• Title/Summary/Keyword: Human computer

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Analysis of High School Informatics Curriculum Based on Computer Science Curricula 2013 (CS2013에 근거한 국내외 고등학교 정보교육과정 분석)

  • Woo, HoSung;Kim, JaMee;Lee, WonGyu
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.8
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    • pp.411-418
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    • 2017
  • The curriculum is about what to teach and learn, which is the basis for judging the level of knowledge. At the present time when the necessity of informatics education is emphasized, cultivation of human resources to actively cope with the SW-oriented society is the core of national competitiveness. The purpose of this study is to compare and analyze the quantitative aspects of high school curriculum based on higher education curriculum. Among the 18 knowledge areas, 'America' has 15 areas, 'UK' has 10 areas, and 'Japan' has 7 areas. However, 'Korea' has 6 areas, The purpose of this study is to understand the current status of Korea's information curriculum through the analysis of curriculum and to provide contents and implications for the curriculum revision.

Shift in the Regional Balance of Power From Europe to Asia: A Case Study of ICT Industry

  • Hua, Jin;Latif, Zahid;Tiyan, Shen;Pathan, Zulfiqar Hussain;Tunio, Muhammad Zahid;Salam, Shafaq;Ximei, Liu
    • Journal of Information Processing Systems
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    • v.14 no.3
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    • pp.645-654
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    • 2018
  • Information and communication technology (ICT) is increasingly recognized as an important driver of economic growth, innovation, employment and productivity and is widely accepted as a main feature of development. During the last couple of decades, ICT sector became the most innovative service sector that affected the living standards of human beings all over the world. In the beginning of the $21^{st}$ century, some of the Asian countries made reforms in the ICT sector and spent an enormous amount for the progress of this sector. On the other hand, developed countries in the European Union (EU) faced different crises which badly affected the dissemination of this sector. Consequently, EU countries lost their hegemony in the field of information technology and resultantly, some of the emerging Asian countries like China, India, and South Korea got supremacy over the EU in this field. Currently, these countries have a strong IT infrastructure, R&D sector, IT research centers working for the development of ICT. Moreover, this paper investigates reasons for the shifting of the balance of digital power from Europe to Asia.

Development of Prediction Techniques of Water Pollution Sources for the Management of Total Maximum Daily Load - Population Prediction of Pollution Sources from Human Living - (수질오염총량관리를 위한 오염원 예측기법 개발 - 생활계 오염원 인구 예측 -)

  • Park, Jundae;Park, Juhyun;Lee, Suwoong;Jeong, Donghwan;Rhew, Doughee
    • Journal of Korean Society on Water Environment
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    • v.23 no.4
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    • pp.561-567
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    • 2007
  • It is necessary to predict future water pollution sources in the establishment of Total Maximum Daily Load (TMDL) plan for watershed management. There are some difficulties and limits in estimating the pollution sources accurately since the prediction method is not firmly established. This study reviewed the existing methods of prediction and developed a technique characteristics. The characteristics were obtained by analyzing the change pattern of pollution sources by region and incorporated in the technique. A distinctive feature of the technique is to eliminate the influences of land use change included in the pollution source data of a region. The technique has been applied and tested. The test result showed the improvement on the prediction accuracy. A computer program was also developed for the easy application of the technique.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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Design and Performance Analysis of ML Techniques for Finger Motion Recognition (손가락 움직임 인식을 위한 웨어러블 디바이스 설계 및 ML 기법별 성능 분석)

  • Jung, Woosoon;Lee, Hyung Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.2
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    • pp.129-136
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    • 2020
  • Recognizing finger movements have been used as a intuitive way of human-computer interaction. In this study, we implement an wearable device for finger motion recognition and evaluate the accuracy of several ML (Machine learning) techniques. Not only HMM (Hidden markov model) and DTW (Dynamic time warping) techniques that have been traditionally used as time series data analysis, but also NN (Neural network) technique are applied to compare and analyze the accuracy of each technique. In order to minimize the computational requirement, we also apply the pre-processing to each ML techniques. Our extensive evaluations demonstrate that the NN-based gesture recognition system achieves 99.1% recognition accuracy while the HMM and DTW achieve 96.6% and 95.9% recognition accuracy, respectively.

Design of an Artificial Emotion Model (인공 감정 모델의 설계)

  • Lee, In-K.;Seo, Suk-T.;Jeong, Hye-C.;Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.5
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    • pp.648-653
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    • 2007
  • Researches on artificial emotion which generates emotion artificially from various external excitations imitating human emotion has been initiated in recent years. But the conventional studies in which the emotion state is changed exponentially or linearly by external emotion excitation have a drawback that the variation of emotion state is changed rapidly and abruptly. In this paper, we propose an artificial emotion generation model which reflects not only strength and frequency of external emotion excitations but also period of it in the emotion state and represents the emotion state with a sigmoid curve w.r.t. time. And we propose an artificial emotion system which generates emotion at the situation of no external emotional excitations through recollection of past emotional excitations, and show its effectiveness through computer simulation results.

A Robotcar-based Proof of Concept Model System for Dilemma Zone Decision Support Service (딜레마구간 의사결정 지원 서비스를 위한 로봇카 기반의 개념검증 모형 시스템)

  • Lee, Hyukjoon;Chung, Young-Uk;Lee, Hyungkeun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.4
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    • pp.57-62
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    • 2014
  • Recently, research activities to develop services for providing safety information to the drivers in fast moving vehicles based on various wireless network technologies such as DSRC (Dedicated Short Range Communication), IEEE 802.11p WAVE (Wireless Access for Vehicular Environment) are widely being carried out. This paper presents a proof-of-concept model based on a robot-car for Dilemma Zone Decision Assistant Service using the wireless LAN technology. The proposed model system consists of a robot-car based on an embedded Linux OS equipped with a WiFi interface and an on-board unit emulator, an Android-based remote controller to model a human driver interface, a laptop computer to run a model traffic signal controller and signal lights, and a WiFi access point to model a road-side unit.

Implementation and Design of XML-Based Management System for Instructional Software (교육용 소프트웨어를 위한 XML 기반 관리 시스템 설계 및 구현)

  • Lee, Yun-Bae;Lee, Nu-Ri
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1329-1337
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    • 2008
  • The project of Education information is promoted to maximize the efficiency of Teaching-Learning at schools. So Ministry of Education & Human Resources Development develops and spreads the Computer Assisted Instruction(CAI) and outstanding Educational Software to help learners who can utilize this software and make learning environment to form their own recognition. As the number of this software is increased, the necessity of management of Educational Software is required. This study divides Educational Software into three kinds, teaching-learning software, business management software, and system management software, and suggests how to use these softwares effectively according to this division. After the users log into the system through joining members, they are divided into manager module, teachers module, and students module. The manager manages all software like registration, revision, reference of date and so on. The teacher accesses properly. The student accesses teaching-learning software and prepares and reviews his lessons at any time.

A Study on Group Key Generation and Exchange using Hash Collision in M2M Communication Environment (M2M 통신 환경에서 해시 충돌을 이용한 그룹키 생성 및 교환 기법 연구)

  • Song, Jun-Ho;Kim, Sung-Soo;Jun, Moon-Seog
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.5
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    • pp.9-17
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    • 2019
  • As the IoT environment becomes more popular, the safety of the M2M environment, which establishes the communication environment between objects and objects without human intervention, becomes important. Due to the nature of the wireless communication environment, there is a possibility of exposure to security threats in various aspects such as data exposure, falsification, tampering, deletion and privacy, and secure communication security technology is considered as an important requirement. In this paper, we propose a new method for group key generation and exchange using trap hash collision hash in existing 'M2M communication environment' using hash collision, And a mechanism for confirming the authentication of the device and the gateway after the group key is generated. The proposed method has attack resistance such as spoofing attack, meson attack, and retransmission attack in the group communication section by using the specificity of the collision message and collision hash, and is a technique for proving safety against vulnerability of hash collision.

Real-time Processing of Manufacturing Facility Data based on Big Data for Smart-Factory (스마트팩토리를 위한 빅데이터 기반 실시간 제조설비 데이터 처리)

  • Hwang, Seung-Yeon;Shin, Dong-Jin;Kwak, Kwang-Jin;Kim, Jeong-Joon;Park, Jeong-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.5
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    • pp.219-227
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    • 2019
  • Manufacturing methods have been changed from labor-intensive methods to technological intensive methods centered on manufacturing facilities. As manufacturing facilities replace human labour, the importance of monitoring and managing manufacturing facilities is emphasized. In addition, Big Data technology has recently emerged as an important technology to discover new value from limited data. Therefore, changes in manufacturing industries have increased the need for smart factory that combines IoT, information and communication technologies, sensor data, and big data. In this paper, we present strategies for existing domestic manufacturing factory to becom big data based smart-factory through technologies for distributed storage and processing of manufacturing facility data in MongoDB in real time and visualization using R programming.