• Title/Summary/Keyword: Human Motion Analysis

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Development of a Modified Exoskeletal Linkage Type Instrument for 3-D Motion Measurement of the Human Knee Joint (무릎관절의 3차원 회전량 측정을 위한 개선된 외골격 링크장치 형태의 측정기구 개발)

  • 김영은;안정호
    • Journal of Biomedical Engineering Research
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    • v.15 no.3
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    • pp.289-294
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    • 1994
  • A new type of electrogoniometer to measure the three dimensional motion of the human knee joint was developed. This instrument is composed of six potentiometers: four arranged for two universal joints, one for pin joint, and one for axial rotation measurement. The voltage change in six potentiometers were collected through A/D converter for acquisition, storage and analysis. With a developed instrument, gait analysis was performed. Compared to earlier developed triaxial type goniometer, new instrument shows its convenience in application and accuracy in measurement.

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Parametrized Construction of Virtual Drivers' Reach Motion to Seat Belt (매개변수로 제어가능한 운전자의 안전벨트 뻗침 모션 생성)

  • Seo, Hye-Won;Cordier, Frederic;Choi, Woo-Jin;Choi, Hyung-Yun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.249-259
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    • 2011
  • In this paper we present our work on the parameterized construction of virtual drivers' reach motion to seat belt, by using motion capture data. A user can generate a new reach motion by controlling a number of parameters. We approach the problem by using multiple sets of example reach motions and learning the relation between the labeling parameters and the motion data. The work is composed of three tasks. First, we construct a motion database using multiple sets of labeled motion clips obtained by using a motion capture device. This involves removing the redundancy of each motion clip by using PCA (Principal Component Analysis), and establishing temporal correspondence among different motion clips by automatic segmentation and piecewise time warping of each clip. Next, we compute motion blending functions by learning the relation between labeling parameters (age, hip base point (HBP), and height) and the motion parameters as represented by a set of PC coefficients. During runtime, on-line motion synthesis is accomplished by evaluating the motion blending function from the user-supplied control parameters.

A Study on the Gait Test Human Dynamic Simulation Using Gait Motion Capture and Foot Pressure Measurement : Analysis of Gait Pattern with Wearing Military Equipment of Korean Male Adult (Gait Motion Capture 및 족압 측정을 이용한 보행특성시험 및 동력학적 인체 시뮬레이션 연구 : 한국인 성인 남자의 군장착용 보행 특성 해석)

  • Lee S.H.;Lee Y.S.;Choi Y.J.;Lee J.W.;Chae J.W.;Choi E.J.;Kim I.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.877-880
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    • 2005
  • This paper suggests gait analysis and gait simulation method using Gait Motion Capture equipment and plantar pressure measurement system. The gait of normal person and how it will be effected by added weight with wearing military equipments are studied by suggested method. It is measured that a change of gait pattern when wears military equipments with Korean male adult(height 180 cm, weight 70 kg) and simulated its results.

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Analysis and performance evaluation of the parallel typed for a vehicle driving simulator (병렬구조형 차량운전 모사장치의 성능평가 및 분석)

  • 박일경;박경균;김정하;이운성
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1481-1484
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    • 1997
  • The vehicle driving simulator expects vehicle motion with real-time simulation arise from driver's steering, accelerating, stopping and simulates motion of vehicl with visula, audio and washout algorithm. And it gives a vivid feeling to driver in reality. Vehicle driving simulator with vehicle integration control system is used for analysis of analysis of vehicle controllaility, steering capacity and safety in various pseudo environment alike. basides, it analyzeds vehicle safety factor dirver's reaction and promotes traffic safety without driver's own risks. The main proceduress of development of the vehicle driving simulator are classified by 3 parts. first the motion base system which can be generated by the motion queues, should be developed. Secondly, real-time vehicle software which can afford the vehicle dynamics, might be constructed. The third procedure is the integration of vehicle driing simulator which can be interconnected between visual systems with motion base. In this study, we are to study of the motion base for a vehicle driving simulator design and that of its real time control and using an extra gyro sensor and accelerometers to find a position and an orientatiion of the moving platform except for calculating forward kinematics. To drive the motion base, we use National Instruments corp's Labview software. Furthemore, we use analysis module for the vehicle motionand the washout algorithm module to consummate driving simulator, which can be driven by human in reality, so we are doing experimentally process about various vehicle motion conditon.

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A Study on the Upper Body Range of Motion (Using a 3-D Motion Anlaysis System) about Korean Adults (한국 성인 남자의 상체 동작범위 연구 - 3D 동작분석 장치를 이용하여 -)

  • 박길순;유신아
    • The Research Journal of the Costume Culture
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    • v.8 no.4
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    • pp.587-601
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    • 2000
  • The purpose of this study : 1. The total 56 range measurements of active dynamic motion of 40 subjects (20's and 30's) were measured using 3-D dynamic motion analysis system. 2. Various comparisons were performed for the right and left side, male, age groups (20's, 30's, and 40's ∼ 60's) using previous studies. The results were compared with the other studies in the aspects of age. In this study, the 3-D motion analysis system based on photogrammetry was established and used to analyze the human's motion and posture. The system consists of VICON 140, data acquisition system, and data analysis program (KRISSMAS). The result of this study were as follows : 1. Comparing 20's with 30's the result shows that 30's have larger ROM at some joints, which is inconsistent with the previous result. The reason is that female subjects in 20's were improperly sampled according to the representatives of anthropometry characteristics. 2. There are significant differences in some joints related with age. 20's male subjects have more flexible joints in the neck while 30's male subjects have more flexibility in their shoulder joint and elbow joint. But most of the significances were not high (p〈0.05). The prediction that the right side of Korean bodies would be more flexible was not a good hypothesis. And the joints flexibilities are not correlated with Rohrer's Index.

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Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.250-265
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    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

Mechanical Energy Consumption for Human Running (띔 거동에 대(對)한 기계역학적 일량의 계산)

  • Yun, Yong-San;Lee, Yong-Il
    • Journal of the Ergonomics Society of Korea
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    • v.4 no.2
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    • pp.25-31
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    • 1985
  • Mechanical energy consumption during human running was studied. The subject was modeled by an eleven segment planar open linkage system and analyzed by Newtonian equations of motion from film data with a sampling rate of 50 Hz. The motion data from films were smoothed by lower 7 harmonics before analysis. And this study was tried for a normal male subject running on a concrete floor. The mechanical energy consumption was evaluated from the five different criteria suggested by others and a joint energy consumption criterion newly devised based on the muscle contraction.

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Development of a Color Stereo Head-Eye System with Vergence (눈동자 운동이 가능한 컬러 스테레오 머리-눈 시스템의 개발)

  • HwangBo, Myung;You, Bum-Jae;Oh, Sang-Rok;Lee, Jong-Won
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2370-2372
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    • 1998
  • Recently we have developed an active stereo head-eye system with vergence, name it KIST HECter(Head-Eye System with Colored Stero Vision), based on the analysis of human's neck and eye motion at visual behavior. Our HECter is a five degree-of-freedom system composed of pan and tilt motion in neck part and independent vergence motion of binocular cameras and commonly shared elevation axis in eye part. And stereo vision Provides two color image, which are processed by powerful each TMS32080 vision board. The shape and size are designed to be almost same as human face. The ability to vergence has significant importance and gives many beneficial merits. On its mechanical implementation we adapt a non-parallelogram 4-bar linkage mechanism since it provides high accuracy in transfering motion and enables compact and flexible design.

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A Case Study on AI-Driven <DEEPMOTION> Motion Capture Technology

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.87-92
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    • 2024
  • The rapid development of artificial intelligence technology in recent years is evident, from the emergence of ChatGPT to innovations like Midjourney, Stable Diffution, and the upcoming SORA text-to-video technology by OPENai. Animation capture technology, driven by the AI technology trend, is undergoing significant advancements, accelerating the progress of the animation industry. Through an analysis of the current application of DEEPMOTION, this paper explores the development direction of AI motion capture technology, analyzes issues such as errors in multi-person object motion capture, and examines the vast prospects. With the continuous advancement of AI technology, the ability to recognize and track complex movements and expressions faster and more accurately, reduce human errors, enhance processing speed and efficiency. This advancement lowers technological barriers and accelerates the fusion of virtual and real worlds.

Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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