• Title/Summary/Keyword: IT 서비스 프로젝트

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An Innovative Methodology for ICT R&D Project Generation (ICT 연구개발 프로젝트 발굴을 위한 창의적 방법론)

  • Kim, Young-Myoung;Ro, Youn-Jung
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.185-196
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    • 2012
  • The rapid evolution of ICT industry brings not only new services or products but also changes from common individual life to whole human society. Coping with these situations and survival, companies cannot help regarding R&D as the most important thing. So, discovering R&D projects which are suitable for the alternation is a big issue for many companies. To resolve the issue, KT has adopted Innovative Management Methodology developed by Strategos, which is co-founded by Gary Harmel. This paper describes this Innovative Management Methodology tailored to KT R&D. The methodology consists of five phases : focusing discovery, discovery, ideas/domains, domain elaboration & aiming point and R&D project proposal. Also, it shows some interim findings that came from the Innovative Management Process. Finally, the future plan for elaborating the methodology itself and generating new R&D projects is suggested.

An Empirical Study on the Contingent Management Model of IS Development Projects (정보시스템개발 프로젝트의 상황적 관리모형에 관한 실증적 연구)

  • Kim, Sang-Hoon
    • Journal of Information Technology Services
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    • v.3 no.1
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    • pp.43-61
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    • 2004
  • Recently It becomes a rapidly growing concern to find effective ways of managing IS development projects as the projects increase in many organization. This paper focuses on developing an integrative management framework for IS development project in contingent perspective. The framework is based upon contingent relationship between management dimensions of IS development project and the characteristics of the task replaced or supported by an IS. Management dimensions of IS development consist of mode, content and process. Task characteristics which are considered as contingent variables include project size, unstructuredness level, hierarchical level, interdependence level and system innovativeness level. The data used for validating this conceptual framework are collected from 119 IS development projects in 70 Korean business organizations. One-way ANOVA and T-test are employed to test the hypotheses.

Case Studies of the Software Development Applying EVM(Earned Value Management) (소프트웨어개발 프로젝트에서의 획득가치관리(EVM) 적용 사례 연구)

  • Jun, Sung-Chul;Kim, Ja-Hee
    • Journal of Information Technology Services
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    • v.7 no.3
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    • pp.129-144
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    • 2008
  • The uncertainty of software projects makes a big gap between the initial schedule/expense and the final one. Moreover, it is difficult for a project manager to reschedule and re-budget for reflecting the effects of changes in the software development. In this paper, we suggest EVM (Earned Value Management) to control the schedule and the expenses of an on-going software development project. In order to apply EVM to a software project, we consider turnkey contracts and propose the way to calculate the earned value for the software development. Finally, we illustrate our method with the case of N-company. We expect our EVM help to analyze and to predict the final schedule and the expense of a software development project.

A Case Study on EAI Implementation for Enterprise Process Integration: Focusing on EAI Project in Deakyo Co (기업 프로세스 통합을 위한 EAI 구축사례: 대교(주)의 EAI 프로젝트를 중심으로)

  • Yoon, Cheol-Ho;Choi, Hea-Seong
    • Journal of Information Technology Services
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    • v.5 no.3
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    • pp.109-119
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    • 2006
  • The company cannot optimize its computing environment just with individual solutions such as ERP(enterprise resource planning), SCM(supply chain management), CRM(customer relationship management), and KM(knowledge management). EAI(enterprise application integration) has emerged as an alternative that can optimize computing environment of the company through integrating such solutions and systems of distributed computing and mainframe environment. This paper reports the case study of Deakyo Co. in successfully implementing EAI. It describes project goal, project organization, project plan, the implemented EAI configuration and its features, the EAI effectiveness to the firm, and the critical success factors of the EAI project. This case study is thought to be useful as a practical guideline in carrying out EAI project of the company and to provide significant basis for constructing the theoretical framework of EAI project methodology.

S-MADP : Service based Development Process for Mobile Applications of Medium-Large Scale Project (S-MADP : 중대형 프로젝트의 모바일 애플리케이션을 위한 서비스 기반 개발 프로세스)

  • Kang, Tae Deok;Kim, Kyung Baek;Cheng, Ki Ju
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.555-564
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    • 2013
  • Innovative evolution in mobile devices along with recent spread of Tablet PCs and Smart Phones makes a new change not only in individual life but also in enterprise applications. Especially, in the case of medium-large mobile applications for large enterprises which generally takes more than 3 months of development periods, importance and complexity increase significantly. Generally Agile-methodology is used for a development process for the medium-large scale mobile applications, but some issues arise such as high dependency on skilled developers and lack of detail development directives. In this paper, S-MADP (Smart Mobile Application Development Process) is proposed to mitigate these issues. S-MADP is a service oriented development process extending a object-oriented development process, for medium-large scale mobile applications. S-MADP provides detail development directives for each activities during the entire process for defining services as server-based or client-based and providing the way of reuse of services. Also, in order to support various user interfaces, S-MADP provides detail UI development directives. To evaluate the performance of S-MADP, three mobile application development projects were conducted and the results were analyzed. The projects are 'TBS(TB Mobile Service) 3.0' in TB company, mobile app-store in TS company, and mobile groupware in TG group. As a result of the projects, S-MADP accounts for more detailed design information about 'Minimizing the use of resources', 'Service-based designing' and 'User interface optimized for mobile devices' which are needed to be largely considered for mobile application development environment when we compare with existing Agile-methodology. Therefore, it improves the usability, maintainability, efficiency of developed mobile applications. Through field tests, it is observed that S-MADP outperforms about 25% than a Agile-methodology in the aspect of the required man-month for developing a medium-large mobile application.

Safety Service Design and Development using V2V (차량통신을 활용한 안전 서비스 설계 및 구현)

  • Lee, Bo-Won;Lee, Su-Kyng;Park, Eun-Mi;Park, Ji-Hye;Shimelis, Sisay;Baidya, Samanjana;Paul, Anand;Lee, Jae-Jung
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.226-229
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    • 2013
  • ITS 기술의 발전으로 인해 교통 분야에 관련한 서비스들이 제시되고 있다. 최근 V2X 기술은 기존 자동차 또는 도로 인프라에 IT기술이 접목되는 IT 융합 기술 중 하나이며, 주요 자동차 선진국들과 메이커들은 차세대 자동차 기술 중 하나로 생각하고 있다. 또한 국제적으로 차량 간 통신을 이용한 국가 프로젝트 및 서비스가 제안되고 있다. 따라서 이러한 안전 서비스에 대한 시나리오가 많이 필요하다. 본 논문에서는 차량 간 통신을 활용하여 안전 서비스 설계 및 구현을 제시한다. 이 시나리오 구현 결과 운전자, 보행자 모두 안전 할 수 있는 방법을 보인다. 향후 차량 통신이 실제 차에 적용되었을 경우 고려해야 할 결과를 결론에서 제시하였다.

Team Project Activity and Satisfaction in Business Education (경영학 수업에서 팀 프로젝트활동과 수업만족에 관한 연구)

  • Suk, Yeung-Ki
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.217-227
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    • 2014
  • Since 2010, the universities in Korea have been faced severe difficulties on the selection of students and on the delivery of high quality education services, as the number of students is reduced and the college entrance rate is declined. To solve these problems, the universities have introduced the various and professional education services such as team-based projects, case study, e-learning, action learning, etc. The purpose of this study is to examine the effect of team-based project learning on the student's satisfaction in business education. The 4 factors(team cohesiveness, teamwork, team performance and goal achievement) are measured by using questionnaire survey and data are collected from 134 students(34 teams) for 4 subjects. The results show that the structure of team cohesiveness${\rightarrow}$teamwork${\rightarrow}$student's satisfaction is statistically significant, and that team performance and goal achievement are not significant. The student's satisfaction in team-based project learning would highly be related with team cohesiveness.

A Study on the Development & Application of Project-Based Learning Program for Promoting the Pre-Education Librarians' Self-Efficacy in Education Services (예비교육사서를 위한 PBL환경의 교수역량 강화프로그램 개발 및 적용에 관한 연구)

  • Jung, Jong-Kee
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.2
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    • pp.221-239
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    • 2010
  • The purpose of this study is to cultivate the educational competency of pre-librarians in the Department of Library & Information Science. To achieve this, first, the program is developed which is based by PBL(Project Based Learning) method for LIS education. Second, the questionnaire for education librarian self-efficacy is developed to measure the education librarian self-efficacy. Third, data were collected from 42 LIS undergraduate students at the beginning and end of the semester-long program during which it was adopted. The data were analyzed by paired t-test with SPSS. Analysis shows the program has a significant effect on the improvement of educational self-efficacy for pre-education librarians. Also, it is hoped that for this program will be applied to continuing education programs for education librarians and teacher librarians.

A Performance Indicators of Living Lab Project in the Digital Social Innovation (디지털 사회 혁신에서 리빙랩 프로젝트의 성과지표에 대한 연구)

  • Lee, Jaehyeok;Lee, Junghoon;Cho, Kyounghwoan
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.193-207
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    • 2019
  • In recent years, Digital Social Innovation has been emerging at home and abroad and new solutions are being proposed by the perspective of User using digital technology in order to solve social and economic problems of the city. In addition, Living Labs which is an innovative tools and space enable to solve problems doing activities with various participants led by users. Therefore, this study aims to systematically manage the activities of Living Lab in Digital Social Innovation and improves the Living Lab sustainability using the performance indicators which are going to be developed. Furthermore, construct the appropriate indicator of each project process and take test at real Living Labs. As a result, performance indicator was derived from each procedure in the Living Lab project, and proved validity and reliability of the indicators through qualitative and quantitative methods by interviews and the questionnaire from the participants of Living Labs.

A Study on the Compensation for the Change of Work in SI Project of SW Development (SW개발 SI 프로젝트 과업내용변경에 대한 대가 조정에 관한 연구)

  • Lim, Gyoo-Gun;Kim, Joong-Han
    • Journal of Information Technology Services
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    • v.4 no.1
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    • pp.31-40
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    • 2005
  • Generally SW industry is considered as a high value-added business area. However, many SI companies in Korea have been loosing profits in public business sector. One of the reasons of this problem is because the compensation for the change of work which occurs frequently during a project has been rarely happened. This might be because many contracts have been made as more officer-oriented one. So far, there has not been much study on this topic. So in this paper, we are going to define the change of works in SI projects, analyze the characteristics, and classify them into some categories. After analyzing the current status and related laws concerning this problem, we will suggest a way to solve this problem and show the future research topics.