• Title/Summary/Keyword: IT Coding Education

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A Delphi Study on Competencies of Mechanical Engineer and Education in the era of the Fourth Industrial Revolution (4차 산업혁명 시대 기계공학 분야 엔지니어에게 필요한 역량과 교육에 관한 델파이 연구)

  • Kang, So Yeon;Cho, Hyung Hee
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.49-58
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    • 2020
  • In the era of the fourth industrial revolution, the world is undergoing rapid social change. The purpose of this study is to predict the expected changes and necessary competencies and desired curriculum and teaching methods in the field of mechanical engineering in the near future. The research method was a Delphi study. It was conducted three times with 20 mechanical engineering experts. The results of the study are as follows: In the field of mechanical engineering, it will be increased the situational awareness by the use of measurement sensors, development of computer applications, flexibility and optimization by user's needs and mechanical equipment, and demand for robots equipped with AI. The mechanical engineer's career perspectives will be positive, but if it is stable, it will be a crisis. Therefore active response is needed. The competencies required in the field of mechanical engineering include collaborative skills, complex problem solving skills, self-directed learning skills, problem finding skills, creativity, communication skills, convergent thinking skills, and system engineering skills. The undergraduate curriculum to achieve above competencies includes four major dynamics, basic science, programming coding education, convergence education, data processing education, and cyber physical system education. Preferred mechanical engineering teaching methods include project-based learning, hands-on education, problem-based learning, team-based collaborative learning, experiment-based education, and software-assisted education. The mechanical engineering community and the government should be concerned about the education for mechanical engineers with the necessary competencies in the era of the 4th Industrial Revolution, which will make global competitiveness in the mechanical engineering fields.

Analysis of Scratch code for Student Assessment about Computational Thinking Capability (Computational Thinking 역량에 대한 학습자 평가를 위한 스크래치 코드 분석)

  • Kim, Soohwan
    • The Journal of Korean Association of Computer Education
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    • v.18 no.5
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    • pp.25-34
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    • 2015
  • The purpose of this research is to suggest the method of code analysis for evaluating learners' projects in computational thinking(CT) education. Recently, block programming tools are applied to K-12 SW education, this study considered the assessment method for evaluating students' levels and learning about CT concepts through analyzing codes of the Scratch projects that students created. As a result from the analysis of 45 projects of novices, it showed the bad coding patterns of novices and verified that it is possible to evaluate students' learning about CT concepts through the analysis of their codes. The higher learner's level, the greater scores of logical thinking, synchronization, flow control, and data representation. This result is able to apply to student assessment of CT concepts in K-12 SW education.

A Study on Elementary Students' Virtual Reality Content Production Education (초등학생의 가상현실 콘텐츠 제작 교육에 관한 연구)

  • Nam, Choongmo;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.33-40
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    • 2018
  • This study highlights the experiences and lessons learned, through the introduction and production of virtual reality in elementary school classes. We analysed the effects of virtual reality-contents production education using the data from the K.A.P survey, as well as the results from the class using virtual reality. We used Cospaces as a tool for coding the virtual reality content. It was not difficult for students to learn its functions because it could be coded with blockly based programmes. We analysed the results in the practice area. Based on these results, we suggest how to apply this to the elementary school field.

Ultimate Defect Detection Using Run Length Coding in Automatic Vision Inspection System (영상기반 자동검사시스템에서 Run Length Coding을 이용한 한도 결함 검출 전처리 기법)

  • Joo, Younjg-Bok;Kwon, Oh-Young;Huh, Kyung-Moo
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.1
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    • pp.8-11
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    • 2012
  • Automated Vision Inspection (AVI) systems automatically detect any defect feature in a surface image. The performance of the system can be measured under a special circumstances such as ultimate defect detection. In this situation, the defect signal level is similar to noise level and it becomes hard to make a solid decision with AVI systems. In this paper, we propose an effective preprocessing technique to enhance SNR (Signal to Noise Ratio). The method is motivated by some principles of HVS (Human Visual System) and RLC (Run Length Coding) techniques is used for this purpose. The proposed preprocessing technique enhances SNR under ultimate defect conditions and improves overall performance of AVI system.

A Study on the Development of Arduino-Electrochemical Cell and the Exploration of Educational Possibilities from the Perspective of Learning by Making

  • Yoon, Jihyun;Cheon, Ji-Hye;Kang, Seong-Joo
    • Journal of the Korean Chemical Society
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    • v.65 no.3
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    • pp.219-229
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    • 2021
  • In this study, the new electrochemical cell device using Arduino and sensor was developed, and experiments of changes in voltage at the time of serial and parallel connection of electrochemical cells were conducted to verify the effectiveness of the device. In addition, in order to examine the educational effects of the device, student's inquiry activities of measuring voltage of electrochemical cells and making objects using the voltage difference were conducted. As a result, it was confirmed that the electrochemical device using Arduino and sensor could not only perform automatic measurements and visualize data but also have a possibility to seek various educational effects through easy coding and modification of the device. Based on the results of students' performance, it was found that experimental activities using the device impart a positive effect not only on the understanding of scientific concepts, but also on the development of the practical ability to apply scientific knowledges to the real life. Educational implications are discussed in terms of 'learning by making'.

The Study on the Software Educational Needs by Applying Text Content Analysis Method: The Case of the A University (텍스트 내용분석 방법을 적용한 소프트웨어 교육 요구조사 분석: A대학을 중심으로)

  • Park, Geum-Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.65-70
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    • 2019
  • The purpose of this study is to understand the college students' needs for software curriculum which based on surveys from educational satisfaction of the software lecture evaluation, as well as to find out the improvement plan by applying the text content analysis method. The research method used the text content analysis program to calculate the frequency of words occurrence, key words selection, co-occurrence frequency of key words, and analyzed the text center and network analysis by using the network analysis program. As a result of this research, the decent points of the software education network are mentioned with 'lecturer' is the most frequently occurrence after then with 'kindness', 'student', 'explanation', 'coding'. The network analysis of the shortage points has been the most mention of 'lecture', 'wish to', 'student', 'lecturer', 'assignment', 'coding', 'difficult', and 'announcement' which are mentioned together. The comprehensive network analysis of both good and shortage points has compared among key words, we can figure out difference among the key words: for example, 'group activity or task', 'assignment', 'difficulty on level of lecture', and 'thinking about lecturer'. Also, from this difference, we can provide that the lack of proper role of individual staff at group activities, difficult and excessive tasks, awareness of the difficulty and necessity of software education, lack of instructor's teaching method and feedback. Therefore, it is necessary to examine not only how the grouping of software education (activities) and giving assignments (or tasks), but also how carried out group activities and tasks and monitored about the contents of lectures, teaching methods, the ratio of practice and design thinking.

Development and Application of Horticultural Kit for Children's Horticulture Education

  • Kwack, Hye Ran
    • Journal of People, Plants, and Environment
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    • v.24 no.6
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    • pp.595-608
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    • 2021
  • Background and objective: For effective horticultural education, it is required to develop kits for practice. In this study, we developed a horticultural kit for germination that introduces storytelling, characterization, and assembly, and investigated the educational effects of using it to study its educational differentiation and usefulness. Methods: First, we developed a seed germination kit for learning. It consists of three components: the kit main frame for hydroponics, the activity sheet for storytelling, and the instruction manual. It is made into an acrylic assembly in consideration of the ease of delivery for contactless learning. Second, we developed two programs, each using a germination kit for horticultural education (experimental group) and a general germination kit program (control group). At this time, the class consists of pre-questionnaire, the 1st and 2nd classes, observation log writing (total six times for two weeks), the 3rd class, and post-questionnaire. The experimental group and control group were separately executed. Third, the application results were compared and analyzed before and after class. As a quantification questionnaire, the effects before and after class were compared through t-test with a questionnaire on program satisfaction and attitude change toward plants. The quantitative results were analyzed through observation activity sheets and effects before and after the class were analyzed through t-test with quantification and language coding. Results: The effect of horticulture education using the developed kit was estimated by a quantification questionnaire. Both the program satisfaction and the change in attitude toward plants showed high in the experimental group, and this difference was statistically significant (p < .05). As a result of analyzing the observation paper with a qualitative questionnaire, various cognitive and affective expressions appeared in the experimental group as well as the contents of the observation paper. The number of syllables and various qualitative expressions appeared, and these differences were also statistically significant (p < .05). Conclusion: Compared to general germination activities, it was found that the germination activities using storytelling-based horticultural kits would be effective for contactless classes in the post-COVID-19 era and in increasing the educational effect of horticultural activities.

The complete chloroplast genome of Polygonatum falcatum (Asparagaceae)

  • CHOI, Tae-Young;YUN, Se-Hyun;LEE, Soo-Rang
    • Korean Journal of Plant Taxonomy
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    • v.52 no.1
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    • pp.80-83
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    • 2022
  • Polygonatum falcatum is a perennial herb distributed in East Asia. We determined the characteristics of the complete chloroplast genome in P. falcatum for the first time, with a de novo assembly strategy. The chloroplast genome was 154,579bp in length harboring 87 protein coding genes, 38 tRNA genes and eight rRNA genes. It exhibits typical quadripartite structure comprising a large single-copy (LSC) (83,528bp), a small single-copy (SSC) (18,457bp) and a pair of inverted repeats (IRs) (26,297bp). Phylogenetic analysis of 16 chloroplast genomes from Asparagaceae reveals that the genus Polygonatum is a monophyletic group and that P. falcatum is clustered together with the congener, P. odoratum.

Development of Python Education Program with Computational Thinking

  • Lee, Min-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.315-323
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    • 2022
  • In this paper, we propose a python education program that applies computational thinking for non-majors and programming beginners. In this study, we focus on the basics of program logic, breaking away from the difficult grammar and memorization-oriented programming education. And by applying the problem-solving procedure of computational thinking, we propose an educational program that allows non-majors and programming beginners to learn programming easily. In this paper, an 8-week educational program was applied to middle school students with little text coding experience. and through a post-satisfaction survey, it was found that their confidence in programming increased, and they were able to apply computational thinking could be applied to life and other subjects. Although the importance of programming education is being emphasized, it is expected that it will be used as a useful educational program when composing program education for non-majors and beginners in programming for learners who still find it difficult to learn programming.

Smart e-Book Reader for Coding Learning (코딩 교육을 위한 스마트 전자책 뷰어)

  • Lee, Ji-Sung
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.81-84
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    • 2018
  • 정보기술(IT)이 발달함에 따라 프로그래밍 학습에 대한 관심이 크게 증가하고 있으며, 특히 2018년도부터는 소프트웨어 교육(코딩 교육)이 의무화가 되었다. 하지만 아직도 대부분의 프로그래밍 학습 방법은 교재의 내용을 확인한 다음 편집 에디터에 코딩을 한 후, 빌드 및 실행하는 과정을 거쳐 결과를 확인하는 다소 번거로운 방법을 거치고 있다. 본 연구에서는 프로그래밍 학습자가 보다 편리하게 학습할 수 있도록 전자책 뷰어가 갖추어야 할 스마트한 기능들을 제시하고 구현하고자 한다.

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