• Title/Summary/Keyword: Image Media

Search Result 3,194, Processing Time 0.031 seconds

Understanding the Selective Attention and Animation Induction Device According to the Visual Capture of Audience (관객의 시각포획현상에 따른 선택적 주의집중과 애니메이션 유도장치의 이해)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
    • /
    • s.41
    • /
    • pp.133-152
    • /
    • 2015
  • Some artists and scientists in physics and animation originating from research on its form of expression thanks to the rapid development of the example in the late 20th century image production technology integrating existing media feature, perform a re-creation and pop culture content has been recognized as a key factor. animation of the modern emphasis is also commercial and artistic activities as show whether the artist can not be excluded that also target audience. The audience does not want only to receive offers simply 'seeing' and 'hearing' in the animation requires a more indirect mental met. the other side, the director should lead the audience to immerse myself in work as intended mystification induce the world. where a conflict occurs between the audience and the director and The director needs to have its troubleshooting point to 'Technology of the communication'. Which is reduced to 'How will tell,' is technology communication technologies that are abbreviated representations of animation director is accessible to the audience and it is a close relationship between the psychological aspect of audience. Because, the audience is reproduced in a limited space, but he called on the board of directors and the same time the screen, the audience located at reception and the director located at provide. It is given. led force is given to the director. for this reason, The director needs to pay attention to the psychological aspect of audience this can be explained based on psychoanalytic theory. In this paper, "How can you lie to the audience and the director is the same line?" put down logic that is the animation audience under the logic that takes place visually capture phenomenon "selective attention" and sub-concept of "goal-directed selection' and 'stimulus-driven capturel' for theory of psychology. also, Induction device to elicit selective attention of the audience accordingly, let's consider whether and how they apply in animation.

Traffic Data Calculation Solution for Moving Vehicles using Vision Tracking (Vision Tracking을 이용한 주행 차량의 교통정보 산출 기법)

  • Park, Young ki;Im, Sang il;Jo, Ik hyeon;Cha, Jae sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.19 no.5
    • /
    • pp.97-105
    • /
    • 2020
  • Recently, for a smart city, there is a demand for a technology for acquiring traffic information using an intelligent road infrastructure and managing it. In the meantime, various technologies such as loop detectors, ultrasonic detectors, and image detectors have been used to analyze road traffic information but these have difficulty in collecting various informations, such as traffic density and length of a queue required for building a traffic information DB for moving vehicles. Therefore, in this paper, assuming a smart city built on the basis of a camera infrastructure such as intelligent CCTV on the road, a solution for calculating the traffic DB of moving vehicles using Vision Tracking of road CCTV cameras is presented. Simulation and verification of basic performance were conducted and solution can be usefully utilized in related fields as a new intelligent traffic DB calculation solution that reflects the environment of road-mounted CCTV cameras and moving vehicles in a variable smart city road environment. It is expected to be there.

Colour Appearance Modelling based on Background Lightness and Colour Stimulus Size in Displays (디스플레이에서 배경의 밝기와 색채 자극의 크기에 따른 컬러 어피어런스 모델링)

  • Hong, Ji Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.18 no.4
    • /
    • pp.43-48
    • /
    • 2018
  • This study was conducted to reproduce digital colour based on the lightness of the background and size of the colour stimulus so that colour can be similarly perceived under different conditions. With the evolution of display technologies, display devices of various sizes can now reproduce more accurate colour and enhanced images, thus affecting the overall quality of display images. This study reproduced digital colour by considering the visual characteristics of the digital media environment. To accomplish this, we developed a colour appearance model which distinguishes the properties of foveal and peripheral vision. The proposed model is based on existing research on the lightness of the background and size of the colour stimulus. Based on experimental results, an analysis of variance was performed in order to develop the colour appearance model. The algorithm and modelling were verified based on the proposed model. In addition, to apply this model to display technologies, a practical colour control system and a method for handling complex input images were developed. Through this research, colour conversion errors which might occur when the input image is converted to fit a specific display size are resolved from the perspective of the human visual system. As a result, more accurate colour can be displayed and enhanced images can be reproduced.

A Study on the Satisfaction Factors of the Attendees to the Overseas Exhibitions (해외전시회에서 참관객 만족요인에 관한 연구)

  • Lee, Tae-Hee
    • International Commerce and Information Review
    • /
    • v.8 no.1
    • /
    • pp.283-303
    • /
    • 2006
  • This is the research on the correlation between the marketing activities conducted by the companies participating in the overseas exhibitions in the exhibition and the satisfaction of the visitors. I have been able to obtain the following findings through the positive research on the satisfaction of the visitors to the overseas exhibitions. The research findings show that the external elements of the participating companies such as 'external appearances of booths, interior facilities and the atmosphere', 'designs of exhibits', 'size of the participating companies', and the publicity elements of the participating companies such as 'the degree of application of mass media', 'prior publicity of the participating companies', etc. among the marketing activities conducted by the participating companies in the exhibition affect the interest and repeat business deals of the visitors. The findings also show that the elements to induce the interest of the visitors such as the booth design and display of products where the participating companies may produce their unique image and the prior publicity to the visitors constitute the important elements of marketing. It has also been revealed that the visitors whose purpose of the visits are to purchase the products and to satisfy their interest in 'the events and contents of the events affect the interest and the repeat business deals of the visitors, among the interest and repeat business deals pursuant to the characteristics of the visitors. It has also been found that the visitors who have recognized the representative brands in the exhibitions affect the interest and the repeat business deals and the visitors who have visited the exhibition several times are more satisfied than the visitors who have visited the exhibition for the first time. The comparative evaluation of the degree of importance of the marketing activities of the participating companies before the visitors' visit to the exhibitions and the degree of satisfaction after their visit reveals degrees of satisfaction in the order of 'the booth staff's professional knowledge of the exhibits', 'foreign language proficiency and their techniques of negotiation and demonstration', 'designs of the exhibits (colors and packaging), 'prior publicity of the participating companies. Such being the case, the companies participating in any of the overseas should maximize the result of their participation in the exhibition by training their staff in the products and foreign languages and through the prior publicity. It has also been found out that "the atmosphere of the booth in the exhibition such as 'launching of new products', 'external appearances of the booth, layout of the interior facilities and the atmosphere and events of the participating companies affect the interest and repeat business deals of the visitors, among the factors for the satisfaction of the visitors. Therefore, it has been proven that the external factors such as the external appearances of the booth, display of the products, launching of new products and events producing the atmosphere of the booth of the participating companies among the marketing activities conducted by the participating companies, and the extent of the training of the booth staff and prior publicity are the major factors affecting the interest and repeat business deals of the visitors.

  • PDF

Effect of movie audience's degree of attention on experience of presence, emotional touch, memory (영화 관객의 주목도가 프레즌스, 감동, 기억에 미치는 영향)

  • Park, Dug-Chun
    • Journal of Digital Convergence
    • /
    • v.15 no.4
    • /
    • pp.413-419
    • /
    • 2017
  • This experimental research explores the effect of low attention of movie audience on the experience of presence, the degree of emotional touch, and memory about movie contents, because of indiscreet use of smart phone. This study measured and analyzed the experience frequency of presence, degree of emotional touch and recognition memory about movie contents by self report survey, after showing 2 subject groups consisting of 83 University students, one with not manipulated attention, the other with manipulated attention, using smart phone intentionally. This research found that the subjects exposed to the movie with not manipulated attention showed more presence experiences, and higher degree of emotional touch than the subjects exposed to the movie with manipulated attention. However meaningful difference of recognition memory was not discovered between the 2 groups. The result of this research can have a meaning because proceeding studies about presence effect of movie mainly dealt with the effect of HDTV, 3D image, stereo sound on the experience of presence, arousal, pleasure of movie audience and it is difficult to find studies about the relation between attention of movie audience and the experience of presence, emotional touch, and memory.

A Study on Level of Company-Consumer Identification on Company Rumor Impact and Effectiveness of Refutation countered the effect of the difference (기업-소비자 동일시 수준에 따른 기업루머에 대한 반박효과의 차이)

  • Choi, Tae-Ho;Hwang, Ji-MIn;Oh, Dae-Yang
    • Management & Information Systems Review
    • /
    • v.31 no.4
    • /
    • pp.261-286
    • /
    • 2012
  • Rumors are widely prevalent in marketplace and It can be problematic and dangerous for the company's reputation and damages their image. Recently, many companies are given trouble by rumors. As getting invigorates the social media, there is high possibility to shape the vicious rumors without any confirmation whether information is true or not. It affects the companies' reputation and trust they have built for long time, also sales drop off. Despite numerous denials, the rumor persisted, keeping occur again and again all the times. Refutation purposes to decrease levels of belief in a rumor. First, establish Study 1 that a variation in identification influences the impact of a rumor on individuals' beliefs. Furthermore, we analyze the effectiveness of a refutation under varying degree of one's level of identification with the rumor object. According to research result, the response pattern of identification and disidentificaion consumers are very different. Disidentifiers, who engaged in systematic processing, believed the rumor less only when the refutation contained strong arguments. Identifiers, processing heuristically, remained unbelieving in the rumor. Study found that identification is an important moderator of consumer response to negative rumors. These defensive processes alleviate the bad influence of that information, and also can reduce the likelihood of attitude degradation.

  • PDF

Manipulation of the Compressed Video for Multimedia Networking : A Bit rate Shaping of the Compressed Video (멀티미디어 네트워킹을 위한 압축 신호상에서 동영상 처리 : 압축 동영상 비트율 변환)

  • 황대환;조규섭;황수용
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.26 no.11A
    • /
    • pp.1908-1924
    • /
    • 2001
  • Interoperability and inter-working in the various network and media environment with different technology background is very important to enlarge the opportunity of service access and to increase the competitive power of service. The ITU-T and advanced counties are planning ahead for provision of GII enabling user to access advanced global communication services supporting multimedia communication applications, embracing all modes of information. In this paper, we especially forced the heterogeneity of end user applications for multimedia networking. The heterogeneity has several technical aspects, like different medium access methods, heterogeneous coding algorithms for audio-visual data and so on. Among these elements, we have been itemized bit rate shaping algorithm on the compressed moving video. Previous manipulations of video has been done on the uncompressed signal domain. That is, compressed video should be converted to linear PCM signal. To do such a procedures, we should decode, manipulate and then encode the video to compressed signal once again. The traditional approach for processing the video signa1 has several critical weak points, requiring complexity to implement, degradation of image quality and large processing delay. The bit rate shaping algorithm proposed in this paper process the manipulation of moving video on the completely compressed domain to cope with above deficit. With this algorithms. we could realized efficient video bit rate shaping and the result of software simulation shows that this method has significant advantage than that of pixel oriented algorithms.

  • PDF

Edge-adaptive demosaicking method for complementary color filter array of digital video cameras (디지털 비디오 카메라용 보색 필터를 위한 에지 적응적 색상 보간 방법)

  • Han, Young-Seok;Kang, Hee;Kang, Moon-Gi
    • Journal of Broadcast Engineering
    • /
    • v.13 no.1
    • /
    • pp.174-184
    • /
    • 2008
  • Complementary color filter array (CCFA) is widely used in consumer-level digital video cameras, since it not only has high sensitivity and good signal-to-noise ratio in low-light condition but also is compatible with the interlaced scanning used in broadcast systems. However, the full-color images obtained from CCFA suffer from the color artifacts such as false color and zipper effects. These artifacts can be removed with edge-adaptive demosaicking (ECD) approaches which are generally used in rrimary color filter array (PCFA). Unfortunately, the unique array pattern of CCFA makes it difficult that CCFA adopts ECD approaches. Therefore, to apply ECD approaches suitable for CCFA to demosaicking is one of the major issues to reconstruct the full-color images. In this paper, we propose a new ECD algorithm for CCFA. To estimate an edge direction precisely and enhance the quality of the reconstructed image, a function of spatial variances is used as a weight, and new color conversion matrices are presented for considering various edge directions. Experimental results indicate that the proposed algorithm outperforms the conventional method with respect to both objective and subjective criteria.

Subjective Video Quality Evaluation of H.265/HEVC Encoded Low Resolution Videos for Ultra-Low Band Transmission System (초협대역 전송 시스템상에서 H.265/HEVC 부호화 저해상도 비디오에 대한 주관적 화질 평가)

  • Uddina, A.F.M. Shahab;Monira, Mst. Sirazam;Chung, TaeChoong;Kim, Donghyun;Choi, Jeung Won;Jun, Ki Nam;Bae, Sung-Ho
    • Journal of Broadcast Engineering
    • /
    • v.24 no.6
    • /
    • pp.1085-1095
    • /
    • 2019
  • In this paper, we perform a subjective quality assessment on low-resolution surveillance videos, which are encoded with a very low target bit-rate to use in an ultra-low band transmission system and investigate the encoding effects on the perceived video quality. The test videos are collected based on their spatial and temporal characteristics which affect the perceived quality. H.265/HEVC encoder is used to prepare the impaired sequences for three target bit-rates 20, 45, and 65 kbps and subjective quality assessment is conducted to evaluate the quality from a viewing distance of 3H. The experimental results show that the quality of encoded videos, even at target bit-rate of 45 kbps can satisfy the users. Also we compare objective image/video quality assessment methods on the proposed dataset to measure their correlation with subjective scores. The experimental results show that the existing methods poorly performed, that indicates the need for a better quality assessment method.

New Method Proposal of Animation Screening by using Projection Mapping and Pop-up Book - Hybrid Animation Theater - (팝업북과 프로젝션 맵핑을 이용한 새로운 애니메이션 상영 방식 제안 - Hybrid Animation Theater -)

  • Lim, Kyoung-Hun
    • Cartoon and Animation Studies
    • /
    • s.39
    • /
    • pp.133-156
    • /
    • 2015
  • With development of media and technology animation are seeking a variety of a genre fusion. I would like to propose a new animation screening method using a projection mapping and a popup book. I redesigned the existing method of watching the animation to a new experience by projecting the image on a three-dimensional structure instead a flat screen. This screening method was inspired by preceded works which were made by the fusion of a projection mapping and a popup book. Through analysis of them, I found the merits, shortcomings and clarified the difference of each works. I called this method "Hybrid Animation Theater" because it is fused the various areas - Theater, Projection mapping, Pop-up book, Animation, and Installations, etc. also studied for its architectural features and design. After I designed a prototype to demonstrate the possibilities, the limitations and shortcomings, I could suggest next research directions.