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A Study on Elementary Students' Virtual Reality Content Production Education

초등학생의 가상현실 콘텐츠 제작 교육에 관한 연구

  • Nam, Choongmo (Graduate School, Jeju National University) ;
  • Kim, Chongwoo (Major in Elementary Computer Education, Jeju National University)
  • 남충모 (제주대학교 대학원) ;
  • 김종우 (제주대학교 초등컴퓨터교육전공)
  • Received : 2017.12.05
  • Accepted : 2017.12.20
  • Published : 2018.02.28

Abstract

This study highlights the experiences and lessons learned, through the introduction and production of virtual reality in elementary school classes. We analysed the effects of virtual reality-contents production education using the data from the K.A.P survey, as well as the results from the class using virtual reality. We used Cospaces as a tool for coding the virtual reality content. It was not difficult for students to learn its functions because it could be coded with blockly based programmes. We analysed the results in the practice area. Based on these results, we suggest how to apply this to the elementary school field.

본 연구는 초등학교 수업에 가상현실을 도입하고 가상현실 콘텐츠를 제작하는 교육을 통해 가상현실 콘텐츠 제작을 수업을 진행한 반과 적용하지 않은 반의 수업 차이를 알아보고자 하였다. 이를 위해 K. A. P. 설문조사지를 작성하였고, 설문 진행 후 가상현실 콘텐츠 제작 교육의 효과를 분석하였다. 가상현실 콘텐츠 저작도구로는 코스페이시스를 활용하였다. 블록리(blockly) 기반 프로그램으로 코딩을 할 수 있어 학생들이 기능을 익히기에 어렵지 않았다. 현장 분석 결과 실천 영역에서 성과가 나타났다. 이 수업 운영 경험을 바탕으로 가상현실을 활용한 수업을 초등학교 현장에 적용하고 연구하는 방법을 제시한다.

Keywords

References

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  2. 가상현실 교육적 활용에 대한 교수자의 인식조사 vol.19, pp.7, 2018, https://doi.org/10.14400/jdc.2021.19.7.011