• 제목/요약/키워드: Improve Learning Effectiveness

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Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.63-69
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    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

Design of Programming Learning Process using Hybrid Programming Environment for Computing Education

  • Kwon, Dai-Young;Yoon, Il-Kyu;Lee, Won-Gyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권10호
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    • pp.1799-1813
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    • 2011
  • Many researches indicate that programming learning could help improve problem solving skills through algorithmic thinking. But in general, programming learning has been focused on programming language features and it also gave a heavy cognitive load to learners. Therefore, this paper proposes a programming activity process to improve novice programming learners' algorithmic thinking efficiently. An experiment was performed to measure the effectiveness of the proposed programming activity process. After the experiment, the learners' perception on programming was shown to be changed, to effective activity in improving problem solving.

사이버강의 수강생들의 교과목별 학습시간 분석 (Analysis of Learning Hour in Cyber Classes of Major and Non-Major Subjects)

  • 문봉희
    • 한국컴퓨터정보학회논문지
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    • 제13권1호
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    • pp.243-251
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    • 2008
  • 많은 대학교에서 사이버 강의는 오늘날 중요한 교육 형태로 자리 잡아가고 있다. 수강생이 많은 교양교과목과 전공의 일부 교과목들을 사이버강의로 진행하고 있다. 그러나 실제로 사이버 강의의 수요자이면서 주체인 학습자에 대한 현황 분석 연구는 거의 이루어지지 않아서, 학습자의 특성에 맞게 사이버 강의가 제공되고 있는지에 대한 연구는 부족하다. 본 연구는 사이버 강의 과정에 이루어지는 학생들의 로그 파일을 이용하여 학습자들의 교양과목과 전공과목의 학습시간 유형을 시간대별, 요일별, 주차별로 분석하고, 효율적으로 학습효과를 높일 수 있는 방안들을 제시하였다. 학생들의 학습시간이 30분 이내인 로그인이 50%이상이며, 강의외적인 요소에 이런닝 시스템 자원을 낭비하고 있어서 개선이 필요하다.

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학부 사이버강의 수강생들의 로그인과 학습 시간 분석 (Analysis of Login and Learning Hour in Cyber Classes of Undergraduate Students)

  • 문봉희
    • 한국컴퓨터정보학회논문지
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    • 제12권5호
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    • pp.171-177
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    • 2007
  • 이런닝(e-Learning)에서의 사이버 강의는 오늘날 중요한 교육 형태로 자리 잡아가고 있다. 그러나 실제로 사이버 강의의 수요자이면서 주체인 학습자에 대한 현황 분석 연구는 거의 이루어지지 않아서, 학습자의 특성에 맞게 사이버 강의가 제공되고 있는지에 대한 연구는 부족하다. 본 연구는 사이버 강의 과정에 이루어지는 학생들의 로그 파일을 이용하여 학습자들의 로그인과 학습시간 유형을 시간대별, 요일별, 주차별로 분석하고, 효율적으로 학습효과를 높일 수 있는 방안들을 제시하였다. 학생들의 학습시간이 30분이내인 로그인이 50%이상이며, 강의외적인 요소에 이런닝 시스템 자원을 낭비하고 있어서 개선이 필요하다.

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The Impact of Achievement Motivation on Academic Achievement and Satisfaction of Adult Learners in an e-Learning Environment

  • HA, Young-Ja;CHUNG, Se-Jin
    • Educational Technology International
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    • 제7권1호
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    • pp.59-79
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    • 2006
  • The purpose of this study is to measure the impact of motivation on academic achievement and satisfaction of adult learners in an e-Learning environment, and to come up with strategies to improve the effectiveness of e-Learning for adult learners. In order to find answer, devices were developed, tested for validity and reliability, and use for testing variables for 289 adult learners. To measure the impact of achievement motivation on learning in job training, a multiple regression analysis was performed. The analysis results show that achievement motivation has an impact on academic achievement with significance level .001, but does not have an impact on a learner's satisfaction. Further analyses on the subcategories of achievement motivation show that individual-oriented motivation affects achievement with significance level of .001, while social-oriented motivation does not. From this finding, some strategies to boost individual-oriented motivation are suggested to enhance effectiveness of job training in e-Learning environment. Further strategies to boost individual-oriented motivation should be developed by studying various aspects of e-Learning such as learning environments, learning culture, learning modes and methods, and evaluation.

Crop Leaf Disease Identification Using Deep Transfer Learning

  • Changjian Zhou;Yutong Zhang;Wenzhong Zhao
    • Journal of Information Processing Systems
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    • 제20권2호
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    • pp.149-158
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    • 2024
  • Traditional manual identification of crop leaf diseases is challenging. Owing to the limitations in manpower and resources, it is challenging to explore crop diseases on a large scale. The emergence of artificial intelligence technologies, particularly the extensive application of deep learning technologies, is expected to overcome these challenges and greatly improve the accuracy and efficiency of crop disease identification. Crop leaf disease identification models have been designed and trained using large-scale training data, enabling them to predict different categories of diseases from unlabeled crop leaves. However, these models, which possess strong feature representation capabilities, require substantial training data, and there is often a shortage of such datasets in practical farming scenarios. To address this issue and improve the feature learning abilities of models, this study proposes a deep transfer learning adaptation strategy. The novel proposed method aims to transfer the weights and parameters from pre-trained models in similar large-scale training datasets, such as ImageNet. ImageNet pre-trained weights are adopted and fine-tuned with the features of crop leaf diseases to improve prediction ability. In this study, we collected 16,060 crop leaf disease images, spanning 12 categories, for training. The experimental results demonstrate that an impressive accuracy of 98% is achieved using the proposed method on the transferred ResNet-50 model, thereby confirming the effectiveness of our transfer learning approach.

The Effectiveness of Cognitive Scaffolding in an Elementary Mathematics Digital Textbook

  • CHOI, Jeong-Im
    • Educational Technology International
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    • 제14권1호
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    • pp.75-108
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    • 2013
  • The purpose of this study is to find a way to improve digital textbooks for self-regulated learning by applying cognitive scaffolding designs to an elementary math digital textbook and examining the effectiveness of the system. Hence this study was conducted in two steps. First, a framework for scaffolding design was devised by examining the problems and difficulties students encounter when using a mathematics digital textbook. Second, after the digital textbook was revised by applying the scaffolding design frameworks, the effectiveness of the scaffolding framework was examined by comparing students' achievement levels in an experimental group and that of students in a control group. Seventy fifth-graders participated in this study. Students were divided into two groups: an experimental group and a control group. The students in the experimental group studied with the revised version of the digital textbook and the students in the control group studied with the original version of the digital textbook. The students received a pretest before the experiment. After the experiment, they took an achievement test and completed a usability questionnaire. The data were analyzed by ANCOVA with the SPSS Windows version. The results revealed that the students who used the revised program (to which design strategies for scaffolding were applied) showed higher levels of achievement than those who used the original version. In addition, students in the experimental group generally showed higher scores on the usability survey, which consisted of four sub-categories such as 'effectiveness', 'efficiency', 'satisfaction', and 'learnability'. There was a statistically significant effect on 'efficiency'. These results implied that scaffolding strategies were effective for mathematics learning through the use of an elementary digital textbook.

공업 기술적 창의력 함양을 위한 프로젝트 학습법 적용 (The Application of Project Based Learning to Enable Students to Improve Creative Skills at Technology of Industrial Area)

  • 이영민;배동윤
    • 대한공업교육학회지
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    • 제33권2호
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    • pp.137-153
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    • 2008
  • 이 연구의 목적은 공업 기술적 창의력 함양을 위한 프로젝트 학습법을 구안하고 이를 교실 수업 현장에 적용하여 그 효과에 대한 학습자들의 인식을 알아보고 그 시사점을 제시하는 것이다. 이 연구는 J기계공업고등학교 실습장 환경에서 시행된 현장연구이다. 연구방법은 문헌 연구에 기초하여 창의력 함양을 위한 프로젝트 학습법을 구안하였고, 그것을 적용한 후 학습자들을 대상으로 설문조사를 통하여 효과를 알아보았다. 이 연구 결과 공업 기술적 창의력 함양을 위한 프로젝트 학습이 추후 학습자들의 창의적 문제해결에 도움이 될 것이고, 공업 기술적 창의력 함양에 도움이 되었으며, 다양한 공업 기술적 사고 기회를 제공했다고 학습자들은 인식하였다. 특히, 창의력 함양에 가장 효과적인 것으로는 브레인스토밍 기법(42%), 창의적 문제해결법(17%), 체크리스트법(15%) 순이었다. 또한, 독창성을 가장 많이 발휘할 수 있었던 프로젝트 학습과정은 프리젠테이션 콘텐츠 제작 단계(32%), 주제선정 단계(22%), 실행단계(18%) 순으로 나타났다.

웹 기반 학습 프로그램이 혈압측정에 대한 자기효능감, 지식 및 수행능력에 미치는 효과 (Effectiveness of web based learning program on self efficacy, knowledge, and competence in measurement of blood pressure)

  • 이숙희
    • 기본간호학회지
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    • 제19권1호
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    • pp.66-73
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    • 2012
  • Purpose: This study was done to identify the effectiveness of a web based learning program on self efficacy, knowledge, and competence in measurement of blood pressure in college nursing students. Method: This study was an experimental research study. Data were collected from April 20 to June 1. 2011. The participants were 68 first year nursing students (experimental group 37, control group 31). The collected data were analyzed with the PASW 18.0 program, using ${\chi}^2$-test, t-test, and Cronbach's ${\alpha}$. Results: The mean score for self efficacy in blood pressure measurement in the experimental group was 61.9 and in the control group 60.7. This result was statistically significant (t=3.301, p=.002). The mean score for knowledge of blood pressure measurement in the experimental group was 11.5 and in the control group 10.8. This result was statistically significant (t=2.910, p=.005). But effectiveness of competence in blood pressure measurement was not significant. Conclusion: The study results show that the web based learning program was effective for self efficacy and knowledge in blood pressure measurement but not for competence indicating.-a need to develop strategies to improve competence in blood presessure measurement for these students.

Effectiveness of Asynchronous Learning Networks in Teaching as a Supplement to Classroom Teaching: A Study from Perspective of Lecturers in National University of Singapore

  • Bock, Gee-Woo;Kim, Jong-Hyun;Shuo, Hannah Yang;Lee, Ji-Myoun
    • Asia pacific journal of information systems
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    • 제22권1호
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    • pp.1-27
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    • 2012
  • Asynchronous Learning Networks (ALN) has become a kind of prevalent information systems to supplement or even substitute a traditional classroom face-to-face teaching method. In this paper, we investigate the impacts of types of courses, lecturers' instruction models and computer self-efficacy on the ALN effectiveness in teaching from lecturers' perspective. We conducted survey to professors in various faculties such as School of Computing, Faculty of Arts, Science, Business, Law and Engineering in the National University of Singapore. According to the responses from ninety-eight professors, instruction modes positively influence the usage of ALN; types of course and lecturers' computer-efficacy influence lectures' satisfaction of ALN in teaching. Both the usage of ALN and satisfaction of ALN positively influence the effectiveness of ALN. The results of this study fill the gap of ALN researches in education by examining it from lecturers' perspective and enable schools to improve their implementation of ALN systems based on our findings.

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