• 제목/요약/키워드: Human Behavior Simulation

검색결과 135건 처리시간 0.025초

DEVELOPMENT OF MATDYMO(MULTI-AGENT FOR TRAFFIC SIMULATION WITH VEHICLE DYNAMICS MODEL) II: DEVELOPMENT OF VEHICLE AND DRIVER AGENT

  • Cho, K.Y.;Kwon, S.J.;Suh, M.W.
    • International Journal of Automotive Technology
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    • 제7권2호
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    • pp.145-154
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    • 2006
  • In the companion paper, the composition and structure of the MATDYMO (Multi-Agent for Traffic Simulation with Vehicle Dynamic Model) were proposed. MATDYMO consists of the road management system, the vehicle motion control system, the driver management system, and the integration control system. Among these systems, the road management system and the integration control system were discussed In the companion paper. In this paper, the vehicle motion control system and the driver management system are discussed. The driver management system constructs the driver agent capable of having different driving styles ranging from slow and careful driving to fast and aggressive driving through the yielding index and passing index. According to these indices, the agents pass or yield their lane for other vehicles; the driver management system constructs the vehicle agents capable of representing the physical vehicle itself. A vehicle agent shows its behavior according to its dynamic characteristics. The vehicle agent contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation is conducted for an interrupted flow model and its results are verified by comparison with the results from a commercial software, TRANSYT-7F. The interrupted flow model simulation is implemented for three cases. The first case analyzes the agents' behaviors in the interrupted flow model and it confirms that the agent's behavior could characterize the diversity of human behavior and vehicle well through every rule and communication frameworks. The second case analyzes the traffic signals changed at different intervals and as the acceleration rate changed. The third case analyzes the effects of the traffic signals and traffic volume. The results of these analyses showed that the change of the traffic state was closely related with the vehicle acceleration rate, traffic volume, and the traffic signal interval between intersections. These simulations confirmed that MATDYMO can represent the real traffic condition of the interrupted flow model. At the current stage of development, MATDYMO shows great promise and has significant implications on future traffic state forecasting research.

직류환경에서 인체에 흐르는 감전전류 분석 (Analysis on Electric Shock Current in DC Electricity)

  • 이진성;김효성
    • 전력전자학회논문지
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    • 제21권3호
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    • pp.254-259
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    • 2016
  • Recently, DC distribution systems have become a hot issue because of the increase in digital loads and DC generation systems according to the expansion of renewable energy technologies. To obtain the practical usage of DC electricity, safety should be guaranteed. The main concerns for safety are twofold: one side is human protection against electric shocks, and the other is facility protection from short faults. "Effects of current on human beings and livestock" (IEC 60479) defines a human body impedance model in electric shock conditions that consists of resistive components and capacitive components. Although the human body impedance model properly works in AC electricity, it does not well match with the electric shock behavior in DC electricity. In this study, the contradiction of the human body impedance model defined by IEC 60479 in case of DC electricity is shown through experiments for the human body. From the analysis of experimental results, a novel unified human body impedance model in electric shock conditions is proposed. This model consists of resistive components, capacitive components, and an inductance component. The proposed human impedance model matches well for AC and DC electricity environments in simulation and experiment.

일본 동경소방청의 피난안정성평가 시뮬레이션 기술개발 사례연구 (A Investigation Study on the Development of Egress Simulation for Evacuation Safety Evaluation of Tokyo Fire Dept. Department in Japan)

  • 이현진;서동구;권영진
    • 한국화재소방학회:학술대회논문집
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    • 한국화재소방학회 2008년도 추계학술논문발표회 논문집
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    • pp.216-222
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    • 2008
  • A large number of Computer-based fire growth and Evacuation model have been developed for various purpose and many of these are widely used for research and engineering. And Most of Egress simulation program are ordinary case only related to human behavior But Egress safety Evaluation is very closed to smog movement. It is well known that the Egress simulation program made by Tokyo Fire Department are related to smog movement. So It is the aim of this study to investigate on the Development of Egress Simulation for Evacuation Safety Evaluation of Tokyo Fire Dept. Department in Japan.

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인간의 감정에 기반한 동적 군중 시뮬레이션 (Emotion-Based Dynamic Crowd Simulation)

  • 문찬일;한상훈
    • 한국컴퓨터정보학회논문지
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    • 제9권3호
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    • pp.87-93
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    • 2004
  • 본 논문에서는 인간의 행동과 유사하게 군중을 재편성하는 행동패턴 모델을 제안하고, 그 모델을 가상 환경의 캐릭터에 적용하여 구현하였다. 게임과 같은 가상환경에서 군중을 표현하는 군중 시뮬레이션의 사실감을 높이기 위하여 군중의 행동 패턴을 결정함에 있어 인간의 감정에 기반을 두었다. 이러한 모델을 바탕으로 인간의 감정을 캐릭터에 적용하고자 몇 가지 규칙을 정의하였고, 이를 바탕으로 군중에 속해있는 캐릭터들의 군중간의 이동을 사실적으로 구현하였다. 본 연구를 적용하여 보다 자연스러운 군중의 행동을 시뮬레이션 할 수 있을 것이다.

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Fast Garment Drape Simulation Using Geometrically Constrained Particle System

  • Kim, Sungmin;Park, Chang-Kyu
    • Fibers and Polymers
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    • 제4권4호
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    • pp.169-175
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    • 2003
  • A simulation system for versatile garment drape has been developed. Using this system, the shape of a garment can be simulated in consideration of fabric physical properties as well as the interaction between fabrics and other objects. Each fabric piece in a garment is modeled using a geometrically constrained particle system and its behavior is calculated from an implicit numerical integration algorithm in a relatively short time. The system consists of three modules including a preprocessor for the preparation of fabric patterns and external objects, a postprocessor for the results of three-dimensional visualization, and a drape simulation engine. It can be used for the design process of textile goods, garments, furniture, or upholsteries.

Non-linear incidental dynamics of frame structures

  • Radoicic, Goran N.;Jovanovic, Miomir Lj.;Marinkovic, Dragan Z.
    • Structural Engineering and Mechanics
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    • 제52권6호
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    • pp.1193-1208
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    • 2014
  • A simulation of failures on responsible elements is only one form of the extreme structural behavior analysis. By understanding the dynamic behavior in incidental situations, it is possible to make a special structural design from the point of the largest axial force, stress and redundancy. The numerical realization of one such simulation analysis was performed using FEM in this paper. The boundary parameters of transient analysis, such as overall structural damping coefficient, load accelerations, time of load fall and internal forces in the responsible structural elements, were determined on the basis of the dynamic experimental parameters. The structure eigenfrequencies were determined in modal analysis. In the study, the basic incidental models were set. The models were identified by many years of monitoring incidental situations and the most frequent human errors in work with heavy structures. The combined load models of structure are defined in the paper since the incidents simply arise as consequences of cumulative errors and failures. A feature of a combined model is that the single incident causes the next incident (consecutive timing) as well as that other simple dynamic actions are simultaneous. The structure was observed in three typical load positions taken from the crane passport (range-load). The obtained dynamic responses indicate the degree of structural sensitivity depending on the character of incident. The dynamic coefficient KD was adopted as a parameter for the evaluation of structural sensitivity.

한국형 재실자 피난부하모델 구축에 관한 연구 (A Study on the Construction of Korean Evacuation Load Model)

  • 이정수;권흥순
    • 한국산학기술학회논문지
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    • 제14권10호
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    • pp.5221-5229
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    • 2013
  • 본 연구의 목표는 한국형 피난 시뮬레이션 시스템을 개발하기 위한 한국형 피난부하모델을 구축하는 것이다. 이를 위해, 피난실험을 통해 도출된 한국인의 연령 및 장애유형별 피난속도와 선행연구에서 검증된 피난시간 계산 수식을 적용하였다. 그 결과, 건물 내부의 복도와 계단 및 출입구 정보를 바탕으로 각각의 유형(연령, 장애정도 등)에 따른 재실자의 피난시간을 도출할 수 있는 피난부하모델을 도출하였다. 피난부하모델의 검증을 위하여, 기존의 피난속도 계산 프로그램인 SIMULEX와 동일한 조건하에서 피난시간을 도출하여 비교평가하였다. 피난속도가 느릴수록 상호간의 계산결과가 비슷하였지만, 피난속도가 빨라지면 도출된 피난시간 결과값이 상이함을 알 수 있었다. 이는 한국형 피난부하모델과 SIMULEX의 피난속도 계산식 함수가 상이한 것에 기인한다.

차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 I : 교통 환경 개발 (Multi-Agent for Traffic Simulation with Vehicle Dynamic Model I : Development of Traffic Environment)

  • 조기용;권성진;배철호;서명원
    • 한국자동차공학회논문집
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    • 제12권5호
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    • pp.125-135
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    • 2004
  • The validity of simulation has been well-established for decades in areas such as computer and communication system. Recently, the technique has become entrenched in specific areas such as transportation and traffic forecasting. Several methods have been proposed for investigating complex traffic flows. However, the dynamics of vehicles and their driver's characteristics, even though it is known that they are important factors for any traffic flow analysis, have never been considered sufficiently. In this paper, the traffic simulation using a multi-agent approach with considering vehicle dynamics is proposed. The multi-agent system is constructed with the traffic environment and the agents of vehicle and driver. The traffic environment consists of multi-lane roads, nodes, virtual lanes, and signals. To ensure the fast calculation, the agents are performed on the based of the rules to regulate their behaviors. The communication frameworks are proposed for the agents to share the information of vehicles' velocity and position. The model of a driver agent which controls a vehicle agent is described in the companion paper. The vehicle model contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted and uninterrupted flow model. The result has shown that the driver agent performs human-like behavior ranging from slow and careful to fast and aggressive driving behavior, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed shows the effectiveness and the practical usefulness of the traffic simulation.

가상공간에서 활용되는 온톨로지 기반 지능형 자율주행 에이전트 개발에 관한 기초 연구 (A Basic Study on the Development of Autonomous Behavioral Agent based on Ontology Used in Virtual Space)

  • 이윤길
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권6호
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    • pp.777-784
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    • 2017
  • 사용자의 행위는 건축물의 질을 규정하는 가중 중요한 기준중의 하나다. 일반적으로 건축공간에서의 사용자 행위에 대한 평가는 건물이 완성된 이후에 이루어 졌으며 최근 전산기술을 통한 사전 시뮬레이션에 대한 관심과 노력이 계속되고 있는 실정이다. 그러나 현존하는 사용자 시뮬레이션은 주로 대규모 공간의 단순한 탈출 등에 관한 것이 주를 이루고 있어 건축 공간상에서 벌어지는 다양한 사용자의 행태에 대한 시뮬레이션은 불가능한 상태이다. 본 연구는 보다 고도화된 사용자 시뮬레이션을 위한 사람형상의 지능형 에이전트의 개발은 위한 연구로서 온톨로지를 이용한 NPC의 지능화에 관한 연구이다. 연구의 주안점은 온톨로지를 통하여 구현된 공간정보와 사용자 정보를 추론하여 NPC(Non-player Character)가 가상공간 상에서 보다 지능적으로 자율주행 및 행동하게 하는 것이다. 본 연구에서는 온톨로지 추론을 기술을 가상공간에 접목시키는 방법에 대하여 주로 논의하고자 한다. 또한 이를 공간정보 상에서 온톨로지를 기반으로 기술된 정보와 이의 변화를 가시적으로 확인할 수 있는 온톨로지 가시화 기술을 제시한다.

A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
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    • 제8권1호
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    • pp.55-66
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    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.