• Title/Summary/Keyword: ICT-Based

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Design and Implementation of Web Based PBL System for Physical Education Science (체육교과용 웹 기반 프로젝트학습 시스템의 설계 및 구현)

  • Jang, Jong-Chul;Choi, Suk-Young;Ahn, Seong-Hun
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.216-225
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    • 2006
  • Teaching methods should focus on enabling the students to adopt an open mind towards new experiences and to be flexible to change. Moreover, their purpose lies in encouraging the students to build their ability to discern values so that they can make the right decisions when they are at a crossroad. However, traditional teaching methods were centered on textbooks and on the teachers. This type of teaching method needs to change so that the new teaching method will focus on the students themselves, taking levels of individual students into consideration to enable development of their creativity in line with the demands made during the 21st century, an era of information and globalization. Projected learning method is appropriate for the Physical Education (PE) classes where various activities aim to increase the level of cooperation among students and their investigative skills. Moreover, PE classes pay special attention to the practical aspect. Accordingly, this research makes recommendations for the class execution methods based on projected learning by improving the curriculum for the PE classes, and the effect of these methods are subject to verification.

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A Novel Water Surface Detection Method Based on Correlation Analysis for Rectangular Control Area (직사각형 검사영역의 상관도 분석을 통한 수면위치 탐색 방법)

  • Lee, Chan Joo;Seo, Myoung Bae;Kim, Dong Gu;Kwon, Sung Il
    • Journal of Korea Water Resources Association
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    • v.45 no.12
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    • pp.1227-1241
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    • 2012
  • In this study, a novel water surface detection method was proposed. In the method water surface is detected by analysis on correlation coefficients obtained from rectangular control areas of the same vertical position in two successive images including both water surface and staff gauge. Four methods respectively based on threshold, peak, slope and variance ratio, are used to identify water surface from vertical distribution of correlation coefficient. In addition, swaying correction algorithm and statistical filtering are applied to minimize outliers caused by positional image mismatch. Images taken from 28 different sites during low flow were tested to evaluate the method. Mean relative error to eye measurement was approximately from 3.4 to 5.7 cm. As long as water surface moves, this method can be used to improve image stage gauge by supplementing the previous water surface detection method.

COVID-19 and the Korean Economy: When, How, and What Changes?

  • Park, ChangKeun;Park, JiYoung
    • Asian Journal of Innovation and Policy
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    • v.9 no.2
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    • pp.187-206
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    • 2020
  • Under the on-going evolution of the COVID-19 pandemic, estimating the economic impact of the pandemic is highly uncertain and challenging. This situation makes it difficult for policymakers, governors, and economic entities to formulate appropriate responses and decision makings. To provide useful information about the effect of the COVID-19 pandemic on the Korean economy, this study examined macroeconomic impact analysis stemming from the pandemic shocks with different scenarios for the Korean economy. Based on three scenarios using the growth rate of 2020 GDP and consumer expenditure patterns, the 2021 GDP by industry sector was forecast with two new approaches. First, the recovering process of the Korean economy from the shock was analyzed by applying a Flex-IO method. Second, a new forecasting approach combined with an IO coefficient matrix was applied to forecast the future GDP changes. The findings of this study are summarized as follows: First, the total GDP growth rate under the Pessimistic Scenario demonstrates less rebound from the shock than that of the Base Scenario. Second, agriculture, culture, and tourism-related sectors that are suffering from the severe losses of COVID-19 showed lower resilience than other different industries. Third, information and communications technology (ICT) industry maintains a stable growth trend and is expected to take the leading role for the Korean economy in the post-COVID-19 and the Industry 4.0 eras. The findings deliver that it needs to analyze how government expenditure responding the shock into the forecasting model, which can be more useful and reliable to simulate the resilience from the pandemic.

University-Industry Cooperation for Creative Convergence Technology Fields (창의형 융합기술분야 산학협력방안)

  • Cho, Han-Jin;Kim, Geun-Chae;Kim, Ki-Bong
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.271-278
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    • 2016
  • University-industry cooperation is indispensable for a short-term problem solving, as well as sustainable growth in the economy of the Republic of Korea. In order to embody and implement that, the government has run a variety of financial assistance programs and policies for the promotion of the cooperation for the last 10 years, and Korea Sanhak Foundation has made progress in academic and research development support, creative personnel training and scholarships, International Support and other projects. In this paper, window-type university-industry convergence and practices, and analyzing the best practices of national and international IT-based fusion technology, corporate cooperation were established to support measures taken in conjunction type and model of the university. Industry utilizing the latest IT technology based on this model, academia, proposed a collaboration system between workers building measures.

A Study on the Elements Analysis according for the Development Characteristics of the Augmented Reality Toy-Games (증강현실 토이게임의 개발 특징에 따른 요소 분석 연구)

  • Song, Hyun-Joo;No, Hae-Sun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.51-62
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    • 2017
  • The augmented reality toy-game is a kind of new game genre that can be seen within the concept of augmented reality games, and it is a term to refer to the content or hardware that plays the game using the toy of the real world. This study aims to analyze the elements for the model of toy-game development based on the augmented reality. This study analyzed three characteristics of toy game which are different from other games based on existing related research. and have selected important factors to consider when developing augmented reality toy-game. A questionnaire was conducted to determine the suitability of the development elements derived, and the analysis and verification of the factors derived using an exploratory analysis method. As a result, it showed a reasonable outcome of the selection of variables, with the exception of some of the questions, and the classification results of the multi-dimensional scaling methods were also classified as reasonable in the clustering analyses.

Development of Mathematical Model to Predict Dynamic Muscle Force Based on EMG Signal (근전도로부터 동적 근력 산정을 위한 수학적 모델 개발)

  • 한정수;정구연;이태희;안재용
    • Journal of Biomedical Engineering Research
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    • v.20 no.3
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    • pp.315-321
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    • 1999
  • The purpose of this study is to develop a mathematical model for system identification in order to predIct muscle force based on eledromyographic signal. Therefore, a finding of the relalionship between characteristics of electromyographic signal and the corre spondng muscle force should be necessiiry through dynamic, joint model. To develop the dynamic joint model, the upper limb mcludmg the wrist and elbow joint has been considered. The kinematic and dynamic data, such as joint angular displacement, velocity, deceleration along with the moment of inertla, required to establish the dynamic model has been obtained by electrical flexible goniometer which has two degree-of-frcedoms. ln this model, muscle force can be predicted only electromyographs through the relationship between the integrated lorce and the mtegrated electromyographic signal over the duration of muscle contraclion in this study.

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A Study on the Efficient Implementation Method of Cloud-based Smart Farm Control System (효율적인 클라우드 기반 스마트팜 제어 시스템 구현 방법)

  • Choi, Minseok
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.171-177
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    • 2020
  • Under the influence of the Fourth Industrial Revolution, there are many tries to promote productivity enhancement and competitiveness by adapting smart farm technology that converges ICT technologies in agriculture. This smart farming technology is emerging as a new paradigm for future growth in agriculture. The development of real-time cultivation environment monitoring and automatic control system is needed to implement smart farm. Furthermore, the development of intelligent system that manages cultivation environment using monitoring data of the growth of crops is required. In this paper, a fast and efficient development method for implementing a cloud-based smart farm management system using a highly compatible and scalable web platform is proposed. It was verified that the proposed method using the web platform is effective and stable system implementation through the operation of the actual implementation system.

A Study on the Influence of System Quality and Synchronization Factors for Learning Performance in e-Learning: The Mediating Effect of Learning Flow (e-러닝의 시스템품질과 동기화요인이 학업성과에 미치는 영향에 관한 연구 : 학습몰입의 매개효과를 중심으로)

  • Kim, Youn-Ae;Shin, Ho-Kyun;Kim, Joon-Woo
    • The Journal of Information Systems
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    • v.20 no.4
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    • pp.181-204
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    • 2011
  • Recently, the development of ICT(information & communications technology) with the advent of new media paradigm shift in learning has brought a dramatic impact on the competitiveness of universities. The previous studies on the academic performance of e-learning mainly targeted on e-learning users, studying additional synchronization and system quality factors to measure academic performance. This study empirically analyzed the learning flow and academic performance considering both DeLone & McLean model system quality and synchronizing factors based on ARCS model. Relating to quality and synchronization factors, the academic performance of e-learning system was tested, and the difference between learning flow and academic performance was also analyzed based on time-series data, by the test difference(in the beginning, during, and final of the semester). The results of the study are as follows. First, the study shows that both system quality and synchronization directly affected the learning performance. Thus, when designing e-learning system, it is necessary to consider these two factors at the same time. Second, the indirectly mediating effect on the system quality and synchronization factors turned out to be significant in learning flow. Third, the result of regression analysis on the contents of utilizing dummy variable presents that the teacher's explanation has greater influence than multimedia has to the academic performance, and furthermore, the test difference showed no significance. Further research should be undertaken to consider the learner's degree of acceptance which reflects various aspects for building m-learning or u-learning.

A Study on File Sharing Mechanism for Network Energy Efficiency: Designing & Implementation Proxying System (네트워크 에너지 효율향상을 고려한 File Sharing 기술 연구)

  • Yun, Jung-Mee;Lee, Sang-Hak
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.2
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    • pp.135-140
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    • 2011
  • Currently, studies have show that the network related energy consumption are increasing. and part of overall energy consumption of our society are too. So, that is important to look for energy-efficient network applications and protocols. A most of network energy consumption are due to network edge devices. in this paper, in order to cut down the emissions of carbon dioxide from ICT business, which contributes 2% of the global energy consumption, it is necessary to understand energy consumption in peer-to-peer system. In this paper, in this paper we propose a architecture based on the introduction of a p2p proxy. The model is analyzed analytically and numerically to reveal how these factors influence the overall power consumption in both steady state and flash crowd information exchange scenarios. Specifically, our results show that the proxy-based solution can provide up to 50% reduction in the energy consumption and, at the same time, a significant reduction in the average file download time.

Design & Construction of Korean Type Smart Work Center on the basis of User-Oriented Smart Work System (사용자를 지향한 스마트워크 시스템 기반의 한국형 스마트워크 센터 설계 및 구축)

  • Koo, Gun-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.73-81
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    • 2013
  • This research proposes design and construction of Korean type SWC based on user oriented smart work system. To achieve this proposal, the research suggested improvements of related law, changes to working environment, and strengthening information security for users, stronger Korean ICT based; the study investigated for an efficient and suitable Korean type SWC by analyzing Korean government plans and foreign developed countries' cases. The user-oriented smart work service platform suggested in this study aims to offer a solution to national crisis and establish infrastructure to knowledge-industry and creative-industry by collaborative smart work environment of 'Context Awareness' and 'Tangible User Interface'. As a result, smart work suggests methods to produce creative work by IT workers and efficient work environment for better standing in world competition. In conclusion, Korean SWC system is proved to be superior in satisfaction rate at 75.41%, 20.18% higher than average score shown in 5 categories in 5 countries from USA, Japan, and EU's which was 55.23%.