• Title/Summary/Keyword: Image Media

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ON RECORD/PLAYBACK SIGNAL PROCESSING METHOD FOR DVCR WITH HIGHER AREAL DENSITY

  • Lee, Sang-Moon;Park, Young-Joon;Sheen, Yong-Hoo;Kim, Yung-Gil
    • Journal of the Korean Magnetics Society
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    • v.5 no.5
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    • pp.650-654
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    • 1995
  • In digital video recording, higher areal density is strongly required for realizing digital VCRs. In order to accomplish higher areal density. we have implemented a system that has a narrow track pitch and can record data of about 30 Mbps(15 Mbps per channel) with the conventional S-VHS tapes. After computer simulation using the characteristics of the experimental system, we have selected appropriate equalizer and detection method by taking into account performance and cost (including hardware complexity). As a result, the selected equalizer and detection schemes are cosine equalizer and integrated de tection, respectively. The implemented system confirms reliable operation with a symbol error rate of less than $1{\times}10^{-4}$. In this paper, We will show the performance of the implemented system together with simulation results.

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CMOS 형 이미지 센서와 응용

  • 정차근;양성현;조경록
    • Broadcasting and Media Magazine
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    • v.5 no.1
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    • pp.59-71
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    • 2000
  • This paper presents a survey of the CMOs-based image sensor and its applications to various real field digital camera. CMOS image sensor, called active pixel sensor (APS), has many interesting properties such ash I회 sensitivity, high speed readout, random access and lower power consumption when it is compared with CCd. this paper also addresses the state-of-the-art of CMOS image sensor, and gives some examples of its application to digital camera and special-purpose cameras. with the advancement of semiconductor technology, CMOS image sensor is a future technology for imaging system, and will be widely used in the filed of image capturing for consumer electronics and scientific measurements.

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The Construction of CEO Image and the Stock market Evaluation: The Case of AOL Time Warner (미디어의 CEO 이미지 재구성과 주식 평가: AOL Time Warner의 사례분석)

  • Jung, Jae-Min
    • Korean journal of communication and information
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    • v.34
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    • pp.244-274
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    • 2006
  • To explore the social construction of the concept of leadership, image of media mogul depicted in the popular business newspaper, the Wall Street Journal, was analyzed. Then, the reconstructed image of the CEO was compared with the firm's stock price change to see their relationship, if any. This paper focused on the case of Steve Case (previous chairman of AOL Time Warner), who was the leader of the world largest media company. The period for the analysis was three years and five months from his inauguration(January 2000) to the resignation(May 2003). In general, CEO of a firm represents the firm itself. Thus, the image of the CEO is highly transcends to the image of the firm as well. Consequently, the image of CEO might have an impact on the firm's performance. Since business newspaper works as one of the most important information intermediaries in the stock market, the image of CEO constructed in the newspaper might be a critical indicator for the investors. The results revealed that media coverage of Steve Case was commensurate with the financial performance, particularly stock price change of the AOL Time Warner.

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A Study on Aesthetic Impression of Cinemagraphs Expressed in Advertising Media (광고매체에서 표현된 시네마그래프의 심미성 연구)

  • Kim, YoungIl;Kim, Hyeon-seok;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.1129-1135
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    • 2017
  • Due to the development of the media, the digital image is gradually developed, giving some motion to the still image called Cinemagraphs, thereby enhancing the visual perceptional ventilation. In today's advertising media, visual stimuli are transmitted through Cinemagraphs. Demonstrate what is conveyed by aesthetics through case studies and experimental studies. In addition, through Cinemagraphs, the possibility of aesthetic technique is confirmed, and the features of Cinemagraphs will become a new trend in the field of design studying digital images. As IT technology becomes increasingly sophisticated and easy to make, it is expressed as a cultural symbolic pleasure of the masses. The value of future research will be significant.

Deep Learning-based Single Image Generative Adversarial Network: Performance Comparison and Trends (딥러닝 기반 단일 이미지 생성적 적대 신경망 기법 비교 분석)

  • Jeong, Seong-Hun;Kong, Kyeongbo
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.437-450
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    • 2022
  • Generative adversarial networks(GANs) have demonstrated remarkable success in image synthesis. However, since GANs show instability in the training stage on large datasets, it is difficult to apply to various application fields. A single image GAN is a field that generates various images by learning the internal distribution of a single image. In this paper, we investigate five Single Image GAN: SinGAN, ConSinGAN, InGAN, DeepSIM, and One-Shot GAN. We compare the performance of each model and analyze the pros and cons of a single image GAN.

Social media comparative analysis based on multidimensional scaling

  • Lee, Hanjun;Suh, Yongmoo
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.3
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    • pp.665-676
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    • 2014
  • As social media draws attention as a business tool, organizations, large or small, are trying to exploit social media in their business. However, lack of understanding the characteristics of each social media led them to develop a naive strategy for dealing with social media. Thus, this study aims to deepen the understanding by comparatively analyzing how social media users perceive (the image of) each social media. Facebook, Twitter, YouTube, Blogs, Communities and Cyworld were chosen for our study and data from 132 respondents were analyzed using multidimensional scaling technique. The results show that there are meaningful differences in users' perception of social media attributes, which are grouped into four; information feature, motivation, promotion tool, usability. It is also analyzed whether such differences can be found between male and female users. (Such differences are also analyzed in both male and female users' perceptions.) Further, we discuss some implications of the research results for both practitioners and researchers.

Visual expression technique analysis of motion graphic by media for emotion communication (감성전달을 위한 매체별 모션그래픽의 시각적 표현기법 분석)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.921-926
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    • 2009
  • After the scientific development of human history, numerous images have been developed and expanded in digital media as a communication tools. Image digital media make communication closer between sender and receptor. The image digital media which has been developed with the change of technology and media transformation have shortened visual information transportation and the time as well by combining the sense of visual and audio. Motion graphic field has been emerged as the type of image digital media development. The development of motion graphic make possible for the expressive effect and dynamic image technique which is impossible by the existing media type. Especially, it is applied to various field such as the title of movie, TV program, and advertise or music video etc. These image expression techniques are stimulating acceptor's emotion to take a role of emotion communication function also. This study aims to find the characteristics motion graphic of which how influence as an effective communication tool as important role to the receptors, and the examine the effect and application of motion graphic to the receptors as a emotion communication tool by case study.

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The Advanced Digital Special Images and Technology

  • Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.50-55
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    • 1996
  • Multimedia boom has happened worldwide these days. In multimedia, we use several kinds of media such as character, figure, voice, music, still images, moving picture etc.. Then I think image including moving picture is the most effective and important media for human being. Creating digital images using a computer has the following two main approaches, depending on how the computer is used. 1. CG Technology. Created images, produced through computer graphics. 2. Digital Image Processing. Images processed through digital image processing technologies. Approach (1) is very popular as Computer Graphics. Two-dimensional and three-dimensional computer graphics techniques are used over wide applications today. On the other hand, Approach (2), which uses digital image processing technology, has been attracting attention lately, in the filed of movies and television. In this report, I will introduce these approaches of CG and digital image processing, and show some application fields such as current movies.

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THE CONSTRAINED ITERATIVE IMAGE RESTORATION ALGORITHM USING NEW REGULARIZATION OPERATORS

  • Lee, Sang-Hwa;Lee, Choong-Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.107-112
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    • 1997
  • This paper proposes the regularized constrained iterative image restoration algorithms which apply new space-adaptive methods to degraded image signals, and analyzes the convergence condition of the proposed algorithm. First, we introduce space-adaptive regularization operators which change according to edge characteristics of local images in order to effectively prevent the restored edges and boundaries from reblurring. And, pseudo projection operator is used to reduce the ringing artifact which results from extensive amplification of noise components in the restoration process. The analysed algorithm is stable convergent to the fixed point. According to the experimental results for various signal-to-noise ratios(SNR) and blur models, the proposed algorithms other methods and is robust to noise effects and edge reblurring by regularization especially.

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Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.126-132
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.