• Title/Summary/Keyword: Human-Machine Interface

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Comparative Study of Subjective Mental Workload Assessment Techniques for the Evaluation of ITS-oriented Human-Machine Interface Systems (지능형 교통체계 기반 인간-기계 인터페이스 시스템 평가를 위한 정신적부하 측정방법의 비교 연구)

  • Cha, Doo-Won;Park, Peom
    • Journal of Korean Society of Transportation
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    • v.19 no.3
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    • pp.45-58
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    • 2001
  • Subjective mental workload assessment technique becomes a standard human factors and human-machine interface evaluation tool for the evaluation of ITS(Intelligent Transport Systems)-oriented information systems as well as the drivers visual activity analysis, physiological indices(GSR, EEG, ECG, etc.), secondary task performance, reaction time. vehicle control parameters(speed, steering behavior, accelerator control) that are widely applied for transportation and vehicle systems to evaluate the safety, to decide the system or design alternatives, and to establish the design guidelines. This paper reviewed and compared the most globally employed four mental workload assessment techniques that have been designed for the use of various human-machine systems and ITS-oriented in-vehicle information systems. NASA-TLX(National Aeronautics and Space Administration-Task Load Index). SWAT(Subjective Workload Assessment Technique), MCH(Modified Cooper-Harper) scale, and recently developed RNASA-TLX(Revision of NASA-TH) were compared in terms of sensitivity and subjective evaluations to derive the human-machine interface evaluation guidelines for the application of ITS-oriented in-vehicle information systems. Then, experiment results supported that RNASA-TLX is the prospective tool for the mental workload assessment of ITS-oriented in-vehicle information systems.

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Development of Interface device with EOG Signal (EOG(Electro-oculogram) 신호를 이용한 Interface 장치 개발)

  • Kim, Su-Jong;Ryu, Ho-Sun;Kim, Young-Chol
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1821-1823
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    • 2006
  • This paper presents a development of interface device for electro-oculogram(EOG) signal and it's application to the wireless mouse of wearable PC. The interface device is composed of five bio-electrodes for detecting oculomotor motion, several band-pass filters, instrumentation amplifier and a microprocessor. we have first analyzed impedance characteristics between skin and a bio-electrode. since the impedance highly depends on human face, it's magnitude differs from person. this interface device was applied to develop a wireless mouse for wearable PC, as a Bio Machine Interface(BMI). Where in the prompt on PC monitor is controlled by only EOG signals. this system was implemented in a Head Mount Display(HMD) unit. experimental results show the accuracy of above 90%.

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Multimodal Interface Based on Novel HMI UI/UX for In-Vehicle Infotainment System

  • Kim, Jinwoo;Ryu, Jae Hong;Han, Tae Man
    • ETRI Journal
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    • v.37 no.4
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    • pp.793-803
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    • 2015
  • We propose a novel HMI UI/UX for an in-vehicle infotainment system. Our proposed HMI UI comprises multimodal interfaces that allow a driver to safely and intuitively manipulate an infotainment system while driving. Our analysis of a touchscreen interface-based HMI UI/UX reveals that a driver's use of such an interface while driving can cause the driver to be seriously distracted. Our proposed HMI UI/UX is a novel manipulation mechanism for a vehicle infotainment service. It consists of several interfaces that incorporate a variety of modalities, such as speech recognition, a manipulating device, and hand gesture recognition. In addition, we provide an HMI UI framework designed to be manipulated using a simple method based on four directions and one selection motion. Extensive quantitative and qualitative in-vehicle experiments demonstrate that the proposed HMI UI/UX is an efficient mechanism through which to manipulate an infotainment system while driving.

A Posture Based Control Interface for Quadrotor Aerial Video System Using Head-Mounted Display (HMD를 이용한 사용자 자세 기반 항공 촬영용 쿼드로터 시스템 제어 인터페이스 개발)

  • Kim, Jaeseung;Jeong, Jong Min;Kim, Han Sol;Hwang, Nam Eung;Choi, Yoon Ho;Park, Jin Bae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.7
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    • pp.1056-1063
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    • 2015
  • In this paper, we develop an interface for aerial photograph platform which consists of a quadrotor and a gimbal using the human body and the head posture. As quadrotors have been widely adopted in many industries such as aerial photography, remote surveillance, and maintenance of infrastructures, the demand of aerial video and photograph has been increasing remarkably. Stick type remote controllers are widely used to control a quadrotor, but this method is not an intuitive way of controlling the aerial vehicle and the camera simultaneously. Therefore, a new interface which controls the serial photograph platform is presented. The presented interface uses the human head movement measured by head-mounted display as a reference for controlling the camera angle, and the human body posture measured from Kinect for controlling the attitude of the quadrotor. As the image captured by the camera is displayed on the head-mounted display simultaneously, the user can feel flying experience and intuitively control the quadrotor and the camera. Finally, the performance of the developed system shown to verify the effectiveness and superiority of the presented interface.

Analysis of Ambiguous Adverbial Expression Used for Instruction of Positioning Control

  • Hiratsuka, Shigeyoshi;Inooka, Hikaru;Kajikawa, Shinya
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.32.1-32
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    • 2001
  • Up to now, many studies on human-machine interface with voice systems have been reported. However, in these systems, precise instructions are necessary for a robot to execute given tasks successfully. In order to make a robot friendly, more ambiguous instructions with some kinds of degree adverbs (, e.g., "move it a little", "lift it more" and so on, ) will be preferable. Therefore, we analyze the relationship between ambiguous instructions and the characteristics of instructed human motion in positioning task to design human friendly interface systems. Several experimental results show that adverbial expressions are mainly divided into three clusters corresponding to the displacement, and that instructors and perators have several differences in distance sense each other.

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Speech Emotion Recognition by Speech Signals on a Simulated Intelligent Robot (모의 지능로봇에서 음성신호에 의한 감정인식)

  • Jang, Kwang-Dong;Kwon, Oh-Wook
    • Proceedings of the KSPS conference
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    • 2005.11a
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    • pp.163-166
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    • 2005
  • We propose a speech emotion recognition method for natural human-robot interface. In the proposed method, emotion is classified into 6 classes: Angry, bored, happy, neutral, sad and surprised. Features for an input utterance are extracted from statistics of phonetic and prosodic information. Phonetic information includes log energy, shimmer, formant frequencies, and Teager energy; Prosodic information includes pitch, jitter, duration, and rate of speech. Finally a patten classifier based on Gaussian support vector machines decides the emotion class of the utterance. We record speech commands and dialogs uttered at 2m away from microphones in 5different directions. Experimental results show that the proposed method yields 59% classification accuracy while human classifiers give about 50%accuracy, which confirms that the proposed method achieves performance comparable to a human.

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Development of BPM System using EPICS (1) (EPICS 를 이용한 BPM시스템 개발 (1))

  • Lee, Eun-H.;Yun, Jong-C.;Lee, Jin-W.;Choi, Jin-H.;Hwang, Jung-Y.;Nam, Sang-H.
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2325-2327
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    • 2002
  • 포항 가속기연구소(PAL)에서는 포항방사광가속기(PLS)가 가동을 시작한 1994년 이후 현재까지 사용되어 온 기존의 제어 시스템을 새로운 환경인 EPICS(Experimental Physics and Industrial Control System) 시스템으로 개발하고 있다. EPICS 시스템의 구성은 IOC(Input/Ouput Controller) 와 OPI(Operator Interface)의 2-Layer로 구성되며 이는 MIU(Machine Interfaces Unit), SCC(Subsystem Computer Control System) 그리고 HMI(Human Machine Interface)로 이어지는 기존의 3-Layer 단계 중 SCC단계를 줄여 2-Layer로 구성된다. 이들 두 계층간의 통신은 Client(OPI)/Server(IOC) 구조의 Channel Access를 통해서 이루어진다. 개발중인 EPICS 시스템은 Open Architecture 구조로 IOC와 OPI 각 부분에서 개발시에 사용된 운영체제나 Hardware 를 사용하지 않고 다른 운영체제나 Hardware를 사용하더라도 하나의 공통부분 즉, Channel Access만 있으면 이를 통해 서로 다른 Subsystem IOC의 데이터를 Access할 수 있다. 전체 EPICS 제어시스템 중 저장링 운전의 핵심이 되는 BPM(Beam Position Monitoring) 및 MPS(Magnet Power Supply) 시스템은 IOC부분에 MVME5100(Target Machine) 보드와 vxWorks(Operating System)를 이용하고 OPI부분에는 SUN Workstation(Host Machine)와 Solaris(Operating System)을 사용하여 개발하고 있다. 본 논문에서는 IOC 및 OPI의 설치 절차와 설치 방법에 대해 기술하였다.

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Intelligent Control of a Virtual Walking Machine for Virtual Reality Interface (가상현실 대화용 가상걸음 장치의 지능제어)

  • Yoon, Jung-Won;Park, Jang-Woo;Ryu, Je-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.9
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    • pp.926-934
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    • 2006
  • This paper proposes intelligent control of a virtual walking machine that can generate infinite floor for various surfaces and can provide proprioceptive feedback of walking to a user. This machine allows users to participate in a life-like walking experience in virtual environments with various terrains. The controller of the machine is implemented hierarchically, at low-level for robust actuator control, at mid-level fur platform control to compensate the external forces by foot contact, and at high-level control for generating walking trajectory. The high level controller is suggested to generate continuous walking on an infinite floor for various terrains. For the high level control, each independent platform follows a man foot during the swing phase, while the other platform moves back during single stance phase. During double limb support, two platforms manipulate neutral positions to compensate the offset errors generated by velocity changes. This control can, therefore, satisfy natural walking conditions in any direction. Transition phase between the swing and the stance phases is detected by using simple switch sensor system, while human foot motions are sensed by careful calibration with a magnetic motion tracker attached to the shoe. Experimental results of walking simulations at level ground, slope, and stairs, show that with the proposed machine, a general person can walk naturally on various terrains with safety and without any considerable disturbances. This interface can be applied to various areas such as VR navigations, rehabilitation, and gait analysis.