• Title/Summary/Keyword: IT Developers

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Building Custom Development Environment for Improving the Utilization Efficiency of Embedded Software Development Tools (임베디드 소프트웨어 개발 도구의 활용 편의 향상을 위한 맞춤형 개발 환경 구축)

  • Kim, Jeong-Si;Lim, ChaeDeok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.3
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    • pp.183-189
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    • 2011
  • For the rapid development of embedded software, a variety of development tools have been developed. But, the embedded software developers do not use the available tools fluently and do not improve software productivity as expect because there are short of supporting utilization convenience of development tools. In this paper, we suggest a tool of building custom development environment for improving the utilization convenience of embedded software development tools. The custom development environment helps developers to rapid selection and access of appropriate tools required to develop the embedded software on the specific embedded system. In addition, it enables developers to handle the outputs from development tools associatively. Moreover it is very flexible in extension and integration because it's implementation based on Eclipse technology. We also perform the evaluation of our tool and successfully validate the utilization convenience of embedded development tools. Therefore, we expect that this tool enables developers to use the embedded development tools efficiently, and then it help improving embedded software productivity.

Context-aware Framework and Applications for Improving UI and UX of Smartphones (스마트폰의 UI/UX 향상을 위한 상황인식 프레임워크 개발 및 응용)

  • Shin, Choonsung;Park, Byoung-Ha;Jung, Kwang-Mo
    • Journal of Information Technology Services
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    • v.13 no.1
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    • pp.197-207
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    • 2014
  • With the recent advance in smartphones, users are allowed to use mobile applications anytime anywhere, and change their way to interact with smart environment and people. As a result, the need for developing context-aware applications on smartphones has a great attention from users and developers. This paper proposes a context-aware framework for supporting UI/UX of smartphones. The proposed framework collects a wide range of sensory data from smartphones and allows developers to analyze and model context models for their desired apps. In addition, it also supports real-time inference within the apps to make them to adapt to context. In order to show effectiveness of the proposed framework, we introduce two smartphone apps: context-aware home screen and automatic detection of smartphone problem use. Therefore, we expect that the proposed framework will help developers easily implement their apps with respect to context-awareness.

Building a Rule-Based Goal-Model from the IEC 62304 Standard for Medical Device Software

  • Kim, DongYeop;Lee, Byungjeong;Lee, Jung-Won
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4174-4190
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    • 2019
  • IEC 62304 is a standard for the medical device software lifecycle. Developers must develop software that complies with all specifications in the standard for licensing. However, because the standard contains not only a large number of specifications, but also domain-specific information and association relationships between specifications, it requires considerable effort and time for developers to understand and interpret the standard. To support developers, this paper presents a method for extracting the contents of the IEC 62304 standard as a goal model, which is the core methodologies of requirements engineering. The proposed method analyzes the grammar of the standard to robustly extract complex structures and various information from standard specifications and define rules that extract goals and links from syntactic element units. We validated the actual extraction process for the standard document experimentally. Based on the extracted goal model, developers can intuitively and efficiently comply with the standard and track specific information within the medical software and standard domains.

PRIVATE DEVELOPERS' UNDERSTANDING ON THE IMPLEMENTATION OF STRATEGIC PARTNERING IN THE MALAYSIAN CONSTRUCTION INDUSTRY

  • Faridah Muhamad Halil;Mohammad Fadhil Mohammad;Rohana Mahbub;Ani Saifuza Shukor
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.542-549
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    • 2011
  • This research will attempt to reveal that private developers in the Malaysian construction industry have been practicing strategic partnering in their organizations. While the investigation was conducted using quantitative and qualitative approaches, this paper will only reveal results obtained from the questionnaire survey. Results from the questionnaire survey indicate that private developers in the Malaysian construction industry had implemented strategic partnering in their organizations. The elements of the partnering process, which are partnering formation, partnering application and partnering completion or reactivation were tested. The results show that all the elements of the partnering process have been exercised in their projects. Thus it can be surmised that strategic partnering has been practiced by private developers in the Malaysian construction industry.

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Efficacy of Development Control as a Tool for Monitoring Building Developments in Kenya

  • Omollo, Wilfred Ochieng
    • Journal of Construction Engineering and Project Management
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    • v.9 no.1
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    • pp.1-17
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    • 2019
  • This study examined the efficacy of development control in the monitoring of building developments in Kenya, a case study of Kisii Town. It focused on the extent to which the 1968 Building Code was enforced by the County Government of Kisii in an attempt to promote quality assurance. The target population comprised 7,430 residential developments from where a sample size of 364 was proportionately and randomly drawn. Research findings indicated that 39% of developers were unaware that their developments should have been inspected during construction. Similarly, awareness of building inspection significantly predicted if developers issued Notices of Inspection to the planning authority to facilitate inspections. Consequently, developers who were unaware that their building constructions required inspection were 99.9% less likely to issue such notices. Moreover, developers who did not obtain development permission were correspondingly 99.9% less likely to issue Inspection Notices. As a result, those who did not issue Notices of Inspection were 99.8% less likely to have their buildings inspected during construction due to lack of records indicating when such constructions had commenced. The study concludes that although the County Government of Kisii is lawfully mandated to monitor building developments in Kisii Town, the function is not well executed. This gap affords developers with an opportunity of not conforming to the approved building plans.

Technology, Game Production, Game Developers: Understanding Gameswork in South Korea (테크놀로지, 생산 환경, 생산자의 관계 짓기 : 국내 게임 생산의 장의 이해)

  • Jin, Yae-Won
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.121-134
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    • 2019
  • This article examines technological innovation's impact on the game production field and on the developers' subjectivity and labor. It focuses on the appearance of the new stage of digitalization via mobile devices during the period when the leading sector of game industry rapidly shifted to Mobile games. Though the in-depth interview with the game developers, this article explores the changes in organizational and management approaches and in the developers' experience and perception of their labor. Given the serious shortage of the related literature, I believe this analysis could provide a new perspective in understanding the gameswork of specific time and location.

Task Assignment Model for Crowdsourcing Software Development: TAM

  • Tunio, Muhammad Zahid;Luo, Haiyong;Wang, Cong;Zhao, Fang;Gilal, Abdul Rehman;Shao, Wenhua
    • Journal of Information Processing Systems
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    • v.14 no.3
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    • pp.621-630
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    • 2018
  • Selection of a suitable task from the extensively available large set of tasks is an intricate job for the developers in crowdsourcing software development (CSD). Besides, it is also a tiring and a time-consuming job for the platform to evaluate thousands of tasks submitted by developers. Previous studies stated that managerial and technical aspects have prime importance in bringing success for software development projects, however, these two aspects can be more effective and conducive if combined with human aspects. The main purpose of this paper is to present a conceptual framework for task assignment model for future research on the basis of personality types, that will provide a basic structure for CSD workers to find suitable tasks and also a platform to assign the task directly. This will also match their personality and task. Because personality is an internal force which whittles the behavior of developers. Consequently, this research presented a Task Assignment Model (TAM) from a developers point of view, moreover, it will also provide an opportunity to the platform to assign a task to CSD workers according to their personality types directly.

The effect on Aesthetics of Mobile Edu-games Contents (모바일 에듀게임 콘텐츠의 심미성에 대한 효과 연구)

  • An, Kyung-Whan;Hwang, Myeong-Cheol;Kim, Jai-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.6
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    • pp.169-173
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    • 2009
  • We analyzed in this study on aesthetic areas of Mobile Edu-games Contents developers and users respectively in Mobile Platform. As a result, it indicates that through the aesthetics of Edu-games and the effectiveness of animation layout, women developers and users take more interest in storytelling and animation layout than men developers and users. We can estimate that Edu-games Contents in portable mobile platform is popular as it often contains easy learning materials and fun activities can enhance effective learning.

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Analysis of Game Documentary - Focused on Indie Game: The Movie (게임 다큐멘터리 분석 - Indie Game: The Movie를 중심으로)

  • Han, Sukhee
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.37-50
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    • 2018
  • This study multi-dimensionally analyzes "Indie Game: The Movie", The game documentary film published in June, 2012. As game industry increases, game-related documentary films are also being produced. Previous game documentary films usually focus on the success of popular game or game users and deal with the reason of success. However, "Indie Game: The Movie" centers on Indie game developers who are not from famous and huge companies. Due to the development of the game engine, these days, Indie games become a new trend that game developers are able to develop their own game freely. Then, this study has a purpose to study the life of Indie game developers and explore how and why they want to make their own game. More specifically, this study analyzes "Indie Game: The Movie" by 1) Story 2) Conflict and Resolution 3) Form 4) Sequence. As a result, it concludes that "Indie Game: The Movie" has interview section mainly and represents that Indie game developers want to develop their own games due to their ego and identity. In other words, throughout the analysis of the documentary film, it explores the reality that Indie Game developers face and many features of Indie Game in the game industry.

Analysis of Privacy Vulnerability Caused by Location-Based Service (위치기반 서비스에 따른 개인정보보안 취약점의 사례분석)

  • Choi, Hee Sik;Cho, Yang Hyun;Kim, Jung Sook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.151-159
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    • 2014
  • Recently, spread of large amount Smartphones made users to download location-based service applications, which provided by application developers. These location-based service applications are convenient tool for users. Location-based service use technology to find location of user and provide information of user's location. Leakage of information of user's location and expose of privacy life raised new controversy. In this thesis, it will analyze relations of increase of Smartphone market, usage of Location-based service and severity of personal information leakage. Also, it will analyze examples of user's case of damage which caused by leakage personal information and find solutions to reduce damage of personal information leakage. In research, it will find cases of damage that cause by Location-based service. Also it will analyze and research cases of damage and present with graph and chart. In conclusion, to reduce and prevent from damage which caused by leakage personal information, it is important that users and application developers to realize danger of private and personal information leakage. Also, user's personal information must deal with cautiously and application developers have to research and develop the application with powerful security.