• 제목/요약/키워드: Humanoid robots

검색결과 102건 처리시간 0.032초

Kinematics Analysis and Implementation of a Motion-Following Task for a Humanoid Slave Robot Controlled by an Exoskeleton Master Robot

  • Song, Deok-Hui;Lee, Woon-Kyu;Jung, Seul
    • International Journal of Control, Automation, and Systems
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    • 제5권6호
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    • pp.681-690
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    • 2007
  • This article presents the kinematic analysis and implementation of an interface and control of two robots-an exoskeleton master robot and a human-like slave robot with two arms. Two robots are designed and built to be used for motion-following tasks. The operator wears the exoskeleton master robot to generate motions, and the slave robot is required to follow after the motion of the master robot. To synchronize the motions of two robots, kinematic analysis is performed to correct the kinematic mismatch between two robots. Hardware implementation of interface and control is done to test motion-following tasks. Experiments are performed to confirm the feasibility of the motion-following tasks by two robots.

다관절 로봇용 고속 제어보드 개발 및 제어 (Fast Processing System for Motion Control of Multi-body Robots)

  • 심재익;권오흥;김태성;박종현
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.951-956
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    • 2007
  • This paper suggests a high-speed control method which is suitable for multi-joint robots using a real-time stand-alone controller for general-purpose. The fast processing controller consists of a PCI Interface Board and 2-axe PWM drivers. The PCI Interface Board consists of 32-channel PWM output ports, 32-channel Encoder Counters, 32-channel A/D Converters and 48-channel Digital I/O ports, and all the I/O data transmissions are completed within 1ms. And The 2-axe PWM driver can be redesigned easily in order to embed in each link. Experimental implementations show that the high-speed control method can be used for the real-time control which is essential to controlling of multi-body robots such as humanoid robots. Especially, it is efficient for realizing the model-based motion control in demand of much calculation time by the high I/O communication speed.

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네트워크기반 로봇 축구 시스템 (Network Based Robot Soccer System)

  • 조동권;정상봉;성영휘
    • 대한임베디드공학회논문지
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    • 제4권1호
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    • pp.9-15
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    • 2009
  • In this paper, a network based robot soccer system is proposed. The system consists of robots, an image processing sub-system, a game server, and client systems. Embedded technique is applied to the hardware and software for controlling the robots and image processing. In this robot soccer system, a gamer can see and control robots in a remote site through Internet. During the game, the game server gives geometrical information on robots such as positions and orientations. We demonstrated the game in public and obtained optimistic results even though some technical problemssuch as communication delay and precise control for the robots should be improved.

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인간형 로봇들의 협력 행동을 위한 미로 탐색 알고리즘 (The Searching Maze Algorithm for Cooperative Behavior of Humanoid robots)

  • 전봉기
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.871-872
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    • 2014
  • 이 논문에서는 군집 로봇들이 미로 탈출을 위해 협력하는 방법에 대해 제안한다. 로봇들은 ZIGBEE로 서로 통신할 수 있으나 로봇들의 연산기능이 낮아 중앙제어 시스템이 로봇들에게 명령을 전달한다. 로봇들은 보이지 않는 미로를 탐색하며 지도를 만들기 위해 이동과 같은 정보를 중앙제어 시스템에 전송한다. 중앙제어시스템은 수신된 데이터를 분석하여 미로 탈출을 위한 경로를 찾는다.

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자율섭취기능을 갖는 바퀴구동형 생체모방로봇 개발 (Development of a Biomimetic Wheeled Robot with Autonomous Eating Functionality)

  • 조익진;이연정
    • 제어로봇시스템학회논문지
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    • 제12권6호
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    • pp.573-579
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    • 2006
  • Most of the recently developed robots are human friendly robots which imitate an animal or human such as entertainment robot, biomimetic robot and humanoid robot. Interest in these robots is increased because the social trend is focused on health, welfare, and graying. By these social backgrounds, robots become more human friendly and suitable or home or personal environment. The more biomimetic robots resemble living creature, the more human feels familiarity. Human feels close friendship not only when feeding a pet, but also when watching a pet having the food. Most of entertainment robots and pet robots use internal-type batteries and have a self-recharging function. Entertainment robots and pet robots with internal-type batteries are not able to operate during charging the battery. So far there have been a few robots that do not depend on an internal battery. However, they need a bulky energy conversion unit and a slug or foods as an energy source, which is not suitable for home or personal application. In this paper, we introduce a new biomimetic entertainment robot with autonomous eating functionality, called EPRO-1(Eating Pet RObot version 1). The EPRO-1 is able to eat a food (a small battery), by itself and evacuate. We describe the design concept of the autonomous eating mechanism of the EPRO-1, characteristics of sub-parts of the manufactured mechanism and its control system.

주입-이주형 PGA를 이용한 휴머노이드 로봇의 넘어짐 자세 개선 (Improvement of Falling Motions for Humanoid Robot Using Injection-migration PGA)

  • 안광철;조영완;서기성
    • 제어로봇시스템학회논문지
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    • 제15권3호
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    • pp.280-285
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    • 2009
  • This paper introduced an automatic generation method of falling motions for humanoid robots to minimize a damage. The proposed approach used a PGA based optimization technique to find a set of joint trajectories which minimize a damage of the falling over and down. Injection-migration PGA technique is introduced and compared with EMO and various migration topologies. To verify the proposed method, experiments for falling motions were executed for Sony QRIO robot in Webots simulation environments.

GA를 이용한 휴머노이드 로봇의 넘어짐 자세 생성 (Generation of Falling Motion for Humanoid Robot Using GA)

  • 안광철;조영완;서기성
    • 한국지능시스템학회논문지
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    • 제17권6호
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    • pp.843-848
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    • 2007
  • 본 논문은 휴머노이드 로봇이 넘어질 경우, 충격에 의한 손상을 최소화하기 위한 자세의 자동 생성 방법을 제안한다. 유전알고리즘(GA)를 사용하여 로봇이 선방 또는 후방으로 넘어질 때 충격량등을 최소화 할 수 있는 관절각들의 궤적을 구하였다. 또한, 다양한 적합도 함수를 정의하여 서로 다른 넘어짐 자세를 생성할 수 있도록 하였다. 제안된 기법의 검증을 위하여 Sony QRIO 로봇에 대해서 ODE 기반 물리적 특성의 시뮬레이션이 가능한 Webots를 이용하여 실험을 수행하였다.

인간과의 안전한 상호 작용을 고려한 휴머노이드 조인트 모듈 개발 (Development of Humanoid Joint Module for Safe Human-Robot Interaction)

  • 오연택
    • 로봇학회논문지
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    • 제9권4호
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    • pp.264-271
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    • 2014
  • In this study, we have developed the humanoid joint modules which provide a variety of service while living with people in the future home life. The most important requirement is ensuring the safety for humans of the robot system for collaboration with people and providing physical service in dynamic changing environment. Therefore we should construct the mechanism and control system that each joint of the robot should response sensitively and rapidly to fulfill that. In this study, we have analyzed the characteristic of the joint which based on the target constituting the humanoid motion, developed the optimal actuator system which can be controlled based on each joint characteristic, and developed the control system which can control an multi-joint system at a high speed. In particular, in the design of the joint, we have defined back-drivability at the safety perspective and developed an actuator unit to maximize. Therefore we establish a foundation element technology for future commercialization of intelligent service robots.

Lightweight CNN-based Expression Recognition on Humanoid Robot

  • Zhao, Guangzhe;Yang, Hanting;Tao, Yong;Zhang, Lei;Zhao, Chunxiao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권3호
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    • pp.1188-1203
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    • 2020
  • The human expression contains a lot of information that can be used to detect complex conditions such as pain and fatigue. After deep learning became the mainstream method, the traditional feature extraction method no longer has advantages. However, in order to achieve higher accuracy, researchers continue to stack the number of layers of the neural network, which makes the real-time performance of the model weak. Therefore, this paper proposed an expression recognition framework based on densely concatenated convolutional neural networks to balance accuracy and latency and apply it to humanoid robots. The techniques of feature reuse and parameter compression in the framework improved the learning ability of the model and greatly reduced the parameters. Experiments showed that the proposed model can reduce tens of times the parameters at the expense of little accuracy.

Modifiable Walking Pattern Generation Handling Infeasible Navigational Commands for Humanoid Robots

  • Lee, Bum-Joo;Kim, Kab Il
    • Journal of Electrical Engineering and Technology
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    • 제9권1호
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    • pp.344-351
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    • 2014
  • In order to accomplish complex navigational commands, humanoid robot should be able to modify its walking period, step length and direction independently. In this paper, a novel walking pattern generation algorithm is proposed to satisfy these requirements. Modification of the walking pattern can be considered as a transition between two periodic walking patterns, which follows each navigational command. By assuming the robot as a linear inverted pendulum, the equations of motion between ZMP(Zero Moment Point) and CM(Center of Mass) state is easily derived and analyzed. After navigational command is translated into the desired CM state, corresponding CM motion is generated to achieve the desired state by using simple ZMP functions. Moreover, when the command is not feasible, feasible command is alternated by using binary search algorithm. Subsequently, corresponding CM motion is generated. The effectiveness of the proposed algorithm is verified by computer simulation.