• 제목/요약/키워드: IT WORLD

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주거단지 배치계획을 위한 증강현실 기술의 활용방안에 관한 기초연구 (An Application Method of Augmented Reality Technology for Layout Planning of Housing Complex)

  • 류정림;추승연;조진성
    • 한국주거학회논문집
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    • 제21권4호
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    • pp.89-97
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    • 2010
  • Digital convergence era has been already started and is rapidly developed. Recently, convergency technology became an essential issue in all industries, and is expected to accelerate. This means that we can experience growth and change of architecture using new technology and approaching method. The AR (Augmented Reality) technology, among these convergence technology, is a kind of virtual reality technology that user can see a scene of real world which is overlapped by virtual world with additional information. It has been used in manufacturing and management in the whole industry fields including medical, mechanical, military field and so on because it can provide higher sense of reality. Thus, in this paper, we suggest the utilization of AR technology for organically connecting the roads, facilities, green area, landscape and others in the layout planning of housing complex. Users can see real world with virtual object by overlap computer graphic on the real world. This method provides users with various information about territoriality and openness. As the result of this study it is expected that this technology will help the layout planning of housing complex to become more reasonable in the aspect of design, time and cost.

현대의 사회.문화적 패러다임 변화와 연관된 공공디자인의 신경향 분석에 관한 연구 (A Study on the Leading Trends in Contemporary Public Design Analyzed in the Context of Main Social & Cultural Paradigms)

  • 이정민
    • 한국실내디자인학회논문집
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    • 제21권3호
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    • pp.76-86
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    • 2012
  • 21st century has different characters from 20th century which was an era of machine and rationality based on the industrial revolution. With the advent of the digital revolution, it became an era of pluralism, culture, and emotion. The digital technology made it possible to connect the whole world together in real time and brought about the entirely new notion of time and space. It also dramatically altered the world view. Now we have a different set of social and cultural values from the past. This paper researched the influences of these social and cultural changes on public designs. The leading trends of public designs were analyzed and the successful cases were studied. The main research methodologies were the document review and the instrumental case study. The major social & cultural paradigms of a present era were classified as 'pluralism', 'digital & information revolution', 'human-centered value (against machine-centered value of 20th century)', and 'organic world view'. Each of the classified paradigms was analyzed more to find out the influences on the various trends of public designs. 'Pluralism' has influence on 'experiential public design', 'community art', and 'public design of local values'. 'Digital & information revolution' has influence on 'content-centered public design', 'smart public design', 'immaterial public design', and 'performance in public design'. 'Human-centered value' has influence on 'universal design approach in public design', and 'emotional public design'. 'Organic world view' has influence on 'sustainable public design', and 'ecological public design'.

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현지 식문화에 기반한 유럽권 김치 문화 확산 방안 연구 - 국내 체류 중인 유럽인을 대상으로 - (A Study of Method for Spreading Kimchi Culture in European Countries Based on Local Food Culture - Survey of European Residents in Korea -)

  • 권용민;고영주;이창현;박채린
    • 한국식생활문화학회지
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    • 제34권2호
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    • pp.184-200
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    • 2019
  • This study aims to establish a strategy for selling kimchi to satisfy the needs and wants of European consumers through survey, FGI, and IDI. All survey participants were Europeans and were selected on the basis of their kimchi awareness. For the quantitative survey, 246 participants 15 years or older were selected; for FGI, 33 participants aged between 20 and 49 were selected; and for IDI, eight chefs were selected. The survey included four steps of 'Awareness-First try-Needs-Future consumption'. The participants got to know kimchi through the Internet; for example, by visiting Korea and Hallyu, and suggested positive comments, including 'fancy' and 'exotic.' While satisfaction with kimchi sharply decreased due to taste and appearance in the first try of kimchi, it is important to provide the best first-try experience. It also showed that important needs for kimchi are 'hot sensation', 'crunchiness' and 'presentation'. They gave a negative answer to combination with traditional cuisines of their own country, but provided positive comments for benchmarking the use of traditional pickled foods. This study suggests that it may be necessary to implement a two-track strategy by the traditional kimchi as a 'strategic product' and localized kimchi as a 'key product'.

Molecular Mechanism of L-Pyroglutamic Acid Interaction with the Human Sour Receptor

  • Sanung Eom;Shinhui Lee;Jiwon Lee;Minsu Pyeon;Hye Duck Yeom;Jung Hee Song;Eun Ji Choi;Moeun Lee;Junho H Lee;Ji Yoon Chang
    • Journal of Microbiology and Biotechnology
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    • 제33권2호
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    • pp.203-210
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    • 2023
  • Taste is classified into five types, each of which has evolved to play its respective role in mammalian survival. Sour taste is one of the important ways to judge whether food has gone bad, and the sour taste receptor (PKD2L1) is the gene behind it. Here, we investigated whether ʟ-pyroglutamic acid interacts with sour taste receptors through electrophysiology and mutation experiments using Xenopus oocytes. R299 of hPKD2L1 was revealed to be involved in ʟ-pyroglutamic acid binding in a concentration-dependent manner. As a result, it is possible to objectify the change in signal intensity according to the concentration of ʟ-pyroglutamic acid, an active ingredient involved in the taste of kimchi, at the molecular level. Since the taste of other ingredients can also be measured with the method used in this experiment, it is expected that an objective database of taste can be created.

Hyperledger Blockchain Design for Sharing, Spreading, and Protecting National Cybersecurity Information

  • Park, Dea-woo;Lee, Sang-hyeon
    • Journal of information and communication convergence engineering
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    • 제18권2호
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    • pp.94-99
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    • 2020
  • Real cyberterrors are invisible and difficult to identify. Even after a cyberattack, its origin and cause are difficult to determine. Cyberterrorism results in invisible cyberwars, and it is believed that World War IV will begin with a cyberwarfare. For national cybersecurity, information on cybersecurity must be collected, shared, and disseminated. In this study, we investigate a blockchain system designed based on the World Cybersecurity Agreement. National cybersecurity information is linked to the hyperledger blockchain system network through the National Cybersecurity Center. National cybersecurity information designs and uses a secure protocol for protection; further, it is collected, shared, and disseminated to treaty countries. National cybersecurity information is shared and spread by the hyperledger blockchain system, and it uses a cyberdefense system that responds to the cyberattacks and their origin. This paper serves as a policy and legislation guideline for forming a World Cybersecurity Agreement between countries.

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

세계 고속열차 기술개발 동향과 시사점 (Overview and Implication of Technical Trend of New High-speed Train in the World)

  • 박춘수;김기환;김상수
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2008년도 춘계학술대회 논문집
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    • pp.862-867
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    • 2008
  • High-speed railway is important transportation in the world because it is very comfortable, environmental benefits, energy savings, etc. The increase of demand for high-speed railway influence to develop of new hish-speed trains. Many countries introduced new high-speed train in the market. It meets to the market's needs. They adopt new technology and systems like that active suspension, synchronous permanent magnetic motor, distributed drive system, aero acoustics, etc. In Korea, the project for R&D of new high-speed train is launched last year. We need analysis of technical trend of new high-speed trains in the world. This paper presents a overview of technical trend of new high speed trains and what is key issues in development of high-speed train. It is very useful to develop a next generation high-speed train in Korea.

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Trade in Developing East Asia: How It Has Changed and Why It Matters

  • Constantinescu, Cristina;Mattoo, Aaditya;Ruta, Michele
    • East Asian Economic Review
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    • 제22권4호
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    • pp.427-465
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    • 2018
  • East Asia, for long the epitome of successful engagement in trade, faces serious challenges: technological change that may threaten the very model of labor intensive industrialization and a backlash against globalization that may reduce access to important markets. The analysis in this article suggests that how East Asia copes with these global challenges will depend on how it addresses three more proximate national and regional challenges. The first is the emergence of China as a global trade giant, which is fundamentally altering the trading patterns and opportunities of its neighbors. The second is the asymmetric implementation of national reform - in goods trade and investment versus services - which is affecting the evolution of comparative advantage and productivity in each country. The third is the divergence between the relatively shallow and fragmented agreements that regulate the region's trade and investment and the growing importance of regional and global value chains as crucial drivers of productivity growth.

메타버스(Metaverse) 기반 플랫폼의 교육적 활용 가능성 탐색 (Exploring the educational applicability of Metaverse-based platforms)

  • 전재천;정순기
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2021년도 학술논문집
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    • pp.361-368
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    • 2021
  • 코로나19(COVID-19)로 인해 사회·경제·문화 등 일상생활이 근본적으로 변화되고 있으며 인공지능, 데이터, 클라우드 등 정보기술(IT)을 기반으로 하는 디지털 전환(digital transformation)이 가속화되고 있다. 본 연구에서는 가상세계(virtual world)와 현실세계(real world)의 상호작용을 기반으로 하는 메타버스(Metaverse)에 주목하고 메타버스 기반 플랫폼을 교육적으로 활용할 수 있는 가능성을 탐색하였다. 메타버스 기반 플랫폼을 온라인 교육 생태계 관점에서 접근했으며 이는 단순히 온라인 교수·학습 활동 뿐만 아니라 메타버스 내에서 학습, 소통, 공감 등의 전인적 교육 활동이 함께 이루어짐을 의미한다. 이러한 메타버스 플랫폼에서 학습자는 학습 현존감(presence)을 느낄 수 있고, 학습 동기와 몰입이 촉진될 수 있다. 또한 공간 이동의 자율성을 기반으로 자기주도적인 학습을 경험할 수 있다. 메타버스 플랫폼을 적용하기 위해 기술적, 윤리적 한계점도 있으나 높은 기대 수준을 가지는 것 보다는 메타버스 세계의 학습자들의 교육적 상호작용에 초점을 맞추는 것이 바람직할 것이다.

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Research of popular success factors of game content

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.83-87
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    • 2022
  • Genshin Impact is an open-world action role-playing game launched by miHoYo in 2020 and has been released on multiple platforms. Due to the excellent character design, it has received widespread attention once it was released, and it has been ranked in the top 10 best-selling lists in several countries after a few weeks of launch. This article will first analyze the map design of the game's open world, and what elements are used on the game map to allow players to immerse themselves in it. Then, in the gameplay of the game, a rich and varied combat system is formed by using the relationship between the elements to restrain each other.There is also a card drawing system added to it, which makes the acquisition of characters full of randomness and allows more players to participate in it. It is concluded that the novel design and rich and varied play methods have made the game Genshin Impact high in popularity, occupying the forefront of the app download list for a long time.