• Title/Summary/Keyword: Immersion-Type

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Theoretical and Numerical Lens Design Using Near Field Theory for High Density Storage Device (근접장 이론을 이용한 고밀도 저장 장치용 렌즈의 이론적 설계와 수치적 설계)

  • 이문도;박재혁;박노철;박영필
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.9
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    • pp.173-179
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    • 2003
  • In optical storage device system, there are several research topics to increase its recording density. The main idea is reducing wave length of laser diode and magnifying the number of numerical aperture (NA). In conventional optical system NA cannot be over the unity in the air because of its diffraction limit. But it is possible to overcome its limitation of unity in near field using Solid Immersion Lens. In this work, the mathematical Solid Immersion Lens (SIL) design process was illustrated by using near field theory. Also, numerical SIL design parameters were calculated by means of CODE V. Through the work, we propose the new type of SIL for high density optical recording systems.

The Effect of Augmented Reality Journalism on Immersion and Information Acquisition in Chinese Disaster and Sports News (AR 뉴스의 특성이 수용자의 몰입도 및 정보습득에 미치는 영향 - 중국의 재해, 스포츠 보도를 중심으로)

  • Liu, Jia Ni;Lee, Yoon;Lee, Hye Eun
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.474-488
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    • 2021
  • The application of Augmented Reality(AR) technology is visible in medical procedures, education, marketing, and journalism. By experimenting, this study examines how the evaluation of the three elements of augmented reality news contents(visual image, storytelling, interactivity) affects immersion and information acquisition. Specifically, a 2 (video technology: AR vs. general) × 2 (news type: disaster vs. sports) between-subject design was examined. Results showed that the evaluation of all three elements was higher when viewing AR news than when viewing general news. The level of immersion was higher when viewing AR news, and the evaluation of storytelling and interactivity had positive effect on the level of immersion regardless of the news types. However, the evaluation of visual images did not affect the level of immersion. Information acquisition was higher after viewing AR news, yet the effect of the evaluation of the three elements on information acquisition had not been found. Implication and discussion of the study were added in the end.

A Study on the Atomization of a Highly Viscous Biodiesel Oil (고점성 바이오 디젤유의 분무미립화에 관한 연구)

  • 주은선;정석용;강대운;김종천
    • Transactions of the Korean Society of Automotive Engineers
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    • v.5 no.1
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    • pp.146-153
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    • 1997
  • An experiment was conducted to figure out the atomization characteristics of a highly viscous biodiesel fuel with rice-barn oil applying and ultrasonic energy into it. A spray simulator for the droplet atomization, an ultrasonic system, and six different nozzles(3 pintle-type nozzles and 3 single hole-type nozzles) were made. To investigate effects of ultrasonic energy in a highly viscous liquid fuel, an immersion liquid method was used as a measurement method on droplet size distributions. It was found that the ultrasonic energy was effective for the atomization improvement of the rice-bran oil as a highly viscous biodiesel fuel and the factor나 such as the nozzle opening pressure, pin-edge angles, hole diameters, and collection distances affected the atomization of spray droplets.

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The Effect of the e-CRM on the Purchase Relation quality, Performance in Fashion e-Commerce : A Comparative Study of Korea and America (패션 e-Commerce에서 e-CRM이 관계품질과 성과에 미치는 영향 : 한미 비교연구)

  • Na, Youn-Kue
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.327-337
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    • 2010
  • The current study investigates e-CRM, Shopping-mall Image, Perceived Value, Immersion, Satisfaction, Purchase Intention in the Fashion e-Commerce. The e-CRM(Customer Relationship Management) was applied to see the effect on the relation quality toward the fashion shopping-mall via relation performance. To fulfill the study objectives, a total of 521 questionnaires(Korean 278 vs, American 243) were conducted to the customers with first-hand experience with fashion merchandise in Internet shopping-mall. The judgement sampling method was employed on sample population ages from 20s to 40s over two month period. The result showed that purchase intention of an individual differs by consumer type and different factors affect purchase intention of the fashion merchandise for each consumer type.

Effects of Decision Making Style and Working Conditions on Organizational Effectiveness : Focused on R&D Employee of Small Business (성격유형 중 의사결정유형과 근무환경이 조직유효성에 미치는 영향 : 중소기업 연구개발 인력을 중심으로)

  • Park, Jung-Oun;Chung, Young-Bae
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.36 no.2
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    • pp.63-73
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    • 2013
  • Nowadays, the human resources of an organization are very important in order to survive in competitive business environment. This study investigates the influence of four decision-making styles in Myer-Briggs Type Indicator (MBTI) and working conditions on organizational effectiveness. Job satisfaction and immersion have been regarded as key conceptions of organizational effectiveness. The result of this study has shown that organizational effectiveness are influenced by personality types and working conditions. Based on the result, an enterprise must provide working conditions which are conducive and suitable for all decision-making styles. For ST-type, the composition of good relationship with superiors, clear organization's visions and goals and rewarding compensation on original idea contribution need to be provided. On the other hand, autonomic authority and job assistance in co-worker are more suitable for NT-type. Finally, in the case of SF-type, the organization must give job assistance in co-worker.

Tangible AR Interaction based on Fingertip Touch Using Small-Sized Markers (소형 마커를 이용한 손가락 터치 기반 감각형 증강현실 상호작용 방안)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.5
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    • pp.374-383
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    • 2013
  • Various interaction techniques have been studied for providing the feeling of touch and improve immersion in augmented reality (AR) environments. Tangible AR interaction exploiting two types (product-type and pointer-type) of simple objects has earned great interest for cost-effective design evaluation of digital handheld products. When the sizes of markers attached to the objects are kept big to obtain better marker recognition, the pointer-type object frequently and significantly occludes the product-type object, which deteriorates natural visualization and level of immersion in an AR environment. In this paper, in order to overcome such problems, we propose tangible AR interaction using fingertip touch combined with small-sized markers. The proposed approach facilitates the use of convex polygons to recover the boundaries of AR markers which are partially occluded. It also properly enlarges the pattern area of each AR marker to reduce the sizes of AR markers without sacrificing the quality of marker detection. We empirically verified the quality of the proposed approach, and applied it in the process of design evaluation of digital products. From experimental results, we found that the approach is comparably accurate enough to be applied to the design evaluation process and tangible enough to provide a pseudo feeling of manipulating virtual products with human hands.

Exploring the effect of Learning Motivation type on Immersion According to the Non-Face-To-Face Teaching Method in the Major Classes for Preschool Teachers at Christian Universities (기독교 대학의 예비유아교사 전공수업에서 비대면수업 방식에 따라 학습동기 유형이 몰입에 미치는 영향 탐색)

  • Lee, Eunchul
    • Journal of Christian Education in Korea
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    • v.69
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    • pp.139-162
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    • 2022
  • This study verified the effect of learning motivation on immersion by non-face-to-face class method. For this purpose, 101 college students majoring in early childhood education were selected as research subjects. The average age of the study subjects was 22.6 years old, and 51 students took non-real-time non-face-to-face classes, and 50 students took real-time non-face-to-face classes. The study measured the level of immersion and the type of learning motivation after the non-face-to-face class was finished. The measured data were analyzed using descriptive statistical analysis and multiple regression analysis. As a result, in the results for all students, the performance approach goal had the most influence on immersion, and the mastery goal orientation had the next effect. Performance avoidance orientation had no effect. For students in non-face-to-face classes, performance approach goal orientation had an effect on immersion, and for students in real-time non-face-to-face classes, mastery goal orientation had an effect. The implications that can be obtained from the results of this study are as follows. First, non-real-time non-face-to-face classes should cover basic knowledge and skills so that there are no mistakes and failures. Second, non-real-time non-face-to-face classes should allow tasks with appropriate difficulty to be performed with a deadline. Third, real-time non-face-to-face classes should lower the fear of mistakes and failures.

Preliminary Investigation into the Use of Methyl Methacrylate(MMA)-Based Materials for Road Repair (메틸 메타크릴레이트 기반 도로 보수재 개발을 위한 기초 연구)

  • Ji, Sung-Jun;Pyeon, Su-Jeong;Choi, Byung-Cheol;Kim, Jae-Hwan;Kim, Do-Su;Nam, Jeong-Soo
    • Journal of the Korea Institute of Building Construction
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    • v.24 no.1
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    • pp.35-42
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    • 2024
  • This research explores the potential of methyl methacrylate(MMA) as a material for road repair applications. It specifically examines two MMA formulations, referred to as type A and type B, in relation to their performance on concrete substrates. The evaluation criteria included drying time, tensile bond strength, and resistance to alkali. The condition of the substrate surface was varied across three curing environments: constant temperature and humidity(R), immersion in water(W), and immersion in water with chloride ions(N). The findings indicate that type B MMA exhibits a quicker drying time and superior resistance to alkali compared to type A. While type A demonstrated greater tensile bond strength, it failed to maintain adhesion with the concrete base. Based on the parameters tested in this study, type B MMA emerges as the more favorable option for road repair contexts. Nonetheless, the study underscores the necessity for additional testing on asphalt substrates to fully assess the material's durability and applicability for long-term road maintenance.

An Experimental Study on the Recovery of Diesel Oil Using a Drum Type Skimmer (드럼식 유회수기의 디젤유 회수에 관한 실험적 연구)

  • Song Dong-Eub;Jung Song-Whoan
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.6 no.4
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    • pp.52-66
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    • 2003
  • Generally we have difficulty in removing oil using mechanical devices because recovery rate and recovery efficiency decrease remarkably when operating in thin oil films or in oils of very high viscosity In the Present study a series of experiments were carried out to study the effect of operating conditions on the rate of recovery for the spilled oil using a drum type skimmer. For each set of experiments depth of immersion, oil film thickness and the circumferential speeds were varied systematically to find the effects on the recovery rate. The results shows that recovery rate is dependent on the contact angle for the depth of immersion and the highest rate of oil recovery shows in the case of a contact angle of 45°(h/d=0.15). For the removal of spilled oil the optimal circumferential speed can be found as the critical value to reach the saturated recovery rate for a given oil film thickness and depth of immersion. Even in thin oil thickness we have enough recovery rate and recovery efficiency within critical circumferential speed this way.

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Development of a 3-D Immersion Type Training Simulator

  • Jung, Young-Beom;Park, Chang-Hyun;Jang, Gil-Soo
    • KIEE International Transactions on Power Engineering
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    • v.4A no.4
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    • pp.171-177
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    • 2004
  • In the current age of the information oriented society in which we live, many people use PCs and are dependant on the databases provided by the network server. However, online data can be missed during the occurrence of a blackout and furthermore, power failure can greatly effect Power Quality. This has resulted in the trend of using interruption-free live-line work when trouble occurs in a power system. However, 83% of the population receives an electric shock experience when a laborer is performing interruption-free live-line work. In the interruption-free method, education and training problems have been pinpointed. However, there are few instructors to implement the necessary training. Furthermore, the trainees undergo only a short training period of just 4 weeks. In this paper, to develop a method with no restrictions on time and place and to ensure a reduction in the misuse of materials, immersion type virtual reality (or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by performing the equivalent action in a safe environment. Thus, it can be valuable to apply this training system to such dangerous work as 'Interruption-free live-line work exchanging COS (Cut-Out-Switch)'. In this program, the user carries out work according to instructions displayed through the window and speaker and cannot perform other tasks until each part of the task is completed in the proper sequence. The workers using this system can utilize their hands and viewpoint movement since they are in a real environment but the trainee cannot use all parts and senses of a real body with the current VR technology. Despite these weak points, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has high potentiality.