• Title/Summary/Keyword: IT Developers

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A Component Workflow Customization Technique (컴포넌트 워크플로우 커스터마이제이션 기법)

  • Kim, Chul-Jin;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.499-509
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    • 2000
  • When the developers develop the software, the cost and time of the software development can be reduced by using blocks that are implemented previously. We call these implemented blocks components. They provide only the interfaces of component to developers, while the detailed infernal information is being hidden. The components can be used to develop large applications fast and easily. Developers use the black-boxed components that the internal details of components are invisible. But, Developers want the properties and workflows of components to be modified. To do this, the customization technique is needed. The existing customization techniques are limited in the customization of component properties. In this paper, it proposes the technique that can change the workflow of component as well as properties In the business point of view. In the existing workflow customization technique, which is called white box component, the internal details of component should be understood by developers and should be modified in code level. In this paper, we propose a customization technique which using the component interface in black box form only. This customization technique can be used more generally in a business field.

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Extracting the Source Code Context to Predict Import Changes using GPES

  • Lee, Jaekwon;Kim, Kisub;Lee, Yong-Hyeon;Hong, Jang-Eui;Seo, Young-Hoon;Yang, Byung-Do;Jung, Woosung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1234-1249
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    • 2017
  • One of the difficulties developers encounter in maintaining tasks of a large-scale software system is the updating of suitable libraries on time. Developers tend to miss or make mistakes when searching for and choosing libraries during the development process, or there may not be a stable library for the developers to use. We present a novel approach for helping developers modify software easily and on time and avoid software failures. Using a tool previously built by us called GPES, we collected information of projects, such as abstract syntax trees, tokens, software metrics, relations, and evolutions, for our experiments. We analyzed the contexts of source codes in existing projects to predict changes automatically and to recommend suitable libraries for the projects. The collected data show that researchers can reduce the overall cost of data analysis by transforming the extracted data into the required input formats with a simple query-based implementation. Also, we manually evaluated how the extracted contexts are similar to the description and we found that a sufficient number of the words in the contexts is similar and it might help developers grasp the domain of the source codes easily.

A Co-Development Environment for Visual Programs (시각 프로그램을 위한 공동 개발 환경)

  • Cho Yong Yoon;Yoo Chae Woo
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.125-132
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    • 2005
  • Visual programs consist of user interfaces and process logics. Because most visual IDEs(Integrated Development Environment) are utilized by only one developer, many developers can't cooperate simultaneously in one large-scaled visual Program to promote the development efficiency. This paper suggests a co-development environment for visual programs through which developers can cooperate with each other in the type of distribution. Developers can maintain the coincidence and the confidence of cooperation through a communication window and a job controller to process the Priority of the events that developers make in co-development work. Especially in large-sealed visual Program, the suggested environment reduces the burden that developer takes about the heavy development work, and many developers can divide and take the complex and large program modules according to their ability. We hope that the suggested environment can improve the development productivity and effectivity because it can reduce the time and effort for developing user interfaces in visual programs.

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Design and Implementation of code generator to remove the parameter boundary failure in the unit test (단위테스트 중 매개변수 경계오류제거를 위한 코드 자동생성 시스템 설계와 구현)

  • Park, Youngjo;Bang, Hyeja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.1-10
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    • 2015
  • As programs get more complicated and they are developed by various hands, the possibility that there are program bugs in the code has been increasing. And developers usually run unit tests to find these problems in the code. Besides, the developers are at the pain of getting stability of the code when they have to modify a code very often for clients requirements. In the methodlogy of TDD(Test Driven Development), developers write a unit test code first, and then write a program code for passing the unit test. The unit test must include the boundary condition test the reason why the possibility of occurring the bugs is very high. When failed to pass the test because of the value of a function is incorrect, not existed, out of the range or not matched etc, the program code will return the error code or occur the exception. In the document, the system is designed and implemented in order to insert the generated code automatically or suggest it to the developer, when the boundary condition test is failed. In conclusion, it is possible that the developer will get the code stability by searching the code and checking the code to be omitted automatically through this system.

CALS System Development Methodology Using Document Trace Diagram and IDEF Model (Document Trace Diagram 과 IDEF 모델을 이용한 CALS 시스템 개발 방법론)

  • Kim, Soung-Hie;Cho, Sung-Sik;Lee, Jae-Kwang;Han, Chang-Hee;Yoon, Young-Suk
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.37-49
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    • 1998
  • The basic goal of CALS is to improve transactions and relationships among organizations through information sharing and integration. CALS is an information strategy which needs strong cooperation between organizations or between users and developers in design step. However, current design methodologies using IDEF models, that are considered to be standard for CALS system development, has some limitations. For example, it is difficult for system developers to communicate with counterparts by IDEF model since IDEF models are difficult for counterparts to understand. In this paper, we suggest a development methodology for GALS systems by complementing IDEF model with Document Trace Diagram, which we developed as a communication tool, The concept of Document Trace Diagram stems from the fact that most information exchanged within or between organizations is in the form of documents and most standard operating procedures of organizations are about processing the documents. It helps system developers identify functions and their ICOMs (Input, Control, Output, Mechanism) with ease and little communication cost. With this methodology, we have constructed the GALS prototype system for construction industry.

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Rate-Controlled Data-Driven Real-Time Stream Processing for an Autonomous Machine (자율 기기를 위한 속도가 제어된 데이터 기반 실시간 스트림 프로세싱)

  • Noh, Soonhyun;Hong, Seongsoo;Kim, Myungsun
    • The Journal of Korea Robotics Society
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    • v.14 no.4
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    • pp.340-347
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    • 2019
  • Due to advances in machine intelligence and increased demands for autonomous machines, the complexity of the underlying software platform is increasing at a rapid pace, overwhelming the developers with implementation details. We attempt to ease the burden that falls onto the developers by creating a graphical programming framework we named Splash. Splash is designed to provide an effective programming abstraction for autonomous machines that require stream processing. It also enables programmers to specify genuine, end-to-end timing constraints, which the Splash framework automatically monitors for violation. By utilizing the timing constraints, Splash provides three key language semantics: timing semantics, in-order delivery semantics, and rate-controlled data-driven stream processing semantics. These three semantics together collectively serve as a conceptual tool that can hide low-level details from programmers, allowing developers to focus on the main logic of their applications. In this paper, we introduce the three-language semantics in detail and explain their function in association with Splash's language constructs. Furthermore, we present the internal workings of the Splash programming framework and validate its effectiveness via a lane keeping assist system.

BMT-Model Based Evaluation of Power Consumption of Mobile Context-Aware Application (BMT 모델 기반 모바일 상황인지 어플리케이션의 전력 소비 평가)

  • Jeon, Jaehong;Baek, Dusan;Kim, Kyung-Ah;Lee, Jung-Won
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.11
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    • pp.411-418
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    • 2016
  • Context-aware application has a lot of power consumption because it creates context by using a number of smartphone's sensors. Furthermore, only few kinds of researches have been conducted that provide information for the evaluation result of power consumption in the aspect of applications. In addition, evaluation of power consumption do not consider user's usage pattern or provide only total amount of power consumption, and inform developers power consumption of sensors undistinguishable. It makes developers hard to develop a power consumption-considered application. If developers could get information for power consumption of context-aware application in detail, a development of power-considered context-aware applications would be possible. Consequently, this paper proposes a BMT(Bench Mark Test) model which is able to inform developers useful evaluation criteria and result about power consumption of smartphone's components and sensors with usage pattern considered.

The Opportunities and Challenges of Implementing BEAM Plus in Hong Kong from the Perspectives of Government and Developers

  • Lau, Ka-ho;Fu, Man-man;Yim, Yik-fung;Zayed, Tarek;Sun, Yi
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.333-342
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    • 2020
  • Due to the enhancing environmental concerns worldwide with the need of increasing demand for sustainability of building design, maintenance and operation, key stakeholders including the government and developers in many countries strike for the benefits in implementing the green design and building concepts in constructing, infrastructure as well as the buildings. Different countries have their standards or certifications for green buildings while the adoption rate of BEAM-Plus in HK is relatively less compared with other developed countries such as Europe, USA and Japan. Therefore, in the present research, BEAM-Plus, the beginning assessment method of green standard implemented in HK, will be mainly discussed. Current situation of BEAM-Plus implementation in HK will be reviewed and then adopt a systematic approach via literature review and research paper, questionnaire with Analytic Hierarchy Process (AHP) method to depict the opportunities and challenges from the perspective of government and developers regarding implementing BEAM-Plus in HK and thus investigate the implementation gaps. It is found that for both the macro level of opportunity and challenge, the most important criterion is political, in which the weighting value are 0.3114 and 0.2321 respectively. It is obvious that government plays a critical and significant role in affecting the development of BEAM plus. Technological difficulty is also an important factor that challenging and hindering the implementation of BEAM plus, the weighting value is 0.2194 under challenge hierarchy. More experts and professionals should be imported to Hong Kong to enhance the technique is building green buildings. At the end of this paper, solutions and actions will also be suggested and concluded in alleviating the challenges. Finally, solutions and actions are suggested and concluded in alleviating the challenges. Findings from this research can guide developers to consider adopting green elements, government and Green Building Council in HK to review green buildings' policy.

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Representation, Management and Sharing of Reuse-related Knowledge for Improving Software Reusability (소프트웨어 재사용성 증대를 위한 재사용 관련 지식의 표현, 관리 및 공유 방법)

  • Koo, Hyung-Min;Ko, In-Y oung
    • Journal of Software Engineering Society
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    • v.24 no.1
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    • pp.9-17
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    • 2011
  • Software reuse the concept of developing software by using existing software assets, rather than developing it from scratch. Developers may face difficulties of reusing existing software assets because existing assets are normally developed by other developers for different purposes. Developers tend to seek appropriate knowledge about effectively reusing software assets from the developers who have faced and solved similar problems in reusing software assets previously. In other words, the reuse-related knowledge of domain experts or other developers usually provides important clues to solve reuse-related problems. Such reuse-relalted knowledge can help developers to reduce the time and effort to identify and solve the difficulties and problems that may arise in reusing software assets and in minimizing the risks of reusing them by allowing them to reuse reliable software assets in an appropriate way and by recognizing similar requirements or constraints of resuing the assets. In this paper, we describe a model to represent reuse-related knowledge in a formal way, and explain the architecture and a prototype implementation of Software Reuse Wiki (SRW) that enables collaborative organization and sharing of software reuse-related knowledge. We have conducted an experiment pertaining to problem solving in reusing assets based on reuse-related knowledge. We also discuss about our evaluation plan for showing the benefits and contributions of reuse knowledge representation model and management methods in SRW. We expect that SRW can contribute to facilitate users' participations and make efficient sharing and growing of reuse-related knowledge. In addition, the representation model of reuse-related knowledge and management methods can make developers acquire more reliable and useful reuse-related knowledge in a straightforward manner without spending additional efforts to find solutions to solve reuse-related problems.

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A Study of Knowledge and Skills Required for Web Developers (웹 개발자에게 요구되는 지식과 스킬에 대한 연구)

  • Lee, Choong Kwon;Lee, Hong-Hee;Yoo, Sang Jin
    • Journal of Korea Society of Industrial Information Systems
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    • v.18 no.3
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    • pp.57-66
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    • 2013
  • Many researchers have investigated and studied on the knowledge and skills required for IT workforce, such as programmers, systems analysts, and IT managers. The results of these studies helped us not only to understand the changes of IT trends and to prepare IT workers for their future careers. But, the web developer, which is a newly evolving job title, has little been studied. This research is intended to look into the knowledge and skills for web developers by collecting and analyzing the job advertisements posted the commercial job boards in the Internet. The specific technical requirements for Web developers are programming languages knowledge/skills such as Java and JSP, database, and Internet/Web. Knowledge/skills for general development and knowledge on information technology are required in System section. The results of this research is expected to help us understand the knowledge and skills related to web development.