• 제목/요약/키워드: Human Visual Perception

검색결과 264건 처리시간 0.021초

A New Mapping Algorithm for Depth Perception in 3D Screen and Its Implementation (3차원 영상의 깊이 인식에 대한 매핑 알고리즘 구현)

  • Ham, Woon-Chul;Kim, Seung-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • 제45권6호
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    • pp.95-101
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    • 2008
  • In this paper, we present a new smoothing algorithm for variable depth mapping for real time stereoscopic image for 3D display. Proposed algorithm is based on the physical concept, called Laplacian equation and we also discuss the mapping of the depth from scene to displayed image. The approach to solve the problem in stereoscopic image which we adopt in this paper is similar to multi-region algorithm which was proposed by N.Holliman. The main difference thing in our algorithm compared with the N.Holliman's multi-region algorithm is that we use the Laplacian equation by considering the distance between viewer and object. We implement the real time stereoscopic image generation method for OpenGL on the circular polarized LCD screen to demonstrate its real functioning in the visual sensory system in human brain. Even though we make and use artificial objects by using OpenGL to simulate the proposed algorithm we assure that this technology may be applied to stereoscopic camera system not only for personal computer system but also for public broad cast system.

A Basic Study on the Conversion of Color Image into Musical Elements based on a Synesthetic Perception (공감각인지기반 컬러이미지-음악요소 변환에 관한 기초연구)

  • Kim, Sung-Il
    • Science of Emotion and Sensibility
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    • 제16권2호
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    • pp.187-194
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    • 2013
  • The final aim of the present study is to build a system of converting a color image into musical elements based on a synesthetic perception, emulating human synesthetic skills, which make it possible to associate a color image with a specific sound. This can be done on the basis of the similarities between physical frequency information of both light and sound. As a first step, an input true color image is converted into hue, saturation, and intensity domains based on a color model conversion theory. In the next step, musical elements including note, octave, loudness, and duration are extracted from each domain of the HSI color model. A fundamental frequency (F0) is then extracted from both hue and intensity histograms. The loudness and duration are extracted from both intensity and saturation histograms, respectively. In experiments, the proposed system on the conversion of a color image into musical elements was implemented using standard C and Microsoft Visual C++(ver. 6.0). Through the proposed system, the extracted musical elements were synthesized to finally generate a sound source in a WAV file format. The simulation results revealed that the musical elements, which were extracted from an input RGB color image, reflected in its output sound signals.

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Efficacy Evaluation of Magnetic P. (자기장을 활용한 통증치료기의 효력평가)

  • Yoon, Yoo-Sik;Kim, Sun-Hyoung;Choi, Sun-Mi;Moon, Jin-Seok;Kang, Dong-Kun;Kim, Young;Ahn, Young-Bok;Lee, Jong-Cheol;Jung, Woo-Jin
    • Korean Journal of Oriental Medicine
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    • 제9권2호
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    • pp.121-130
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    • 2003
  • The goal of this study is construction and efficacy evaluation of MPC-25 (Magnetic Pain Control-25), a medical device using magnetic stimulation. MPC-25 consists of a main body containing power supply and control module and a bed containing magnetic core and coil. In distinction from electric pain control medical devices, magnetic pain control system is non-contact, so the patients need not take off their clothes to be treated. High amplitude current pulses are applied to a magnetic coil and induce time varying magnetic field generating eddy current in a conductor like human body. Clinical efficacy test was performed in patients suffering from musculoskeletal pain of lumbar, shoulder and joint. Degree of pain before and after treatment for 30 minutes was compared using Visual Analogous Scale. As a result, 14 cases out of 20 showed decreased pain perception, so the rate of efficacy is 70%. Reduction of pain perception was statistically significant (P=0.001 by Wilcoxon Signed Rank Test).

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A Review on the Mechanism of Human Postural Control (인간의 자세조절 메커니즘에 대한 연구)

  • Lee, Dong-Woo
    • Korean Journal of Applied Biomechanics
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    • 제15권1호
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    • pp.45-61
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    • 2005
  • Stance is defined as any state in which the total mass of the body is supported by the feet. In order to maintain stance, the sum of gravito-inertial forces acting on the body must be registered by equal and opposite forces at the region of contact between the organism and the support surface. Balance is controlled by applying forces to the surface of support so as to maintain the body's center of mass vertically above the feet. for a muIti-segment organism, there can be a variety of ways in which balance can be controlled, since movements of different body segments can have similar effects on the control of balance. In general, the organism tends to have a body configuration that is aligned with gravito-inertial force when there are no external forces acting on it. If any segments of the body are not aligned with gravito-inertial force vector, a torque on that segment would tend to move the body's center of mass. The maintenance of postural stability is accomplished in humans by a complex neural control system. This requires organizing integrating and acting upon visual, vestibular, and somatosensory input, providing orientation information to the postural control system. The information necessary to control and coordinate movement is provided by the visual sense of eye position with respect to the surrounding surface layout, the vestibular sense of head orientation in the gravito-inertial space, and the somatic sense of body segment position relative to one another and to the support surface. In this study, perception and action capability was examined from various points of view. The underlying assumption of the study was that the change of postural configuration could be effected by organism, environment and task goal.

Six Color Separation for Reducing Graininess in a Middle Tone Region (중간 계조 영역에서 낟알 무늬 특성을 감소시키기 위한 6색 분리 방법)

  • 손창환;김윤태;조양호;하영호
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • 제41권6호
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    • pp.51-59
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    • 2004
  • This paper proposes an improved six-color separation reducing the graininess in a middle tone region based on the standard deviation of the lightness and chrominance in S-CIELAB space. Graininess is regarded as visual perception for the fluctuation of the lightness of the light cyan and cyan or light magenta and magenta. In the conventional methods, the granularity is extremely heuristic and inaccurate due to the use of the visual examination score. Accordingly, this paper proposes a method to calculate the objective granularity for six color separation. First, we use the lightness, redness-greenness, and yellowness-blueness of the S-CIELAB space reflecting the spatial-color sensitivity of the human and normalize the sum of the three standard deviations. Finally, we apply the proposed granularity to the six color separation after assigning the granularity to the lookup table and obtain the result reducing the graininess in a middle tone region.

Research for measuring degradation of IPTV-serviced videos (IPTV 서비스 영상에 대한 객관적 품질측정 방안 연구)

  • Kim, Won-Jun;Kim, Chang-Ick;Kim, Jin-Sul;Lee, Hyun-Woo;Ryu, Won
    • Journal of Broadcast Engineering
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    • 제13권4호
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    • pp.440-451
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    • 2008
  • With the advent of IP-based multimedia service based on IP network, there is a rapidly increasing demand for IPTV. Unlike the previous coaxial cable based TV, IPTV provides a variety of convergence services based on IP newark. However, since the IPTV service quality is a lot affected by the network degradation such as packet loss and jitter, it may not be guaranteed. In this paper, we propose an objective measure for various degradations of IPTV-based videos considering subjective assessment. To this end, we first determine QoE(Quality of Experience) indicators, which can affect human visual perception. Then we develop the video quality metric for each QoE indicator. Subjective assessment based on MOS is conducted and used to construct mapping relationship between each measure and perceived visual quality. Experiments are performed on various videos to confirm the efficiency and robustness of the proposed method and show high correlation with subjective assessment.

A Study on Setting up Method for Visual Management of Forest Landscape and Field Application - Focused on Forest Landscape around High One Resort in Jeongseon-gun, Gangwon-do - (산림경관의 시각적 관리등급 설정기법 현장적용 연구 - 하이원 리조트 일대의 산림경관을 중심으로 -)

  • Lee, Gwan-Gyu;Jang, Hyo-Jin;Lee, Min-Ju;Jo, Hyun-Kil
    • Journal of Environmental Impact Assessment
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    • 제22권1호
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    • pp.65-78
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    • 2013
  • Since pursuing the pleasant life for people, there is an increase of desire to appreciate outstanding scenery with the difference in certain level for perception and understanding of human on landscaping, However, the quality of landscaping has become artificial with the pleasance to be declining due to the urbanization. This study was applied at the site around High One Resort area in Gohan-eup, Jeongseon-gun Gangwon-do for analyzing the areas sensitive to the landscaping change as well as degree of requirement for landscape management for forest landscape management with the focus on presenting the zoning method and the management class classification method. Even if the forest is the same, the function of it is different depending on land use or what resource is placed that the forestry function is found out to present the management plan for each forestry function in the subject site and the result of the management grade classification is analyzed in overlapping to the forestry function level. As a result, from the landscaping management requirement and visual absorption analysis, the result formulated for upper, middle and lower zones to classify the final forestry landscape management degree into 1-4 grades and the management plan is presented on the respective 1-4 grade area for each forestry function. By applying the technique to set the management grade, it was possible to formulate the result to provide the means for integrated management in consideration of the forestry function and management of forestry landscape and resources.

Gender-Identity of Animation Character (애니메이션 캐릭터의 젠더 정체성)

  • Sung, Re-A
    • The Journal of the Korea Contents Association
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    • 제7권11호
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    • pp.150-157
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    • 2007
  • The image calls forth the curiosity of the children. children experience the many thing through the image and it makes children to study naturally. Specially, the animation socializes children and it plays an important role in form of a self-identity. The gender-identity reappearance of the animation character is important. Gender-identity reappearance type of the animation character is able to classify with the reappearance type of visual information and the narrative. The narrative reappearance type does more clearly visual information reappearance type. Also classifying the gender-identity of animation character aspects into each type, they are; gender stereotype that character reflects the conservative and commercial ideology; gender non-stereotype that character doesn't reflect gender stereotype. But reappearance of the gender non-stereotype character as well, it is stopping in the exaggeration or the caricature of gender role of the character. Consequently the animation characters must be reappeared with the character which have the future oriented gender identity-as one human being that forms a value subjectively. The animation which reappears the future oriented gender-identity plants a proper self-perception and gender role in children and relaxes the traditional gender-identity which is already acquired.

Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • 제12권9호
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

Comparative Study of Colour Recognition According to Background Lightness and Stimulus Size (배경의 밝기와 자극의 크기에 따른 색채 인지 비교 연구)

  • Hong, Ji-Young;Park, Yun-Sun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제15권6호
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    • pp.61-70
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    • 2015
  • This study, under the assumption that there may be a difference in colours recognized depending on background lightness and colour stimulus size, applied background lightness in a differential way and conducted an experiment by comparing the sizes of stimuli equivalent to $2^{\circ}$ and $10^{\circ}$. Based on the results, by reflecting the results of this experiment as a difference in colour recognition, which may occur when the input image is converted from a large-sized screen to a mobile-sized screen, power efficiency, one of the biggest issues, can be reflected in mobile devices and may contribute to effective three-dimensional image reproduction and image quality in 3-D or hologram as well as 2-D images.