• Title/Summary/Keyword: High-quality

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Children's Social Competence According to the Day Care Quality (보육시설의 질에 따른 유아의 사회적 능력)

  • Lee, Sook;Oh, Sun-Young
    • Journal of the Korean Home Economics Association
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    • v.36 no.4
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    • pp.189-198
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    • 1998
  • The purpose of this study was to examine the children's social competence according to not only the day care centers overall, but subordinate quality. Subiects for this study involved auditions, observations, and the use of questionnaires. By using a SAS statistic program, the average, and the standard deviation, and the One-way ANOVA/Duncan test were obtained from the study: The following results were obtained from the study: 1. For the test of the day care centers overall and subordinate quality, an average of the centers whole quality scored 2.56 and the subordinate quality ranged from 1.94 to 2.88. 2. When the children's social copetence according to the day care centers overall quality was examined, high-quality centers ranked higher social competence of children than that of low-quality centers. 3. Finally, the children's social competence according to the day care centers subordinate quality was inspected. Here, the results showed a significat difference in the 'planning and operation of curriculum' and the 'interaction between terachers and children'. not unlike the above results, high subordinate-quality day care centers scored higher social competence of children than that of low subordinate-quality day care centers.

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A Proposal of Quality Evaluating Model for Serious Game Contents

  • Yoon, Sun-Jung;Yun, Tae-Soo
    • International Journal of Contents
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    • v.6 no.1
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    • pp.26-34
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    • 2010
  • This paper is on the premise that we need objective and measurable researches on quality evaluation of serious game for users' correct selection of games fitting for their purposes, for development of competitive high-quality game, and for stable growth of game industry. At first, we looked into various characteristics of serious game, read the present situation of game market, and proposed the necessity of quality evaluating model for serious game. To guarantee the objectivity of the proposed models, we compared and analyzed various proposals of standard model on the basis of international standard quality-evaluating model, ISO/IEC 9126 S/W. And so we extracted quality-evaluating items for serious game that composed of 8 evaluating areas and 25 sub-attributes, and presented quality-evaluating indices of each area. The proposed quality-evaluating model was added 2 areas and 8 sub-attributes to the international standard model, and the validity of the extracted items' was verified by expert group's questionnaire. Accordingly, we expect that this paper will increase game users' satisfaction, promote the development of high-quality games, and contribute to continuous growth in serious game market.

Comparative Analysis on the Characteristics of High Cost Medical Users between the Health Insurance and Medical Assistance Program (고액진료비 환자의 특성 비교분석 - 의료보험과 의료보호환자를 중심으로 -)

  • Kang, Sunny;Moon, Ok-Ryun
    • Quality Improvement in Health Care
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    • v.2 no.2
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    • pp.112-129
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    • 1996
  • Background : A small number of high cost patients usually spend a larger proportion of scarce health resources. Aged, long-term care and readmitted patients usually belong to these high cost patient group. Among others, long length of stay and readmission can be reduced by checking its cause, and these are the areas needed most of quality improvement activity. Characteristics of high cost medical users between health insurance program and medical assistance program were reviewed. Methods : The inpatient claims of health insurance and medical assistance program were analyzed. Patients were divided by 6 groups; long-term, mid-term, short-term, readmitted, cancer and aged. We defined high cost patients as those who had spent one and half million won and over per 6 months. Characteristics of high cost patients for each group were reviewed. Results : medical assistance patients used much more resources than the insured members in the average hospital cost per case but less in daily hospital cost. The former had a longer length of stay and had much heavier diseases. Major diseases of both group were cancer, diseases of circulatory system and chronic degenerative diseases. Gallstone and schizophrenia were more in the insured program. However, pulmonary tuberculosis, asthma were more common among the medical assistance patients. Early readmission before 2 weeks were 28-30% of the total readmission. Readmission rate in the malignat neoplasm and renal failure were 80% and more. Q.A program should be installed to prevent unnecessary readmissions. Conclusion : Almost 30% of early readmissions and admissions due to complications and long length of stay should be reviewed carefully to keep cost down and to enhance the quality of hospital care.

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Data Error Compensation Estimation Technology for Providing High Quality Contents in IoT Environment (IoT 환경에서 고품질 콘텐츠 제공을 위한 데이터 오류 보상 추정 기술)

  • Kim, Jeong Su
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.333-338
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    • 2019
  • Cultural contents are the most important factor in high speed and high quality data communication. High-quality content includes VR and AR technology, and a variety of high-quality content can be streamed over wireless mobile phones via smartphones. In addition, network and wired/wireless communication are inevitably required in an Internet of Things (IoT) environment in which things are connected to a wireless Internet. IoT is used in various network technologies such as 4G, 5G mobile communication, WIFI wireless LAN, Bluetooth and so on. It is a technology that can use the connection between things anytime, anywhere, and can be achieved in a wireless mobile communication environment. Therefore, in this paper, we study data error compensation estimation method which can reduce data error based on mobile communication channel environment analysis so that high quality contents can be serviced even in high speed mobile environment.

Performance Analysis of Viewport-dependent Tiled Streaming on 16K Ultra High-quality 360-degree Video (16K 초고화질 360도 영상에서의 사용자 시점 기반 타일 스트리밍 성능 검증)

  • Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Ryu, Eun-Seok
    • Journal of Internet Computing and Services
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    • v.22 no.3
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    • pp.1-8
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    • 2021
  • Ultra high-quality and ultra high-resolution omnidirectional 360-degree video streaming is needed to provide immersive media through head-mounted display(HMD) in virtual reality environment, which requires high bandwidth and computational complexity. One of the approaches avoiding these problems is to apply viewport-dependent selective streaming using tile-based segmentation method. This paper presents a performance analysis of viewport-dependent tiled streaming on 16K ultra high-quality 360-degree videos and 4K 360-degree videos which are widely used. Experimental results showed 42.47% of bjotegaard delta rate(BD-rate) saving on 16K ultra high-quality 360-degree video tiled streaming compared to viewport-independent streaming while 4K 360-degree video showed 26.41% of BD-rate saving. Therefore, this paper verified that tiled streaming is more efficient on ultra-high quality video.

An Experimental Stud on The Quality Improvement of High Strength Concrete using Mineral Admixtures (혼화재를 사용한 고강도콘크리트의 품질개선에 관한 실험적 연구)

  • 류영호;박정국;이보근;박칠림
    • Proceedings of the Korea Concrete Institute Conference
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    • 1993.04a
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    • pp.79-88
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    • 1993
  • The purpose of this study is to provide a firm base for the quality improvement of high strength concrete and the development of ultra high strength concrete as well as enviromental con-servation and utilization of byproducts from industrial processing such as Fly ash and Silica fume. A comprehensive experimental study was performed to investigate the effects on the quality improvement of high strength concrete using mineral admixtures. As results, 400~500kg/$\textrm{cm}^2$ compressive strength and excellent flowability can be obtained if fly ash is replaced with cement in the range of 305. In case of using powder type silica fume, 600~700 kg/$\textrm{cm}^2$ compressive strength is showed and 600~800kg/$\textrm{cm}^2$ compressive strength cam be obtained with liquid type silica fume. But it is necessary to increase dosage of high range water reducer for flowability using powder type silica fume. Especially, higher strength concrete cam be obtained when maximum size of coarse aggregate is lower than 25mm.

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Development of Cable Lug Joint Using Electromagnetic Force (전자기력을 이용한 케이블 러그 조인트 개발)

  • Shim, Ji-Yeon;Kang, Bong-Yong
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.1
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    • pp.156-161
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    • 2013
  • Recently, there has been a trend in the manufacturing process to focus on the durability of cable lug joint, especially in welding process due to the poor cable lug joint causes many troubles on products and workers during manufacturing process. Therefore development of high quality cable lug joint is important for successful manufacturing process and safety of worker. The Magnetic Pulse Forming(MPF) is one of efficient way to developed a high quality cable lug joint. In MPF, a high strain rate forming process, utilizes a high velocity oblique collision on the workpiece to be formed in required shape. The objective of this paper is to develop of high quality cable lug joint using electromagnetic force. To successfully accomplish this goal, section and electrical contact temperature of developed cable lug joint has been compared with various cable lug joint. Electrical contact temperature of developed cable lug joint by electromagnetic force is lower than manufactured cable lug joint by pressurer and hydraulic pressurer.

Design and Quality Assurance Tests of Drilled Shafts of High Rise Buildings (고층 건물 현장타설말뚝기초의 설계 및 품질확인시험)

  • Cho, Chun-Whan;Seok, Jeong-Woo
    • Proceedings of the Korean Geotechical Society Conference
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    • 2006.10a
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    • pp.585-592
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    • 2006
  • Recently, many high rise buildings is planning and under construction over the world. The drilled shafts as a foundation of high rise buildings are often adopted fur the purpose of construction safety and construction cost effectiveness. It is common that the capacity of drilled shafts is beyond conventional conception. The reasonable design and quality assurance for the drilled shaft as foundation of high rise building become much more important since the drilled shafts should bear much higher working load. This paper reviews state of the art of the design and quality assurance for the drilled shafts as foundation of high rise buildings. And also some related suggestions are given in this paper.

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A Bright and Wide Color Gamut Reflective Full-color LCD using Diffused Light Control Technology

  • Ishinabe, Takahiro;Uchida, Tatsuo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1377-1380
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    • 2008
  • A development of low power display is an important problem from a point of reduction in worldwide energy consumption. In this research, we aimed to achieve a high quality and low power paper-like reflective full-color display and investigated the design rules for the light diffusing film, LC-cell structure, front lighting systems based on the diffused light control technology. As a result, we successfully obtained the high quality reflective liquid crystal display with a high reflectivity, a wide color gamut and a high motion picture quality.

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An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.