• Title/Summary/Keyword: Hierarchy Interface System

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Hierarchy Interface System for a Data Management of VLSI/CAD Software (VLSI /CAD 소프트웨어의 데이타 관리를 위한 계층적 인터페이스 시스템)

  • Ahn, Sung-Ohk
    • The Journal of Natural Sciences
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    • v.8 no.1
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    • pp.115-121
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    • 1995
  • The Conventional database management system is not applicable because of their inadequate performance and difficulty of CAD database that is dependant to hierarchical structure and to repeat accesses of large data. For effective management and easy tool integration of CAD database, hierarchy Interface System(HIS) is designed and GROCO(Graph Representation fOr Complex Objects) Model is presented. Hierarchy Interface System which is composed of two subsystems of a configurator and a converter is designed for the interface between a conventional database management system and CAD tools. GROCO Model is a directed cyclic graph having five node-types for representing semantics and supports efficiently CAD database characters having a hierarchical structure of complex objects.

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Version Management System of Hierarchy Interface System for CAD Database (CAD 데이터 베이스를 위한 HIS에서의 버전 관리 시스템)

  • Ahn, Syung-Og;Park, Dong-Won
    • The Journal of Engineering Research
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    • v.2 no.1
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    • pp.23-30
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    • 1997
  • For a effective management and easy tool integration of CAD database, Hierarchy interface System(HIS) was designed and GROCO(Graph Representation fOr Complex Objects) Model was presented in another my paper[10]. Hierarchy Interface System which is composed of two subsystems of a configurator and a converter is designed for the interface between a conventional database management system and CAD tools. In this paper, Version Management System is presented for supporting effective operations of HIS using GROCO model. Version Management System supports efficiently CAD database charaters having a hierarchical structure of composite objects. In Version Management System, A design evolves in discrete states through mutation and derivation for going phases of design giving rise to multiple versions. Operations and rules are provided transition between their different states. and for controlling update propagation and preventing version proliferation. Version Modeling Graph is proposed for dealing with versioning at the instance and type levels.

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Usability Evaluation of Graphic User Interfaces for a Military Computer-Based Training System

  • Kim, Sungho;Lee, Soojung;Lee, Kiwon;Lee, Baekhee;Lee, Jihyung;Park, Seikwon;You, Heecheon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.401-410
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    • 2015
  • Objective: The present study was to improve the graphic user interface (GUI) of a military computer-based training (CBT) system in terms of usability. Background: Existing studies have focused on usability evaluation of a particular GUI type such as sequence, hierarchy, or context type; however, few research has been conducted which identifies preferred GUI features based on a comparative analysis of different GUI types. Method: A comparative evaluation was conducted by 9 CBT design experts using a 7-point scale (1: very low, 4: neutral, and 7: very high) on hierarchy and context GUI types of a military CBT system in terms of 10 usability criteria. Then, preferred features of the hierarchy and context types being accommodated, a new GUI was developed and validated by 22 CBT users. Results: While the hierarchy type was found preferred by 1.6 times in terms of controllability to the context type, the opposite was found in terms of attractiveness, simplicity, and responsiveness by 0.6, 0.8, and 0.8 times, respectively. The proposed GUI was found superior to the hierarchy and context types in terms of accessibility and informativeness by more than 1.5 times, but inferior to the hierarchy and context type in terms of simplicity by 0.6 and 0.9 times, respectively. Conclusion: The new GUI developed by accommodating the preferred features of the hierarchy and context types improves usability in terms of accessibility and informativeness except simplicity. Application: The comparative analysis of various GUIs can be applied to develop an improved GUI in a systematic manner based on preferred features of the existing GUIs.

An Analytical Hierarchy Process Combined with Game Theory for Interface Selection in 5G Heterogeneous Networks

  • Chowdhury, Mostafa Zaman;Rahman, Md. Tashikur;Jang, Yeong Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1817-1836
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    • 2020
  • Network convergence is considered as one of the key solutions to the problem of achieving future high-capacity and reliable communications. This approach overcomes the limitations of separate wireless technologies. Efficient interface selection is one of the most important issues in convergence networks. This paper solves the problem faced by users of selecting the most appropriate interface in the heterogeneous radio-access network (RAN) environment. Our proposed scheme combines a hierarchical evaluation of networks and game theory to solve the network-selection problem. Instead, of considering a fixed weight system while ranking the networks, the proposed scheme considers the service requirements, as well as static and dynamic network attributes. The best network is selected for a particular service request. To establish a hierarchy among the network-evaluation criteria for service requests, an analytical hierarchy process (AHP) is used. To determine the optimum network selection, the network hierarchy is combined with game theory. AHP attains the network hierarchy. The weights of different access networks for a service are calculated. It is performed by combining AHP scores considering user's experienced static network attributes and dynamic radio parameters. This paper provides a strategic game. In this game, the network scores of service requests for various RANs and the user's willingness to pay for these services are used to model a network-versus-user game. The Nash equilibria signify those access networks that are chosen by individual user and result maximum payoff. The examples for the interface selection illustrate the effectiveness of the proposed scheme.

Application of fuzzy Petri nets for discrete event system control and monitoring (이산사건 시스템 제어 및 모니터링을 위한 퍼지 패트리네트 응용)

  • 노명균;홍상은
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.403-406
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    • 1997
  • This paper presents a Petri net approach for the control and monitoring of discrete event system. The proposed model is fuzzy Petri nets based on the fuzzy logic with Petri nets and the hierarchy concept. Fuzzy Petri nets have been used to model the imprecise situations which can arise within automated manufacturing system, and also the hierarchy concept allow to handle the refinement of places and transition in Petri nets model. These will form the foundation of a simulator-tool with manipulation interface for application of fuzzy Petri nets.

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Development of Ecological Interface Design Prototype on Integrated Safety Management System Display in Subway Station Office (도시철도 역무실 통합 안전관리시스템 디스플레이의 Ecological Interface Design Prototype 개발)

  • Lee, Bong-Geun;Back, Ji-Seung;Jo, Sung-Sik;Myung, Ro-Hae;Lee, Duck-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.661-665
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    • 2010
  • Current subway station's office employee must perform safety management tasks by monitoring the various safety management systems. But these monitoring systems are limited in effective situational awareness and response to a state of emergency immediately. It is necessary to develop an integrated safety management system display. In this study, we developed subway station safety management system's (CCTV, fire detection & alarm system, screen door control equipment) integrated prototype display with ecological interface design framework and evaluated prototype display interface's usability with GOMS model. The result was that the ecological interface's performance was better than existing safety management system's interface.

Applying Work Domain Analysis for Ecological Interface Design of Safety Monitoring System in the Urban Railway Station (도시철도 역사 내 안전 감시 시스템의 생태학적 인터페이스디자인(EID)을 위한 작업 영역 분석(WDA) 적용)

  • Lee, Suk-Won;Lee, Bong-Geun;Back, Ji-Seung;Jo, Seong-Sik;Myung, Ro-Hae
    • Journal of the Korean Society for Railway
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    • v.13 no.3
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    • pp.264-270
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    • 2010
  • This paper presents an application of the Ecological Interface Design (EID) theoretical framework for developing an optimal display of railway safety monitoring system (SMS) in stations. Especially, Work Domain Analysis (WDA) which is the preceding research for EID was conducted. This study proceeds as follows: First, urban railway SMS in stations was defined as a system boundary for WDA, and work environment for station personnels was analysed through Abstraction Hierarchy (AH). AH represents five levels (Functional Purpose, Values and Priority Measures, Purpose-related Functions, Object-related Process, Physical Object) of informations that station personnels obtain from work environment, and Work Domain Model (WDM) was derived as a result of the AH. To confirm how well WDM represents the real work environment of SMS, Scenario Mapping was conducted with experts who has been working as a station personnel for more than ten years. Lastly, thirteen additional information requirements that are not provided by the existing SMS as well as all the information that are provided by the existing SMS were extracted using confirmed WDM. These information requirements can be used as essential information for EID of urban railway SMS.

Knowledge-Based System for Rule Scantling Based on Object-Oriented Knowledge Representation and Open Architecture Concepts (객체지향적 지식표현과 개방형설계에 의한 구조부재 치수 결정 지원 시스템 개발)

  • Kyung-Ho Lee;Dong-Kon Lee;Soon-Hung Han;Kyu-Yeul Lee;Kyu-Chul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.30-36
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    • 1993
  • An expert system to help a novice engineer in designing midship section is developed. The system is developed based on a general-purpose expert system shell, NEXPERT. Firstly, the design knowledge is extracted from an existing rule scantling program. The knowledge has been grouped and structured into a hierarchy by applying object-oriented concepts. Secondly, the knowledge base is integrated with a database of existing ships and engineering analysis modules through the Application Programming Interface(API)technique. Graphical User Interface which is developed using Motif wiget set is adopted. These altogether enable construction of an user friendly expert system.

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A Graphical User Interface Design for Surveillance and Security Robot (감시경계 로봇의 그래픽 사용자 인터페이스 설계)

  • Choi, Duck-Kyu;Lee, Chun-Woo;Lee, Choonjoo
    • The Journal of Korea Robotics Society
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    • v.10 no.1
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    • pp.24-32
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    • 2015
  • This paper introduces a graphical user interface design that is aimed to apply to the surveillance and security robot, which is the pilot program for the army unmanned light combat vehicle. It is essential to consider the activities of robot users under the changing security environment in order to design the efficient graphical user interface between user and robot to accomplish the designated mission. The proposed design approach firstly identifies the user activities to accomplish the mission in the standardized scenarios of military surveillance and security operation and then develops the hierarchy of the interface elements that are required to execute the tasks in the surveillance and security scenarios. The developed graphical user interface includes input control component, navigation component, information display component, and accordion and verified by the potential users from the various skilled levels with the military background. The assessment said that the newly developed user interface includes all the critical elements to execute the mission and is simpler and more intuitive compared to the legacy interface design that was more focused on the technical and functional information and informative to the system developing engineers rather than field users.

A Visualization Technique for Cyclic Queries in the Graphical Object Query Language OGQL (그래픽 객체 질의어 OGQL에서 순환적 질의의 시각적 표현 기법)

  • 정태성;안명상;조완섭
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.1
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    • pp.112-120
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    • 2003
  • We propose a graphical object query language called OGPL (Odysseus Graphical Query Language) for Odysseus object databases. By employing simple graphical notations, OGQL provides a user friendly database interface for object databases. OGQL provides a simple graphical notation for advanced features of the object queries such as path expressions including cycles (cyclic queries). Cyclic queries have not been handled in the previous graphical query languages because of their complexity and ambiguity in devising appropriate graphical notations. GOQL also provides a graphical notation for inheritance hierarchy. Since OGQL has been implemented in Java and JDBC standard interface, users can access the remote databases in a web environment and the system has platform-independent architecture.

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