• 제목/요약/키워드: Human Character

검색결과 852건 처리시간 0.028초

가정생활교육에 기반한 지속가능한 인성, 인권, 문화다양성 통합교육: 대학생을 중심으로 (Integrated Education for Sustainable Character, Human Rights, Cultural Diversity Based on Family Life Education: Focusing on University Students)

  • 김우정;주영애
    • Human Ecology Research
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    • 제58권1호
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    • pp.31-41
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    • 2020
  • This study examined human rights perception, cultural diversity perception, level of character perception, and influencing factors for university students in order to prepare basic data on integrated education methods of character, human rights and cultural diversity and education program models. The research questions are as follows. 1. What are university students' perceptions of character, cultural diversity and human rights? 2. What is the status of the experience of family life education on character, cultural diversity, and human rights, and is it related to the level of perception? 3. What variables affect character perception, cultural diversity perception, and human rights perception? The survey targeted 407 students at two universities in Seoul and used IBM PASW Statistics as a tool to analyze data. The study results are as follows. First, university students' character, cultural diversity and human rights perception were above average; however, empirical education is still required because they had low scores in the area of action. Second, male university students have less experience in family life education on character, cultural diversity and human rights compared to female university students. Third, it is necessary to integrate education for character, cultural diversity and human rights because the most influential factors in character perception, cultural diversity perception and human rights perception were character education. The role of family life education should be considered important because personality education in the home showed a relatively high correlation.

3차원 캐릭터의 동작적응 제어 기법 (Motion Adaptation Control of 3-D Human Character)

  • 김상수;국태용
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.383-383
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    • 2000
  • In this paper, a motion adaptation control is applied for animation of 3-D human character. The method includes parameterization of joint motion data, motion adaptation based on body ratio of character, dynamic adaptation using genetic algorithm, etc. The feasibility of motion adaptation technique is verified by applying to motion control and adaptation of a 3-D human character.

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인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구 (A Study on 3D Character Animation Production Based on Human Body Anatomy)

  • 백승만
    • 디자인학연구
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    • 제17권2호
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    • pp.87-94
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    • 2004
  • 3D 캐릭터 애니메이션은 영화, 광고, 게임, 사이버아이돌 등 다양한 엔터테인먼트 요소로 하여 영상산업에서 중요한 위치를 차지하고 있다. 기술적인 발달로 3D 캐릭터 애니메이션은 다양한 연출과 사실적인 표현이 가능하였지만 인체 해부학적 이해가 없이 캐릭터를 제작한다면 비례와 구조에 맞지 않은 캐릭터가 제작되어 진다. 인체 해부학은 신체구조를 해부학으로 분석하여 캐릭터 모델링 제작에 많은 도움을 주고, 캐릭터 애니메이션을 제작할 때도 신체 움직임이나 얼굴표정을 정밀하게 제작할 수 있는 기본 지식이라 할 수 있다. 이에 본고에서는 인체의 구조와 인체의 비례를 살펴보고 인체 해부학적 이해를 바탕으로 3D 캐릭터 모델링과 애니메이션 제작방법에 중점을 두었다.

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운동관절 데이터베이스를 이용한 3차원 인체모형의 동작제어 (Motion Control of 3D Human Character Using Motion Database)

  • 김시중;국태용
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 1998년도 춘계학술발표논문집
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    • pp.262-267
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    • 1998
  • A hierarchical motion control system for animation of 3D human character is implemented using the motion database in realtime. The proposed motion control system consists of coordination controller for gait timing and balancing of walking motion, joint servo controller for realistic limb movement, and motion database for goal-directed character animation which makes time-consuming animation relatively easy task. As one example among the various applications of the proposed motion control system. We present a simple virtual reality system in which the motion control system plays a central role in generating realistic motion of virtual human character.

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RPG게임캐릭터의 능력치변화량에 따라 감정요소가 적용된 걷기동작 구현 (Design and Implementation of Walking Motions Applied with Player's Emotion Factors According to Variable Statistics of RPG Game Character)

  • 강현아;김미진
    • 한국콘텐츠학회논문지
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    • 제7권5호
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    • pp.63-71
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    • 2007
  • 본 논문에서는 플레이어의 감정 이입을 위한 게임 캐릭터 디자인 방법으로 RPG 장르의 능력치 변화량에 따라 인간의 감정 요소가 적용된 게임 캐릭터 걷기 동작을 구현하였다. 인간의 얼굴 표정에서 나타나는 기본적인 감정 요소와 캐릭터 애니메이션에서 감정 요소가 적용된 걷기 동작을 분석해 보고, RPG 장르의 능력치 요소와의 상관관계를 통해 인간의 감정 요소가 적용된 걷기 동작을 8가지 형태로 분류하였다. 이것을 RPG 게임 캐릭터 중 인간의 외형적인 특징과 가장 유사한 기사 캐릭터에 적용시켜 능력치 변화량에 따라 달라지는 걷기 동작을 구현하였다. 인간의 감정 요소가 적용된 게임 캐릭터를 플레이어가 직접 제어함으로써 플레이어의 게임 캐릭터에 대한 감정 이입 효과가 높아질 것이고 게임에 대한 몰입도가 증가할 것으로 예상된다.

인간 가치 유형에 기반한 캐릭터 분석 방법론 제안 (Character Analysis Method based on the Value Type of the Human)

  • 송민호
    • 한국콘텐츠학회논문지
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    • 제17권9호
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    • pp.650-660
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    • 2017
  • 본 연구는 지금까지의 서사 양식에 등장했던 캐릭터의 성격 유형론을 정리하여, 기존의 캐릭터의 성격 유형론이 갖고 있는 문제점을 정리하고 새로운 분류 가능성을 제안하기 위한 것이다. 지금까지 서사 이론에서 캐릭터 유형의 분류는 크게 서사 내에서의 역할이라는 형식적인 분류와 인간의 내적 자질에 근거한 내용적인 분류, 그리고 그 두 가지 분류 기준이 착종된 보완적 분류로 이루어져 있었다. 기존 캐릭터 분류 유형이 담고 있는 문제는 바로 인간의 내적 자질에 근거한 내용적인 분류의 유용성에 비해 실질적으로 분류가 어렵다는 점이다. 반면 서사 내 등장인물의 역할에 따른 분류는 그 분류가 형식적이기 때문에 서사론의 발전상 중요하게 다뤄져 왔지만, 그다지 실질적인 분석 방법론으로 기능하기는 어려웠다. 본 연구는 이러한 문제를 해결하기 위한 시론적인 성격으로, 샬롬 슈워츠의 인간의 가치 유형을 도입하여, 인간의 가치 유형과 인간의 역할을 상호 관련시켜 새로운 캐릭터 분석 방법의 가능성을 제안하고자 한다. 슈워츠의 가치 유형 연구는 인간의 행동의 동기를 파악하는 데 매우 효과적인 방법론으로, 등장인물의 지향성을 분석하는 데 큰 의미가 있을 것이다.

Implementing Character Education in the Family and Consumer Sciences Education Curriculum

  • Kwon, Yoo-Jin
    • International Journal of Human Ecology
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    • 제9권1호
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    • pp.63-69
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    • 2008
  • Character education is an opportunity for students to develop character through teaching values in schools. In the past, students have been taught values at home but contemporary society has strongly encouraged the public schools to provide time for children to learn values because society is facing a crisis of human values that affects the behavior of individuals. According to research findings, the primary benefit of character education is to develop the intellectual, personal, and social aspects of students. However, there are some problems concerning how to teach values and how to evaluate student outcomes in public schools. This article explores the current character education in the U. S. through a review of the literature in order to reach a better understanding of how character education might be included in the Family and Consumer Sciences Education curriculum.

인성개념에 대한 부모의 인식과 가정 내 인성교육에 관한 연구 (Parents' Perceptions on Character and Character Education in Family)

  • 진미정;이현아;서현석
    • 가정과삶의질연구
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    • 제32권3호
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    • pp.85-97
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    • 2014
  • This study attempted to explore parents'perceptions on character and character education for their children using a focus group interview method. According to previous research, the concept of character consists of wholeness of three components: relationship, individuality, and morality. This study investigated how parents' perception differ from the widely agreed concept of character. Forty-four mothers and ten fathers participated in eleven focus group interviews. The results showed that parents recognized social relationship and self realization as two most important components of character education of children. However, the parents paid less attention on morality and wholeness. The parents conceptualized character as an alternative to academic achievement. For example, they considered self realization as an alternative to academic achievement. These tendencies could be a barrier in character education in family. Based on these findings, this study recommends that parent education should take more attention on character education in family and help parents develop a balanced understanding on the concept of character.

경관의 동태성에 관한 연구 (A Study on Dynamic Character of Landscape)

  • 강영조
    • 한국조경학회지
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    • 제27권3호
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    • pp.39-49
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    • 1999
  • The objective of this study is to characterize the landscape retaining dynamic character through the distinction between the spatial structure and the landscape. In this study, the landscape was characterized by the image of environment viewed by human being. Firstly, the landscape was disscussed in terms of such three element as the environment viewed by human being, the psychological detachment from the environment and the meaning of image. Secondly, the dynamic character of the landscape was determined by the comparision between the spatial structure of the static elements and the landscape experience through the case study Soshe garden. In the study found that landscape experience depend on the dynamic viewpoint and human views while the spatial structure is stable and static. This study also found that landscape is an open system which can be diachronically transformed by human value, while spatial structure is a synchronic closed system.

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Research on Digital Human Character Design Applicable to Stage Art

  • Zhihui Chen;Xinyi Shan;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제13권3호
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    • pp.227-233
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    • 2024
  • With the rapid development of digital technology, digital human character design has brought richer visual experiences and creative expressions to stage art. This thesis focuses on its unique application in stage art, exploring design and performance optimization, immersive experiences, and multimedia integration. The study shows that digital human character design enhances stage art with immediacy, interactivity, and multimedia integration, while also driving innovation in traditional stage art expressions.