• Title/Summary/Keyword: Human Character

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Impact of Recollection on Brand Relationships -Focusing on Character Collaboration Fashion Products- (추억 회상이 브랜드 관계에 미치는 영향 -캐릭터 컬래버레이션 패션상품을 대상으로-)

  • Joon-Ho Seon;Sumin Kim;Kyu-Hye Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.4
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    • pp.793-807
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    • 2024
  • In response to the growing focus on products utilizing character IP in retail, this study investigated the impact of consumers' recollection of character IP fashion products on brand relationship formation. Furthermore, it explores the moderating effect of consumer preferences for collaboration series on this relationship. Participants were consumers who recalled character IP fashion products, and the analysis was conducted using PLS-SEM. The findings show that consumer recollection associated with character IP in fashion products positively affects brand attachment, leading to a positive impact on brand attitude and brand loyalty. The study also highlights the effectiveness of repeated exposure to similar products as an effective marketing strategy. Furthermore, a positive synergy between brand attachment and preferences for collaboration series enhances brand loyalty by influencing consumer attitudes. The study suggests that collaboration series marketing strategies affect consumers' perceptions of novelty and alter their expectations. This research has significant academic and practical implications, demonstrating the effectiveness of marketing through collaboration series and revealing how character IP in fashion products, commonly used by fashion brands, shapes brand-consumer relationships. The findings provide a robust theoretical foundation for marketing strategies leveraging character IP.

A Study on Animation Cubic Character Modelling Based on Plasticity (조형성을 바탕으로 한 애니메이션 입체 캐릭터 모델링 연구)

  • Choi, Don-Ill
    • Cartoon and Animation Studies
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    • s.6
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    • pp.116-131
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    • 2002
  • Character plays an important role not merely in animation but also in the modern image industry. From this perspective a new academic approach to and an analysis of character seems of much significance. With this in view this study carried out an elucidation of the basic factors and concept of plasticity for the creation of animation character on the basis of animation structural elements. Furthermore, an inquiry was conducted into fundamental requirements and factors of animation characters, human anatomy serving as the basis of forms for animation character modelling, the characteristics and techniques for creating animation cubic character, and then suggested a method of creation. In this process it was revealed that integral cubic character was applied to diverse animations, that character of high density was prerequisite for the creation of creative and effective animations, and that cubic character plasticity played a catalytic role in activation popular sympathy and the character industry.

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The Relationship of Spouse Character Perceived by mother's, Child-Rearing Behavior and Children's Social Competence (어머니가 지각하는 배우자의 성격요인, 양육행동 및 아동의 사회적 능력간의 관계)

  • Lim Ok-Hee;So Byung-Sook
    • Korean Journal of Human Ecology
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    • v.7 no.3
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    • pp.73-82
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    • 2004
  • The purpose of this study was to investigate the relationship of spouse character perceived by mother's child - rearing behavior and child rearing behavior - children's social competence. The subjects of this study were 115 children's mothers in Jeon-ju city. The data were collected using questionaries and analyzed by the statistical methods of frequencies, percentages, t-test, ANOVA, pearson's correlation with SPSS pc program: The results of this study were summarized as follows: 1. There were significant differences according to economics status in spouse character Perceived by mother's. In other words. got higher income to authoritarian character and also there were significant differences according to economic status in child - rearing behavior. In other words. got higher income mother's child - rearing behavior such as rejection - blame and sensitivity. 2. There were significant differences according to economic status in children's social competence. In particular. got higher income to children's social competence such as ability and leadership. 3. There were significant differences according to economic status in relation of spouse character perceived by mother's. child - rearing behavior and children's social competence.

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Analysis of User's Eye Gaze Distribution while Interacting with a Robotic Character (로봇 캐릭터와의 상호작용에서 사용자의 시선 배분 분석)

  • Jang, Seyun;Cho, Hye-Kyung
    • The Journal of Korea Robotics Society
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    • v.14 no.1
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    • pp.74-79
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    • 2019
  • In this paper, we develop a virtual experimental environment to investigate users' eye gaze in human-robot social interaction, and verify it's potential for further studies. The system consists of a 3D robot character capable of hosting simple interactions with a user, and a gaze processing module recording which body part of the robot character, such as eyes, mouth or arms, the user is looking at, regardless of whether the robot is stationary or moving. To verify that the results acquired on this virtual environment are aligned with those of physically existing robots, we performed robot-guided quiz sessions with 120 participants and compared the participants' gaze patterns with those in previous works. The results included the followings. First, when interacting with the robot character, the user's gaze pattern showed similar statistics as the conversations between humans. Second, an animated mouth of the robot character received longer attention compared to the stationary one. Third, nonverbal interactions such as leakage cues were also effective in the interaction with the robot character, and the correct answer ratios of the cued groups were higher. Finally, gender differences in the users' gaze were observed, especially in the frequency of the mutual gaze.

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

  • Kazmin, Ismail Khalid;You, Lihua;Zhang, Jian Jun
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.121-131
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    • 2016
  • Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

A Study on the Ratio of Human and Dog Facial Components based on Principal Component Analysis (주성분 분석기반 인간과 개의 얼굴 비율 연구)

  • Lee, Young-suk;Ki, Dae Wook
    • Journal of Korea Multimedia Society
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    • v.23 no.10
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    • pp.1339-1347
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    • 2020
  • This study is a preliminary study to design a character automation system that considers the facial characteristics of mammals. The experimental data of this study was conducted on dogs (dog breeds) and humans, which were designed to be used in many contents. First, data was extracted from 100 types of dogs and 100 human data. Second, the criteria for measuring the ratio of important parts of the dog and human face were suggested. In addition, a comparative analysis of the face of a dog and a human face is conducted. Lastly, by analyzing the main component(PCA), the most characteristic elements in the faces of dogs and humans were analyzed. As a result, it was confirmed that the length of the face, the size of the eyes, the length of the glabellar, and the length of the glabellar and other parts are important. Through this study, the features of the dog's face that are different from humans are expected to contribute to the animal character automation.

Analysis on Difference of Eight Constitution in Temperament and Character (8체질에 따른 기질.성격 차이 분석)

  • Kang, Dong-Woo;Shin, Yong-Sup;Kim, Hee-Ju;Oh, Hwan-Sup;Park, Young-Bae;Park, Young-Jae
    • The Journal of the Society of Korean Medicine Diagnostics
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    • v.15 no.3
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    • pp.261-270
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    • 2011
  • Objectives: The purpose of our study is to know Temperament & Character of each Eight Constitutions (Hepatonia, Cholecystonia, Pancreotonia, Gastrotonia, Pulmotonia, Colonotonia, Renotonia, Vesicotonia) classified by the short form Eight-constitution medicine questionnaire (ECM-32) test. Methods: We analyzed the result of ECM-32 test and Temperament and Character Inventory (TCI) submitted by 32 patients who had visited the ${\triangle}{\triangle}$ oriental medicine clinic in Nowon-gu, Seoul between September and October at 2011. Results: -The participants were classified as one of Eight Constitutions (3 Hepatonia(9.4%), 7 Cholecystonia, (21.9%), 3 Pancreotonia(9.4%), 0 Gastrotonia(0%), 5 Pulmotonia(15.6%), 4 Colonotonia(12.5%), 6 Renotonia(18.8%), 4 Vesicotonia(12.5%)) by ECM-32. -The seven dimensions of TCI were compared between the different Eight Constitutions using Kruskal-Wallis test. There were significant differences between Hepatonia and Pulmotonia, Hepatonia and Colonotonia, Cholecystonia and Pulmotonia, Pulmotonia and Renotonia, Pulmotonia and Vesicotonia in the Reward Dependence of Temperament dimensions. -The Subsclaes of TCI were compared between the different Eight Constitutions using Kruskal-Wallis test. There were significant differences between Cholecystonia and Pulmotonia, Pulmotonia and Renotonia, Pulmotonia and Vesicotonia in the RD3. There were significant differences between Hepatonia and Cholecystonia, Hepatonia and Pancreotonia, Hepatonia and Pulmotonia, Hepatonia and Renotonia in the RD4. Conclusions: There is not a significant interrelationship between Feature of each Eight Constitutions and Temperament & Character in TCI. This study is meaningful because it is the first study to verify Temperament and Character of Eight Constitutions. Further studies with increased case and improved questionnaire are needed to supplement this research.

A STUDY ON THE INTEGRATED APPROACH FOR CHARACTER EDUCATION IN MATHEMATICS EDUCATION

  • CHUNGHYUN YU
    • Journal of Applied and Pure Mathematics
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    • v.5 no.1_2
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    • pp.55-68
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    • 2023
  • Character education is an important educational purpose in the current situation of secondary mathematics education. In the current mathematics curriculum, character education is mentioned in terms of core competencies. However, it is very difficult to concretely practice character education in secondary mathematics education. This paper examines the theoretical background of character education in the tradition of mathematics education, and suggests that mathematics is regarded as a practical tradition by the nature of mathematics from a value-intrinsic perspective. In this respect, mathematics education is defined as an intrinsic and nurturing character through long history of practice. This paper searched for an integrated approach to practicing character education in of secondary mathematics education, and argued that the teacher's personal approach including the class model approach of the human factors by an example of the exponential law aman = am+n and the value-oriented activities according to the nature of the mathematics was the core.

A Study on the Estimation of Character Value in Media Works: Based on Network Centralities and Web-Search Data (미디어 작품 캐릭터 가치 측정 연구: 네트워크 중심성 척도와 검색 데이터를 활용하여)

  • Cho, Seonghyun;Lee, Minhyung;Choi, HanByeol Stella;Lee, Heeseok
    • Knowledge Management Research
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    • v.22 no.4
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    • pp.1-26
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    • 2021
  • Measuring the intangible asset has been vigorously studied for its importance. Especially, the value of character in media industry is difficult to quantitatively evaluate in spite of the industry's rapid growth. Recently, the Social Network Analysis (i.e., SNA) has been actively applied to understand human usage patterns in a media field. By using SNA methodology, this study attempts to investigate how the character network characteristics of media works are linked to human search behaviors. Our analysis reveals the positive correlation and causality between character network centralities and character search data. This result implies that the character network can be used as a clue for the valuation of character assets.

The Ugliness Expressed in On-line Game Character's Fashion on Cyber-Space (가상공간의 온라인 개념 캐릭터 패션에 표현된 추[醜])

  • Seo Jung-Lip;Jin Kyung-Ok
    • Journal of the Korean Society of Costume
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    • v.56 no.1 s.100
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    • pp.106-120
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    • 2006
  • Using aesthetics of Rosencranz as the basis, this study contains the peculiarities of 'ugliness' and the obscured conceptual meaning of 'avant-garde', 'grotesque', and 'decadence' that are being utilized under ambiguous significance are defined through modern fashion and fashion of online game characters. Forms of 'ugliness' expressed in modern fashion and in games characters display distortion of form through incongruity, unbalance, disproportion and disharmony, and with this lack of form and expressional imprecision, both contain the elements of comical characteristics of vulgarity and repugnance. The difference in 'ugliness' between modern fashion and game character fashion is, the significance of 'ugliness' being expressed in modern fashion challenges new concepts by refusing tradition and recovering the human nature that has become turbid. On the other hand, 'ugliness' in game character fashion complements the story of the game that uses legends, fantasies or novels as its basis. Opposed to the significance of recovering human nature that is displayed in modern fashion, in order to terminate the opposing game character, the fashion of game characters exaggerates the form of modern fashion with added brutality. In addition, with the advantage of virtual reality that allows a more flexible expression than in the real word, images created are more sensational and excessive use of grotesque images are being expressed.