• Title/Summary/Keyword: IT 서비스 프로젝트

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A Study on Faculty's Adoption of Institutional Repositories(IRs) Based on the Diffusion of Innovations Theory (교수들의 기관 레포지터리 수용에 관한 연구: 혁신확산이론을 바탕으로)

  • Kim, Ji-Hyun
    • Journal of the Korean Society for information Management
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    • v.28 no.4
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    • pp.141-160
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    • 2011
  • This study examined perceptions of 109 professors at doctorate-granting universities in the U.S. who have self-archived in Institutional Repositories(IRs), predicated on the Diffusion of Innovations Theory. The majority of the faculty learned about IRs through the contact from IR staff or their presentations. Relating to five characteristics of an innovation, digital preservation and usage statistics of an IR were considered to be its relative advantage. The principle of Open Access(OA) was found to have compatibility with the values that professors ultimately pursued. The trialability of an IR was determined by the fact that IRs were adopted by faculty through the participation of pilot projects. Professors who gained positive and visible results from IR adoption seemed more strongly support the repository. In addition, it is necessary for IRs to provide stable and effective services that support the continued adoption of IRs.

Development of e-Learning Platform based on Linux -e-Learning Contents Design Module with ISD Model- (리눅스 기반 인터넷 원격 교육 시스템 개발 - ISD Model 지원 교육용 컨텐츠 설계 모듈 -)

  • 성평식;박춘원
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2001.05a
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    • pp.165-183
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    • 2001
  • 지난해부터 인터넷 분야에서 가장 확실한 수익 모델을 갖춘 사업 분야로 e-Learning 분야가 손꼽히면서 많은 온라인 교육 서비스가 우후죽순처럼 등장해 이미 1,000여 개의 서비스가 각축을 벌이고 있다. 그러나 e-Learning은 무엇보다도 학습용 컨텐츠의 품질이 그 성패를 좌우한다 할 때 한국의 온라인 학습 컨텐츠의 품질은 부실하기 이를 데 없다는 게 중론이다. 이는 S/W 공학에서 S/W 품질 보장을 위해 개발 방법론이 중요한 것으로 인식되는 것과 이를 지원하기 위한 Method II등 여러 도구들이 보급되고 있는데 비해 학습 컨텐츠는 그 중요도와 개발이 복잡하고 정교함이 요구됨에도 불구하고 개발 방법론에 대한 인식과 개발방법론을 지원하기 위한 도구가 없음에 기인하는바 크다 할 수 있겠다. 아직까지 국내에서는 MacroMedia Director나 ToolBook, Authorware등 일반적인 저작 도구나 웹 기반의 컨텐츠를 제작하는 Dreamweaver등의 HTML Editor만 있으면 컨텐츠가 만들어 질 수 있는 것으로 착각하고 있는 경우가 많다. 교육 학습용 컨텐츠의 개발 주기를 살펴보면 요구 분석->교수 설계->저작->평가->배포의 단계를 거치게 되는데 이때 학습 컨텐츠의 품질은 사실 요구 분석과 교수 설계 단계에서 결정되게 되며 이 학습 컨텐츠의 품질을 결정하는 단계에서는 IT 분야 지식보다는 오히려 교육 공학적 지식이 더욱 요구된다. 그러나 현실적으로 이 단계의 절차적 복잡성과 전문성으로 인해 거의 대부분의 학습 컨텐츠들이 제대로 개발 주기를 거치지 못하고 검증되지 않은 스토리 보드에 의한 저작 단계로 바로 돌입하고 있는 것이 한국의 실정이라 하겠다. 따라서 본 프로젝트에 의해 개발 된 교수 설계 도구는 교육/학습 컨텐츠의 품질 보증을 위한 방법론인 교육 공학의 체제적 교수 설계 이론 Model (Instructional System Design Model), 특히 그 중에서도 이 분야의 사실상의 표준 이론(de facto standard)인 Dick & Carey 교수와 Gagne 교수의 인지주의 ISD Model을 기반으로 정교한 교수 설계와 코스 맵 설계를 가능하게 함으로써 학습 컨텐츠의 품질 보증 활동을 지원 할 수 있는 도구로 개발하였다. 특히 Linux 기반에서 PHP로 개발 함으로써 Platform에 구애받지 않은 사용 환경을 구현 하였으며 향후 많은 e-Learning Platform에 교수 설계 모듈로 장착 함으로써 기존의 e-Learning Platform들의 가치를 높일 수 있는 계기가 될 것으로 생각한다.

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Algorithm Design and Implementation for Safe Left Turn at an Intersection Based on Vehicle-to-Vehicle Communications (교차로에서의 안전 좌회전을 위한 차량간 통신 기반 알고리즘 설계 및 구현)

  • Seo, Hyun-Soo;Kim, Hyo-Un;Noh, Dong-Gyu;Lee, Sang-Sun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.2
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    • pp.165-171
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    • 2013
  • WAVE(Wireless Access in Vehicular Environments) is a representative V2V communication protocol and its standards of MAC and PHY parts except for security were published. In order to control traffic flow and ensure driver's safety using V2V communication, various projects are conducting. In particular, safety application has been researched. Therefore, in this paper, we designed the safety application algorithm, which informs a driver of the dangerous status when driver tries to turn left in an intersection and we also implemented the algorithm. Proposed algorithm configures a model for a host vehicle and a vehicle coming in opposite lane and in case that there is collision hazard it provides warning message to driver by using HMI. In order to evaluate the proposed algorithm's performance, we configured the test bed using test vehicles and we tested the algorithm on proving ground with the composed test scenarios. As test results, our system showed excellent performance. If the infrastructures for V2I communications are constructed, we will optimize our system more precisely and stably.

Legal and Economic Analysis of Changes in Customer Value of Fintech and Financial Services

  • Lee, Jung Woo
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.279-291
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    • 2020
  • It has already been a few years since the word Fintech in Korea started to attract attention. These days, they believed that Fintech was just a boom, but these days it is recognized as a catalyst for financial transformation. Large venture companies are also launching demonstration experiments by creating new organizations that can respond to Fintech. It feels like a big tide is coming to the cautious and conservative financial industry. Finance is made up of digital information. Fintech is an evolutionary process in which finance, expressed by digital information, is transformed into information technology (IT) and human economic activities are reorganized. It is FinTech. You won't be able to understand the real effects of Fintech by sticking to individual applications like remittance payments or household account book services. Fintech is an innovation that changes the structure of economic activity itself. In fact, it is from now on that a big impact will come. In other words, now is the time when we are thinking of a dream that we have not yet dreamed of. In this paper, I will examine how fintech originated, spread to Korea, and how it intends to change Korea's finance in the future. Financial institutions have used the fruits of information technology advances in the direction of pursuing stability and stability, without major changes in the way they work. However, the movement of Fintech that started in Silicon Valley in the United States shows that the fruit can be used in other directions. The fruit of technological progress is expected to expand year by year in the future. It is a request of the times to use it to improve user convenience and to pursue innovation that is beneficial to society. We expect the flow of Fintech to accelerate innovation in the Korean financial industry.

Place search service by network (네트워크 기반 위치 찾기 서비스)

  • Cho, Hyeon Seung;Lee, Gi Hoon;Kim, Sin Woo;Jeong, Hee Chang;Kim, Dong Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.655-656
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    • 2018
  • In the 21st century, smart phones have become indispensable items in everyday life. Users get various information from smartphone, and location information such as map is one of them. It is a matter of course that there is a high need for an app that displays information about the user in detail on a smartphone that always carried around wherever it goes. However, in many cases, the current map or navigation is not suitable for selecting only the desired information group. In this project, I want to develop it with Android studio so that make users to get the information of the area easily and quickly in daily life. And it is designed to make it more convenient for users by creating a server with raspberry pie.

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An Improved Scheme of Domestic Project Management Information System through Case Studies of Subway Construction in D. Area (국내 PMIS 사례분석을 통한 개선방안 - D지역 지하철 현장을 중심으로 -)

  • Kim Jin-Gyu;Hyun Kyung-Mi;Kim Whan;Kim, Ok-Kyue
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.380-383
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    • 2004
  • Recently, by the growth of IT industry, the domestic construction is tried to spread with IT on the whole phases: 1)an, design, order, construction, and maintenance. On this, in the construction industry, is accelerated effort of the introduction of PMIS, it has various types of PMIS applied which is developed alone by large construction company and serviced with web-hosting by ASP corporation. In this study, through the analysis of PMIS which has applied on the subway construction in the D city, try to propose the improvement proposals and put out realistic problems. Therefore that analysis about needs of the order and operation of the phases, Domestic PMIS cases and International PMIS technique position have to consider and, the system is analyzed to needs of the order, design scheme, and utilization. On the basis of this result, the improvement proposals is proposed into the case of the contract, the system, the operation, the management and the contact of the external system.

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The APIs Design for the Database Management of the Network Game Using Design Patterns (디자인 패턴을 적용한 네트워크 게임의 DB 관리 APIs 설계)

  • Kim Jong-Soo;Kwon Oh-Jun;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.101-108
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    • 2006
  • Developing a network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The database for the multi-player network game is accessed from many clients. To manage the resource effectively, it is required to design the APIs to be minimized the database access and to be dealt with the related data efficiently. For this, it is needed to apply the object-oriented design for the related software modules. In the paper, we propose the design patterns of GoF to implement the APIs thatis needed to deal with the database resource. The database design through the analysis of some game's GUI has the advantage to create the optimized schema set more quickly, because it minimize the review step and the modification step of the database design generally. In addition, we apply to the design patterns of GoF for the APIs design of the server-side database. These reduce the times of the program call between the game server and the database server. These also make easily the maintenance for the already developed APIs, and it makes easily the addition of new APIs.

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A Study on User Satisfaction in u-IT New Technology Verification Projects Focused on Domestic RFID/USN Pilot Projects (u-IT 신기술 검증프로젝트의 대한 사용자 만족도에 대한 연구)

  • Lim, Kyu-Kwan;Lim, Young-Hwan
    • Journal of Digital Convergence
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    • v.8 no.1
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    • pp.1-10
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    • 2010
  • Since 2004, the Korean government has been engaged in u-IT new technology verification projects in an effort to level up the industries. Recently, cases are reported that RFID/USN technology has been adopted and applied to business processes, mainly by large enterprises. However, further policies and support for the industries have been restrained because of unavailability of essential data for policy making. Therefore, the study examined the level of satisfaction among the actual recipient organizations from the 27 pilot projects to draw implications from the study result. Accordingly, the level of satisfaction was assessed in four project phases from RFID/USN building, utilization (technical quality), utilization (business quality), to maintenance. The study result showed that the technical stability reached a significant level but the level of satisfaction in the maintenance phase for the utilization and proliferation of the technology remained at the lowest. It suggested that a more specified policy support is needed in the maintenance phase to include inexpensive supply of tags and devices, a maintenance establishment of consortium to maintain reliability and continuity of service, strengthening internal competence of the beneficiary organizations for utilization of RFID/USN.

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An Analysis on Mediating Effect of Participant Activity in Investment Crowdfunding (투자형 크라우드펀딩에서 참여자활동성의 매개효과 분석)

  • Kim, Jong Yun;Kim, Chul Soo
    • The Journal of Society for e-Business Studies
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    • v.25 no.1
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    • pp.65-82
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    • 2020
  • Start-ups often use crowdfunding platforms such as Wadiz to get financing from corporate investors and general public. These platforms include functions to increase participant activity through the number of comments, interest and online word-of-mouth. This study aims to elucidate how these functions related to a participant activity exhibit mediating effects on a success of crowdfunding and an achievement rate of targeted investment amount. To this end, the individual variables such as progress period, target amount, venture company, experience of attracting investment, possession of intellectual property rights, a career of the representative and an award experience of the representative were classified into the project characteristics, the company characteristics and the representative characteristics through not only previous studies but also interviews with investment professionals and platform operators. Afterwards, this study went through an empirical verification process using a structural equation model that has both crowdfunding performance and participant activity, which is the independent and mediating factors of three perspectives, as well as the dependent variables. In other words, this study analyzes how the characteristics of three perspectives affect the participant activity and how the participant activity had the mediating effects on the crowdfunding performance. In addition, it derives how the analysis results mentioned above vary according to business types (internet services, culture/art, manufacturing/distribution) and investment styles (stock type and bond type). It is expected that this study will help not only in deriving the factors affecting the performance of an investment type crowdfunding but also in preparing the measures to increase a participant activity.

An Empirical Study on the Impact of China's One Belt and One Road Initiative on Asian Countries and North Korean Economy in the Aspect of Digital Transformation of the 4th Industrial Revolution (4차 산업혁명의 디지털 트랜스포메이션 측면에서 중국의 일대일로 구상이 아시아 국가와 북한 경제에 미치는 영향의 실증 연구)

  • Park, Chul-Soo
    • Knowledge Management Research
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    • v.21 no.4
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    • pp.59-88
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    • 2020
  • This study is to examine the influence of Asian countries on the economic field, and to explain the characteristics and purposes of China's Belt and Road Initiative using data analysis. The purpose of this study is to identify and analyze the influence and characteristics of China's One-to-One Road Initiative on the economic sector by examining trade and investment in Asian countries adjacent to China. In particular, the One-to-One Road initiative is proceeding in a way that connects China and neighboring countries. It is to understand the dependence of the Asian countries in China on the Chinese economy. In addition, it is intended to derive implications by grasping and evaluating what the level is based on data. This study also attempts to grasp the influence and ripple effects of the one-on-one strategy on the Chinese economy and the North Korean economy, where dependence is deepening. Recently, the strategy for Asian countries through a one-to-one initiative in China has been restructured in the framework of the construction of the "21st century Maritime Silk Road" and emphasizes the cooperation mechanism led by the country. In progress of the one Belt and One Road, Chinese ICT companies are remarkable. This study looked at the influence of China's digital one Belt and One Road on Asian countries.