• Title/Summary/Keyword: Human dynamic model

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Analysis of Human Arm Movement During Vehicle Steering Maneuver

  • Tak, Tae-Oh;Kim, Kun-Young;Chun, Hyung-Ho
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.444-451
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    • 2005
  • The analysis of human arm motion during steering maneuver is carried out for investigation of man-machine interface of driver and steering system Each arm is modeled as interconnection of upper arm, lower arm, and hand by rotational joints that can properly represents permissible joint motion, and both arms are connected to a steering wheel through spring and damper at the contact points. The joint motion law during steering motion is determined through the measurement of each arm movement, and subsequent inverse kinematic analysis. Combining the joint motion law and inverse dynamic analysis, joint stiffness of arm is estimated. Arm dynamic analysis model for steering maneuver is setup, and is validated through the comparison with experimentally measured data, which shows relatively good agreement. To demonstrate the usefulness of the arm model, it is applied to study the effect of steering column angle on the steering motion.

Analysis of Pitching Motions by Human Pose Estimation Based on RGB Images (RGB 이미지 기반 인간 동작 추정을 통한 투구 동작 분석)

  • Yeong Ju Woo;Ji-Yong Joo;Young-Kwan Kim;Hie Yong Jeong
    • Smart Media Journal
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    • v.13 no.4
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    • pp.16-22
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    • 2024
  • Pitching is a major part of baseball, so much so that it can be said to be the beginning of baseball. Analysis of accurate pitching motions is very important in terms of performance improvement and injury prevention. When analyzing the correct pitching motion, the currently used motion capture method has several critical environmental drawbacks. In this paper, we propose analysis of pitching motion using the RGB-based Human Pose Estimation (HPE) model to replace motion capture, which has these shortcomings, and use motion capture data and HPE data to verify its reliability. The similarity of the two data was verified by comparing joint coordinates using the Dynamic Time Warping (DTW) algorithm.

Face Emotion Recognition by Fusion Model based on Static and Dynamic Image (정지영상과 동영상의 융합모델에 의한 얼굴 감정인식)

  • Lee Dae-Jong;Lee Kyong-Ah;Go Hyoun-Joo;Chun Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.5
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    • pp.573-580
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    • 2005
  • In this paper, we propose an emotion recognition using static and dynamic facial images to effectively design human interface. The proposed method is constructed by HMM(Hidden Markov Model), PCA(Principal Component) and wavelet transform. Facial database consists of six basic human emotions including happiness, sadness, anger, surprise, fear and dislike which have been known as common emotions regardless of nation and culture. Emotion recognition in the static images is performed by using the discrete wavelet. Here, the feature vectors are extracted by using PCA. Emotion recognition in the dynamic images is performed by using the wavelet transform and PCA. And then, those are modeled by the HMM. Finally, we obtained better performance result from merging the recognition results for the static images and dynamic images.

HSFE Network and Fusion Model based Dynamic Hand Gesture Recognition

  • Tai, Do Nhu;Na, In Seop;Kim, Soo Hyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3924-3940
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    • 2020
  • Dynamic hand gesture recognition(d-HGR) plays an important role in human-computer interaction(HCI) system. With the growth of hand-pose estimation as well as 3D depth sensors, depth, and the hand-skeleton dataset is proposed to bring much research in depth and 3D hand skeleton approaches. However, it is still a challenging problem due to the low resolution, higher complexity, and self-occlusion. In this paper, we propose a hand-shape feature extraction(HSFE) network to produce robust hand-shapes. We build a hand-shape model, and hand-skeleton based on LSTM to exploit the temporal information from hand-shape and motion changes. Fusion between two models brings the best accuracy in dynamic hand gesture (DHG) dataset.

Dependence assessment in human reliability analysis under uncertain and dynamic situations

  • Gao, Xianghao;Su, Xiaoyan;Qian, Hong;Pan, Xiaolei
    • Nuclear Engineering and Technology
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    • v.54 no.3
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    • pp.948-958
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    • 2022
  • Since reliability and security of man-machine system increasingly depend on reliability of human, human reliability analysis (HRA) has attracted a lot of attention in many fields especially in nuclear engineering. Dependence assessment among human tasks is a important part in HRA which contributes to an appropriate evaluation result. Most of methods in HRA are based on experts' opinions which are subjective and uncertain. Also, the dependence influencing factors are usually considered to be constant, which is unrealistic. In this paper, a new model based on Dempster-Shafer evidence theory (DSET) and fuzzy number is proposed to handle the dependence between two tasks in HRA under uncertain and dynamic situations. First, the dependence influencing factors are identified and the judgments on the factors are represented as basic belief assignments (BBAs). Second, the BBAs of the factors that varying with time are reconstructed based on the correction BBA derived from time value. Then, BBAs of all factors are combined to gain the fused BBA. Finally, conditional human error probability (CHEP) is derived based on the fused BBA. The proposed method can deal with uncertainties in the judgments and dynamics of the dependence influencing factors. A case study is illustrated to show the effectiveness and the flexibility of the proposed method.

Examination of Airflow and Thermal Environment Characteristic around Human Body in a Room with Displacement Ventilation (치환환기되는 실내에 있어서 인체주변의 기류 및 온열환경 특성에 대한 검토)

  • Yang, Jeong-Hoon
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.19 no.4
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    • pp.299-306
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    • 2007
  • Recently, the numerical analysis using person shape model for CFD (Computational Fluid Dynamic) has been researched widely for the thermal comfort and inhaled air quality of human body in the indoor environments. The purpose of this research is to examine the characteristic of airflow and thermal environment around human body by the experiment of displacement ventilation that assumes the indoor environment of natural convection. In this study, thermal manikin was used instead of real human body. The Airflow characteristic around human body was measured in precision by PIV (Particle Image Velocimetry). This experimental result will be used as data for CFD benchmark test using person shape model.

Numerical study on the walking load based on inverted-pendulum model

  • Cao, Liang;Liu, Jiepeng;Zhang, Xiaolin;Chen, Y. Frank
    • Structural Engineering and Mechanics
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    • v.71 no.3
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    • pp.245-255
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    • 2019
  • In this paper, an inverted-pendulum model consisting of a point supported by spring limbs with roller feet is adopted to simulate human walking load. To establish the kinematic motion of first and second single and double support phases, the Lagrangian variation method was used. Given a set of model parameters, desired walking speed and initial states, the Newmark-${\beta}$ method was used to solve the above kinematic motion for studying the effects of roller radius, stiffness, impact angle, walking speed, and step length on the ground reaction force, energy transfer, and height of center of mass transfer. The numerical simulation results show that the inverted-pendulum model for walking is conservative as there is no change in total energy and the duration time of double support phase is 50-70% of total time. Based on the numerical analysis, a dynamic load factor ${\alpha}_{wi}$ is proposed for the traditional walking load model.

Development of a Preprocessor Program for Articulated Total Body (ATB의 전처리 프로그램 개발)

  • Lee, Dong-Jae;Son, Kwon;Choi, Kyung-Hyun;Jeon, Kyu-Nam
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.5
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    • pp.214-222
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    • 2002
  • Computer simulations are widely used to analyze passenger safety in simulated traffic accidents. ATB, Articulated Total Body, is a computer simulation model developed to predict gross human body response to such dynamic environments as vehicle crashes and pilot ejections. ATB, whose code is open, has high flexibility and application capability that users can easily insert defined modules and functions. ATB is, however, inconvenient as it was coded in FORTRAN and it needs a formated input file. Moreover, it takes much time to make input files and to modify coding errors. This study aims to increase user friendliness by adding a preprocessor program, WINATB(WINdows ATB), to the conventional ATB. WINATB, programmed in Visual C++ and OpenGL, uses ATB IV as a dynamic solver. The preprocessor helps users prepare input files through graphic interface and dialog box. An additional postprocessor makes the graphical presentation of simulated results. In these case of the frontal crash, the rear impact and the side impact, the simulation results obtained by WINATB and MADYMO(MAthematical Dynamic Model) are compared to validate the effectiveness of WINAIB.

A Simulation Model of the ACL Function Using MADYMO (마디모를 이용한 전방십자인대 기능 시뮬레이션 모델)

  • Park, Jung-Hong;Son, Kwon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.11 s.254
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    • pp.1408-1416
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    • 2006
  • A mathematical knee model was constructed using MADYMO. The purpose of this study is to present a more realistic model of the human knee to reproduce human knee motion. Knee ligaments were modeled as line elements and the surrounding muscles were considered as passive restraint elements. A calf-free-drop test was performed to validate the suggested model. A calf was dropped from the rest at about 65 degree flexed posture in the prone position. The motion data were recorded using four video cameras and then three dimensional data were acquired by Kwon3D motion analysis software. The results showed that general shapes of angular quantities were similar in both the experiment and computer simulation. Functional stability of the anterior cruciate ligament was explicitly revealed through this model.

Human-like Whole Body Motion Generation of Humanoid Based on Simplified Human Model (단순인체모델 기반 휴머노이드의 인간형 전신동작 생성)

  • Kim, Chang-Hwan;Kim, Seung-Su;Ra, Syung-Kwon;You, Bum-Jae
    • The Journal of Korea Robotics Society
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    • v.3 no.4
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    • pp.287-299
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    • 2008
  • People have expected a humanoid robot to move as naturally as a human being does. The natural movements of humanoid robot may provide people with safer physical services and communicate with persons through motions more correctly. This work presented a methodology to generate the natural motions for a humanoid robot, which are converted from human motion capture data. The methodology produces not only kinematically mapped motions but dynamically mapped ones. The kinematical mapping reflects the human-likeness in the converted motions, while the dynamical mapping could ensure the movement stability of whole body motions of a humanoid robot. The methodology consists of three processes: (a) Human modeling, (b) Kinematic mapping and (c) Dynamic mapping. The human modeling based on optimization gives the ZMP (Zero Moment Point) and COM (Center of Mass) time trajectories of an actor. Those trajectories are modified for a humanoid robot through the kinematic mapping. In addition to modifying the ZMP and COM trajectories, the lower body (pelvis and legs) motion of the actor is then scaled kinematically and converted to the motion available to the humanoid robot considering dynamical aspects. The KIST humanoid robot, Mahru, imitated a dancing motion to evaluate the methodology, showing the good agreement in the motion.

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