• Title/Summary/Keyword: Human Need

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A Quantitative Approach for Data Visualization in Human Resource Management

  • Bandar Abdullah AlMobark
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.133-139
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    • 2023
  • As the old saying goes "a picture is worth a thousand words" data visualization is essential in almost every industry. Companies make Data-driven decisions and gain insights from visual data. However, there is a need to investigate the role of data visualization in human resource management. This review aims to highlight the power of data visualization in the field of human resources. In addition, visualize the latest trends in the research area of human resource and data visualization by conducting a quantitative method for analysis. The study adopted a literature review on recent publications from 2017 to 2022 to address research questions.

A Bibliometric Analysis Data Visualization in Human Resource Management

  • Bandar Abdullah AlMobark
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.162-168
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    • 2023
  • As the old saying goes "a picture is worth a thousand words" data visualization is essential in almost every industry. Companies make Data-driven decisions and gain insights from visual data. However, there is a need to investigate the role of data visualization in human resource management. This review aims to highlight the power of data visualization in the field of human resources. In addition, visualize the latest trends in the research area of human resource and data visualization by conducting a bibliometric analysis. The study adopted a literature review on recent publications from 2017 to 2022 to address research questions.

Effective Model and Methods for Analysing Human Factors in Software Design for Efficient User Experience

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.100-104
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    • 2011
  • In software system development, an application interface is the main communication platform between human developers and applications. Interaction in any software application requires human's mental and physical activities. Although software systems have increased drastically in diverse sectors and many forms to quench human's needs and satisfactions, human always concern about the ease in usability of the software application so that it can be easily understood and navigated. Since many software developers still focus on the quantity of contents instead of the quality of the interface from the user's point of view, it is important to address human factors need in the early stage of the design and to continue addressing them during the entire stages of the software design for the persistent support of usability. In this paper, we propose the Modified Prototype Model (MPM), which helps the software designers and developers to design user-friendly software systems with easy-to-navigate interfaces by uncovering human factors in a convenient way. Moreover, we propose methods that assist to identify more human factors regarding software design. In this paper, we also study the implications of the proposed model and the proposed methods.

Exploring the Effects of the Virtual Human with Physicality on Co-presence and Emotional Response

  • Shin, Kwang-Seong;Jo, Dongsik
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.67-71
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    • 2019
  • With continued technology innovation in the fields of computer graphics (CG) and virtual reality (VR), digital animated avatars (or virtual humans) are evolving into ones that are more interactive at a suitable location such as museum, airport, and shopping mall. Specially, the form of the avatar (or the virtual human) realistically need to be expressed in a way that matches the users' physical space. In recent many researches, the form of virtual human has been expressed as mixed-reality human (MRH)-the virtual human combines with the physicality as the real part. In this paper, we propose to carry out a study comparing various MRH on co-presence and emotional response in two-typed virtual humans depending on how many actual parts are included: (1) (Level 1) small parts in the virtual human combined virtual components (e.g., the head only) and (2) (Level 2) large parts in the virtual human with the physicality as the real part such as head, arms, and upper body). We report on the implemented results of our virtual humans and experimental results on co-presence and emotional response.

Robot-Assisted Free Flap in Head and Neck Reconstruction

  • Song, Han Gyeol;Yun, In Sik;Lee, Won Jai;Lew, Dae Hyun;Rah, Dong Kyun
    • Archives of Plastic Surgery
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    • v.40 no.4
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    • pp.353-358
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    • 2013
  • Background Robots have allowed head and neck surgeons to extirpate oropharyngeal tumors safely without the need for lip-split incision or mandibulotomy. Using robots in oropharyngeal reconstruction is new but essential for oropharyngeal defects that result from robotic tumor excision. We report our experience with robotic free-flap reconstruction of head and neck defects to exemplify the necessity for robotic reconstruction. Methods We investigated head and neck cancer patients who underwent ablation surgery and free-flap reconstruction by robot. Between July 1, 2011 and March 31, 2012, 5 cases were performed and patient demographics, location of tumor, pathologic stage, reconstruction methods, flap size, recipient vessel, necessary pedicle length, and operation time were investigated. Results Among five free-flap reconstructions, four were radial forearm free flaps and one was an anterolateral thigh free-flap. Four flaps used the superior thyroid artery and one flap used a facial artery as the recipient vessel. The average pedicle length was 8.8 cm. Flap insetting and microanastomosis were achieved using a specially manufactured robotic instrument. The total operation time was 1,041.0 minutes (range, 814 to 1,132 minutes), and complications including flap necrosis, hematoma, and wound dehiscence did not occur. Conclusions This study demonstrates the clinically applicable use of robots in oropharyngeal reconstruction, especially using a free flap. A robot can assist the operator in insetting the flap at a deep portion of the oropharynx without the need to perform a traditional mandibulotomy. Robot-assisted reconstruction may substitute for existing surgical methods and is accepted as the most up-to-date method.

The Health Information for Health Promotion (건강증진을 위한 보건정보)

  • 김종갑;강성홍
    • Korean Journal of Health Education and Promotion
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    • v.10 no.1
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    • pp.21-33
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    • 1993
  • Human health is affected by physical, social, cultural, economic, and political environment. To improve health status, of the people we need much support from social system and to make social supporting system effective for health promotion, we need health information. Because, the health information is basic to the social supporting system for health promotion. So, we should construct health information systems as follows : 1. Health information system for children 2. Health information system for families 3. Health information system for adolescents 4. Health information system for mothers 5. Health information system for workers 6. Health information system for physical handicapped 7. Health information system for elders

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The Detection of the Stereo Viewing Points for 3D Object Recognition (2차원 물체 인식을 위한 입체 시각 포인트의 추출)

  • Seo, Choon-Weon;Won, Young-Jin
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.451-452
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    • 2007
  • It is need to find a new feature for the more statable recognition system. Now, we need more features like a human eyes. Therefore, this paper proposed a new feature with the stereo camera. In this paper, the each different features from the left and right input image will be extracted by stereo vision system, and will be good for the 3-D recognition.

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A Development of Home Mess-Cleanup Robot with Entertainment Function

  • Kim, Seung-Woo;Cha, Hyun-Koo
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1444-1447
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    • 2004
  • The vacuum-cleaner had made the burden of house chore lighten but the operation labour of a vacuum-cleaner had been so severe. Recently, the cleaning robot was producted to perfectly solve the cleaning labour of a house but it also was not successful because it still had a problem of mess-cleaning, which is the clean-up of big trash and the arrangement of newspapers, clothes, etc. The cleaning robot is to just vacuum dust and small trash and has no function to arrange and take away before the automatic vacuum-cleaning. For this reason, the market for the cleaning robot is not yet built up. So, we need a design method and technological algorithm of new automatic machine to solve the problem of mess-cleanup in house. In this paper, a Home Mess-Cleanup Robot(HMR), which has a practical function of the automatic mess-cleanup, is developed. It need functions of agile automatic navigation, novel manipulation system for mess-cleanup. The automatic navigation system has to be controlled for the full scanning of living room, to recognize the absolute position and orientation of the self, the precise tracking of the desired path, and to distinguish the mess object to clean-up from obstacle object to just avoid. The manipulation system, which is not needed in the vacuum-cleaning robot, must have the functions, how to distinguish big trash to clean from mess objects to arrange, how to grasp in according to the form of mess objects, how to move to the destination in according to mess objects and arrange them. Then, it should be an intelligent system so that the mess cleaning task can be autonomously performed in a wide variety of situations and environments. It need to also has the entertainment functions for the good communication between the human and HMR. Therefore, the Home Mess-cleanup Robot with Entertainmental Human Interface is developed in this paper. Finally, the good performance of the designed machine, HMR'4, is confirmed through the results of the mess clean-up and arrangement.

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Consumer Acceptance Intention of AI Fashion Chatbot Service -Focusing on Characteristics of Chatbot's Para-social Presence- (AI 기반 패션 챗봇 서비스에 대한 소비자 수용의도 -챗봇의 준사회적 실재감 특성을 중심으로-)

  • Hur, Hee Jin;Kim, Woo Bin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.3
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    • pp.464-480
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    • 2022
  • With the steady development of Artificial Intelligence (AI), online stores are adopting chatbot services as virtual shopping assistants. This study proposes the concept of para-social presence to explore the undiscovered role of fashion chatbots' emotional and relational characteristics on service acceptance. Based on the Technology Acceptance Model (TAM), this study investigates the effect of a chatbot's para-social presence on service acceptance intention through consumers' beliefs. The web-based experiment was conducted on adult consumers who experienced chatbot services in an online shopping situation. A total of 247 responses were analyzed using confirmatory factor analysis, structural equation modeling, and multi-group SEM by AMOS 21.0 and SPSS 23.0. The findings illustrate that the chatbot's intimacy positively influenced consumers' perceived enjoyment, while the chatbot's understanding had a significant effect on perceived usefulness and ease of use. The chatbot's involvement had a positive effect on all consumer beliefs. Moreover, perceived ease of use had a positive influence on usefulness. A greater level of perceived usefulness and enjoyment positively heightened consumers' service acceptance intention. This study also verifies the moderating role of a need for human interaction. Consumers with a high need for human interaction have a relatively low tendency to perceive chatbot services as useful.

NUCLEAR HUMAN RESOURCE PROJECTION UP TO 2030 IN KOREA

  • Min, Byung-Joo;Lee, Man-Ki;Nam, Kee-Yung;Jeong, Ki-Ho
    • Nuclear Engineering and Technology
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    • v.43 no.4
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    • pp.375-382
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    • 2011
  • The prospects for growth of the nuclear power industry in Korea have improved remarkably as the demand for energy increases in stride with economic development. Meanwhile, as nuclear energy development is enhanced, nuclear technology has also improved evolutionarily and innovatively in the areas of reactor design and safety measures. As nuclear technology development in Korea advances, more human resources are required. Accordingly, the need for a well-managed program of human resource development (HRD) aimed at assuring needed capacities, skills, and knowledge and maintaining valuable human resources through education and training in various nuclear-related fields has been recognized. A well-defined and object-oriented human resource development and management (HRD&M) is to be developed in order to balance between the dynamics of supply and demand of the workforce in the nuclear industry. The HRD&M schemes include a broad base of disciplines, education, sciences, and technologies within a framework of national sustainable development goals, which are generally considered to include economics, environment, and social concerns. In this study, the projection methodology considering a variety of economic, social, and environmental factors was developed. Using the developed methodology, medium- and long-term nuclear human resources projections up to 2030 were conducted in compliance with the national nuclear technology development programmes and plans.