• 제목/요약/키워드: Hula Hoop

검색결과 4건 처리시간 0.016초

훌라후프를 이용한 체중이동훈련이 뇌졸중 환자의 체중이동변화와 보행에 미치는 영향: 단면 예비연구 (The Effect of Weight-shift Training with Hula Hoop on Weight Shift Change and Gait in Stroke Patients: A Cross - Sectional Pilot Study)

  • 고연주;이한숙
    • 대한물리의학회지
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    • 제12권1호
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    • pp.9-14
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    • 2017
  • PURPOSE: To evaluate the effect of weight shift training with Hula Hoop on weight shift change and gait in stroke patients. METHODS: Ten stroke patients were enrolled in this study, and randomly divided into 2 groups. The study group underwent weight shift training with Hula Hoop, while the control group received general physical therapy that included weight shift training. All the studies were performed over a period of 4 weeks. Before and after the intervention, plantar pressure and performance in the 10 m walk test (10MWT) were assessed. Wilcoxon signed ranks test was used to compare the change from before to after the intervention in each group. The differences between the study and control groups were analyzed by using the Mann-Whitney test. RESULTS: After 4 weeks of intervention, the change in weight shift and performance in the 10MWT from before to after the experiment showed no statistical significance (p>.05). In addition, the comparison between the groups showed no significance in terms of weight-shift change, and performance in the 10MWT (p>.05). CONCLUSION: Although the difference was not statistically significant, the degree of improvement was similar to that attained with the conventional exercise treatment related to weight- shift training. During the course of the treatment, the patients received feedback through repeated training by themselves. Weight-shift training with Hula Hoop would be effective in improving the walking ability and weight-shifting on the paralyzed side of stroke patients. In the future, the effectiveness of this training would need to be validated.

Combination of Anterior and Posterior Subcutaneous Internal Fixation for Unstable Pelvic Ring Injuries: The "Hula Hoop Technique"

  • Balbachevsky, Daniel;Pires, Robinson Esteves;Sabongi, Rodrigo Guerra;Lins, Theophilo Asfora;Carvalho, Geiser de Souza;Fernandes, Helio Jorge Alvachian;Reis, Fernando Baldy dos
    • Journal of Trauma and Injury
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    • 제32권1호
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    • pp.51-59
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    • 2019
  • Unstable pelvic ring lesions are usually treated with internal fixation. In patients presenting clinical instability or soft tissue complication risk, external fixation is a safe treatment option. However, pin tract infection, insufficient biomechanical properties, difficulty sitting and changing decubitus are important drawbacks related to the treatment. The present study reports the association of anterior and posterior subcutaneous internal fixation by applying spine-designed implants on the pelvic ring disruption: supra-acetabular pedicle screws with an interconnecting rod (Infix), plus posterior transiliac fixation with the same system, which the authors have named the "Hula Hoop Technique".

삼차원 가상현실 운동 프로그램이 노인의 시공간적 보행변수에 미치는 효과 (Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults)

  • 이용우
    • 대한물리의학회지
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    • 제11권1호
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    • pp.61-69
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    • 2016
  • PURPOSE: This study was conducted to investigate the effect of the virtual reality training (VRT) using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults. METHODS: The study participants were divided into two groups: the VRT group and the control group. Those in the VRT group were enrolled in a VRT, which was conducted for 60 min per day, two times a week, during the 6-week research. The Wii-Fit balance board game was used for the VRT intervention. The VRT consisted of 6 different types of games, namely, jogging, swordplay, ski jump, hula hoop, tennis, and step dance. A 3-dimensional TV was used for 3-dimensional display. Participants in both the groups received 3 sessions of fall prevention education, at the first, third, and fifth weeks. Their gait parameters were measured by using OptoGait. RESULTS: After 6 weeks of the VRT, the spatial gait parameters of the participants, that is stride length and step length, were significantly improved compared with those of the control group participants (p<0.05). The temporal gait parameters, such as velocity, cadence, stride time, and step time, also showed improvement after the completion of the VRT training (p<0.05). Both the temporal and spatial gait parameters of the VRT group participants showed improvement after 6 weeks of the program compared with those of the control group participants (p<0.05). CONCLUSION: The VRT using 3-dimensional video gaming technology might be beneficial for improving gait parameters to prevent falls among older adults.

고출력 지속이 가능한 인체 구동 방식의 자가 발전기 개발 (Human-Powered Generator designed for Sustainable Driving)

  • 임윤호;양윤석
    • 전자공학회논문지
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    • 제52권7호
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    • pp.135-142
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    • 2015
  • 인체 구동 방식의 자가 발전기는 외부 환경에 덜 의존한다는 장점 덕분에 비상용 혹은 야외 활동 중의 소규모 전력 공급원으로 주목 받고 있다. 하지만 대부분의 자가 발전기는 전자기 유도 결합의 효율이 높지 않아 출력이 미미하며, 특정 부위의 근육만을 지속적으로 사용하는 단조로운 구동 방식을 택하고 있어, 사용 중에 쉽게 지루해질 뿐만 아니라 근피로가 쉽게 누적되어 실제 원하는 출력을 얻을 만큼 충분한 시간 동안 구동하는 것이 거의 불가능하다. 이러한 낮은 효율과 사용성의 문제로 인해 인체 구동 방식의 자가발전기가 실생활에서 사용되는 빈도는 높지 않다. 본 연구에서는 전자기 유도 효율이 높은 종축 결합 방식의 발전 장치를 간단한 구조로 구현하여 출력을 높이는 동시에, 자성체의 운동 관성에 의한 가속이 가능한 인체 구동 방식의 발전기를 설계 제작하였다. 개발된 발전기와 기존 상용 자가 발전기와의 비교 실험을 통해 높은 출력 뿐 아니라 장시간 구동이 가능함을 검증하였다. 아울러 인체 구동 발전기에서 실질적으로 중요한 요소임에도 불구하고 기존 연구에서 제시된 바 없는 인체의 투입 에너지를 실증적으로 파악하기 위해 호흡 가스 기반의 실제 운동 대사량 측정법에 근거한 실험을 시행하여 자가 발전기의 운동 부하를 추정하였다. 향후 성능 개선과 휴대성 증진을 통해 모바일 기기의 전력 지속 문제를 해결하는 데 기여할 수 있을 것으로 기대한다.