• Title/Summary/Keyword: Image Processor

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BLOCK-BASED ADAPTIVE BIT ALLOCATION FOR REFENCE MEMORY REDUCTION

  • Park, Sea-Nae;Nam, Jung-Hak;Sim, Dong-Gy;Joo, Young-Hun;Kim, Yong-Serk;Kim, Hyun-Mun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.258-262
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    • 2009
  • In this paper, we propose an effective memory reduction algorithm to reduce the amount of reference frame buffer and memory bandwidth in video encoder and decoder. In general video codecs, decoded previous frames should be stored and referred to reduce temporal redundancy. Recently, reference frames are recompressed for memory efficiency and bandwidth reduction between a main processor and external memory. However, these algorithms could hurt coding efficiency. Several algorithms have been proposed to reduce the amount of reference memory with minimum quality degradation. They still suffer from quality degradation with fixed-bit allocation. In this paper, we propose an adaptive block-based min-max quantization that considers local characteristics of image. In the proposed algorithm, basic process unit is $8{\times}8$ for memory alignment and apply an adaptive quantization to each $4{\times}4$ block for minimizing quality degradation. We found that the proposed algorithm could improve approximately 37.5% in coding efficiency, compared with an existing memory reduction algorithm, at the same memory reduction rate.

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Low-Latency Median Filter Architecture for High-Speed Image Signal Processor (초고속 영상 신호 처리기를 위한 낮은 잠복지연시간을 가지는 미디언 필터 구조)

  • Park, Hyun Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.113-116
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    • 2011
  • 고해상도 이미지 센서를 장착한 고가의 모바일 제품들이 확산되면서 중간값 필터에 기반을 둔 잡음 제거 필터의 필요성이 증가하고 있다. 이는 초박형 카메라에 내장된 이미지 센서의 물리적인 수광부 면적이 줄어듦에 따라 이미지 센서의 SNR이 떨어지기 때문이다. 게다가 영상의 해상도가 매우 높기 때문에 잡음제거 필터는 초고속으로 동작해야 한다. 따라서 잡음 제거 필터의 핵심 기능인 중간값 필터는 높은 동작주파수에서도 효과적으로 동작해야 한다. 초고속으로 동작하는 필터를 하드웨어로 구현하려면 입출력 간의 물리적 지연시간을 클럭의 주기 단위로 나누어서, 시분할하여 순차적으로 처리하는 파이프라인 구조를 가져야 한다. 파이프라인 단계는 많은 비용이 소모되는 레지스터로 구현되므로 파이프라인 단계를 줄이는 것이 바람직하다. 본 논문에서는 입력부터 출력까지의 물리적 지연시간이 데이터의 수에 비례하는 기존의 중간값 필터와 달리, 데이터 수의 로그값에 비례하는 중간값 필터의 구조를 제안한다. 제안한 중간값 필터는 서로 다른 값을 가지는 데이터 집합에서의 중간값은 자신보다 큰 원소의 수와, 작은 원소의 수가 같다는 사실을 이용하며, 버블 정렬 구조에 기반을 둔 중간값 필터에 비해서 같은 동작주파수에서의 게이트 수가 25.3% 줄어든다. 중간값 필터는 잡음제거나 위색제거 등에서도 널리 사용되고 있으므로, 제안한 구조의 중간값 필터는 초고속으로 동작하는 이미지 신호 처리기의 효과적인 구현에 적합하다.

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High-Performance VLSI Architecture for Stereo Vision (스테레오 비전을 위한 고성능 VLSI 구조)

  • Seo, Youngho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.669-679
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    • 2013
  • This paper proposed a new VLSI (Very Large Scale Integrated Circuit) architecture for stereo matching in real time. We minimized the amount of calculation and the number of memory accesses through analyzing calculation of stereo matching. From this, we proposed a new stereo matching calculating cell and a new hardware architecture by expanding it in parallel, which concurrently calculates cost function for all pixels in a search range. After expanding it, we proposed a new hardware architecture to calculate cost function for 2-dimensional region. The implemented hardware can be operated with minimum 250Mhz clock frequence in FPGA (Field Programmable Gate Array) environment, and has the performance of 805fps in case of the search range of 64 pixels and the image size of $640{\times}480$.

Volume Rendering using Grid Computing for Large-Scale Volume Data

  • Nishihashi, Kunihiko;Higaki, Toru;Okabe, Kenji;Raytchev, Bisser;Tamaki, Toru;Kaneda, Kazufumi
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.111-120
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    • 2010
  • In this paper, we propose a volume rendering method using grid computing for large-scale volume data. Grid computing is attractive because medical institutions and research facilities often have a large number of idle computers. A large-scale volume data is divided into sub-volumes and the sub-volumes are rendered using grid computing. When using grid computing, different computers rarely have the same processor speeds. Thus the return order of results rarely matches the sending order. However order is vital when combining results to create a final image. Job-Scheduling is important in grid computing for volume rendering, so we use an obstacle-flag which changes priorities dynamically to manage sub-volume results. Obstacle-Flags manage visibility of each sub-volume when line of sight from the view point is obscured by other subvolumes. The proposed Dynamic Job-Scheduling based on visibility substantially increases efficiency. Our Dynamic Job-Scheduling method was implemented on our university's campus grid and we conducted comparative experiments, which showed that the proposed method provides significant improvements in efficiency for large-scale volume rendering.

An Implementation of a Thinning Algorithm using FPGA (세선화 알고리즘의 FPGA 구현)

  • Jung, Seung-Min;Yeo, Hyeop-Goo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.719-721
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    • 2013
  • A thinning stage of fingerprint algorithm occupies 39% cycle of microprocessor system for identification processing of image from fingerprint sensor. Hardware block processing is more effective than software one in speed and power consumption, because a thinning algorithm is iteration of simple instructions without a transcendental function. This paper describes an effective hardware scheme for thinning stage processing using Verilog-HDL in $64{\times}64$ Pixel Array. The hardware scheme is designed and simulated in RTL. The logic is also synthesized by XST in FPGA environment and tested. Experimental results show the performance of the proposed scheme and possibility of application for a soft microprocessor and thinning processor embedded fingerprint SoC.

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OpenCV-based Autonomous Vehicle (OpenCV 기반 자율 주행 자동차)

  • Lee, Jin-Woo;Hong, Dong-sun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.538-539
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    • 2018
  • This paper summarizes the implementation of lane recognition using OpenCV, one of the open source computer vision libraries. The Linux operating system Rasbian(r18.03.13) was installed on the ARM processor-based Raspberry Pi 3 board, and Raspberry Pi Camera was used for image processing. In order to realize the lane recognition, Canny Edge Detection and Hough Transform algorithm implemented in OpenCV library was used and RANSAC algorithm was used to prevent shaking of vanishing point and to detect only the desired straight line. In addtion, the DC motor and the Servo motor were controlled so that the vehicle would run according to the detected lane.

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Real-Time PTZ Camera with Detection and Classification Functionalities (검출과 분류기능이 탑재된 실시간 지능형 PTZ카메라)

  • Park, Jong-Hwa;Ahn, Tae-Ki;Jeon, Ji-Hye;Jo, Byung-Mok;Park, Goo-Man
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.2C
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    • pp.78-85
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    • 2011
  • In this paper we proposed an intelligent PTZ camera system which detects, classifies and tracks moving objects. If a moving object is detected, features are extracted for classification and then realtime tracking follows. We used GMM for detection followed by shadow removal. Legendre moment is used for classification. Without auto focusing, we can control the PTZ camera movement by using center points of the image and object's direction, distance and velocity. To implement the realtime system, we used TI DM6446 Davinci processor. Throughout the experiment, we obtained system's high performance in classification and tracking both at vehicle's normal and high speed motion.

Real-Time Object Segmentation in Image Sequences (연속 영상 기반 실시간 객체 분할)

  • Kang, Eui-Seon;Yoo, Seung-Hun
    • The KIPS Transactions:PartB
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    • v.18B no.4
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    • pp.173-180
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    • 2011
  • This paper shows an approach for real-time object segmentation on GPU (Graphics Processing Unit) using CUDA (Compute Unified Device Architecture). Recently, many applications that is monitoring system, motion analysis, object tracking or etc require real-time processing. It is not suitable for object segmentation to procedure real-time in CPU. NVIDIA provide CUDA platform for Parallel Processing for General Computation to upgrade limit of Hardware Graphic. In this paper, we use adaptive Gaussian Mixture Background Modeling in the step of object extraction and CCL(Connected Component Labeling) for classification. The speed of GPU and CPU is compared and evaluated with implementation in Core2 Quad processor with 2.4GHz.The GPU version achieved a speedup of 3x-4x over the CPU version.

Scalable Video Coding with Low Complex Wavelet Transform (공간 웨이블릿 변환의 복잡도를 줄인 스케일러블 비디오 부호화에 관한 연구)

  • Park Seong-Ho;Jeong Se-Yoon;Kim Won-Ha
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.53-62
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    • 2005
  • In the decoding process of interframe Wavelet coding, the Wavelet transform requires huge computational complexity. Since the decoder may need to be used in various devices such as PDAs, notebooks, or PC, the decoder's complexity should be adapted to the processor's computational power. So, it is natural that the low complexity codec is also required for scalable video coding. In this paper, we develop a method of controlling and lowering the complexity of the spatial Wavelet transform while sustaining the same coding efficiency as the conventional spatial Wavelet transform. In addition, the proposed method may alleviate the ringing effect for slowly changing image sequences.

An Optimal Selection of Embedded Platform for Specific Applications (특정목적 수행을 위한 임베디드 시스템 플랫폼의 최적 선택)

  • Moon, Ho-Sun;Kim, Yong-Deak
    • 전자공학회논문지 IE
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    • v.47 no.1
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    • pp.48-55
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    • 2010
  • The goal of this paper is to determine optimal hardware platform for specific applications. In order to develop an understanding of how select the optimal platform, we focus upon the real-time embedded vehicle system for processing forward image and sound. In this paper we propose to measure parameters such as instructions, execution cycle, required memory size for program and data by using ARMulator. We have measured three types of processor cores: ARM7, ARM9 and ARM10. The results of the study indicated that the proposed methods could measure the minimal requirements of hardware platform for specific applications. By defining lower limit of hardware specifications in embedded systems, we can minimize expenses with suitable system performance without implementing the system.