• Title/Summary/Keyword: Home Theater

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Design and Implementation of Pneumatic Motion Base for 4D Home Theater

  • Kim, Dohyung;Cho, Seongyeon;Lee, Seokhun;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.131-137
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    • 2015
  • Home Entertainment system is recently being offered by Home Theater & Smart TV with contents service. Also, console game is being played in the media like in TV. The usage of 4D as the main technology in entertainment industry has mostly been limited in Theme Park, Amuse Park, Theater, and contents for Movie and Animation. Some simulation systems for game has been developed but they were made mostly by using electric or hydraulic motion system which cause high power consumption and have a restriction of place for install. The paper is attempted to build Home Entertainment system which makes users feel realistic contents by developing 4D systems for Home Entertainment rather than before. 4D control S/W in which user can insert and edit 4D effects on contents of all areas such as game, movie, and broadcasting is developed. Also, built-in pneumatic cylinder in 4D system which can be easily controlled and managed in home is developed.

Design of an S/PDIF 7.1-Channel Digital Amplifier for Home Theater Speakers (홈시어터 스피커를 위한 S/PDIF 7.1 채널 디지털 앰프의 구현)

  • Kwon, Oh-Kyun;Song, Moon-Vin;Jun, Kye-Suk;Chung, Yun-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.26 no.5
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    • pp.188-193
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    • 2007
  • In general, analog amplifiers for 5.1 or more channels have been used to configure home theater systems. In order to make high-performance systems, it is desirable to process audio signals in digital techniques in consideration of output and efficiency of speakers. Especially we need 7.1-channel system to separate audio signals efficiently. In this paper we implemented the architecture of S/PDIF 7.1-channel digital amplifier for home theater systems. The amplifier shows good performance with less loss of original sounds because of both strong characteristics against noises and direct processing of input data.

Does Educational Theater Work with Kindergarten Children The Impacts of Educational Theater on Children's Peer Acceptance and Self-Esteem (교육연극이 만 5세 아동의 또래지위별 또래수용도와 자아존중감에 미치는 영향)

  • 천희영;옥경희;김미해
    • Journal of Families and Better Life
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    • v.21 no.2
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    • pp.39-48
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    • 2003
  • The purpose of this study was to examine the impacts of educational theater on 5-years-old children, and more specifically, to find out whether the effects of the theater on children's peer acceptance and self-esteem are different by peer social statuses, that are, popular, average, and neglected/rejected Fifty seven children participated in this study and were evaluated with the Sociometric Test (Coie & Dodge, 1983). The experimental subgroup (N=28) participated in the programmed educational theater for 9 sessions. The dependent variables were measured by the peer acceptance items of Sociometric Test as well as the Self-Perception Profile based on SPPC (Halter, 1985), and the same tests were administered twice, before and after the experiment. Covariance analyses showed significant differences between experimental and control groups, for the children in the neglected/rejected category, in peer acceptance and social acceptance dimension of self-esteem. Global self-worth among children of popular and average categories, and total self-esteem among children of average category were also improved by the theater program. These results imply that educational theater programs can be used effectively to promote young children's social adjustment.

A Study on the Intelligent System Development for Apartment Housing corresponding to the Resident Group Characteristics (인텔리전트아파트 시스템에 대한 수요자 그룹별 요구 분석 연구)

  • Lee, You-Mi;Yim, Mi-Sook;Kim, Suk-Kyung
    • Journal of the Korean housing association
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    • v.18 no.5
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    • pp.33-43
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    • 2007
  • This study aimed to analyze residential demands on intelligent systems for apartments and suggest space design directions of intelligent apartment complexes. Data collection was done through mail-in surveys by five respondent groups. Outcomes of this study would provide basic data for developing intelligent apartment housing corresponding to the residential characteristics and demands of the five respondent groups. The sample size for the questionnaire survey was 592. The types of the target residents in this study were classified into five categories; nuclear families, dual income families, single households and the handicapped needing special environmental supports, and workers at home who need the new home design with a home office. The primary findings of this study were as follows. 1) For the controllers of intelligent system, nuclear families preferred TV, single households prefer home-pad which is movable and provides access to the internet. Dual income families, the handicapped and workers at home preferred remote control panels. 2) For the desirable space for computer equipment, regardless of the types of target residents, bedroom and living room were preferred. 3) For the desirable space for a home theater system, most of respondent groups preferred living rooms, but many rather wanted to have media rooms only for this system.

A Design and Analysis on Performance of Wireless Home Theater System (무선 전송방식의 홈시어터 설계 및 이의 성능 분석)

  • Kang, Kyoung-Won
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.181-182
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    • 2007
  • Wireless home theater and speaker system was designed. That has 20W output per channel, 0.1% THD (Total Harmonic Distortion) and automatic algorithm avoiding noise. The 3D stereophonic sound was realized through the wireless 5.1channel speaker system designed. That could be secured 0.4% improvement effect of THD compared with wire speaker systems. Specially in transfer sound with wireless, Frequency Hopping Spread Spectrum was superior than Direct Sequence Spread Spectrum in household electric appliances and wireless internet environment that radiated noise similar with ISM Band using 2.4GHz.

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Verification of the Multi-channel Audio Service over T-DMB (지상파 DMB를 통한 멀티채널 오디오 서비스 검증에 관한 연구)

  • Jang, Dae-Young;Lee, Yong-Ju
    • Journal of Broadcast Engineering
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    • v.12 no.3
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    • pp.222-229
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    • 2007
  • According to the advancement of multimedia compression technologies, high quality multi-media services are easily found in common life. Along with this situation, 5.1-channel audio service also has expanded the application area to home theater system and car theater system and consumer can easily take a chance to experience the feeling of 5.1-channel audio. On the other hand, terrestrial DMB service has been launched in Korea from Dec. 2005 as a handhold multi-media broadcasting service. However, multi-channel audio was not considered due to the insufficiency of bandwidth and the handhold usage. Lately, MPEG is standardizing high efficiency multi-channel audio compression technology for handheld broadcasting service, and several trial for application is introduced in Europe. In this paper, we would like to explain multi-channel audio compression technology, describe the implementation of the verification system for the multi-channel audio service over T-DMB and investigate the possibility of further realization of the service.

Multimedia Room Bridge Adapter for Seamless Interoperability between Heterogeneous Home Network Devices

  • Lee, Myung-Jin;Chung, Gi Hoon;Kang, Soon-Ju
    • IEMEK Journal of Embedded Systems and Applications
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    • v.1 no.2
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    • pp.43-55
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    • 2006
  • A home network is a typical ubiquitous computing network that consists of various consumer devices and service environments. Home networks are requiring increasingly more complicated services, such as multimedia home theater and the monitoring and controlling of heterogeneous devices. Accordingly, a mutually connecting mechanism is needed among heterogeneous devices and services redundant. The current paper presents a Multimedia Room Bridge Adapter (MRBA) system that is designed to manage heterogeneous devices and support various services. In addition, a hardware and software prototype is implemented based on the proposed architecture.

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An Analysis of the Customer Demand for Digital Convergence of the Furniture in the Living Space of Ubiquitous Home (유비쿼터스 주택 거실 가구의 디지털 컨버젼스화를 위한 소비자 요구 분석)

  • Ryu, Hye-Ji
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.29-37
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    • 2008
  • The purpose of this study was to analyze the customer demand for design development of digital convergence furniture in the living space of the ubiquitous home. This study used the individual survey method and was collected from July 1 to 20, 2008. The frequency and percentage were used for data analysis by SPSS window's 12. The results of the study were as follows: The first, a lot of survey targets were 30-40 years old, university graduates, over 50,000,000 won in annual income and 30-40 pyung in house size. The second, what types of activity were carried out in the living room were acquisition of knowledge>entertainment activity>communication activity>household chores. The third, what types of furniture were used in the living room were A/V furniture>table>sofa>computer table>bookself. The forth, customers preferred to picture telephone service in sociality, home-theater service in entertainment and home appliances remote control service in information service. The fifth, the digital functions which can integrate with the living roon furniture, in the item for A/V furniture, was front door control function which recognizes visitors with the screen. In the item for table was function to search internet and for sofa was self purification function. Finally, the digital convergence furniture is not only for one activity but also for various types of activities that can comprehensively function to materialize the concept of comfortable furniture in the living space.

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