• Title/Summary/Keyword: Image Labeling

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Human Skin Region Detection Utilizing Depth Information (깊이 정보를 활용한 사람의 피부영역 검출)

  • Jang, Seok-Woo;Park, Young-Jae;Kim, Gye-Young
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.29-36
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    • 2012
  • In this paper, we suggest a new method of detecting human skin-color regions from three-dimensional static or dynamic stereoscopic images by effectively integrating depth and color features. The suggested method first extracts depth information that represents the distance between a camera and an object from input left and right stereoscopic images through a stereo matching technique. It then performs labeling for pixels with similar depth features and determines the labeled regions having human skin color as actual skin color regions. Our experimental results show that the suggested skin region extraction method outperforms existing skin detection methods in terms of skin-color region extraction accuracy.

Hand Feature Extraction Algorithm Using Curvature Analysis For Recognition of Various Hand Gestures (다양한 손 제스처 인식을 위한 곡률 분석 기반의 손 특징 추출 알고리즘)

  • Yoon, Hong-Chan;Cho, Jin-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.13-20
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    • 2015
  • In this paper, we propose an algorithm that can recognize not only the number of stretched fingers but also determination of attached fingers for extracting features required for hand gesture recognition. The proposed algorithm detects the hand area in the input image by the skin color range filter based on a color model and labeling, and then recognizes various hand gestures by extracting the number of stretched fingers and determination of attached fingers using curvature information extracted from outlines and feature points. Experiment results show that the recognition rate and the frame rate are similar to those of the conventional algorithm, but the number of gesture cases that can be defined by the extracted characteristics is about four times higher than the conventional algorithm, so that the proposed algorithm can recognize more various gestures.

A Length and Width Extraction of Concrete Surface Cracks using Image Processing Technique (영상 처리 기법을 이용한 콘크리트 표면 균열의 폭 및 길이 추출)

  • Her Joo-Yong;Kim Kyung-Ran;Lim Eun-Kyung;Ahn Sang-Ho;Kim Kwang-Baek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.346-351
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    • 2006
  • 본 논문은 콘크리트 표면 균열 영상에서 균열의 특징을 추출하기 위해, 영상 처리 기법을 적용하여 균열의 특징(길이, 폭, 방향)을 자동으로 추출 및 처리 할 수 있는 기법을 제안한다. 본 논문에서 적용된 영상 처리 기법으로는 균열 영상의 빛을 보정하기 위하여 모폴로지 기법인 채움(Closing)기법을 적용한다. 균열의 경계를 명확히 추출하기 위하여 고주파 강화 필터링을 적용한 후, 8가지 색상(검정, 빨강, 파랑, 초록, 노랑, 자주, 주황, 하늘)으로 명암 값을 분류하고 그 중 빈도수가 가장 높은 색상을 가진 명암 값을 제거한 후에 추출한 영상을 이진화한다. 이진화된 영상에서 콘크리트 표면 균열의 실거리 측정을 위한 임의의 선을 제거하기 위하여 위치 히스토그램을 적용하여 임의의 선을 제거한다. 임의의 선이 제거된 균열 영상에서 $5\times5$ 마스크를 적용하여 균열을 확대시키고, 3차례에 걸쳐 잡음 제거연산을 수행하여 균열의 후보 영역을 선택한 후, 후보 영역으로부터 특정 균열들을 추출한다. 추출된 특정 균열을 모폴로지 기법인 제거(Opening) 연산을 수행하여 균열의 특징이 일정하게 유지되게 하고 미세하게 끊어진 부분을 보정하여 균열의 특징(길이, 방향, 폭)을 측정한다. 실제 콘크리트 표면 균열영상을 대상으로 실험한 결과, 특정 균열이 효율적으로 추출되었고, 특정 균열의 길이, 방향, 폭의 등이 정확히 추출 및 계산되었다.

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Application of object detection algorithm for psychological analysis of children's drawing (아동 그림 심리분석을 위한 인공지능 기반 객체 탐지 알고리즘 응용)

  • Yim, Jiyeon;Lee, Seong-Oak;Kim, Kyoung-Pyo;Yu, Yonggyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.5
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    • pp.1-9
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    • 2021
  • Children's drawings are widely used in the diagnosis of children's psychology as a means of expressing inner feelings. This paper proposes a children's drawings-based object detection algorithm applicable to children's psychology analysis. First, the sketch area from the picture was extracted and the data labeling process was also performed. Then, we trained and evaluated a Faster R-CNN based object detection model using the labeled datasets. Based on the detection results, information about the drawing's area, position, or color histogram is calculated to analyze primitive information about the drawings quickly and easily. The results of this paper show that Artificial Intelligence-based object detection algorithms were helpful in terms of psychological analysis using children's drawings.

Performance Comparison of Machine Learning Algorithms for TAB Digit Recognition (타브 숫자 인식을 위한 기계 학습 알고리즘의 성능 비교)

  • Heo, Jaehyeok;Lee, Hyunjung;Hwang, Doosung
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.1
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    • pp.19-26
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    • 2019
  • In this paper, the classification performance of learning algorithms is compared for TAB digit recognition. The TAB digits that are segmented from TAB musical notes contain TAB lines and musical symbols. The labeling method and non-linear filter are designed and applied to extract fret digits only. The shift operation of the 4 directions is applied to generate more data. The selected models are Bayesian classifier, support vector machine, prototype based learning, multi-layer perceptron, and convolutional neural network. The result shows that the mean accuracy of the Bayesian classifier is about 85.0% while that of the others reaches more than 99.0%. In addition, the convolutional neural network outperforms the others in terms of generalization and the step of the data preprocessing.

A CPU-GPU Hybrid System of Environment Perception and 3D Terrain Reconstruction for Unmanned Ground Vehicle

  • Song, Wei;Zou, Shuanghui;Tian, Yifei;Sun, Su;Fong, Simon;Cho, Kyungeun;Qiu, Lvyang
    • Journal of Information Processing Systems
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    • v.14 no.6
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    • pp.1445-1456
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    • 2018
  • Environment perception and three-dimensional (3D) reconstruction tasks are used to provide unmanned ground vehicle (UGV) with driving awareness interfaces. The speed of obstacle segmentation and surrounding terrain reconstruction crucially influences decision making in UGVs. To increase the processing speed of environment information analysis, we develop a CPU-GPU hybrid system of automatic environment perception and 3D terrain reconstruction based on the integration of multiple sensors. The system consists of three functional modules, namely, multi-sensor data collection and pre-processing, environment perception, and 3D reconstruction. To integrate individual datasets collected from different sensors, the pre-processing function registers the sensed LiDAR (light detection and ranging) point clouds, video sequences, and motion information into a global terrain model after filtering redundant and noise data according to the redundancy removal principle. In the environment perception module, the registered discrete points are clustered into ground surface and individual objects by using a ground segmentation method and a connected component labeling algorithm. The estimated ground surface and non-ground objects indicate the terrain to be traversed and obstacles in the environment, thus creating driving awareness. The 3D reconstruction module calibrates the projection matrix between the mounted LiDAR and cameras to map the local point clouds onto the captured video images. Texture meshes and color particle models are used to reconstruct the ground surface and objects of the 3D terrain model, respectively. To accelerate the proposed system, we apply the GPU parallel computation method to implement the applied computer graphics and image processing algorithms in parallel.

Two person Interaction Recognition Based on Effective Hybrid Learning

  • Ahmed, Minhaz Uddin;Kim, Yeong Hyeon;Kim, Jin Woo;Bashar, Md Rezaul;Rhee, Phill Kyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.751-770
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    • 2019
  • Action recognition is an essential task in computer vision due to the variety of prospective applications, such as security surveillance, machine learning, and human-computer interaction. The availability of more video data than ever before and the lofty performance of deep convolutional neural networks also make it essential for action recognition in video. Unfortunately, limited crafted video features and the scarcity of benchmark datasets make it challenging to address the multi-person action recognition task in video data. In this work, we propose a deep convolutional neural network-based Effective Hybrid Learning (EHL) framework for two-person interaction classification in video data. Our approach exploits a pre-trained network model (the VGG16 from the University of Oxford Visual Geometry Group) and extends the Faster R-CNN (region-based convolutional neural network a state-of-the-art detector for image classification). We broaden a semi-supervised learning method combined with an active learning method to improve overall performance. Numerous types of two-person interactions exist in the real world, which makes this a challenging task. In our experiment, we consider a limited number of actions, such as hugging, fighting, linking arms, talking, and kidnapping in two environment such simple and complex. We show that our trained model with an active semi-supervised learning architecture gradually improves the performance. In a simple environment using an Intelligent Technology Laboratory (ITLab) dataset from Inha University, performance increased to 95.6% accuracy, and in a complex environment, performance reached 81% accuracy. Our method reduces data-labeling time, compared to supervised learning methods, for the ITLab dataset. We also conduct extensive experiment on Human Action Recognition benchmarks such as UT-Interaction dataset, HMDB51 dataset and obtain better performance than state-of-the-art approaches.

Development of 3D Crop Segmentation Model in Open-field Based on Supervised Machine Learning Algorithm (지도학습 알고리즘 기반 3D 노지 작물 구분 모델 개발)

  • Jeong, Young-Joon;Lee, Jong-Hyuk;Lee, Sang-Ik;Oh, Bu-Yeong;Ahmed, Fawzy;Seo, Byung-Hun;Kim, Dong-Su;Seo, Ye-Jin;Choi, Won
    • Journal of The Korean Society of Agricultural Engineers
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    • v.64 no.1
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    • pp.15-26
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    • 2022
  • 3D open-field farm model developed from UAV (Unmanned Aerial Vehicle) data could make crop monitoring easier, also could be an important dataset for various fields like remote sensing or precision agriculture. It is essential to separate crops from the non-crop area because labeling in a manual way is extremely laborious and not appropriate for continuous monitoring. We, therefore, made a 3D open-field farm model based on UAV images and developed a crop segmentation model using a supervised machine learning algorithm. We compared performances from various models using different data features like color or geographic coordinates, and two supervised learning algorithms which are SVM (Support Vector Machine) and KNN (K-Nearest Neighbors). The best approach was trained with 2-dimensional data, ExGR (Excess of Green minus Excess of Red) and z coordinate value, using KNN algorithm, whose accuracy, precision, recall, F1 score was 97.85, 96.51, 88.54, 92.35% respectively. Also, we compared our model performance with similar previous work. Our approach showed slightly better accuracy, and it detected the actual crop better than the previous approach, while it also classified actual non-crop points (e.g. weeds) as crops.

A Study on Vehicle License Plate Recognition System through Fake License Plate Generator in YOLOv5 (YOLOv5에서 가상 번호판 생성을 통한 차량 번호판 인식 시스템에 관한 연구)

  • Ha, Sang-Hyun;Jeong, Seok Chan;Jeon, Young-Joon;Jang, Mun-Seok
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.6_2
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    • pp.699-706
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    • 2021
  • Existing license plate recognition system is used as an optical character recognition method, but a method of using deep learning has been proposed in recent studies because it has problems with image quality and Korean misrecognition. This requires a lot of data collection, but the collection of license plates is not easy to collect due to the problem of the Personal Information Protection Act, and labeling work to designate the location of individual license plates is required, but it also requires a lot of time. Therefore, in this paper, to solve this problem, five types of license plates were created using a virtual Korean license plate generation program according to the notice of the Ministry of Land, Infrastructure and Transport. And the generated license plate is synthesized in the license plate part of collectable vehicle images to construct 10,147 learning data to be used in deep learning. The learning data classifies license plates, Korean, and numbers into individual classes and learn using YOLOv5. Since the proposed method recognizes letters and numbers individually, if the font does not change, it can be recognized even if the license plate standard changes or the number of characters increases. As a result of the experiment, an accuracy of 96.82% was obtained, and it can be applied not only to the learned license plate but also to new types of license plates such as new license plates and eco-friendly license plates.

Analysis Method of User Review using Open Data (오픈 데이터를 이용한 사용자 리뷰 분석 방법)

  • Choi, Taeho;Hwang, Mansoo;Kim, Neunghoe
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.185-190
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    • 2022
  • Open data has a lot of economic value. Not only Korea, but many other countries are doing their best to make various policies and efforts to expand and utilize open data. However, although Korea has a large amount of data, the data is not utilized effectively. Thus, attempts to utilize those data should be made in various industries. In particular, in the fashion industry, exchange and refund problems are the most common due to unpredictable consumers. Better feedback is necessary for service providers to solve this problem. We want to solve it by showing improved images of dissatisfactions along with user reviews including consumer needs. In this paper, user reviews are analyzed on online shopping mall websites to identify consumer needs, and product attributes are defined by utilizing the attributes of K-fashion data. The users' request is defined as a dissatisfaction attribute, and labeling data with the corresponding attribute is searched. The users' request is provided to the service provider in forms of text data or attributes, as well as an image to help improve the product.