• Title/Summary/Keyword: IT environment

Search Result 42,614, Processing Time 0.066 seconds

uPC player : An OS Virtualization-based Technique to Support Stateless Computing Execution Environment on Windows (uPC player : 윈도우 운영체제에서의 OS가상화 기반 무상태 컴퓨팅 실행환경 지원 기술)

  • Sung, Baek-Jae;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.1
    • /
    • pp.125-129
    • /
    • 2010
  • Stateless computing supports a mobility of computing environment easily. It is becoming a major technology for securing personal user's information on shared computing environment. With the advance of virtualization technology and cloud computing, stateless computing is an essential part of personal computing environment connectivity (user's setting and data is stored in remote server or some storage, and it can be restored at any computing environment) In this paper, we propose uPC player that supports stateless computing execution environment on Windows. uPC player provides Windows operating system to user by using an uPC OS virtualization module. In this paper, we leverage how uPC player is designed and implemented for supporting a stateless computing execution environment. uPC player provides a desktop switch between host-system execution environment and uPC virtual execution environment. And it needs just one second for loading uPC virtual execution environment by using OS virtualization-based technique.

A Study on the Measurement Method of Spatial Position Compensation for Virtual Reality and Real Space Synchronization (가상현실과 실공간 동기화를 위한 공간 위치보정 측정 방법론에 대한 연구)

  • Park, Kee-Jin;Lee, Byoung-Hwak;Kim, Nam-Hyuk;Yoon, Sung-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.17 no.6
    • /
    • pp.136-143
    • /
    • 2018
  • Recently, with the rapid development of virtual reality technology, there have been more and more applications of virtual reality technology in various fields. In order to realize a virtual reality, a method of implementing a visualization environment through an HMD (Head Mounted Display) is widely used. However, in the current visualization environment through the HMD, the user feels dizziness when worn, It has the disadvantage of imposing restrictions on. In this study, it is aimed to realize virtual reality visualization environment through multi-screen environment which improves the experience effect of virtual environment by using existing screen instead of visualization through HMD, and compensates for shortcomings of HMD method. In order to realize a multi-screen environment as a highly visualized environment, a technique for matching the spatial position of the multi-screen with the spatial position of the virtual environment is required. To do this, we need an efficient method to precisely measure the position of the space, and we propose a spatial position compensation methodology that can efficiently and precisely measure the position of the real space and reflect it in the virtual environment.

The Direction for a Sustainable Residential Environment Plan based on Resident Testimonies about the Use of the 'Streets in the Sky' of the Park Hill Flats in the United Kingdom

  • Park, Joon Young;Park, Woo Jang;Jeong, Sang Kyu
    • KIEAE Journal
    • /
    • v.14 no.2
    • /
    • pp.61-68
    • /
    • 2014
  • This study aims at proposing a sound and sustainable development direction of an residential environment by analyzing testimonies of residents who lived in Park Hill flats or their surround at Sheffield City in the United Kingdom. The results are obtained through the analysis on a residential environment of Park Hill flats, opinions of the residents on its refurbishment, and effects of the building on the residential environment. The block of Park Hill flats was a community with a strong unity and solidarity, but that became increasingly a slum by the decline of the physical and social environment since the 1980s. In particular, it was identified that the deterioration of the social environment than that of the physical environment was a major cause of the decline. Nevertheless, it was found that "streets in the sky", the concept applied in Park Hill, played a key role in activating the community in the apartment complex. However, that street system in the complex has caused noise, poor security, and invasion of privacy. If such problems are solved, the streets in the sky will be a meaningful alternative for community activation and then ensuring sustainability in Korean residential environments that lost the function of the community.

Development and Evaluation of a PMV Sensor for the Control of Indoor Thermal Environment (실내 온열환경 제어를 위한 PMV 센서의 개발 및 적용성 평가연구)

  • 윤동원;강효석;안병욱
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.15 no.10
    • /
    • pp.870-878
    • /
    • 2003
  • The maintenance of thermal equilibrium between the human body and its environment is one of the primary requirements for health, wellbeing and comfort. For the effective control of indoor thermal environment, thermostat or humidistat is used. But, it is not sufficient to control the indoor thermal environment using only one or two parameters as human response for the indoor comfortable environment. So an environmental thermal index is required for the control of indoor thermal environment effectively. In this study, a PMV sensor has been developed which has integrated from various kinds of individual sensors for temperature, humidity, air velocity, radiant temperature. After applying the PMV and PPD equation, it is possible to monitor the indoor thermal environment with the sensor system, which is adopted to the circuit for optimization according to the human response with the metabolic rate and activities. The measurement was carried out to verify the performance of the integrated sensor system in comparison with existing measurement system, the PMV meter. As a result, the possibility of applying the PMV sensor to control the indoor thermal environment simultaneously was examined.

A Study on Characteristics of Building, Outdoor Playground & Equipment in Child Care Center (어린이집 건물, 실외놀이터 및 설비 특성에 관한 실태조사)

  • Byun, Hea-Ryung;Choi, Mock-Wha;So, Kab-Soo
    • Journal of the Korean housing association
    • /
    • v.24 no.6
    • /
    • pp.9-18
    • /
    • 2013
  • Recently, interest and social expectation for children's environment are on the rise. The needs for construction of safe and pleasant child care environment has bees agreed with. Especially, as the number of children who are wanted to go center jumped with additional support the government for child care business, centers have also seen a boost. But as number of child care centers increases rapidly in short period, the quality of centers is more inferior to before. and the space and facility level of many centers don't reach in legal minimum standard. In addition to, when child care centers are reviewed, it tend to be judged by one standard without considering connection with sense of values about child care or philosophy, child's traits, surrounding environment etc. Therefore, it is important to construct environment that can consider children's physical development and behavioral characteristic as well as basic element such thing as protection and support activity for current child care centers. This study presupposes that physical environment of child care centers makes important effect on teacher's motion and child's development, then it is to investigate it's characteristics in physically space, facilities, outdoor playground. And It is to identify space and accommodations, outdoors facilities which can support activity smoothly inside and outside. As a result, it is try to offer appliable basic information about the child-friendly environment of child care centers.

Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
    • /
    • v.8 no.3
    • /
    • pp.41-46
    • /
    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

Applying Transformation to the Absolutely Positioned Object in SVE (SVE에서 절대위치를 갖는 오브젝트에 변형의 적용)

  • 정동현;이창섭;송창근
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.10b
    • /
    • pp.616-618
    • /
    • 2004
  • The Simple Virtual Environment (SVE) library is the application programming interface fur creating the virtual environment easily. Even though it has a lot of efficient features, applying transformation to absolutely positioned objects is difficult. In this paper, we designed a simple method with which it is possible to rotate the absolutely positioned object freely. To test the method, we designed a simple virtual environment. The environment is designed with people, street and building objects. To reduce time consumption of displaying high-detailed people models, we only used texture-based objects. The person objects are modeled as quadric-shape and textured with front-view images of people. To make more realistic environment, objects always change its orientation themselves following to the user location. The result and the testing environment will be demonstrated.

  • PDF

Requirements Analysis for Access Control Model on Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에서의 접근제어 모델을 위한 요구사항 분석)

  • Oh Sejong;Park Jeho
    • The KIPS Transactions:PartA
    • /
    • v.11A no.7 s.91
    • /
    • pp.563-570
    • /
    • 2004
  • Ubiquitous computing environment requires strong security and privacy. Access control is one of security areas. Access control on Ubiquitous computing is different from it on traditional information systems so that traditional access control models are not suitable for Ubiquitous comput-ing environment. This research defines Ubiquitous computing environment as an access control point of view, and shows requirements to consid-er for developing access control model for Ubiquitous computing environment. It also brings up three implementing types of access control on Ubiquitous computing environment.

Relationship of Restaurant Physical Environment and Payment Price (레스토랑 물리적 환경과 지불가격의 관계)

  • 임붕영;김형준
    • Culinary science and hospitality research
    • /
    • v.10 no.2
    • /
    • pp.135-148
    • /
    • 2004
  • Research there is a place objective which searches the importance of physical environment. Namely, there is a place objective which defines the effect relationship of physical environment and payment price. The analysis result physical environment appeared in 6 items. (interia, hygiene, illumination, the color body and atmosphere, space, movement and the command installation). The item which causes a big effect in price appeared with the interia and atmosphere. The upgrade of the interia and atmosphere of the restaurant increases the price it will be able to pay letting with the customer is judged with the fact that role. Currently the restaurant service or importance of specialty knowledge of the work unit field is embossed. But, the customer pays an expense and the item which is important it will be able to create a value is showing is physical environment.

  • PDF

Knowledge-based Approximate Life Cycle Assessment System in a Collaborative Design Environment (협업설계 환경에서의 지식기반 근사적 전과정평가 시스템)

  • 박지형;서광규;이석호;이영명
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2003.06a
    • /
    • pp.877-880
    • /
    • 2003
  • In a competitive and globalized business environment, the need for the green products becomes stronger. To meet these trends, the environmental assessment besides delivery, cost and quality of products should be considered as an important factor in new product development phase. In this paper. a knowledge-based approximate life cycle assessment system (KALCAS) for the collaborative design environment is developed to assess the environmental impacts in context of product concept development. It aims at improving the environmental efficiency of the product using artificial neural networks consisting of high-level product attributes and LCA results. The overall framework of the collaborative environment including KALCAS is proposed. This architecture uses the CO environment to allow users on a wide variety of platforms to access the product data and other related information. It enables us to trade-off the evaluation results between the objectives of the product development including the approximate environmental assessment in the collaborative design environment.

  • PDF