• Title/Summary/Keyword: IT 산출물

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A Study on EA Management Based On EA Artifact's Characteristics (아키텍처 산출물 특성에 기반한 EA 관리체계 수립방안)

  • Ma, Jae-Yong;Kim, Tae-Hyung;Kwon, Min-Seok;Yoo, Min-Hyuk
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.277-280
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    • 2009
  • ITA법 제정 이후 많은 공공기관들이 ITA/EA 도입 및 구축을 추진하고 있으나, 명시적인 성과를 보여주는 경우는 많지 않은 것으로 조사되고 있다. 특히, 공공기관 EA 성숙도 수준 평가 결과 EA 도입에 비하여 관리 및 활용 영역의 수준이 낮게 나타나고 있다. 본고는 EA의 활용성을 저해하는 제 원인 중 EA 관리체계의 부실에 주목하였다. EA 도입과 함께 EA관리 체계가 수립됨에도 불구하고 EA 관리 및 활용 수준이 낮은 이유는 첫 번째로, EA관리 조직 설계 시에 EA 산출물의 작성 주체 및 협업 방안이 구체화되지 않은 상태로 관리 조직 및 역할이 수립되는 경향을 지적할 수 있다. 두번째로 EA 관리체계 설계 시에 각 EA 산출물의 특성이 고려되지 않은 획일적 관리 프로세스의 설계로 인하여 관리체계가 오작동하는 문제를 지적할 수 있다. 본 연구에서는 이러한 문제의식을 근간으로 개별 산출물에 대하여 요구되는 정확성과 정합성 수준에 따라 범정부 EA 산출물들을 구성도/정의서(Diagram/Description)형, 모델(Model)형, 정보자동생성(Auto Description)형, 설계서(Description)형, 서지정보(Metadata)형으로 유형화하고, 각각의 산출물 유형에 따른 조직의 역할과 협업 방안, 관리 프로세스를 제시하였다. 본 연구를 통해 향후 EA 관리체계 수립 및 조정 시에 산출물 유형별로 작성 주체 및 관리 조직간 요구되는 역할과 관리절차를 명확히 함으로써 효율적인 EA 산출물 관리가 이루어지도록 하고, 이를 통해 궁극적으로 EA 활용도 증진 및 EA의 근원적 목적 달성이 가능할 것으로 기대한다.

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A Change Tracking Technique for Maintaining Consistency of Game Design Artifacts (게임 기획 산출물의 일관성 유지를 위한 변경 추적 기법)

  • Park Jae-Hyun;Yi Du-Won;Rhew Sung-Yul
    • The KIPS Transactions:PartD
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    • v.13D no.1 s.104
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    • pp.103-110
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    • 2006
  • The Game development process that the Korea Game Development Infinity researches and publishes has laid important groundwork for the game industry. However, the game design cannot guarantee a software quality because an artifact is made incorrect by a game planner's new idea and modification. In this paper theorized the system to maintain artifacts consistently that is generated in planning phase and make changed contents traceable. First, it defined an ACT graph to represent relation of between artifacts, a ACT table that traces and manages it changes and a table of artifacts change history. Also, it suggested the ACT process applying as we mentioned above. Then we worked a case study to verify the change tracking technique which is presented. In a case study, we find game designer is capable to grip and modify a change of artifacts when it occurs a change of game design artifacts. As a result of that, we can save the time and effort to maintain the consistency among game design artifacts.

A Study on IT Project Deliverables of Owners' Viewpoint -Focused on Small-scale Projects in Public Institutions (발주자 관점의 IT 프로젝트 산출물 연구 - 행정기관의 소규모 프로젝트를 중심으로)

  • Kim, Eui-Jeong;Kim, Hee-chern
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.605-608
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    • 2014
  • SW개발 프로젝트를 관리하기 위한 방법이 존재하지만, 발주자와 공급자는 프로젝트에서 최종 생산되는 산출물에 대한 요구가 다르거나 정확한 지침이 없어 필수 산출물이 누락될 수 있다. 이러한 문제점을 개선하기 위해 행정기관에서 발표한 프로젝트 관리 방법과 SW개발 방법을 비교 분석하여, 발주자 관점에서 종합적 프로젝트 관리에 필요한 필수 산출물과 선택 산출물을 제시하였다. 사례를 통해 소규모 프로젝트에서는 최소한의 필수 산출물 위주로 관리하는 것이 효율적임을 보였다.

Software Project Progress Assessment for Software Appraisal (소프트웨어 감정을 위한 공정율 평가 방안)

  • Kwon, Ho-Yeol
    • 한국IT서비스학회:학술대회논문집
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    • 2010.05a
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    • pp.436-438
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    • 2010
  • 소프트웨어 감정은 분쟁이 발생했을 때 감정신청인의 감정 요청 사항에 대하여 전문가의 입장에서 소프트웨어 내용을 분석하고 감정하여 의견을 제출하게 된다. 특히 분쟁의 내용이 소프트웨어의 완성도 또는 공정율에 관한 경우에는 감정의 대상물인 목표 시스템 및 관련 산출물의 법적인 유효성 검토로 시작하여, 기완성 산출물 및 미완성 산출물에 개발공정의 진척도를 평가한다. 본 연구는 소프트웨어 개발과정에서 발주자와 개발자 사이에서 발생하는 공정율 감정에 대하여 추진 단계 및 세부적인 활동 그리고 현안에 대한 해결의 접근방법을 제시한다.

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Development of the Evaluation Criterion for Mathematically Gifted Students Creative Product in View of Mathematical History (수학사에 근거한 수학영재의 창의적 산출물 평가 준거 개발)

  • Kim Sun Hee
    • Journal for History of Mathematics
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    • v.18 no.2
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    • pp.75-94
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    • 2005
  • This study is intended to develop the criterion for evaluating the creative products that mathematically gifted students produce in their education program to enhance the development of creative productive ability. 1 distinguish the mathematical creativity with the creativity in the general domain, and make the production model of the creative mathematical product grounded on the mathematicians' work through the mathematical history. The model has the following components; the mathematical knowledge, the mathematical thinking and the mathematical inquiry skill, surrounding the resultive creative product. The students products are focused on one component of the model. Thus the criterion for the creative products is grounded on the each component of the model. According to it, teachers could evaluate the students'work, which got the validity and the reliability.

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Reusability Enhancement of the MND-AF Artifacts in the Defense-CBD Methodology (국방 CBD 방법론에서 MND-AF 산출물 재활용성 제고)

  • Lee Hyun-Chul;Lee Sang-Ho;Jung Gyung-Chul;Lee Sung Jong
    • The KIPS Transactions:PartD
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    • v.12D no.7 s.103
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    • pp.1001-1006
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    • 2005
  • The Ministry of National Defense has developed MND-AF and Defense-CBD methodology to make the integration and management of standardization effective through enhancing the interoperability and reusability of information systems. Yet no explicit guidelines or procedures have not been developed for the applying range and mutual relationship of the artifacts between MND-AF and Defense-CBD methodology. Thus, the development time is unnecessarily extended and budget also is increasing because both methodologies produce the artifacts respectively. This paper presents a reusability enhancement scheme for producing MND-AF artifacts according to Defense-CBD process by analyzing artifacts of two methodology les at each element level, so that it will reduce the overhead of producing the artifacts and enhance the completeness of the artifacts. In result, in the case of applying Defense-CBD methodology for developing a information system34 artifacts out of 37 MND-AF artifacts can be reusable.

Design of an Integrated Product Management System for Game Software Development (게임 소프트웨어 산출물 통합관리시스템 설계)

  • Kim, Byung-Cheol
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.319-324
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    • 2015
  • This paper proposes an integrated management system for products of game software development. Those products generated over software life-cycle are generally huge in numbers, various in kinds and interconnected in relationships among them. Especially they are highly complex and tightly coupled each other because they are used to build another world which is composed of multi-modal data such as graphics, sound, logics and so on. Therefore it is critical to manage development products in an integrated manner to guarantee the quality of software. The proposed system is designed to provide project/requirement/configuration/traceability management capabilities and interfacing to CASE standards. To achieve the objective, it is based on data warehouse technologies which provide central repositories of heterogeneous data, multi-aspect reporting&analysis capabilities, traceability, verification, etc.

An Integrated Tool Model for the Management of Process and Artifact Management on CBD (컴포넌트 기반 개발에서의 프로세스 관리와 산출물 관리를 통합하는 도구의 모델)

  • Kim Young-Hee;Chong Ki-Won
    • Journal of Internet Computing and Services
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    • v.5 no.4
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    • pp.11-22
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    • 2004
  • Works that improve the process and notify the improved process, the product and the change of tasks to all users are essential in achieving project. Existent project management tools support the definition and the change of project activities, and configuration management tools support version check, workspace management. build management. etc. It costs too much to buy each tool. as well as, it is burdensome to learn usage for various tools. Therefore the web-based integrated tool is proposed to manage the process and artifacts at a time in this paper. The proposed tool defines component based development process model. and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using ebXML. Furthermore, the stakeholders get the systematic management and standardization by sharing information that are necessary in process achievement and configuration management in distributed environment using the integrated management tool.

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Consistency in Assessment of Creative Products in Terms of Evaluators' Knowledge of Creativity Assessment Criteria and the Type of Assessment Tools (창의적 산출물 평가에서 평정자의 지식 및 평가 도구 유형에 따른 일치도 분석)

  • Lee, Su Jin;Choe, Ho Seong;Park, Kyung Hee
    • Journal of Gifted/Talented Education
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    • v.26 no.4
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    • pp.677-697
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    • 2016
  • This study analyzed the difference in evaluation results in evaluating identical products by applying two different types of evaluating scales, Creative Product Analysis Matrix (CPAM) and Creative Product Semantic Scale (CPSS) by O'Quin and Bessember (1989). As a result, evaluation based on explicit knowledge scored lower than evaluation based on implicit knowledge, implying that the evaluation becomes stricter. When evaluated with CPSS, which as relatively more segmentalized grading criteria, all sub-dimensions of creativity showed low scores, and it show that when evaluator's first impression or personal evaluation standard on the products is firm, they may not be evaluated by the evaluation tools. Gifted education teachers were giving similar evaluations as experts in creative product evaluation, and understanding the product evaluation tool fully in advance before teaching or evaluating products may lead to the generation of newer, more useful and appropriate, and highly creative product with high solvability.

Traceability Enhancement Technique for Dependency Relations of Software Artifacts based on the Integration of Software Configuration Management System and Personal Workspace (소프트웨어 형상관리 시스템과 개인 작업공간 통합 기반 산출물 의존 관계 추적성 개선 기법)

  • Kim, Dae-Yeob;Youn, Cheong
    • The KIPS Transactions:PartD
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    • v.18D no.6
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    • pp.451-460
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    • 2011
  • The ability to trace change history and dependency relations of software artifacts which are continuously changed has been recognized as an important factor that support quality management activities such as verification, validation, and testing in software system development process. General software configuration management systems provide tracing information for artifacts only within the configuration management system, and it does not go further to changes that occur within personal workspace. This paper provides a solution that helps tracing down not only changes of configuration items but also change history of artifacts existent in personal workspace through the integration of configuration management system and personal workspace. Furthermore, in cases of artifacts which are included in a configuration item, this paper provides a solution that support tracing dependency relations between the artifacts by identifying their version links. For the integration of configuration management system and personal workspace, a revision of configuration item is connected to the artifact's version of the workspace by the tagging mechanism, and traceability for change history and dependency relations of artifacts can be managed more effectively through integrated change process.