• 제목/요약/키워드: Human System Interfaces

검색결과 142건 처리시간 0.024초

중소기업을 위한 일정 기반의 프로젝트 진도 관리 방안 (A Method of Progress Management of Projects Based on Schedule for Small and Medium Enterprises)

  • 오요셉;김보현;백재용;정소영;최영재
    • 산업공학
    • /
    • 제25권2호
    • /
    • pp.276-282
    • /
    • 2012
  • Earned value management(EVM) based progress management was designed to systematically manage large or huge projects with budget based criteria. For this reason, existed methods of EVM based progress management have a practical difficulty to apply to small and medium enterprises(SMEs) not possessing enough human resource, time, and cost. In other words, SMEs have performed simultaneously many small-sized projects emphasizing more project delivery than project budget. This study focuses on the area of project management applying to many small-sized projects simultaneously conducted by SMEs. Thus, the method proposed in this study is to manage only the progress of projects after removing cost factor in order to reduce man powers required for allocating the budget of projects to their all activities in detail in the stage of project planning. This study reveals that SMEs are able to manage progress of many projects easily and intuitively using the proposed method.

표상성을 중심으로한 공간 이미지화에 관한 연구 (A Study of imagification of space laying emphasis on representation)

  • 황용섭;박찬호
    • 한국실내디자인학회논문집
    • /
    • 제14권5호
    • /
    • pp.106-113
    • /
    • 2005
  • New images percolate through human consciousness by the media such as movies, TV programs, and brilliant advertisements. These images reproduce new ' things ' throughout the ' semantic processes ' by those who experience and recognize them. Alvin Toffler describes it as the ' information bomb ' and ' image fragments ' in his talk about the new paradigm of information-oriented era. The increasing number of images and their accelerating rate of appearance imply that images become more momentary, and are evidence that they are transforming entire human life and consciousness. Such awareness means a lot to a designer. Especially, the subject that how modern space-dominating images are related to the structure and materials constituting the space and communicate with human mind will be an important factor in establishing the human-space relationship in the future. Furthermore, the present age overspread with various medium is not the only one privileged of the images that exist within space. They are the results of continuous expansion of existing images, and also process of evolution of space powered by the fusion of images and digital media. Imagified space is a boundary layer of Cyberspace, and the space itself becomes an interface by human recognition and participation. Now, the functional classification of spaces such as ' office, ' ' cafe, ' and ' school ' is meaningless. Whatever it may be, the function of a space is defined by the information it interfaces, and therefore it becomes an interface to information through a large number of images. Based on this idea, we will observe the imagificaiton of space in the form of discussion, and from that, try to understand the phenomenon through the real world examples.

항법장치 simulator 기반의 RNASA-TLX 를 이용한 항법장치 운전자 mental workload 평가에 관한 연구 (Simulator-Based Mental Workload Assessment of the In-Vehicle Navigation System Driver Using Revision of NASA-TLX)

  • 차두원;박범
    • 산업공학
    • /
    • 제10권1호
    • /
    • pp.145-154
    • /
    • 1997
  • In developing the HMI(Human-Machine Interface) evaluation system for the IVNS(In-Vehicle Navigation System), design guidelines and evaluation methods are the most crucial problems for its use and efficiency. As the part of this system, focused on the final product of the database, subjective mental workload assessment is seriously considered to evaluate the driver's own driving task using the IVNS. This paper suggests the methodology for the ergonomic assessment of the IVNS that corresponds to the subjective measurement of the driver's mental workload by rating his or her own driving task. For this approach, Revision of NASA-Task Load Index(RNASA-TLX) was developed which translated and revised the version of NASA-TLX that is generally accepted an efficient and powerful method for evaluating the in-vehicle information systems. To verify the RNASA-TLX, an experiment was conducted in a real road situation, because the result of the laboratory approach is uncertain and has the differences from the real road test.

  • PDF

현대 무기체계 소프트웨어 개발 사례 분석을 통한 품질개선 방안에 대한 연구 (An Investigation into Improving the Quality of Modern Weapon System Software Products: a Case Study)

  • 최태윤;이효진
    • 시스템엔지니어링학술지
    • /
    • 제8권2호
    • /
    • pp.19-25
    • /
    • 2012
  • As modern weapon systems have evolved into embedded software systems, the capability to develop, install, and maintain high-quality software products is becoming increasingly valuable in today's competitive aerospace and defense industry. It is desirable, especially for government-contracted projects whose end-users are military personnel, that specific types of software quality elements are assured early during product development; namely, functionality and usability. Motivated by this need to approach improving software quality from a user's perspective, this paper presents a case study that analyzes system-level software integration testing results for a weapon system indigenously developed in the Republic of Korea. Quantitative data, such as software defect ratios and configuration change rates, are computed to observe meaningful trends with respect to functionality - represented by tests designed to verify the system's electrical signal interfaces - and usability, which is evaluated in terms of how often the initial human-computer interface had to be re-designed. Insights gained from these exercises are subsequently presented as a set of "lessons learned" to take into account when developing new software items for complex weapon systems.

무인가공을 위한 PC 카메라 기반의 모니터링 (PC-Camera based Monitoring for Unattended NC Machining)

  • 송시용;고기훈;최병규
    • 산업공학
    • /
    • 제19권1호
    • /
    • pp.43-52
    • /
    • 2006
  • In order to make best use of NC machine tools with minimal labor costs, they need to be in operation 24 hours a day without being attended by human operators except for setup and tool changes. Thus, unattended machining is becoming a dream of every modern machine shop. However, without a proper mechanism for real-time monitoring of the machining processes, unattended machine could lead to a disaster. Investigated in this paper are ways to using PC camera as a real-time monitoring system for unattended NC milling operations. This study defined five machining states READY, NORMAL MACHINING, ABNORMAL MACHINING, COLLISION and END-OF-MACHINING and modeled them with DEVS (discrete event system) formalism. An image change detection algorithm has been developed to detect the table movements and a flame and smoke detection algorithm to detect unstable cutting process. Spindle on/off and cutting status could be successfully detected from the sound signals. Initial experimentation shows that the PC camera could be used as a reliable monitoring system for unattended NC machining.

상황인식 시스템을 기반으로 한 예의바른 에이전트와 사용자 인터페이스

  • 권오병;최석재;박태환
    • 한국경영정보학회:학술대회논문집
    • /
    • 한국경영정보학회 2007년도 International Conference
    • /
    • pp.891-896
    • /
    • 2007
  • 유비쿼터스 컴퓨팅 서비스의 주요 특징으로 언급되는 자연성, 사용 간편성, 비가시성, 선응성 등은 모두 사용자 인터페이스와 관련이 높다. 특히 이동중의 사용자들에게 그들이 처한 상황에 맞게 시의적절한 인터페이스를 제공하는 것은 서비스의 질 향상에 밀접한 관계를 가질 것으로 예상된다. 그러나 인터페이스의 시의적절성을 만족시키기 위한 필요한 기준들과 구현 방법에 대해서는 아직 구체적 연구가 미흡하다. 따라서 본 논문에서는 시의적절성을 서비스 제공의 양상의 자연스러움과 존대등분의 자동적 적응이라는 두 가지 관점으로 보고 상황인식에 기반한 유비쿼터스 컴퓨팅 서비스의 시의적절성을 유지하도록 하는 프레임워크 및 방법론을 제안하는 것을 목적으로 한다.

  • PDF

Hand gesture recognition for player control

  • 시란얀;김진규;염동회;주영훈
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2011년도 제42회 하계학술대회
    • /
    • pp.1908-1909
    • /
    • 2011
  • Hand gesture recognition has been widely used in virtual reality and HCI (Human-Computer-Interaction) system, which is challenging and interesting subject in the vision based area. The existing approaches for vision-driven interactive user interfaces resort to technologies such as head tracking, face and facial expression recognition, eye tracking and gesture recognition. The purpose of this paper is to combine the finite state machine (FSM) and the gesture recognition method, in other to control Windows Media Player, such as: play/pause, next, pervious, and volume up/down.

  • PDF

Design and Evaluation of Telematics User Interface for Ubiquitous Vehicle

  • Hong, Won-Kee;Kim, Tae-Hwan;Ko, Jaepil
    • 한국산업정보학회논문지
    • /
    • 제19권3호
    • /
    • pp.9-15
    • /
    • 2014
  • In the ubiquitous computing environment, a ubiquitous vehicle will be a communication node in the vehicular network as well as the means of ground transportation. It will make humans and vehicles seamlessly and remotely connected. Especially, one of the prominent services in the ubiquitous vehicle is the vehicle remote operation. However, mutual-collaboration with the in-vehicle communication network, the vehicle-to-vehicle communication network and the vehicle-to-roadside communication network is required to provide vehicle remote operation services. In this paper, an Internet-based human-vehicle interfaces and a network architecture is presented to provide remote vehicle control and diagnosis services. The performance of the proposed system is evaluated through a design and implementation in terms of the round trip time taken to get a vehicle remote operation service.

Personal computer networking for concept understanding

  • Sakai, Y.;Kitazawa, M.
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
    • /
    • pp.624-629
    • /
    • 1992
  • This paper deals with the architecture of an information processing model for the human concept understanding required in constructing intelligent man-machine interfaces. The architecture employed is a parallel processing by networking. For this purpose, personal computers are interconnected by LAN and are, in their roles, divided into three levels. A concept has two aspects; i.e., language and image. In the present model, the system as the holistic whole of personal computers together with peripheral devices processes visual information in cognitive level, searching for feasible solutions from a variety of aspects. An image inputted through peripheral systems is categorized and matched with those ever experienced with the aid of that categorization, and thus an image is identified.

  • PDF

ACT-R 인지 아키텍처를 이용한 운전자의 인지 부하 측정 (Prediction of Driver's Cognitive Workload using Cognitive Architecture : ACT-R)

  • 임수용;명노해;홍기범
    • 산업공학
    • /
    • 제25권2호
    • /
    • pp.187-195
    • /
    • 2012
  • The driver model based on the ACT-R cognitive architecture was developed in order to predict the performance and cognitive workload of a driver operating HVI devices. In the 10 HVI tasks, the predicted performance time and cognitive workload by the ACT-R driver model was well matched and highly correlated with the mean of performance times and subjective workload ratings from 15 participants, respectively. It is strongly proposed that the ACT-R driver model in this study can be applied to evaluate the usability of a new HVI design with less cost in the early stage of system development.