• 제목/요약/키워드: Human robot interaction

검색결과 342건 처리시간 0.022초

유비쿼터스 센서 네트워크에 기반한 엔터테인먼트용 수중 로봇의 구현 (Implementation of Underwater Entertainment Robots Based on Ubiquitous Sensor Networks)

  • 신대정;나승유;김진영;송민규
    • 정보처리학회논문지A
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    • 제16A권4호
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    • pp.255-262
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    • 2009
  • 유비쿼터스 센서 네트워크(USN)에 기반한 엔터테인먼트용 자율 돌고래 로봇의 구현에 관하여 소개한다. 일반적으로 수중에서 동작하는 생체모방 로봇에 유비쿼터스 센서 네트워크와 GPS를 적용하는 것은 불가능한 일이다. 본 논문에서 제안된 엔터테인먼트용 돌고래 로봇은 수중이 아닌 수면에서 동작하므로, 사용자와의 상호작용을 중요시하며 제안된 수중 로봇의 네비게이션은 GPS정보와 배치된 USN 모트로부터 얻어진 미세한 위치 정보로부터 수행된다. 본 논문에서는 제안된 돌고래 로봇의 기계적인 구조, 센서와 엑추에이터, 마이크로컨트롤러 보드와 수영 방법, 사용자와의 상호작용의 특징을 기술한다. 엔터테인먼트 돌고래 로봇은 유저에 의한 접촉 센서의 감지 신호를 입력받아 입을 움직이거나, 꼬리를 치고, 물을 뿜어내는 등의 전형적인 응답을 보인다. 로봇의 자율성을 위하여 경로 설정, 장애물 감지 및 회피 등과 같은 로봇의 움직임뿐 아니라 인간과 로봇의 상호작용에 관련된 기능들을 마이크로컨트롤러가 제어한다. 돌고래 로봇의 위치 정보는 배치된 USN 모트의 알려진 위치 정보로부터 주기적으로 교정된다.

음악요법을 이용한 노인의 우울증 완화 로봇 'BOOGI'의 콘텐츠 개발 (Development of Content for the Robot that Relieves Depression in the Elderly Using Music Therapy)

  • 정유화;정성원
    • 한국콘텐츠학회논문지
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    • 제15권2호
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    • pp.74-85
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    • 2015
  • 타악기가 주는 긍정적인 효과가 우울증을 겪는 노인에게 자아 존중감의 증가 및 우울증의 감소를 유도할 수 있다는 사실을 바탕으로 음악 요법을 로봇에 접목하여 노인들이 음악을 직접 연주할 수 있게 하는 타악기 로봇의 콘텐츠가 개발되었다. 노인의 우울증 완화를 위한 음악치료 로봇의 콘텐츠로써, 노인과 로봇의 상호작용 요소가 도출되었다. 회상을 자극할 수 있는 노래가 선정되었고 노래의 연주에 따른 타악기의 타격에 대한 점수체계가 개발되었다. 또한 상호작용 요소 중 노인들의 감성적 자극요인이 될 수 있는 로봇 표정 요소가 디자인되었다. 표정은 무표정, 기쁨, 아주기쁨으로 구분되며 타악기의 연주 참여도에 따라 실시간으로 변화하여 적극적 참여를 유도하게 된다. 노인이 로봇에서 나오는 음악을 따라 연주하고 참여도의 정도에 따라 노인과 로봇이 상호작용할 수 있다면 단순한 음악 게임기가 아닌 우울증을 완화시킬 수 있는 로봇으로서의 효과가 극대화 될 수 있을 것으로 기대한다.

인간 동작 표현용 스프링 백본 구조 소프트 암의 구현 (Implementation of a Spring Backboned Soft Arm Emulating Human Gestures)

  • 윤현수;최재연;오세민;이병주;윤호섭;조영조
    • 로봇학회논문지
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    • 제7권2호
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    • pp.65-75
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    • 2012
  • This study deals with the design of a spring backboned soft arm, which will be employed for generation of human gesture as an effective means of Human Robot interaction. The special features of the proposed mechanism are the light weight and the flexibility of the whole mechanism by using a spring backbone. Thus, even in the case of collision with human, this device is able to absorb the impact structurally. The kinematics and the design for the soft arm are introduced. The performance of this mechanism was shown through experiment emulating several human gestures expressing human emotion and some service contents. Finally, this soft arm was implemented as the wing mechanism of a penguin robot.

다양한 조명 환경에서의 실시간 사용자 검출을 위한 압축 영역에서의 색상 조절을 사용한 얼굴 검출 방법 (Face detection in compressed domain using color balancing for various illumination conditions)

  • 민현석;이영복;신호철;임을균;노용만
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.140-145
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    • 2009
  • 본 논문에서는 압축 영역에서 동작하는 조명 환경 변화에 강인한 얼굴 검출 방법을 제안한다. 기존 이미지 처리를 이용한 얼굴 검출 방법들은 주로 픽셀 기반 영역에서 이루어져 왔다. 그러나 컴퓨팅 파워와 저장 공간이 제한적인 로봇 환경에는 픽셀 기반 처리가 적합하지 않다. 또한 조명 환경의 변화는 안정된 얼굴 검출을 위해 해결되어야 하는 문제로 인식되어 왔다. 이러한 문제점들을 해결하기 위하여 본 논문에서는 압축 영역에서의 조명 효과 보상과 색 온도 변환을 이용한 색상 정보 조절 과정을 사용한 얼굴 검출 방법을 제안한다. 제안된 방법은 색상 정보 조절을 통하여 다양한 조명 환경에서 기존 방법에 비해 강인한 얼굴 검출을 보여준다.

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자폐 범주성 장애 아동의 눈맞춤과 얼굴표정읽기 기능향상을 위한 행동 중재용 로봇시스템 (A Robotic System with Behavioral Intervention facilitating Eye Contact and Facial Emotion Recognition of Children with Autism Spectrum Disorders)

  • 윤상석;김혁수;최종석;박성기
    • 로봇학회논문지
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    • 제10권2호
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    • pp.61-69
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    • 2015
  • In this paper, we propose and examine the feasibility of the robot-assisted behavioral intervention system so as to strengthen positive response of the children with autism spectrum disorder (ASD) for learning social skills. Based on well-known behavioral treatment protocols, the robot offers therapeutic training elements of eye contact and emotion reading respectively in child-robot interaction, and it subsequently accomplishes pre-allocated meaningful acts by estimating the level of children's reactivity from reliable recognition modules, as a coping strategy. Furthermore, for the purpose of labor saving and attracting children's interest, we implemented the robotic stimulation configuration with semi-autonomous actions capable of inducing intimacy and tension to children in instructional trials. From these configurations, by evaluating the ability of recognizing human activity as well as by showing improved reactivity for social training, we verified that the proposed system has some positive effects on social development, targeted for preschoolers who have a high functioning level.

유아의 생물 개념 발달 연구를 위한 인간형 로봇 플랫폼의 개발 (Development of Humanoid Robot Platform to Identify Biological Concepts of Children)

  • 김민경;신영광;이순형;이동훈
    • 로봇학회논문지
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    • 제12권3호
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    • pp.376-384
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    • 2017
  • In this paper, we describe a case of using robot technology in child studies to examine children's judgement and reasoning of the life phenomenon on boundary objects. In order to control the effects of the appearance of the robot, which children observe or interact directly with, on the children's judgement and reasoning of the life phenomenon, we developed a robot similar to human. Unit experimental scenarios representing biological and psychological properties were implemented based on control of robot's motion, speech, and facial expressions. Experimenters could combine these multiple unit scenarios in a cascade to implement various scenarios of the human-robot interaction. Considering that the experimenters are researchers of child studies, there was a need to develop a remote operation console that can be easily used by non-experts in the robot field. Using the developed robot platform, researchers of child studies could implement various scenarios by manipulating the biological and psychological properties of the robot based on their research hypothesis. As a result, we could clearly see the effects of robot's properties on children's understanding about boundary object like robots.

안정 파지를 위한 16자유도 역구동 관절을 가지는 인간형 로봇 손 개발 (Development of a 16 DOF Anthropomorphic Robot Hand with Back-Drivability Joint for Stable Grasping)

  • 양현대;박성우;박재한;배지훈;백문홍
    • 로봇학회논문지
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    • 제6권3호
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    • pp.220-229
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    • 2011
  • This paper focuses on a development of an anthropomorphic robot hand. Human hand is able to dexterously grasp and manipulate various objects with not accurate and sufficient, but inaccurate and scarce information of target objects. In order to realize the ability of human hand, we develop a robot hand and introduce a control scheme for stable grasping by using only kinematic information. The developed anthropomorphic robot hand, KITECH Hand, has one thumb and three fingers. Each of them has 4 DOF and a soft hemispherical finger tip for flexible opposition and rolling on object surfaces. In addition to a thumb and finger, it has a palm module composed the non-slip pad to prevent slip phenomena between the object and palm. The introduced control scheme is a quitely simple based on the principle of virtual work, which consists of transposed Jacobian, joint angular position, and velocity obtained by joint angle measurements. During interaction between the robot hand and an object, the developed robot hand shows compliant grasping motions by the back-drivable characteristics of equipped actuator modules. To validate the feasibility of the developed robot hand and introduced control scheme, collective experiments are carried out with the developed robot hand, KITECH Hand.

단일레이저거리센서를 탑재한 실내용이동서비스로봇의 사람추종 (Human following of Indoor mobile service robots with a Laser Range Finder)

  • 유윤규;김호연;정우진;박주영
    • 로봇학회논문지
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    • 제6권1호
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    • pp.86-96
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    • 2011
  • The human-following is one of the significant procedure in human-friendly navigation of mobile robots. There are many approaches of human-following technology. Many approaches have adopted various multiple sensors such as vision system and Laser Range Finder (LRF). In this paper, we propose detection and tracking approaches for human legs by the use of a single LRF. We extract four simple attributes of human legs. To define the boundary of extracted attributes mathematically, we used a Support Vector Data Description (SVDD) scheme. We establish an efficient leg-tracking scheme by exploiting a human walking model to achieve robust tracking under occlusions. The proposed approaches were successfully verified through various experiments.

강화 이론에 근거한 교사 보조 로봇 인터랙션 디자인: 수행도와 반응률 측정을 중심으로 (The Interaction Design of Teaching Assistant Robots Based on Reinforcement Theory: With an Emphasis on the Measurement of Task Performance and Reaction Rate)

  • 곽소나;이동규;이민구;한정혜;김명석
    • 로봇학회논문지
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    • 제1권2호
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    • pp.142-150
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    • 2006
  • This study examines whether the reinforcement theory would be effectively applied to teaching assistant robots between a robot and a student in the same way as it is applied to teaching methods between a teacher and a student. Participants interact with a teaching assistant robot in a 3 (types of robots: positive reinforcement vs. negative reinforcement vs. both reinforcements) by 2 (types of participants: honor students vs. backward students), within-subject experiment. Three different types of robots, such as 'Ching-chan-ee' which gives 'positive reinforcement', 'Um-bul-ee' which gives 'negative reinforcement', and 'Sang-bul-ee' which gives both 'positive and negative reinforcement' are designed based on the reinforcement theory and the token reinforcement system. Participants' task performance and reaction rate are measured according to the types of robots and the types of participants. In task performance, the negative reinforcement robot is more effective than the other two types, but regarding the number of stimulus, the less the stimulus is, the more effective the task performance is. Also, participants showed the highest reaction rate on the negative reinforcement robot which implies that the negative reinforcement robot is most effective to motivate students. The findings demonstrate that the participants perceive the teaching assistant robot not as a toy but as a teaching assistant and the reinforcement interaction is important and effective for teaching assistant robots to motivate students. The results of this study can be implicated as an effective guideline to interaction design of teaching assistant robots.

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상지 근력 보조용 착용형 외골격 로봇의 수동성 기반 적응 제어와 최적화 기법 (Passivity Based Adaptive Control and Its Optimization for Upper Limb Assist Exoskeleton Robot)

  • 압둘마난칸;지영훈;미안아쉬팍알리;한정수;한창수
    • 한국정밀공학회지
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    • 제32권10호
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    • pp.857-863
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    • 2015
  • The need for human body posture robots has led researchers to develop dexterous design of exoskeleton robots. Quantitative techniques to assess human motor function and generate commands for robots were required to be developed. In this paper, we present a passivity based adaptive control algorithm for upper limb assist exoskeleton. The proposed algorithm can adapt to different subject parameters and provide efficient response against the biomechanical variations caused by subject variations. Furthermore, we have employed the Particle Swarm Optimization technique to tune the controller gains. Efficacy of the proposed algorithm method is experimentally demonstrated using a seven degree of freedom upper limb assist exoskeleton robot. The proposed algorithm was found to estimate the desired motion and assist accordingly. This algorithm in conjunction with an upper limb assist exoskeleton robot may be very useful for elderly people to perform daily tasks.