• Title/Summary/Keyword: IT Fluency

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The relationship between children's creativity, playfulness and multiple intelligence (유아의 창의성과 놀이성, 다중지능과의 관계)

  • Lim, Young-Ok;Yee, Young-Hwan;Oh, Ka-Young
    • Korean Journal of Human Ecology
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    • v.9 no.1
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    • pp.15-24
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    • 2006
  • The early childhood is a pivotal period for the development of creativity since creative imaginary is rich at the age from 4 to 4.5 years old, The purpose of this study is to examine the relationships between children's creativity, playfulness and multiple intelligence. 91 children(41 boy, 50 girls) attending preschool in jeon-ju city were participated in this research, The age of children was 6 years(average 73.7 months), After collecting the data to find the connections between children's creativity, playfulness and multiple intelligence from the subjects' data using the SPSS WIN 10.0 program, along with t-test, ANOVA and Pearson's correlation in this paper. 1. There was significant correlation between children's playfulness and creativity. Intelligence spontaneousness the element of the playfulness has a correlation with Creativity strengths, Elaboration. In addition, Resistance to Premature Closure has a correlation with social spontaneity, And Originality has a correlation with the Expression of Pleasure the element of the playfulness, 2. There was a significant positive correlation between children's multiple intelligence(MI) and creativity, Fluency the element of creativity has a correlation with Interpersonal intelligence the element of multiple intelligence: And Originality has a correlation with Bodily-kinesthetic intelligence, Intrapersonal intelligence the element of MI. In addition, Abstraction of Titles has a correlation with Intrapersonal intelligence. 3. There was a little correlation between children's MI and playfulness. The Expression of Pleasure has a correlation with bodily-kinesthetic intelligence, Based on the current study, the relationships between creativity, playfulness, and multiple intelligence could be identified. Especially, creativity was significantly correlated with playfulness and multiple intelligence of early childhood. Therefore, it was found that creativity of toddler might be essential factor for the development of toddler's cognitivity.

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Mothers' Parenting Stress in Multi-Cultural Families (영유아기 자녀를 둔 다문화가정 어머니의 양육 스트레스)

  • Choi, Na-Ya;Woo, Hyun-Kyung;Jung, Hyun-Sim;Park, Hye-Jun;Yi, Soon-Hyung
    • Journal of Families and Better Life
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    • v.27 no.2
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    • pp.255-268
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    • 2009
  • The purpose of this study was to deepen our understanding about mothers' parenting stress in multi-cultural families. The study was conducted through in-depth interviews of 6 mothers from Mongolia, Philippines, and Japan who were living in Seoul. The findings of this study were as follows. First, mothers of multi-cultural families had difficulties of giving birth and child rearing, especially in the earliest years of their children. They were not fully adapted to the ways of living in Korea with little social support from family members and neighbors. Second, they were worried about their children's development, particularly language development due to their lack of understanding and fluency in Korean. Third, they were concerned about the cultural and racial discrimination against their children. They expected their children to be treated and respected equally like ordinary Korean children. Fourth, they were anxious about the fact that their children might not acquire the basic academic skills before they enter the elementary schools. Furthermore, they were worried that their children might not get as much educational support as they want. Fifth, despite the burden of mother's role in Korea, they wished to get a job to support their children for better education. In conclusion, the marriage immigrant mothers experienced the stress due to the lack of social support, the discrimination against immigrants, the possibilities of their children's delays in development, the disparity in the level of support for educating their children and the high expectations about their children's education in Korean society. Therefore it is necessary for the policy makers to consider more practical support system for the multi-cultural families in order for the marriage immigrant mothers to build up self-confidence in child rearing and educating their children.

Effectiveness analysis of educational robot utilization in elementary school extra-curricular activity (초등재량활동에서의 로봇활용교육 효과 및 사례 분석)

  • Kim, Soo-A;Kim, Jin-Oh;Park, Ill-Woo;Han, Jeong-Hye;Jo, Mi-Heon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.175-178
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    • 2011
  • Refer ta the current state of optional curriculums and information related classes in elementary schools, the number of schools and classes, which is related in information education, is constantly reducing in recent 3 years. It is anticipated that the status of information education in school will get lower, because the extra-curricular activity is planned ta be changed with creative experience activity in revised education curriculum 2009, which is published by the ministry of education, science and technology. Moreover, the current state of information education in schools cannot actively handle the social changes and requirements but keep the old curriculums. This study explains the effectiveness and the examples of creative personality and fluency using educational robot in creative experience activity. We also tried ta find the probability of robot utilizing education as an expanded information education area in elementary school.

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Cognitive Components Definition of Creative Problem-Solving Ability in Informatics Education (정보 교육에서 요구되는 창의적 문제해결능력의 인지적 요소 정의)

  • Kim, JongHye;Jeong, HoiGang;Kim, HanSung;Kim, HyeonCheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.1-12
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    • 2008
  • It is important to improve the creative problem- solving ability through subject matter education. Especially, Informatics education is important to improve the problem-solving ability by using computer as well as the general problem-solving ability. This paper identifies the creative problem- solving ability which is required in Informatics education. The cognitive components of the creative problem-solving ability are organized as the result of crossing the problem-solving ability and the creativity. This paper investigated the validity of the contents as judged by a panel of experts. The cognitive components of creativity are the elaboration, sensitivity, and reorganization in the step of 'Understanding and Analysis the Problem'. Also, The cognitive components of creativity are the fluency, flexibility, and originality in the step of the 'Exploring the Problem Solutions'. The cognitive components of creativity are elaboration in the step of the 'Design the Problem Solution' and 'Implementation'. Finally, the cognitive components of creativity are the flexibility and elaboration in the step of the 'Evaluation'.

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Production of 3D Mongyudowondo with Reinterpretation of Traditional Paintings (전통회화의 재해석을 통한 3차원 몽유도원도 제작)

  • Kim, Jong-Chan;Kim, Jong-Il;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1234-1240
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    • 2009
  • Culture is not only a factor of a life worthy of man, but also that of beauty and fluency of life,so it works as a key to show differences in the quality of life. Paying attention to culture, which plays a role to create new things, is a source of high-added value. The term of cultural contents was derived in21C, combining digital skills with art. We are going to reconstruct and develope cultural properties such as remains, pottery, pictures, as a way of restoration for cultural contents with the view of reinterpretation. In this paper, we reinterpreted the pictures which were based on three particular elements in Chosun Dinasty- poetry, handwriting, and picture, and we produced 3D objects after analyzing texts and images in multimedia works applied with source pictures. As a highlighted method of restoration for cultural contents, we produced the work which can be interacted and has three dimensional objects getting out of appreciating of plane images. We presented a method of informing our culture with 3D Mong-yu-do-won-do, which used traditional paintings by being improved user friendliness and accessibility.

Measuring the Light Dosimetry Within Biological Tissue Using Monte Carlo Simulation (Monte Csrlo 시뮬레이션을 이용한 생체조직내의 광선량 측정)

  • 임현수;구철희
    • Journal of Biomedical Engineering Research
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    • v.20 no.2
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    • pp.199-204
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    • 1999
  • As the correct measuring of the light dosimetry in biological tissues give the important affection to the effect of PDT treatment we used Monte Carlo simulation to measure the light dosimetry on this study. The parameters using in experiments are the optical properties of the real biological tissue, and we used Henyey-Greenstein phase function among the phase functions. As we results, we displayed the result the change of Fluence rate and the difference against the previous theory was at least 0.35%. Biological tissues using in experiment were Human tissue, pig tissue, rat liver tissue and rabbit muscle tissue. The most of biological tissue have big scattering coefficient in visible wavelength which influences penetration depth. The penetration depth of human tissue in visible region is 1.5~2cm. We showed that it is possible to measure fluence rate and penetration depth within the biological tissues by Monte Carlo simulation very well.

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Effects of Interactive Metronome(IM) Training on Executive Function of Stroke Patients (상호작용식 메트로놈 훈련이 뇌졸중 환자의 관리기능에 미치는 효과)

  • Jung, Jae-Hun
    • Journal of Convergence for Information Technology
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    • v.9 no.7
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    • pp.145-152
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    • 2019
  • The aim of this study was to evaluation the effect of Interactive Metronome(IM) training on executive function for stroke patients. Twenty patients with stroke were randomly assigned to experimental group(n=10) or control group(n=10). The patients in the experimental group received IM training with basic rehabilitation and those in the control group received traditional rehabilitation with basic rehabilitation. The patients were assessed before and after intervention using Kims frontal-executive function neuropsychology test II to evaluate executive function. The result of the present study was experimental group demonstrated more increased than control group in stroop interference, word fluency, delayed recall, executive function quotient(EFQ). Therefore, IM training was effective in improving the executive function. It is deemed that IM training can be usefully applied to improve executive function.

Effect of data visualization education with using Python on computational thinking of six grade in elementary school (파이썬을 활용한 데이터 시각화 교육이 초등학교 6학년 학생의 컴퓨팅 사고력에 미치는 효과)

  • Kim, Jungah;Kim, Mingyu;Yu, Hyejin;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.197-206
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    • 2019
  • In this study, we analyzed the effects of data visualization education with using Python on the improvement of computing thinking ability of the 6th grade students of elementary school. Based on the results of the needs analysis of 60 elementary school teachers and 120 elementary school students, we developed the data visualization education program. In the developed educational program, 24 elementary school students were trained for 6 days and 36 hours in total. Thereafter, students were subjected to pre- and post-comparison tests. As a result of the analysis, it was found that the data visualization education with using Python is effective in improving the Computational cognition, Fluency, Originality, Elaboration of the 6th grade students in elementary school.

Effect of Creative Thinking through Art Collaboration Class (아트 콜라보레이션 수업을 통한 창의적 사고의 효과)

  • An, Ji-Su;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.121-131
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    • 2019
  • Art Collaborative advertising uses creative works that are not related directly to the product and recreates it as a more valuable product. Creative thinking acts as a core value. The purpose of this study is to investigate the effect of creative thinking using mind map and SCAMPER technique in art collaboration class. After analyzing the art collaboration advertisement class for 6 students in middle school, we analyzed characteristics between creative technique and creativity through student activities and work. The results were as follows. First, creative thinking ability of students who experienced art collaboration showed flexibility and originality in SCAMPER, and fluency in mind map. Second, throughout the course, we were able to observe elaboration, which embodied tough ideas and developed depth. This study will contribute to the research related to the improvement of students' creative convergence case by meeting two or more areas and collaborating on each core competency.

Development of Spanish Teaching Model Applying Action Learning through Strengthening Communication (스페인어 교양수업에서 액션러닝을 통한 소통 강화 교수학습 모형 개발)

  • Kang, Pil-Woon
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.121-127
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    • 2021
  • This study is to propose a communication strengthening teaching model using action learning for Spanish learners, and to verify its effectiveness through a case study of Spanish lessons. This study was conducted under the same conditions by dividing 91 students from September 1 to December 20, 2019 into experiment and control classes. As a result of the experiment, both classes improved their writing ability to some extent, but the learners in the experimental class applying action learning showed more meaningful results in terms of the content, expressions, fluency of the text, and the affective domain test also showed a significant difference. The development of this teaching model, which is necessary for learner-centered convergence activities, is expected to be of academic significance as it can be used for other foreign language class activities as well as improving Spanish communication.