the $5{\times}5{\times}3m^3$ room.

A Study About Fact Influence on Performance at Indoor Visible Light Communication (실내 가시광 통신 시스템에서 성능에 영향을 주는 요인에 관한 연구)

  • Yi, Chang-Woo;Choi, Deok-Jai;Kim, Han-Pil
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.10
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    • pp.1-8
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    • 2013
  • Wireless Visible Light Communication is the technology that enables communication using LED illumination Infrastructure instead of existing illumination such as incandescent lamp or fluorescent light. Because VLC uses light for communication, it has no problem of frequency permission and is harmless to human body. It is also possible to check the communication through eye. So VLC can be used as a supplement to the Radio Frequency communication, Infrared in indoor environment. So far, researchers on the LED Visible light communication have focused on the increasing transmission speed, transmission distance, modulation method. However, there is few research of main factors that influence on system performance. System performance has been mainly predicted through simulation. In this paper, I recognized that these factors such as outside light noise, obstacle, LED panel position or emitted angle have a great impact on wireless communication system. So I experimented VLC system by changing distance and position to discover location suitable for BER regulation.

An intelligent sensor controller of mobile robot for object recognition in an indoor known environment (이동로봇을 위한 위치 및 물체인식용 지능형 센서 제어 시스템)

  • Jeong, Tae-Cheol;Park, Jong-Seok;Hyun, Woong-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1479-1484
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    • 2005
  • This paper represents an intelligent sensor controller of mobile robot for object recognition in an indoor hon environment. A range finder sensor module has been developed by using optic PSD (Position Sensitive Detector) sensor way at a low Vice. While PSD sensor is cost effective and light weighting, it has switching noise and white noise. To remove these noises, we propose a heuristic filter. For line-based map building. also we prorosed advanced Hough transformation and navigation algorithm. Some experiments were illustrated for the validity of the developed system.

Development of a SLAM System for Small UAVs in Indoor Environments using Gaussian Processes (가우시안 프로세스를 이용한 실내 환경에서 소형무인기에 적합한 SLAM 시스템 개발)

  • Jeon, Young-San;Choi, Jongeun;Lee, Jeong Oog
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.11
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    • pp.1098-1102
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    • 2014
  • Localization of aerial vehicles and map building of flight environments are key technologies for the autonomous flight of small UAVs. In outdoor environments, an unmanned aircraft can easily use a GPS (Global Positioning System) for its localization with acceptable accuracy. However, as the GPS is not available for use in indoor environments, the development of a SLAM (Simultaneous Localization and Mapping) system that is suitable for small UAVs is therefore needed. In this paper, we suggest a vision-based SLAM system that uses vision sensors and an AHRS (Attitude Heading Reference System) sensor. Feature points in images captured from the vision sensor are obtained by using GPU (Graphics Process Unit) based SIFT (Scale-invariant Feature Transform) algorithm. Those feature points are then combined with attitude information obtained from the AHRS to estimate the position of the small UAV. Based on the location information and color distribution, a Gaussian process model is generated, which could be a map. The experimental results show that the position of a small unmanned aircraft is estimated properly and the map of the environment is constructed by using the proposed method. Finally, the reliability of the proposed method is verified by comparing the difference between the estimated values and the actual values.

A wireless sensor network approach to enable location awareness in ubiquitous healthcare applications

  • Singh, Vinay Kumar;Lim, Hyo-Taek;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.4
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    • pp.277-285
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    • 2007
  • In this paper, we outline the research issues that we are pursuing towards building of location aware environments for mainly ubiquitous healthcare applications. Such location aware application can provide what is happening in this space. To locate an object, such as patient or elderly person, the active ceiling-mounted reference beacons were placed throughout the building. Reference beacons periodically publish location information on RF and ultrasonic signals to allow application running on mobile or static nodes to study and determine their physical location. Once object-carried passive listener receives the information, it subsequently determines it's location from reference beacons. The cost of the system was reduced while the accuracy in our experiments was fairly good and fine grained between 7 and 12 cm for location awareness in indoor environments by using only the sensor nodes and wireless sensor network technology. Passive architecture used here provides the security of the user privacy while at the server the privacy was secured by providing the authentication using Geopriv approach. This information from sensor nodes is further forwarded to base station where further computation is performed to determine the current position of object.

RSSI-based Indoor Location Tracking System using Wireless Sensor Networks (무선 센서 네트워크를 이용한 RSSI 기반의 실내 위치 추적 시스템)

  • Jung, Kyung-Kwon;Park, Hyun-Sik;Choi, Woo-Seung
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.67-73
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    • 2008
  • This paper describes a system for location tracking wireless sensor nodes in an indoor environment. The sensor reading used for the location estimation is the received signal strength indication (RSSI) as given by an RF interface. By tagging users with a mobile node and deploying a number of reference nodes at fixed position in the room, the received signal strength indicator can be used to determine the position of tagged users. The system combines Euclidean distance technique with signal strength obtained by measurement driven log-normal path loss model of 2.4 GHz wireless channel. The experimental results demonstrated the ability of this system to estimate the location with a error less than 1.3m.

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A Ubiquitous Interface System for Mobile Robot Control in Indoor Environment (실내 환경에서의 이동로봇 제어를 위한 유비쿼터스 인터페이스 시스템)

  • Ahn Hyunsik;Song Jae-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.1
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    • pp.66-71
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    • 2006
  • Recently, there are lots of concerning on ubiquitous environment of robots and URC (Ubiquitous Robotic Companion). In this paper, a practical ubiquitous interface system far controlling mobile robots in indoor environments was proposed. The interface system was designed as a manager-agent model including a PC manager, a mobile manager, and robot agents for being able to be accessed by any network. In the system, the PC manager has a 3D virtual environment and shows real images for a human-friendly interface, and share the computation load of the robot such as path planning and managing geographical information. It also contains Hybrid Format Manager(HFM) working for transforming the image, position, and control data and interchanging them between the robots and the managers. Mobile manager working in the minimized computing condition of handsets has a mobile interface environment displaying the real images and the position of the robot and being able to control the robots by pressing keys. Experimental results showed the proposed system was able to control robots rising wired and wireless LAN and mobile Internet.