• Title/Summary/Keyword: IT산업 육성

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A Study on the Analysis of IT Usage and Improvement Strategy for IT Utilization in Service Industry (서비스산업 IT활용 실태분석 및 활용율 제고방안에 관한 연구)

  • Kim, Jin Soo;Ka, Hoi Kwang
    • Informatization Policy
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    • v.18 no.4
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    • pp.22-41
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    • 2011
  • Current socioeconomic condition in South Korea is characterized by growing country with highly unemployment rate. Enhancing service industry, therefore, is one of the important government policy issues. In addition to quantitative growth of service industries, OECD comparisons between countries as shown in the competitiveness of the domestic service industry, followed by a very low-level, enhancing the competitiveness of service industries are also important issues of national policy. In particular, finance, education, insurance industry, such as relatively large enterprises have entered the service industry to remain competitive and comparable, but the case of small service industries, has shown a very low level of competitiveness. Thus, the world's leading technology and IT infrastructure can be applied to small and medium-sized service industry in order to improve productivity, customer satisfaction, and service infrastructure, resulting in improving competitiveness. The purpose of this study is to develop government supporting policy issues by analyzing the current usage of IT, problems and requirement analysis, and critical success factors for applying IT to small and medium-sized service industries. For a survey 2,000 samples are collected from service companies. The results show that IT usage is very important to improve competitiveness in small and medium sized service industry. In addition, customized it solutions are needed to satisfy different characteristics of service industry depends on types of business. Finally, government supporting programs of IT has to be improved. The results would be able to provide directions and guide lines of IT utilization in service industries.

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A Study on the Development Plan of Aerospace Industry and the Activation of Digital Aerospace Industry - Focused on the Gimpo Area - (항공산업발전계획과 디지털항공산업의 활성화에 관한 연구 - 김포지역을 중심으로 -)

  • Cho, Jeong-Hwan;Yoon, Kyung-Bae
    • Journal of Digital Convergence
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    • v.9 no.3
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    • pp.59-67
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    • 2011
  • The World aerospace industry grows consistently with the development digital technology. We study the activation of the digital aerospace industry based on avionics system, with respect to demand, system and industrial structure in the gimpo area. The strategy is made for aerospace industry to be a growth driver and then we suggest some projects to carry out it. Those are lasting creation of aerospace demand, possession of core part material and competitive digital technology, construction infrastructure for activation of system operation, improvement of administrative assistance system and finally strengthening policy modulation between civil, company, army, academy, and government. Therefore, it is possible to develop into it focusing the MRO and the Helicopter, if we complement systems related in the field of administration and Industry.

RFID 서비스 기반 USN 구축 정책 추진 방향

  • 서홍석
    • Information and Communications Magazine
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    • v.21 no.6
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    • pp.13-21
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    • 2004
  • RFID 기술은 물품 등 관리할 사물에 아주 작은 전자태그를 부착하고 전파를 이용하여 사물의 정보(Identification) 및 주변 환경정보를 자동으로 추출하여 관리하는 것으로 지금까지 사람 중심(anyone) 정보화에서 사물을 중심(anything)으로 정보화의 지평을 확대시킬 수 있는 신정보화의 출현을 의미하며 향후 IT 시장을 선도할 유망기술이다. 정보통신부는 RFID 기술을 기반으로 하는 정보화를 u-센서 네트워크(USN : Ubiquitous - Sensor Network)라는 개념으로 정립하였으며, RFID 서비스를 활성화하고 u-센서 네트워크 인프라를 구축하여 국민소득 2만달러달성을 위한 IT 산업육성 정책을 적극적으로 추진하고 있다. RFID/USN 구축을 위한 정책 추진전략의 일환으로 정보통신부 장관을 포함하여 민.관 최고 의사결정권자가 참여하는 전략협의회가 구성되었으며 USN 구축 기본계획을 기반으로 국가 차원의 RFID/USN 구축 실행을 위한 마스터플랜을 수립하여 기술개발, 표준화, 정보보호, 산업 적용 및 시범 서비스 등의 정책을 실행할 예정이다.

새로운 초일류제품 개발만이 나라를 살리는 길이다

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.35 no.1 s.392
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    • pp.43-68
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    • 2002
  • 연구소가 바로 생산공장이다 - 기업연구 활동 자체가 생산활동과 직결, 회사 종업원의 절반 이상이 연구개발직/제품의 일류화 무엇이 문제인가 - 한국 세계시장점유 1위 품목 크게 뒤져, 핵심기술 역량 확대ㆍ원천기술 확보해야/신제품 개발의 한계는 무엇인가 - 기술 외에 최고 경영진 의지 등 요인 중요, 삼성 도약 과감한 기술개발 투자에 기인/기업과 기술의 국제화전략을 통한 산업경쟁력의 강화 - 미래사회는 3D 아닌 7T가 발전 주도, IT 접목된 5T 경영기술이 성패 갈라/산업경쟁력 강화를 위한 출연연구소의 바람직한 역할 - 기존산업ㆍ제품 첨단기술 접목과 모방에서 혁신으로의 시급한 전환만이 살 길/중소기업 육성과 부품 일류화 전략 - 차세대 핵심부품 선점해 집중투자 필요, 우수인력 중소기업에서 흡수케 지원정책 펴야/20세기를 휩쓴 세계 최우수제품들 - 창의성 있는 아이디어 일류상품들, 레고블록 1949년 이래 2천30억개 팔려

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The Influence of Entrepreneurship on Regional Industry (기업가적 정신이 지역산업에 미치는 영향)

  • Jeon, Bong-kyung
    • Journal of the Economic Geographical Society of Korea
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    • v.23 no.4
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    • pp.395-407
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    • 2020
  • The aim of this paper is to grasp the impact of entrepreneurial activities of politician and business owner on regional industry amid the rising importance of entrepreneurship as the driver of structural change. In particular, it would help narrow the knowledge gap in empirical research by analysing the entrepreneurial spirit and motivation of the different trait of politicians and entrepreneurs that the relevant research is still insufficient. Through the case of politician' and business owner's entrepreneurship on the carbon industry growth of Jeollabuk-do and innovative start-up entering the lagging textile industry of Daegu, this study unearths the necessity of entrepreneurship, which has not been considered relatively much in the process of establishing regional industrial policies, thereby drawing the policy implication.

C-P-N-D Ecosystem-based Broadcasting/Media Virtual Reality (VR) Prospects (C-P-N-D 생태계 차원에서의 방송/미디어 분야 가상현실(VR) 발전 전망)

  • Lee, Jongseok;Suh, Kyoowon;Nam, Sanghun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.19-25
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    • 2018
  • The growth of virtual reality(VR), which is regarded as a part of the 4th industrial revolution, is being delayed differently from the prediction. In this study, we briefly analyze these reasons from the point of view of CPND ecosystem. Virtual reality is a technology in which a user wears a device and accesses a platform through a network to use various contents. Therefore, balanced development of C-P-N-D ecosystem fields is important for successful popularization of virtual reality. In Korea, content, platforms, and devices, except for the network, are evaluated as having low competitiveness. While efforts to secure competitiveness in individual fields are important, it is also necessary to nurture network-based platforms that can utilize killer content. It should be kept in mind that simple breeding of killer content alone can not build an entire virtual reality C-P-N-D ecosystem, and the broadcast / media sector also needs to take this approach.

Study of the Linkage of the Education System to foster Manpower of Culture Contents (문화콘텐츠 인력양성을 위한 교육시스템의 연동에 관한 연구)

  • 하판덕
    • Archives of design research
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    • v.17 no.2
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    • pp.181-188
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    • 2004
  • The values of material civilizations that dominated the last century have been replaced with invisible values such as knowledge, information, and culture. The central axis of the world economy is also rapidly shifting from a capital and labor-intensive industry to a knowledge-based industry of software and contents. From the perspective of the industrialization of culture as multinational corporations and dominance and subordination relationships between cultures thereof, and crisis of cultural identity, the issues of support and fostering a culture industry arise. These have become major issues of concern in deciding national policies. In response to this trend, new departments related to culture contents in various universities have been established for fostering manpower in the field and the government policy to foster related human resources. However, actual results have not been currently achieved, despite the increase in quantity. This is due to the fact that the walls between culture contents departments were too high and thus education and fostering excellent human resources have not been properly conducted. It is also due to the obscure direction of education and a deficiency in the system. To cope with these problems, a systematic manpower-fostering education program should be developed through enhancement of the understanding of culture contents via linking education programs with detailed major fields of study. Accordingly, this study aims to identify changes in the current culture contents industry at home and abroad according to digitalization for fostering manpower of culture contents required in a rapidly changing environment of the culture contents industry. Then, it will review what influence has been made on the education system through the identification of personnel types through work flow charts and contents delivery modes following integration, as well as a desirable method to construct culture contents. Therefore, this study is a preliminary study on the means of fostering core personnel in the culture contents industry through linkage with the education system.

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An Economical Efficiency Analysis of Fostering Program on Leading Company in Sport Industry (스포츠산업 선도기업 지원사업의 경제성 분석)

  • Ahn, Byeong-Il;Choi, Gyu-Seong;Ko, Kyong-Jin
    • 한국체육학회지인문사회과학편
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    • v.57 no.6
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    • pp.123-134
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    • 2018
  • The purpose of this study is to analyze the economic efficiency of the policy implemented by Ministry of Culture, Sports and Tourism on leading company in sport industry. The leading companies in sport industry are those who have a certain amount of sales in sport industry and the ones with potential to become global companies. Supporting areas include business advancement, overseas market development, and overseas PR marketing integration support. The research is performed by developing the equilibrium model composed of supply as well as demand and applying input-output analysis. The economic efficiency is estimated to in the form of changes in the sales of corporations and the ripple effect of the national economy. The results of the study are as follows. First, it is estimated that the sales growth rate of the company due to the implementation of the policy is from 3.74% to 5.19%. Second, the increase in sales reaches to a maximum of KRW 4,081 billion with a minimum of KRW 1,573 million, depending on the size of the company. Third, it is estimated that the production inducement effect for the national economy is from KRW 36 billion to KRW 93.4 billion. Fourth, the induced value added for the national economy is estimated to be at least KRW 11.3 billion, up to KRW 29.2 billion.

Towards Evolution of Innovation System of Korean IT SoC Industry: Comparing Experiences of Korea and Taiwan (국내 IT SoC산업의 혁신체제 발전방안: 대만과의 비교 관점에서)

  • Min, Wan-Kee;Oh, Wan-Keun;Hwang, Jin-Young
    • Journal of Korea Technology Innovation Society
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    • v.11 no.4
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    • pp.565-591
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    • 2008
  • Using theories of sectoral innovation system and supply chain management, this paper examines the status quo of Korean IT SoC industry's innovation system by comparing it with Taiwanese one. Taiwan IT SoC industry has accomplished a rapid growth on the basis of government policies that foster domestic firms after the establishment of Hsinchu Science Park. Cooperative networks between foundries firms and fablesses have been formed within the supply chain in this process. Therefore, Taiwan industry has possessed the possibility of the coevolution in sectoral innovation system. However, Korean IT SoC industry has failed to form cooperative networks, because of weak networks between related firms. In other words, there exists an interaction failure, which is a kind of the system failure, and it means a lack of linkage between actors as a result of insufficient use of complementarities and interactive learning. Therefore, Korean industry has little possibility of the coevolution in sectoral innovation system. The cooperative networks between actors are prerequisite towards evolution of innovation system of Korean IT SoC industry. Above all, the cooperative networks between fablesses and system companies need to be strengthened within the supply chain.

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A Software Engineering-Based Software Development Progress Analysis in IoT Environment (사물인터넷 환경에서 소프트웨어 공학 기반의 소프트웨어 개발 진척 분석)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.87-92
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    • 2020
  • The surrounding environments in which we live are changing from time to time due to the influence of ICT. At the heart of this change is not only the industrial sector, but it appears in most areas of everyday life. At the center of information and communication technology are software, intelligence, and sensing technology. The government and related organizations are promoting policies to foster various software, and with these policies, the software-related industry is steadily developing. There are positive aspects about software development, but also negative ones. The problems of duplication and progress due to software development have been increasing as the software industry has increased in quantity. In this study, we proposed a more objective method based on software engineering as a solution to problems when problems related to development progress occurred during the software development process.