• 제목/요약/키워드: Human-Centered

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건축다이어그램에 나타난 시각정보의 변음방식에 관한 연구 - 렘 쿨하스와 MVRDV의 프로젝트를 중심으로 - (A Study on the Transformal Usage of Visual Information in Architectural Diagrams - Focusing on the Projects by Rem Koolhaas and MVRDV -)

  • 박영호
    • 한국실내디자인학회논문집
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    • 제17권6호
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    • pp.71-81
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    • 2008
  • The purposes of this research are to correctly understand the relationship between a visual communication structure and a semantic communication structure when integrating and changing various architectural visual information. This study will classify various diagrams, which have been actively applied to the works of Rem Koolhaas and MVRDV when designing architecture, and based on the classification, it will analyze how the expression viewpoints inherent in the diagrams are changed and applied to processing and changing architectural visual information. The transformal usage of the visual information of architectural diagrams is classified into an analysis-centered processing method and a concept-centered processing method, and the characteristics of their usage are analyzed. The former shows an observer-centered expression viewpoint which effectively delivers an architect's analyzed architectural information or intent to a customer or an observer. It also allows an easy perception of the analyzed data, and uses qualitative expression viewpoints. The method combines systematic expression viewpoints, which value a relationship with visual information, and various architectural visual information; uses the combined expression viewpoints as one diagram for delivering various information simultaneously and for changing visual information. The latter shows author-centered subjective expression viewpoints, which are different from reproduction-centered fixed expression viewpoints. This method uses arbitrary expression viewpoints that overly extort, change or manipulate visual information. It shows simultaneous expression viewpoints that integrate various architectural visual information via omniscient expression viewpoints, such as reversing or projecting the points of viewing subjects, which human beings cannot perceive.

간호대학생을 위한 휴머니튜드 케어 교육 프로그램 개발 및 효과 (Development and Evaluation of Humanitude Care Education Program for Nursing Students)

  • 정하림;최희정
    • 근관절건강학회지
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    • 제30권1호
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    • pp.1-14
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    • 2023
  • Purpose: This study aimed to develop Humanitude care educational program and validate its effects with a sample of third-year nursing students, thereby providing fundamental data for the application of the program to the education of gerontological nursing. Methods: Humanitude care comprised four strategies and five steps for the elderly. In this study, the Humanitude care educational program for nursing students was developed according to ADDIE process. And then, a non-randomized control group pretest-posttest design was adopted to identify the effects of the Humanitude care educational program. The intervention group with 22 third-year nursing students completed the Humanitude care educational program and then participated in clinical practice for 3 weeks. The 25 third-year nursing students in the comparison group participated in clinical practice without taking educational intervention. Differences between the intervention group and control group on Humanitude care knowledge, attitude toward the elderly, patient-centered communication, and care efficacy were analyzed with t-tests. Results: After completing the Humanitude care education, the intervention group showed significantly high scores in Humanitude care knowledge (t=8.82, p<.001), patient-centered communication (t=2.54, p=.015), and care efficacy (t=2.14, p=.040) than the control group. However, after finishing clinical practice, there were no significant differences in all variables between the intervention and control groups. Conclusion: Humanitude care educational program can be adopted as an effective intervention in Humanitude care knowledge, patient-centered communication, and care efficacy of nursing students. However, to continue the educational effect, instructors should facilitate nursing students applying Humanicide care in clinical practice. Ultimately, it can propose a novel educational direction that can be applied to human-centered care in gerontological nursing practice.

요양병원 간호사의 간호 서비스 질 영향요인 (Factors Influencing Nursing Service Quality of Nurses in Long Term Care Hospitals)

  • 박주희;박은희
    • 한국융합학회논문지
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    • 제13권1호
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    • pp.409-415
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    • 2022
  • 본 연구는 요양병원 간호사를 대상으로 간호 서비스 질에 영향을 주는 요인을 파악하여 간호서비스 질 향상에 도움이 되고자 시도되었다. 또한 간호 근무 환경, 인간중심 돌봄, 직무스트레스와 간호서비스 질의 상관관계를 파악하고자 한다. 본 연구는 G지역에 근무하는 요양병원 간호사 129명이 대상이었으며, 자가 설문지를 사용하였다. 연구도구는 간호 근무환경, 인간중심 돌봄, 직무스트레스, 서비스 질을 사용하였고, 수집된 자료는 SPSS 24.0으로 분석하였다. 연구 결과 요양병원 간호사들의 서비스 질의 영향요인은 기혼, 간호 근무환경, 인간중심 돌봄으로 확인되었으며, 간호 서비스 질을 49.9% 설명하였다. 이중 간호 근무환경은 간호 서비스 질에 가장 큰 영향요인으로 확인되었고, 간호사의 근무환경 개선이 필수적으로 선행되어야 간호 서비스 질이 향상될 수 있음을 시사한다. 더불어 위의 결과를 토대로 병원 경영진은 바람직한 간호 근무환경을 조성하기 위한 조직 구조 개선을 통한 제도 개선에 나서야 하며, 인간중심 돌봄에 대한 병원 구성원의 인지 정착과 인간중심 돌봄 확대를 위한 다양한 프로그램 개발에 노력해야 할 것이다.

인류세 담론으로 본 스칸디나비아 디자인 (Scandinavian Designs Based on the Anthropocene Discources)

  • 박지민;문정윤;이주은
    • 한국콘텐츠학회논문지
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    • 제20권4호
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    • pp.138-150
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    • 2020
  • 본 연구는 인류세의 개념과 시사점을 스칸디나비아 디자인의 인문기능주의와 연결한 것이다. 산업혁명 이래 현대 디자인의 방향은 기계제품의 규격성과 표준화를 목표로 하는 기능주의가 주축을 이루었다. 이는 사용자로서의 인간과 자원으로서의 자연이라는 인간중심적인 이원적 사고에 근거한다. 그러나 스칸디나비아의 국가들은 예외적으로 이원적 사고 대신 자연에 대한 인간의 유기적 관계를 강조하며 인문기능주의 디자인을 발전시켜왔다. 이는 지구의 모든 종은 평등하다는 기치 아래 새로운 차원의 인류 출현과 자연환경의 재생성을 예기하는 인류세 담론에 부합하다고 생각된다. 본고에서는 광범한 영역에 걸쳐 있는 인류세 담론을 최근의 인간관과 자연관이라고 할 수 있는 포스트휴먼 및 포스트네이처의 주요 쟁점들과 접목하는 방식으로 논의를 구체화했다. 그리고 현대 스칸디나비아 디자인 중 재료의 순환 가능성에 집중한 사례를 선별하여 분석하면서 인류세 시대에 적합한 트렌드의 방향을 모색했다.

컨버전스 트렌드에 의한 패션 디자인 (Convergence in Fashion Design)

  • 고현진
    • 복식
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    • 제56권7호
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    • pp.148-162
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    • 2006
  • The purpose of this study is to examine the concept of convergence which is one of the trendy issues as a new digital paradigm of Integrative thinking in 21st century, to analyze the plastic feature and internal meaning of convergence expressed in fashion design, and to grasp the cultural symbolism through this aesthetic analysis. Because there have been considerable discussions on convergence, centering on industrial product area associated with media, I will proceed my study on the basis of them. For this, the documentary study and practical case study have been executed. This study will be helpful to find a direction of future fashion design trend. Convergence in digital stage can be defined as a phenomenon which different functions of product move towards one direction for greater efficiency, and not only as a technical integration between functions of product, but also an extension of area. Convergence can be classified by their use as (1) convergence for convenient daily life (2) convergence with intelligent scientific technology (3) convergence for entertainment on the basis of sensual experience. The plasticity of convergence designs feature as a open dynamic structure which potentiate transformation and their internal meaning can be inquired such qualities as integrative multiplicity, efficiency, mobility, intelligence. Specially convergence fashion design has protection qualify resulting from wearability on body. Ultimately convergence fashion design as a future digital paradigm can be thought as both eco-friendly design and human-centered design from positive technology-based viewpoint, because it is easy to transform according to our environment, convenient to reserve, and efficient to enhance spatial usibility.

현대가구디자인에 나타난 배려에 관한 연구 - 어포던스를 중심으로 - ((A) Study on the Consideration Observed in Contemporary Furniture Design - Focused on Affordance -)

  • 이상일;김정호
    • 한국가구학회지
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    • 제25권2호
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    • pp.104-111
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    • 2014
  • Design is one of those elements to create an artificial environment, improving human life. It also signifies some concrete work and plan for better life in the present environment, and it is even believed to be an act of consideration for the sake of human beings. This consideration design would be included to design which deals not only with truths and values being demanded in a new era but also with various users, and it is design that attaches values to behaviors of the users, searching for new values while studying user-centered behaviors. It is regarded as a part of the consideration design in that it is able to make plans and extract design factors using affordance while it helps any users to use as considering the user-centered behaviors. Design factors of such affordance has been inherited and developed from the Bauhaus principle, and the spirit of Bauhaus is believed to have a great influence on contemporary furniture design while being a matrix of modern design. A follow-up study will look into backgrounds and cases of social design, one of those consideration design factors, while proposing directions on how to develop contemporary furniture design.

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Adopting Design Thinking for Website Innovation: Case Studies of Korean Award Winners

  • Kim, Yu-Jin
    • 감성과학
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    • 제23권1호
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    • pp.57-68
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    • 2020
  • This research investigates how digital design agencies and client companies incorporate design thinking-a human-centered approach to solving difficult problems-into their website development processes. Based on a literature review on the design-thinking-driven web development process, multiple case studies of award-winning website projects were performed by in-depth interviews with key practitioners. Through analyses of these cases, their user-centered approaches for website innovation were identified according to the following four phases: web planning (discovery and defining phases) and web design and development (development and delivery phases). Moreover, distinct approaches of design thinking practices were identified according to two website types: a brand promotion website with a killer brand storytelling approach; and a service channel website with a strategic UI/UX-driven approach. Next, the key success drivers of these website projects were suggested in light of the typical themes of design thinking (i.e., human centeredness, research based, context awareness, and collaboration). Some practical limitations were also found in adopting the design-thinking-driven web development process, such as limited research methods and tools, and insufficient prototyping and experimentation. Along with these limitations, it was also discovered that current digital design agencies still face the following challenges in adopting the design-thinking-driven web development process: building a long-term, playful partnership with clients; leveraging decision-makers' design thinking awareness; and coping with limited resources (design thinking practitioners, budgets, and schedules).

남녀 대학생의 예상 수유방법에 따른 모유영양에 관한 지식과 태도 및 식습관의 비교 (Nutrition Knowledge of and Attitudes toward Breast-Feeding and Food Habits in Relation to the Expected Infant Feeding Method among Male and Female College Students)

  • 현화진;이조윤
    • 한국생활과학회지
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    • 제5권2호
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    • pp.161-171
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    • 1996
  • In order to provide the basic data on an education program for successful breast-feeding, the nutrition knowledge of and attitudes toward breast-feeding and the factors associated with infant feeding decision among male and female college students were investigated. The majority of students had correct knowledge of the maternal-infant bonding through breast-feeding and knew more about baby-centered benefits than about mother-centered benefits of breast-feeding. Students' attitudes toward breast-feeding were not so positive as expected, and male students had more positive attitudes toward breast-feeding than female students had. 54.8% of students answered to practice breast-feeding longer than 3 months. Nutrition knowledge scores and attitude scores were significantly higher in the breast-feeding decision group than in the formula-feeding decision group. The students residing in a rural community decided breast-feeding significantly more than the students residing in an urban community. It was concluded that nutrition knowledge about the breast-feeding played a significant role in deciding infant feeding method. In order to increase breast-feeding decision rates among college students, the education program may need to focus on understanding of correct nutrition knowledge about the benefits of breast-feeding. Also it would be important to have male students participated in education program.

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AI World Cup 환경을 이용한 멀티 에이전트 기반 지능형 가상 축구 에이전트 구현 (Developing artificial football agents based upon multi-agent techniques in the AI world cup)

  • 이은후;성현아;정민지;이혜인;정진우;이의철;이지항
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2021년도 추계학술발표대회
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    • pp.819-822
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    • 2021
  • AI World Cup 환경은 다수 가상 에이전트들이 팀을 이뤄서 서로 상호작용하며 대전이 가능한 가상 축구 환경이다. 본 논문에서는 AI World Cup 환경에서 멀티 에이전트기반 학습/추론 기술을 사용하여 다양한 전략과 전술을 구사하는 가상 축구 에이전트 구현과 시뮬레이션 결과를 소개한다. 먼저, 역할을 바탕으로 협동하여 상대방과 대전할 수 있는 논리 기반 추론형 멀티 에이전트 기술이 적용된 Dynamic planning 축구 에이전트 9 세트를 구현하였다. 이후, 강화학습 에이전트 기반, 단일 에이전트를 조합한 Independent Q-Learning 방식의 학습형 축구 에이전트를 구현한 후, 이를 멀티 에이전트 강화학습으로 확장하여 역할 기반 전략 학습이 가능한 가상 축구 에이전트를 구현하고 시뮬레이션 하였다. 구현된 가상 축구 에이전트들 간 대전을 통해 승률을 확인하고, 전략의 우수성을 분석하였다. 시뮬레이션 예제는 다음에서 확인할 수 있다 (https://github.com/I-hate-Soccer/Simulation).

청각 장애인을 위한 수어 영상-자연어 번역 서비스 및 모바일 어플리케이션 구현 (Developing a mobile application serving sign-language to text translation for the deaf)

  • 조수민;조성연;신소연;이지항
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2021년도 추계학술발표대회
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    • pp.1012-1015
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    • 2021
  • Covid-19 로 인한 마스크 착용이 청각장애인들의 소통을 더 어렵게 하는 바, 제 3 자의 도움 없이 쌍방향 소통을 가능하게 하는 서비스의 필요성이 커지고 있다. 이에 본 논문은 소통의 어려움을 겪는 청각장애인과 비청각장애인을 위한 쌍방향 소통 서비스에 대한 연구와 개발 과정, 기대 효과를 담는다. 서비스는 GRU-CNN 하이브리드 아키텍처를 사용하여 데이터셋을 영상 공간 정보와 시간 정보를 포함한 프레임으로 분할하는 영상 분류 기법과 같은 딥 러닝 알고리즘을 통해 수어 영상을 분류한다. 해당 연구는 "눈속말" 모바일 어플리케이션으로 제작 중이며 음성을 인식하여 수어영상과 텍스트로 번역결과를 제공하는 청각장애인 버전과 카메라를 통해 들어온 수어 영상을 텍스트로 변환하여 음성과 함께 제공하는 비청각장애인 버전 두 가지로 나누어 구현한다. 청각장애인과 비장애인의 쌍방향 소통을 위한 서비스는 청각장애인이 사회로 나아가기 위한 가장 기본적인 관문으로서의 역할을 할 것이며 사회 참여를 돕고 소통이라는 장벽을 넘어서는 발돋움이 될 것이라 예측된다.