• Title/Summary/Keyword: Improving Creativity

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An analysis of the articles about 'Storytelling Mathematics' ('스토리텔링 수학' 관련 언론 보도 내용 분석)

  • Kim, Soo Cheol;Lee, Hwan Chul
    • Communications of Mathematical Education
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    • v.28 no.2
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    • pp.179-193
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    • 2014
  • After National Mathematics Education Advanced Plan represented in 2012, mathematics education fields began to attention to 'Storytelling'. Because the plan contains important topics, reinforcing mathematics education, improving understanding about mathematics, and enhancing self-guided learning. As one of the methods for improving understanding about mathematics, Storytelling in mathematics is emphasizing recently. The purpose of this study is to analyse the articles about 'Storytelling Mathematics' to find how the media report it. Also, we discuss the direction of Storytelling in mathematics education. The conclusion of this study is that most of the privately-owned company is using the Storytelling as a tool for advertising commercially. Readers have to make a decision which articles are true or useful. A policy makers must ponder how the 'Storytelling Mathematics' policy affect the demands and suppliers in education.

A Study Basic Engineering for Improving the Creative Practice PBL Case (기초 공학의 창의적인 실습 능력 향상을 위한 PBL 적용 사례 연구)

  • Park, Il-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.11
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    • pp.5396-5402
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    • 2013
  • In this study, one for grades 1 Institute of Foundation Engineering Practice training to enable the creativity of problem-based learning as an alternative (PBL: Problem-Based Learning) training system was applied. The reason for the development of education systems engineering knowledge and practice skills related to the University no basis for first year students in the theory and practice based on the characteristics of the materials used and the tools to use, how to use the machine was to be accomplished. Hands-on training for existing structured learning plan driven by the faculty and students conducted hands-on training in the uniform limits on the ability of the practice has been shown. However, in this study on the basis of PBL learning materials, and the students themselves leading learner-centered practice problems derive and small unit exercises the ability to decide how to proceed on improving the educational process proposes. As a result of these studies, about 30% more than traditional hands-on training to improve the ability of learning respectively.

Automatic Control System for Cultivation Environment of Crops (농작물 육성에 필요한 환경 자동제어 시스템)

  • Ahn, Woo-young;Lee, Hyun-chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2167-2171
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    • 2016
  • The purpose of the cultivated crops have been changes in the aim of improving quality production. In recent years, as people's attention on health, the demand for healthy crops such as mushrooms gradually increased. In the process of mushroom factory production, regulation of environmental factors directly affects the yield and quality of mushroom. In related to the methods of mushroom cultivation, the recent technologies apply the new technology such as sensors and IT convergence services. And then cultivating mushroom is managed effectively. Farmers use plastic greenhouse cultivation mode more and more in order to reduce the impact of outdoor environment on crop cultivation, which requires farmers to adjust the greenhouse temperature at any time. But the majority of farmers still use a thermometer to measure temperature. This paper constructs an environment that can automatically adjust the temperature, so as to measuring temperature in real time, improving the efficiency of the farm work, and reducing unnecessary labor.

Exploring the Educational Effects of K-Sand Art's Lifelong Learning Specialized Instructor Club (K샌드아트 평생학습 전문강사 동아리에 나타난 교육적 효과 탐색)

  • Kim, Young-Ok
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.409-419
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    • 2020
  • The study selected the K Sand Art Lifelong Learning Instructor Circle as an example, focusing on learner interest-inducing factor and educational effects of Sand Art techniques, which are gaining interest in lifelong education. First, the factors that increase the interest-inducing effect of learners are to recognize sand art techniques as sand games, to tell stories and tones, to express them in sandboxes, and to express subjects of interest to learners. Second, in the field of lifelong education, sand art techniques are educationally effective in psychological therapy, improving concentration, improving self-confidence, developing expressiveness and creativity, and developing five senses. Third, sand art techniques are applied to all generations in the field of lifelong education, and sand art techniques can be used in civic participation education, basic literacy education, and culture and arts education among the six classes of lifelong education. Fourth, future tasks will be to support the training of sand art experts, support sand art materials and equipment, and spread sand art programs that visit various targets.

Prospects and Issues on the Expansion of AI Tech's Influence in Film Creation (AI 기술의 영상제작 분야 영향력 확대에 관한 전망과 쟁점)

  • Hanjin Lee;Minhee Kim;Juwon Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.107-112
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    • 2024
  • One More Pumpkin won the grand prize at the 2023 Dubai International AI Film Festival, and new possibilities were also opened through the International AI and Metaverse Film Festival (GAMFF), which was held for the first time in Korea. Generative works began to stand out in earnest, with 527 diverse works from 42 countries at home and abroad using AI and metaverse technology submitted to this contest. AI is being used in a variety of fields, including the creation and implementation of digital characters through combination with VFX, improving the efficiency of video production, and managing the overall video production process. This contributes to saving human and material resources required for production and significantly improving the quality of produced videos. However, generative AI also has ambiguity in copyright attribution, ethical issues inherent in the learned dataset, and technical limitations that fall short of the level of human emotion and creativity. Accordingly, this study suggests implications at the level of production, screening, and use, as generative AI may have an impact in more areas in the future.

Exploration on Teaching and Learning Experiences Improving Positive Experiences about Science of Scientifically-Gifted Elementary School Students (초등 과학영재 학생의 과학긍정경험 향상을 위한 교수-학습 경험 탐색)

  • Seo, Sunjin;Kang, Hunsik
    • Journal of The Korean Association For Science Education
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    • v.41 no.2
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    • pp.133-144
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    • 2021
  • The purpose of this study is to explore the teaching and learning experiences to improve the positive experiences about science (PES) of scientifically-gifted elementary school students. For this study, 36 students in grades 5~6 at a gifted science education institutes in Seoul were selected and conducted pre-test and post-test for 'Test for Indicators of Positive Experiences about Science (TIPES).' After the weekly science classes of the institutions were over, individual in-depth interviews were also conducted with some students to explore the teaching and learning experiences for improving their PES. The analysis of the results reveals that the science classes for scientifically-gifted students have been shown to improve PES of scientifically-gifted elementary school students. The teaching and learning experiences to improve their PES included eight teaching and learning experiences that appeared in general elementary school students of previous study such as 'practice-centered exploratory activities,' 'student-led class,' 'positive and professional feedback,' 'construction of knowledge through exploration,' 'class considering student's interest and aptitude,' 'use of materials related to real life,' 'smooth communication and collaboration in group activities,' and 'appropriate difficulty in learning content.' There were also six teaching and learning experiences that newly emerged from science-gifted students: 'Learning experience through the strategies for improving scientific creativity,' 'inquiry experience as a little scientist,' 'advanced or accelerated learning experience,' 'learning experience with excellent students,' 'experience helping other students,' and 'experience with high or low achievement'. Based on these results, the practical implications for improving the student's PES are suggested.

A Study on Variable Mold for Improving the Forging Process of Transition Nozzle using TRIZ and DEFORM (TRIZ와 DEFORM을 활용한 트랜지션 노즐의 성형 공정 개선을 위한 가변 금형에 대한 연구)

  • Hwang, Hui-Geon;Chung, Won-Jee;Sul, Sang-Suk;Kim, Dae-Young
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.19 no.6
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    • pp.29-35
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    • 2020
  • Transition Nozzles are used in industrial air-cooled heat exchangers and widely used in industrial sites as an important component in the heat energy transfer between a heat source and an actuating fluid. There is a worldwide demand for transition nozzles with various materials and shapes, depending on the use environment. This paper aims to improve the transition nozzle forging process suitable for the production of many varieties using Steps 1 to 6 of the TRIZ Methodology for Problem Solving. By utilizing the TRIZ Methodology, this study derives a method to design a variable mold, which is more efficient and can reduce costs compared with having to use several molds. To verify the suitability of the methods derived using the TRIZ technique, a forging analysis is performed on a transition nozzle using DEFORMⓇ, a commercial program for plasticity analysis, and the nozzle material is evaluated for damage as a result of deformation of the transition nozzle thickness. The derived methods can be applied to transition nozzle formation equipment to improve the efficiency of the formation process.

Characteristic of Wooden Toy for Infants (유아용 목재완구의 특성분석)

  • Cho, Sook-Kyung;Noh, Eun-Ho;Yang, Seung-Hee
    • Journal of the Korea Furniture Society
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    • v.20 no.4
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    • pp.317-325
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    • 2009
  • On the ground of that toy as for infants is an important tool for education as well as play and furthermore it has a great influences on their growth and development, the present study intends to analyze the characteristics of the infant-oriented toys made of wood, the environment-friendly material. Object of the study includes the infants aged 2 to 7, and the wooden toy not only in domestic also international cases are investigated and analyzed from the point of function and design in particular, and the infant-oriented wooden toy is finally characterized. The wooden toys are classified in 5 items according to functions. There are toy helping a physical development like small muscles, toy improving the creativity, toy assisting language learning like Korean & English, toy contributing to number understanding and counting, and toy for imitation of social roles. The characteristics of the wooden toy are that the natural color & grain of wood are shown first, and also the natural texture & aroma of wood are felt secondly, and geometric design and shape are often presented thirdly, and recycling is available fourthly, and it is expensive finally. In order to revitalize the wooden toys lagging behind the cheap and diverse toys made of plastic, it is highly needed that development of the environment-friendly painting, unique design, marketing strategy of enterprises and use of domestic wood material.

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Job Analyses of Health Care Managers in Group Health Care System (보건관리대행사업에서 보건관리자의 직무분석)

  • Kim, Kyoo-Sang;Park, Chong-Yon;Roh, Jae-Hoon
    • Journal of Preventive Medicine and Public Health
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    • v.27 no.4 s.48
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    • pp.777-791
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    • 1994
  • For developing the Group Health Care System, health managers' job structure were analysed in the aspects of content, amount, and process. As a trial research, data were collected by a standardized job analysis table to 6 doctors, 40 nurses, and 11 industrial hygienists of Group Health Care System. Health care managers were performing complex and intellectual jobs such as healh education for workers, managing health care, conference as well as more simple jobs like as filling diary. Especially, job was consisted of general job and health care management job in the proportion of 1:2.18. The major general job were data management related with the health statistics, and major health care management jobs were managing health care, health counselling, environmental management of working sites. Each specific jobs were required differentiated intellectual capacity, creativity, autonomy, psychic stress, and physical work; most respondents perceived that health care management jobs should require more inputs than general jobs. Additionally job satisfaction and perceived need on specific Job items were anzlysed. Results of this research, suggested through the field experiences in working sites, should be considered for improving the Group Health Care System.

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A Study on the Space Graphic applied to the Brand Identity(BI) In Commercial Space - Focused on Louis Vuitton and Chanel - (상업공간의 브랜드 아이덴티티(BI)를 응용한 공간 그래픽에 관한 연구 - 루이비통과 샤넬 브랜드를 중심으로 -)

  • Jung, Hee-Eun;Kim, Young-Hoon;Ju, Hye-Ra
    • Korean Institute of Interior Design Journal
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    • v.17 no.6
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    • pp.128-136
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    • 2008
  • It wouldn't be exaggerating to say that we're living in a "Brand age" these days. Brand is easily spotted anywhere around our surroundings, influencing us in a material and a moral way. BI(Brand Identity) which brings increase on sales by constructing and improving the brand image, are infect visually compressed Identity designs that will give the interior space that have applied it, superiority in building a unified image. Then, graphic plays an important role in expressing Identity designs visually. These days, interior space graphic is an emotional field that can materialize images, which became an important expressing medium that offers various images and creativity and show interior space's brand identity. In this manner, space graphic that applies identity designs, clearly states brand's intentions on space communication and users by designing company images or brand's emotional factors visually and dimensionally. Also, it escapes plane level, and gives space, dimensional and kinetic elements, which can give differentiation with other brand's space. These kinds of flexibility let space graphic be used efficiently in extending space identity.