• Title/Summary/Keyword: IT education process

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A Study of Effects of Creativity·Personality Education on Science Related Attitudes and Science Process Skills in Elementary School Students (창의·인성 교육이 초등학생들의 과학관련 태도와 과학 탐구과정 기능에 미치는 영향)

  • Yoo, Pyung-Kil;KANG, Beodeul
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1704-1716
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    • 2015
  • The purpose of this study was to investigate effects of creative personality education on elementary school students' science-related attitudes and science process skills. The experimental group was composed of 301 students Y Elementary school managing Creativity Personality Model School and the comparative group was composed of 231 students G elementary school in G city, Gyungsangnamdo. Before carrying out the study, both groups took the preliminary examination about their science-related attitudes and science process skills. After three months, the experiment group and the comparison group took the post examinations to compare and analyze the results. The results were as follows. Firstly, the averages of science-related attitudes for whole students, and boy students in experimental group statistically meaningfully higher than that of comparative groups, but made no difference for girl students. Secondary, in the case of science process skills, the averages of science-related attitudes for whole students including boy and girl students in experimental group statistically meaningfully higher than that of comparative groups. In light of these, it was thought that creative personality education positively effected on science-related attitude and science process skills.

The Effects of the Learning Motive, Interest and Science Process Skills using the 'Light' Unit on Science-based STEAM (과학 기반 STEAM에 의한 '빛' 단원 학습이 과학 학습 동기, 흥미 및 과학 탐구 능력에 미치는 효과)

  • Park, Soung-Jin;Yoo, Pyoung Kil
    • Journal of Korean Elementary Science Education
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    • v.32 no.3
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    • pp.225-238
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    • 2013
  • The purpose of this study is to find out The Effects of the Learning Motive, Interest and Science Process Skills using the 'Light' Unit on Science-based STEAM. As the subject, 2 classes in the 6th grade of G elementary school located in Busan were selected. Through the pre/post inspection design between experiment and comparison class, the units of science courses in the first semester of 6th grade '1. Light' were applied. The results were as follows: Firstly, it was observed that it would have a meaningful effect to improve the learning motive of students who performed STEAM education. Secondly, it was observed that it would have a meaningful effect to improve the interest of students who performed STEAM education. Especially, the results of 'attention', 'relevance', 'confidence' and 'satisfaction' in the experimental class were higher than those of students in the comparative class. The experimental class gave a positive effect on the 'attention', 'confidence' and 'satisfaction'. According to statistical analysis, this result is meaning. Thirdly, the test on science processing skills showed that there was not statistic meaningful differences between the two groups. But, in the sub-parts, there was statistic meaningful differences between the two groups on the 'integrated inquiry ability'.

Exploring the Integration of Educational Contents and Methods in Dewey's Activity-based Inquiry Process (듀이의 활동중심 탐구과정에 담긴 교육의 내용과 방법의 통합)

  • Kwon, jung-son;Heo, Kyung Seof;Kim, Hoy-Yong
    • Philosophy of Education
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    • no.52
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    • pp.81-108
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    • 2014
  • The purpose of this study was to investigate critically the existing educational contents and methods on knowledge uncombined with our lives and to explore directions for the integration of educational contents and methods on practical knowledge. For this, firstly, this study selected and analyzed Traditionalism and Progressivism as exclusively opposite approach to education, in particular, the aspect of contents and methods. Next, it explored to define Dewey's activity-based inquiry process. Finally, it showed that the educational contents and methods could not be separated in Dewey's activity-based inquiry process. As a result, educational contents and methods in educational practice were experiences as things integrated. Therefore, knowledge for education has been emphasized as meaningful results that learners have experienced. Once the learners recognize the value and meaning of knowledge, they will be able to internalize the genuine knowledge, moreover they will be self-directed learners. In other words, if learners could discovered their own meaning and value of knowledge in the inquiry process, they have sustainable needs, trying to be involved in the new process based on the knowledge they earned.

Characteristics of Process-Focused Assessment Examples in Elementary School Science Education (초등 과학과 과정중심 평가문항 예시 자료의 특징)

  • Shin, Jung Yun;Park, Sang-Woo
    • Journal of Korean Elementary Science Education
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    • v.40 no.2
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    • pp.191-209
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    • 2021
  • This study analyzed how characteristics of process-focused assessment are implemented in the distributed process-focused assessment examples in elementary school science education. To this end, through a review of previous studies, the analysis perspectives on the characteristics of the process-focused assessment were extracted into six categories. Using the analysis framework, it was described how process-focused assessment examples in elementary school science education developed by metropolitan office of education reflected the characteristics of process-focused assessment. As a result of the study, the characteristics of process-focused assessment were often formally reflected in sample materials. For example, there was a lack of skills on how to effectively integrate instruction and evaluation in practical terms. In many cases, feedback simply induced a recall of a learned concept or simply guides a related scientific concept. In some cases, the characteristics of process-focused assessment did not appear prominently in the sample materials. Also the developed sample materials were divided into the same type as the existing science and performance assessment questionnaire, a narrative·essay type, and a type similar to experimental workbook.

A Study on the Analysis of Environmental Problem Solving Process on the Elementary School Social Studies and Development of Instruction Model - Focus on the Environmental Justice - (초등학교 사회과의 환경 문제 해결과정 분석 및 수업 모형 개발 연구 - 환경 정의 개념을 중심으로 -)

  • Jang, Ho-Chang;Nam, Young-Sook
    • Hwankyungkyoyuk
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    • v.20 no.4
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    • pp.84-96
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    • 2007
  • The purpose of this study is to develop instruction model of environmental problem process focused with environmental justice. This study has analyzed environmental problem solution process in social studies of elementary school from 4th grade to 6th grade with it. The results of this study are as follows. First, social studies of elementary school didn't show distributive justice in environmental problem solving process. Second, procedural justice existed, but offered information is lacking to each main group. Third, substantive justice was emphasized personal viewpoint. We developed instruction model of environmental problem solving process based upon the results. Component of instruction model is problem analysis, distributive justice, procedural justice, substantive justice and evaluating a solution. Timely, teachers can use and can apply it in social studies class. In conclusion, it is strongly recommend to teach environmental education linked with environmental justice. It enables us enhance a new awareness and attitudes towards sustainable development.

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A Development of the Customer based On-premise ERP Implementation Process Framework

  • Oh, Deok-Soo;Kim, Hyeong-Soo;Kim, Seung-Hee
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.257-278
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    • 2021
  • As the definition of the vendor-oriented implementation method, which was utilized in adopting an ERP system, has been centered around the project construction business, it was difficult for the EPR adopting organization to systematically prepare ERP projects and have enough deliberative opportunities to change-related policies. Furthermore, this method does not have a fully standardized construction process. Accordingly, by defining an organization that wants to adopt an ERP system as a customer, this paper develops the customer-based ERP construction process framework that assists both customers and developers who construct the system. For this purpose, this paper reviews the previous research and collects the construction processes of the commercial ERP SW vendor and ERP construction cases while proposing the three-layer process framework to construct ERP through the KJ method. The ERP process framework consists of 7 processes, 32 activities, 141 tasks while providing definitions for concepts of each component. Furthermore, the proposed processes and phases were set in order of the recommended execution, while the activities were suggested as an open-ended type so that the application and usability can be increased and polished by reflecting experts' opinions. The contribution of this study is to standardize the ERP project process by transforming the previous supplier-based ERP construction method into the customer-based one while providing important procedure and activity frameworks that apply to diverse ERP solutions per vendor. At the same time, this study provides an theoretical foundation to develop the construction process for the customer -based Cloud ERP. In practice, At the beginning of the ERP system construction project, it provides communication or process tailoring tools for the stakeholder.

A Study of a Teaching and Learning Process of the Information and Communication Ethics Based on Creative Problem Solving Method (창의적 문제해결 과정 기반의 정보통신 윤리교육 교수-학습과정 연구)

  • Kwon, Jungin;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.41-48
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    • 2013
  • It is not easy to find out well organized teaching and learning methodology as the adverse effects of the internet have made a lot of problems because we realize the importance of the information/cyber ethic education. In this paper, I suggest the teaching and learning process of the information/cyber ethic education as applying the creative problem solving process of the six-step model proposed by A. Osborn and S. Parnes. We divided fifth grade 54 elementary school students into two groups, a experimental group and a control group, and conducted the the teaching and learning experimental methods. The experimental group, conducted educational teaching and learning methods for information ethics education using creative problem solving process, got a better result compared to the other group. It must be one of the systematic approach to lead changes of learners'; recognition, focusing on the ethics problem-solving process.

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Brining a Change in Medical Education (의학교육의 변화 관리)

  • Jeon, Woo Taek
    • Korean Medical Education Review
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    • v.13 no.1
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    • pp.3-11
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    • 2011
  • Every medical school aims to provide better education, and it sometimes requires changing the current education system. However, an attempt for a change may not always be successful. In many cases, it is so not because an intended change was not properly directed but because conflicts in the process of adopting the change were not properly handled. This paper suggests seven points for how to successfully bring a change in medical education. First, the medical education should not simply focus on the pass rate of the national medical examination but also on the cultivation of creative leaders. Second, the faculty of medical school should be creative, self-motivated, and passionate. Third, people in charge of an intended change should have a good understanding of complicated dynamics between the dean's office, medical education experts, professors, and students. Fourth, people who are leading the change should also grasp the possibility that a well-intended change might not be well-received by professors, students, and dean due to their tendency to be complacent with the current system. Fifth, a successful introduction of a change requires good teamwork of a thinker, an actor, and a coordinator. Sixth, a change takes time as it takes place through a step-by-step process. Seventh, an attempt for a change accompanies a negotiation with professors with different thoughts and views regarding education, and people who want a change need to be flexible in that negotiation. In addition to these seven points, people who are responsible for a change should be consistent and consider the renown of the school.

A Development of Checklists on the Cognitive Conflict Process Model Application in Science Concept Learning (인지갈등을 통한 개념수업 절차 모형의 점검틀 고안)

  • Kwon, Nan-Joo;Kwon, Jae- Sool
    • Journal of The Korean Association For Science Education
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    • v.16 no.3
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    • pp.239-248
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    • 1996
  • Many science teaching models have been devised and published for the students' conceptual change by researchers. However, the science teachers have been confused with so many models to be used in teaching science. Since the models are composed of ambiguous statements, it seems to be difficult for the teachers to understand their characteristics and natures. Therefore, the models were difficult to be adopted in science instructions. In this study, the researcher developed two checklists which were devised especially for the teachers who apply the Cognitive Conflict Process Model (the Procedural Teaching Model using Cognitive Conflict Strategy) in Science Concept Instruction. One is for planning instructions using the model, the other is for examining or analysing them. Each of them consisted of 20 items and 33 items, respectively. Using these checklists, the Cognitive Conflict Process Model can be checked whether it was applied properly in actual instruction or not.

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A Case Study on Software Practical Education that is Efficient for Repetitive Face-to-face and Non-face-to-face Education Environments (대면과 비대면 교육 환경이 반복되는 상황에서 효율적인 소프트웨어 실습 교육 사례)

  • Jeon, Hyeyoung
    • Journal of Engineering Education Research
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    • v.25 no.6
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    • pp.93-102
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    • 2022
  • Due to COVID-19, all activities in society are emphasized non-face-to-face, and the educational environment is changing without exception. Looking at the results of the survey after conducting non-face-to-face education, there was a lot of rejection of non-face-to-face practical education. The biggest reason was that instructors were not familiar with the non-face-to-face education method, and feedback was not smooth during or after education. In particular, software practice education was not easy to share the software development environment, but communication and feedback on class contents and tasks were important. In particular, if face-to-face and non-face-to-face are alternately variable, it is not easy for practical education to be consistently connected. Even if non-face-to-face hands-on education is changed to face-to-face hands-on education, we will present a plan to use a data sharing system such as question-and-answer, assignment, practice content, and board content so that it can proceed smoothly. This study presents an efficient software education process that can provide learners with a software integrated practice environment based on a shared server, question-and-answer between instructors and learners, and share feedback on tasks. For the verification of the presented process, the effectiveness was confirmed through the survey results by applying the face-to-face/non-face-to-face education process to 220 trainees for 30 months in software education classes such as A university hands-on education, B company new employees, and ICT education courses.