• Title/Summary/Keyword: Image-to-Video

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Low Computational Adaptive Expanded Block Search Motion Estimation Method (저연산 적응형 확장 블록 탐색 움직임 추정 기법)

  • Choi, Su-Woo;Yun, Jong-Ho;Cho, Tae-Kyung;Choi, Myung-Ryul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.4
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    • pp.1254-1259
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    • 2010
  • In this paper, Low Computational Adaptive Expanded Block Search Motion Estimation Method is proposed. Proposed method classifies ME blocks as Average Motion Block(AMB) and Local Motion Block(LMB) according to correlation of reference frame. It could reduce the computational complexity with performing Modified Fast Search(MFS). And accuracy of MV is also increased by 4 sub-blocks on LMB and Block Expansion(BE). The experimental results show that the proposed method has better performance that increased 1.8dB than Diamond Search and 0.6dB than Full Search with 7.5 % computation of Full Search. The proposed method could be applied to video compression and Frame Rate Conversion(FRC).

Fast Face Detection in Video Using The HCr and Adaptive Thresholding Method (HCr과 적응적 임계화에 의한 고속 얼굴 검출)

  • 신승주;최석림
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.61-71
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    • 2004
  • Recently, various techniques for face detection are studied, but most of them still have problems on processing in real-time. Therefore, in this paper, we propose novel techniques for real-time detection of human faces in sequential images using motion and chroma information. First, background model is used to find a moving area. In this procmoving area. edure, intensity values for reference images are averaged, then skin-color are detected in We use HCr color-space model and adaptive threshold method for detection. Second, binary image labeling is applied to acquire candidate regions for faces. Candidates for mouth and eyes on a face are obtained using differences between green(G) and blue(B), intensity(I) and chroma-red(Cr) value. We also considered distances between eye points and mouth on a face. Experimental results show effectiveness of real-time detection for human faces in sequential images.

The effects of Gasoline-Biodiesel Blended Fuels on Spray Characteristics (스프레이 특성에 가솔린 - 바이오 디젤 혼합 연료의 효과)

  • THONGCHAI, SAKDA;LIM, OCKTAECK
    • Journal of Hydrogen and New Energy
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    • v.26 no.3
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    • pp.287-293
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    • 2015
  • The current study has investigated the effects of biodiesel blended with gasoline on the spray characteristics in a Constant Volume Combustion Chamber (CVCC). With the concentration of 5, 10, 15 and 20% by volume, biodiesel was blended with commercial gasoline and performed on the macroscopic visualization test. Pure gasoline and biodiesel were also tested as the reference. The shadowgraph technique was conducted in the constant volume chamber. The spray images were recorded by a high speed video camera with frame speed 10,000 frame per second. Fuel injection was set at 800, 1000 and 1,350 bar with the simulated speed 1,500 and 2,000 rpm. The back pressure was controlled at 20 bar. The spray angle and penetration tip were measured and analyzed by using the image processing. At the high injection pressure, the spray penetration length with the simulated speed 1,500 rpm showed that B100 was lower than GB00-20 whereas the spray penetration length with the simulated speed 2,000 rpm exhibited that GB blends and B100 were insignificantly different. Due to biodiesel concentration, its effects on spray angles were observed throughout injection periods (T1, T2 and T3). At the simulated speed 1,500 rpm, the spray angle of GB blends and B100 presented the same pattern following injection timing. In addition, when the simulated speed increased to 2,000 rpm the different spray angle of all blends disappeared at main injection (T3).

Technique of Sea-fog Removal base on GPU (GPU 기반의 해무제거 기술)

  • Choi, Woonsik;Ha, Jun;Youn, Woosang;Kwak, Jaemin;Choi, Hyunjun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.576-578
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    • 2015
  • This paper propose the help of the secure a clear view and safe navigation of the coastal ship through the sea-fog removal algorithm. Interest in marine accidents and vessel safety has increased in recent Sewol ferry event. According to statistics coastal ship cause of the marine accident when sea fog on the sea did not secure clear view the ship's occur several incidents of collisions between ships and can see that accounts for a high percentage. Algorithm for image exist sea fog is number of studies. but, such studies take up a lot of calculation quantity in the course of performing the algorithm. In this paper, we improve the computational speed of sea fog over the GPU-based technique was removed to suit real-time video. Furthermore, by using GPU, we succeeded in accelerating the simulation 250 times.

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Design of Invisible Watermarking for H.264/AVC Video Protection (H.264/AVC 비디오 보호를 위한 비가시적 워터마킹의 설계 및 검증)

  • Park, Hye-Jeong;Choi, Jun-Rim
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.6
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    • pp.74-79
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    • 2008
  • In this paper, we propose and design a new 0.264/AVC watermarking algorithm for protection of copyright by inserting a watermark after quantization. This invisible watermarking algorithm insets a watermark into chrominance components of I frame such that we can avoid degradation of original images. According to test results we could limit image degradation by 1dB, avoid bit rate increment within 2% and increase processing time by only 2%. The IP is designed by Hynix 0.25 micron technology and the maximum operating frequency of 115MHz is achieved. The PSNR of the embedded watermark is about 35dB according to the test result.

Robust 3D Hashing Algorithm Using Key-dependent Block Surface Coefficient (키 기반 블록 표면 계수를 이용한 강인한 3D 모델 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.1-14
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    • 2010
  • With the rapid growth of 3D content industry fields, 3D content-based hashing (or hash function) has been required to apply to authentication, trust and retrieval of 3D content. A content hash can be a random variable for compact representation of content. But 3D content-based hashing has been not researched yet, compared with 2D content-based hashing such as image and video. This paper develops a robust 3D content-based hashing based on key-dependent 3D surface feature. The proposed hashing uses the block surface coefficient using shape coordinate of 3D SSD and curvedness for 3D surface feature and generates a binary hash by a permutation key and a random key. Experimental results verified that the proposed hashing has the robustness against geometry and topology attacks and has the uniqueness of hash in each model and key.

First Experience of Thoracic Surgery with the da $Vinci^{TM}$ Surgical System in Korea (다빈치 수술로봇을 이용한 흉부수술 1예 보고)

  • Kim Dae-Joon;Chung Kyung-Young;Park In-Kyu;Park Sung-Yong
    • Journal of Chest Surgery
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    • v.39 no.6 s.263
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    • pp.482-485
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    • 2006
  • Video-assisted thoracoscopic surgery has gained a broad acceptance for various thoracic lesions because it is the minimally invasive surgery with little tissue trauma, less pain, improved cosmetic results and short recovery time. However, there are some limitations for this method, such as restricted visual sensory information to a two-dimensional image and limited maneuverability of the tips of the instruments. To overcome these limitations, advanced technology has been introduced and the da $Vinci^{TM}$ Surgical System (Intuitive Surgical Inc, Mountain View, CA, USA) became available in 2001. In Korea, the da $Vinci^{TM}$ Surgical System was introduced in Severance hospital (Yonsei University College of Medicine) in May 2005, and approved by KFDA in July 2005. Herein, we report the first experience of robot-assisted thoracic surgery with the da $Vinci^{TM}$ Surgical System in extirpation of a large teratoma in anterior mediastinum.

Gunnery Detection Method Using Reference Frame Modeling and Frame Difference (참조 프레임 모델링과 차영상을 이용한 포격 탐지 기법)

  • Kim, Jae-Hyup;Song, Tae-Eun;Ko, Jin-Shin;Moon, Young-Shik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.62-70
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    • 2012
  • In this paper, we propose the gunnery detection method based on reference frame modeling and frame difference method. The frame difference method is basic method in target detection, and it's applicable to the detection of moving targets. The goal of proposed method is the detection of gunnery target which has huge variation of energy and size in the time domain. So, proposed method is based on frame difference, and it guarantee real-time processing and high detection performance. In the method of frame difference, it's important to generate reference frame. In the proposed method, reference frame is modeled and updated in real time processing using statistical values for each pixels. We performed the simulation on 73 IR video data that has gunnery targets, and the experimental results showed that the proposed method has 95.7% detection ratio under condition that false alarm is 1 per hour.

A Study on Protection of Iris and fingerprint Data Based on Digital Watermarking in Mid-Frequency Band (중간 주파수 영역에서의 디지털 워터마킹 기법에 의한 홍채 및 지문 데이터 보호 연구)

  • Jeong, Dae-Sik;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1227-1238
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    • 2005
  • Recently, with the advance of network and internet technologies, it is appeared the Problem that the digital contents such as image, voice and video are illegally pirated and distributed. To protect the copyright of the digital contents, the digital watermarking technology of inserting the provider's information into the contents has been widely used. In this paper, we propose the method of applying the digital watermarking into biometric information such as fingerprint and iris in order to prevent the problem caused by steal and misuse. For that, we propose the method of inserting watermark in frequency domain, compare the recognition performance before and aster watermark inserting. Also, we experiment the robustness of proposed method against blurring attack, which is conventionally taken on biometrics data. Experimental results show that our proposed method can be used for protecting iris and fingerprint data, efficiently.

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3D Reenactment System of Soccer Game (3차원 축구 재연 시스템)

  • 이재호;김진우;김희정
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.54-62
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    • 2003
  • This paper presents a Soccer Game 3D Reencatment System which reenact the Important scene like getting a goal with image processing and computer graphics technologies. KBS Research Institute of Technology has developed the 3D Reenactment System of Soccer Game called ‘VPlay' to provide TV viewers with fresh images in soccer games. Vplay generates the reenactment of exciting and important soccer scenes by using computer graphics. Vplay extracts legion of players from video with color information, and then computes precise positions of players on the ground by using global motion estimation model and playground axis transformation model. The results are applied to locomotion generation module that generates the locomotion of virtual characters automatically. Using predefined motion and model library, Vplay reenacts the important scene in a quick and convenient manner Vplay was developed for live broadcasting of soccer games that demands rapid producing time and was used efficiently during past WorldCup and Asian Game.