• Title/Summary/Keyword: High Speed Convergence

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Design and Analysis of a Scenario for Evaluating Application Service Performance of a Hybrid V2X Communication System (하이브리드 V2X 통신시스템의 응용서비스 성능 평가를 위한 시나리오 설계 및 분석 연구)

  • Lee, Sung-Hun;Lee, Chang-Kyo;Byun, Sang-Bong;Cho, Soo-Hyun;Cho, Hyun-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.4
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    • pp.423-430
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    • 2019
  • The convergence of the automotive industry and the ICT technology can be broadly divided into the commercial service sector and the Cooperative-ITS (C-ITS) service sector. The C-ITS service sector is using V2X communication technology as a field that aims to provide safer transportation, more green and efficient transportation, and more predictable and productive mobility. The recent convergence of self-driving cars and connected cars requires high data rates, low transmission delays, and low transmission error rates. Interest in comparison of performance between WAVE and C-V2X (LTE-V2X, 5G-V2X) has been amplified and application services by communication technology are being studied. In this paper, we design the application performance evaluation method of Hybrid V2X communication system and confirm that the decrease of packet error rate (PER) performance is caused by the increase of communication distance, not the vehicle speed.

Study on MFL Technology for Defect Detection of Railroad Track Under Speed-up Condition (증속에 따른 누설자속기반 철도레일 결함탐상 기술 적용성 검토)

  • Kang, Donghoon;Oh, Ji-Taek;Kim, Ju-Won;Park, Seunghee
    • Journal of the Korean Society for Railway
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    • v.18 no.5
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    • pp.401-409
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    • 2015
  • Defects generated in a railroad track that guides the railroad vehicle have the characteristic of growing fast; as such, the detection technology for railroad track defects is very important because defects can eventually cause mass disasters like derailments. In this study, a speed-up test facility was fabricated to investigate the feasibility of using magnetic flux leakage (MFL) technology for defect detection in a railroad track under speed-up condition; a test was conducted using a railroad track specimen with defects. For this purpose, an MFL sensor head dedicated to the configuration of the railroad was designed and test specimens with artificial defects on their surfaces were manufactured. Using the test facility, a speed-up test ranging from 4km/h to 12km/h was performed and defects including locations were successfully detected from MFL signals induced by defects with enhanced visibility by differentiating raw MFL signals. In the future, it should be possible to apply this system to a high-speed railroad inspection car by improving the lift-off stability that is necessary for speed-up of the developed MFL sensor system.

A Study on Scratch Detection of Semiconductor Package using Mask Image (마스크 이미지를 이용한 반도체 패키지 스크래치 검출 연구)

  • Lee, Tae-Hi;Park, Koo-Rack;Kim, Dong-Hyun
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.43-48
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    • 2017
  • Semiconductors are leading the development of industrial technology, leading to miniaturization and weight reduction of electronic products as a leading technology, we are dragging the electronic industry market Especially, the semiconductor manufacturing process is composed of highly accurate and complicated processes, and effective production is required Recently, a vision system combining a computer and a camera is utilized for defect detection In addition, the demand for a system for measuring the shape of a fine pattern processed by a special process is rapidly increasing. In this paper, we propose a vision algorithm using mask image to detect scratch defect of semiconductor pockage. When applied to the manufacturing process of semiconductor packages via the proposed system, it is expected that production management can be facilitated, and efficiency of production will be enhanced by failure judgment of high-speed packages.

Classification of Smartphone Game based on Mechanics (게임 메커니즘에 따른 스마트폰 게임 분류 연구)

  • Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.15-24
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    • 2012
  • The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.

High-Speed Decoding Algorithm of Data Codeword in Two-Dimensional PDF417 Bar Code (이차원 PDF417 바코드에서 데이터 코드워드의 고속 디코딩 알고리즘)

  • Kim, Young-Jung;Cho, Young-Min;Lee, Jong-Yun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.285-293
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    • 2014
  • Two-dimensional PDF417 bar code has a wide range of use and has a storage capacity to compress a large amount of data. With these characteristics, PDF417 has been used in various ways to prevent the forgery and alteration of important information in documents. On the other hand, previous decoding methods in PDF417 barcode are slow and inefficient because they simply employ the standard specifications of AIM (Association for Automatic Identification and Mobility). Therefore, this paper propose an efficient and fast algorithm of decoding PDF417 bar code. As a result, the proposed decoding algorithm will be more faster and efficient than previous methods.

Real-time Virtual View Synthesis using Virtual Viewpoint Disparity Estimation and Convergence Check (가상 변이맵 탐색과 수렴 조건 판단을 이용한 실시간 가상시점 생성 방법)

  • Shin, In-Yong;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.1A
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    • pp.57-63
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    • 2012
  • In this paper, we propose a real-time view interpolation method using virtual viewpoint disparity estimation and convergence check. For the real-time process, we estimate a disparity map at the virtual viewpoint from stereo images using the belief propagation method. This method needs only one disparity map, compared to the conventional methods that need two disparity maps. In the view synthesis part, we warp pixels from the reference images to the virtual viewpoint image using the disparity map at the virtual viewpoint. For real-time acceleration, we utilize a high speed GPU parallel programming, called CUDA. As a result, we can interpolate virtual viewpoint images in real-time.

Real-Time Implementation of FDAF and MDF Algorithms for Adaptive Noise Cancellation (적응잡음제거를 위한 FDAF와 MDF 알고리즘의 실시간 구현)

  • Joh Woo-Guen;Chong Won-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.1 no.1
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    • pp.7-14
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    • 2000
  • Recently, the technologies of adaptive noise cancellation(ANC) are developed fast and widely due to the highly sophisticated digital signal processing algorithms and the high-speed communication networks and devices. But, thousand numbers of the adaptive filter taps are required to obtain the satisfying results in the fields of the adaptive noise cancellation and echo cancellation. In the paper, performance comparisons based on the real-time processing between frequency domain adaptive filter(FDAF) and multi-delay frequency domain adaptive filter(MDF) are carried. Those algorithms provide us with the reductions of the computational burdens and the increase of the convergence rate for the lengthy Fill adaptive filters. The time delay due to the long taps of FDAF can be reduced by adopting the MDF algorithms. The conventional ANC and cross talks ANC using FDAF are implemented on the dSP ACE 1103 real-time signal processing board.

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Implementation of Switched Digital Video Using Convergence Transmission of Broadcasting and Communication on Cable TV Broadcasting Network (케이블 방송망에서 방송통신 융합 전송을 이용한 스위치드 디지털 비디오 구현)

  • Jung, Joon-Young;Cho, Yong-Sung;Choi, Dong-Joon;Hur, Namho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.3
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    • pp.359-364
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    • 2016
  • As cable TV networks have a media feature that is a broadband wire network, they can provide not only TV broadcasting services but also communication services. Accordingly, the cable TV network is mentioned as the optimal network for convergence of broadcasting and communication services. Recently, Available frequencies of the cable TV network have become insufficient as enhancement of video quality, increment of VoD service, and growth of high-speed internet service. This paper presents a new implementation method of switched digital video (SDV) technology that is introduced for obtaining additional frequency band. In the SDV system, only TV channels requested from viewer are sent and non-requested channels are dropped. The presented SDV uses a sharing method of TV broadcasting and communication service in a same frequency band. This method shows increase of spectrum efficient from switching of TV service channels without building a complex system.

Fast Motion Estimation Algorithm via Optimal Candidate for Each Step (단계별 최적후보를 통한 고속 움직임 예측 알고리즘)

  • Kim, Jong-Nam;Moon, Kwang-Seok
    • Journal of the Institute of Convergence Signal Processing
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    • v.18 no.2
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    • pp.62-67
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    • 2017
  • In this paper, we propose a fast motion estimation algorithm which is important in performance of video encoding. Even though so many fast algorithms for motion estimation have been published due to tremendous computational amount of full search algorithm, efforts for reducing computations of motion estimation still remain. In the paper, we propose an algorithm that reduces unnecessary computations only, while keeping prediction quality the same as that of the full search. The proposed algorithm does not calculate block matching error for each candidate directly to find motion vectors but divides the calculation procedure into several steps and calculates partial sum of block errors for candidates with high priority. By doing that, we can find the minimum error point early and get the enhancement of calculation speed by reducing unnecessary computations. The proposed algorithm uses smaller computations than conventional fast search algorithms with the same prediction quality as the full search algorithm.

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The Development of Computerized Sport-related Cognitive Test Battery to Measure Sport Intelligence, the Ability to Read the Game (게임을 읽는 머리, 스포츠지능을 측정하기 위한 컴퓨터 기반 스포츠 인지검사 프로그램 개발)

  • Park, Jin-Han;Woo, Min-Jung
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.19-29
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    • 2021
  • High-performing athletes possess the ability to read the game, known as the "sports brain". However, a cognitive battery to measure such sports brain has not been developed yet. The purpose of the study, thus, is to develop a computerized cognitive test battery to measure athletes' cognitive function. Based on a systematic review, information processing speed, execution function, and spatial ability were selected as sports-related cognitive functions. Simple and choice response times test, trail-making test, Flanker test, and mental rotation task were developed. After providing manual and practice trials, main tests were executed and all primary variables were statistically processed and automatically saved. The test battery is expected to aid in the discovery and recruitment of athletes in the future after verifying the validity and reliability of this battery.