• Title/Summary/Keyword: Hobby

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Optimization Technique to recognize Hand Motion of Wrist Rehabilitation using Neural Network (신경망을 활용한 손목재활 수부 동작 인식 최적화 기법)

  • Lee, Su-Hyeon;Lee, Young-Keun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.117-124
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    • 2021
  • This study is a study to recognize hand movements using a neural network for wrist rehabilitation. The rehabilitation of the hand aims to restore the function of the injured hand to the maximum and enable daily life, occupation, and hobby. It is common for a physical therapist, an occupational therapist, and a security tool maker to form a team and approach a doctor for a hand rehabilitation. However, it is very inefficient economically and temporally to find a place for treatment. In order to solve this problem, in this study, patients directly use smart devices to perform rehabilitation treatment. Using this will be very helpful in terms of cost and time. In this study, a wrist rehabilitation dataset was created by collecting data on 4 types of rehabilitation exercises from 10 persons. Hand gesture recognition was constructed using a neural network. As a result, the accuracy of 93% was obtained, and the usefulness of this system was verified.

A Survey on the Use of Music by the Baby Boomer Generation (베이비부머 세대의 음악활용에 대한 조사연구)

  • Jeon, So-Won;Park, Hye-Young
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.37-46
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    • 2020
  • The purpose of this survey was to examine the trend, purpose, and overall needs on the use of music by the baby boomer generation. On 87 participants aged from 57 to 66 living in five cities of Korea, online and offline surveys were conducted. As a result, first, the baby boomer generation mostly listened to popular music on their mobile phones when taking a rest alone, and it has been confirmed that the purpose of music use was for happiness, hobby, confidence, and fulfillment in order. Second, there was shown that the baby boomer generation hope to do singing and lyric-discussion in a club setting. Third, for the purpose of music use according to genders, there was found that female participants more significantly focused on volunteering than male. It is meaningful that this study could provide basic data to develop music programs considering characteristics of the baby boomer generation.

A Study on the Aesthetic Value Recognition of Work Women's Ballet Fitness Class Experience (직장여성의 발레피트니스 수업 경험에 대한 미적 가치 인식 연구)

  • Yoo, Eun-Hye;Cho, Gun-Sang
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.501-508
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    • 2021
  • The purpose of this study is to qualitatively analyze the perceptions of aesthetic values of working women taking ballet fitness classes and to find ways to properly establish ballet fitness classes according to the opinions of the study participants. Participants in the study were 9 working women taking ballet fitness classes at local educational institutions, and FGI (Focus Group Interview) was conducted, and the interview was conducted based on a semi-structured questionnaire. Subsequently, the categorization content was derived through expert review and peer review. As a result, first, the study participants expressed their dissatisfaction, hoping that the ballet fitness class helped improve their daily enjoyment and pain, and even watched ballet performance with interest. Second, the participants of the study were actively publicizing the benefits of ballet fitness classes to their families and nearby acquaintances, and hoped that this exercise would help improve the difficult image of ballet. Based on this study, ballet fitness classes were expected to be sufficiently established as a hobby exercise for working women.

The Leisure Profile of the Elderly Based on 2009 Time Use Survey Data (2009생활시간조사자료를 근거로 한 노년층의 여가프로파일)

  • Ji, Hyunjin
    • 한국노년학
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    • v.32 no.3
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    • pp.675-687
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    • 2012
  • This study is aimed to investigate the difference of leisure time use of elderly groups clustered with demographic factors and finally produce the leisure profile. A total 5392 time diaries, filled up by 65-years old and over in 2009 Time Use Survey, were analyzed by using descriptive statistics, correlation, cluster analysis, and ANOVA accompanied with the Scheffe's tests. The subjects could be clustered into 7 groups such as still working, work than leisure, hobby with friends, various leisure in a city, with religion and friendship, working and doing leisure in their spare time, and leisure in suburb based upon demographic factors such as age, gender, spouse, education, job, income and living area. The data also revealed that the clusters had different time use patterns in pursuing leisure. Overall, leisure in later life could be influenced by working status, and play an important role in filling their loss of job or spouse. The findings could help us plan upcoming leisure program and policies for the elderly.

A study on security threats to drones using open source and military drone attack scenarios using telemetry hijacking (오픈소스 활용 드론에 대한 보안 위협과 Telemetry Hijacking을 이용한 군용 드론 공격 시나리오 연구)

  • Lee, Woojin;Seo, Kyungdeok;Chae, Byeongmin
    • Convergence Security Journal
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    • v.20 no.4
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    • pp.103-112
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    • 2020
  • Recently, the interest in hobby/leisure drones is increasing in the private sector, and the military also uses drones in various countries such as North Korea, the United States, and Iran for military purposes such as reconnaissance and destruction. A variety of drone related research is underway, such as establishing and operating drone units within the Korean military. Inparticular, recently, as the size of drone flight control source code increases and the number of functions increases, drone developers are getting accustomed to using open sources and using them without checking for separate security vulnerabilities. However, since these open sources are actually accessible to attackers, they are inevitably exposed to various vulnerabilities. In this paper, we propose an attack scenario for military drones using open sources in connection with these vulnerabilities using Telemetry Hijacking techniques.

Trend Analysis of Pet Plants Before and After COVID-19 Outbreak Using Topic Modeling: Focusing on Big Data of News Articles from 2018 to 2021

  • Park, Yumin;Shin, Yong-Wook
    • Journal of People, Plants, and Environment
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    • v.24 no.6
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    • pp.563-572
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    • 2021
  • Background and objective: The ongoing COVID-19 pandemic restricted daily life, forcing people to spend time indoors. With the growing interest in mental health issues and residential environments, 'pet plants' have been receiving attention during the unprecedented social distancing measures. This study aims to analyze the change in trends of pet plants before and during the COVID-19 pandemic and provide basic data for studies related to pet plants and directions of future development. Methods: A total of 2,016 news articles using the keyword 'pet plants' were collected on Naver News from January 1, 2018 to August 15, 2019 (609 articles) and January 1, 2020 to August 15, 2021 (1,407 articles). The texts were tokenized into words using KoNLPy package, ultimately coming up with 63,597 words. The analyses included frequency of keywords and topic modeling based on Latent Dirichlet Allocation (LDA) to identify the inherent meanings of related words and each topic. Results: Topic modeling generated three topics in each period (before and during the COVID-19), and the results showed that pet plants in daily life have become the object of 'emotional support' and 'healing' during social distancing. In particular, pet plants, which had been distributed as a solution to prevent solitary deaths and depression among seniors living alone, are now expanded to help resolve the social isolation of the general public suffering from COVID-19. The new term 'plant butler' became a new trend, and there was a change in the trend in which people shared their hobbies and information about pet plants and communicated with others in online. Conclusion: Based on these findings, the trend data of pet plants before and after the outbreak of COVID-19 can provide the basis for activating research on pet plants and setting the direction for development of related industries considering the continuous popularity and trend of indoor gardening and green hobby.

A Study on Measures to Increase Student Enrollment in Community Colleges : Based on the Case of G College

  • Ki yeu, Jo;Ho geun, Kang
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.137-147
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    • 2022
  • In this study, for students who gave up their studies midway through college, we investigate the reasons for dropping out of college, analyze the factors that caused students to drop out, and suggest improvement measures to effectively increase the recruitment rate of enrolled students. This study explores measures to increase student enrollment in community colleges. For this purpose, it conducted a survey of students who dropped out of G College between 2018 and 2020 from June 28 to July 9, 2021. Its analysis is based on the results of 53 students who participated in the survey. First, our results suggest that programs to develop interpersonal relationships between students, faculty, and staff are necessary. Such programs will cultivate a culture of solidarity and collective identity among students, which in turn will reinforce positive experiences in college. Moreover, by developing systems to form relationships between faculty and students, colleges can have a feedback mechanism, such as an open-study program, through which they learn what the students want and need. Through this effort, colleges can help their students adjust to campuses and enhance student satisfaction in college. Second, it is necessary to develop various extracurricular programs not only for freshmen but existing students and to run hobby and leisure activity programs. To have continuous, standing extracurricular programs instead of one-time events, colleges should set up specific goals, delivery methods and strategies. Third, colleges should renovate old and outdated buildings and facilities on campus to enhance the quality of campus life. Moreover, more comprehensive improvement of facilities and a campus environment by having various convenient and leisure facilities that meet the needs and demands of students. Fourth, it is suggested to develop programs or systems that help students to more fully engage in campus lives and activities, which in turn increases confidence and self-efficacy among students. Through such programs, students can better adjust to their majors and, therefore, will be less likely to drop out of college.

Implementation of a drone using the PID control of an 8-bit microcontroller (8bit 마이크로컨트롤러의 PID제어를 이용한 드론 구현)

  • Lee, Donghee;Moon, Sangook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.9
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    • pp.81-90
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    • 2016
  • Recently drones have become popular enough to be one of the hobby. The drone refers to an unmanned aerial vehicle which can fly and be steered by a radio wave without a pilot and it has a airplane or helicopter shape. The drone was first started to be used from military purpose, but its usage has been expanded to the private such as construction site, crop-dusting, field discovery, freight shipping and drones to prevent cheating. However the drone that we can see often in the market is expansive, hard to be repaired when it broken down and has a discomfort of the short flight time. In this paper, to solve an uncomfortable talk on the cheap 8-bits microcontrollers ATmega128 Using drone for implementation. Axes gyroscope and accelerometers mcu between posture an attitude control, communications through drone control, pid. Receiver input them into transmitter signals of movements to control drone c the programming was implemented in on the basis of language. drone using ATmega128 microcontroller is possible hovering, By utilizing a pin that are not required for control it can be used as a drone for a variety of uses.

Growth Characteristics of Strawberry and Kidney Bean Companion Planting in Building-integrated Urban Agriculture (건축물 일체형 도시농업에서 딸기와 강낭콩 공영식재에 따른 생육 특성)

  • Hyeon A Lee;Sun Yeong Lee;Yong Han Yoon;Jin Hee Ju
    • Journal of Environmental Science International
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    • v.32 no.12
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    • pp.955-964
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    • 2023
  • This study was conducted to obtain basic data on efficient and eco-friendly crop cultivation for urban residents who enjoy urban agriculture as a hobby or leisure activity. We planted strawberry(Fragaria x ananassa)(S) and kidney bean (Phaseolus vulgaris var. humilis)(K) in different ratios to analyze the differences in soil environment, growth, physiology, and productivity, and to investigate the effects. Strawberry growth was optimal with S1K2 ratio, whereas the S1K1 ratio treatment showed the highest levels of physiology and productivity. In terms of growth and physiology, kidney beans tended to perform best in S1K2 treatment. The average number of productive pods was two, with a highest average value of 2.3 being recorded in S2K1 treatment planted with a high percentage of strawberries. In terms of growth, physiology, and prodctivity our findings indicate that it would be desirable to plant starwberries and kidney bean in a 1:1 ratio. However, considering the environmental characteristics of walls and rooftops, it is necessary to effectively manage crops suitable for these conditions. Furthermore, additional studies should be conducted to analyze the quality of fruits and seeds producted, both qualitatively and quantitatively in the future.

New Conceptualization of Leisure Motivation: The Impacts of Leisure Motives on Selection of Leisure Activities (여가동기의 재구성: 여가동기에 따른 여가활동 선호)

  • Taekyun Hur;Cheongyeul Park;Hoon Jang;Sohye Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.135-153
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    • 2007
  • Previous research in leisure motivation has been limited in terms of its overwhelming interest in beneficial outcomes of leisure activities, its short of coverage on wide range of modern leisure activities, and its lack of cultural perspectives. In order to overcome those limitations, the present research conducted a survey in which motives to participate in 48 leisure activities and frequency and importance of the activities were assessed. We categorized 7 categories of leisure activities (skill-involved, social, personal hobby, goal-oriented, relaxing, digital, and voluntary) and 7 categories of leisure motives (achievement, intimacy, psychological comfort, sensation-seeking, secondary, self-promoting, and no-fun). On the basis of the categorizations, momentary leisure motives and individual differences of the leisure motives were conceptualized and tested as a preceding factor of selection of leisure activities. This conceptualization was discussed in its practical implication of leisure education, consulting, and policy.

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