• Title/Summary/Keyword: Hierarchical Menu Structure

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A Study on the Navigation Menu Structure with Screen Size (Screen Size를 고려한 최적 Menu Structure에 관한 연구)

  • Kim, Seong-Min;Choe, Jae-Ho;Jung, Eui-S.;Choi, Kwang-Soo;Jeon, Myoung-Hoon;Park, Jun-Ho;Ahn, Jeong-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.380-385
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    • 2008
  • To perform the navigation functions more efficiently, the navigation menu structure should be provided easy to understand to the driver in the vehicle environment that is restricted by driving workload, According to these conditions, to design better navigation interface, it is important to study on the navigation menu structure that is depend on the screen size and the information width and depth. Therefore, in this study we provided the different menu structures of 7-inch touchscreen LCD and 4-inch touchscreen LCD to the driver respectively in the driving simulator. Then, we compared the preference of each menu structures with the different touchscreen LCD.

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Design and Evaluation of Hierarchical Menu Structure Related to Human Association Structure: Spreading Activation Model Approach (인간의 연상 구조에 적합한 메뉴의 설계 및 평가: 활성화 확산 모델 접근 방법)

  • Park, Sangsoo;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.1
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    • pp.17-26
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    • 2004
  • In this study, the usability evaluation of a menu-structure was performed using spreading activation model with respect to human's memory retrieval. Spreading Activation Model is effectively used to understand the process of information retrieval, so it can be used as a theoretical background for modeling of the process of human's information retrieval. For spreading activation test (SAT), subjects were presented with 67 pairs of menu titles, which consist of a menu title in the high level menu item and a menu title for the next lower level menu item, from Korea University's web site. For performance tests, three scenarios were developed with longer reaction times and ambiguous associations found in the SAT to reflect the existing problems of the website. As a result, the SAT was found to bean effective tool to enhance the website usability because the SAT could bea substitute for the performance test with a high correlation $({\rho}=0.735,\;{\alpha}=0.05)$. After remaining menu titles with slow reaction times and ambiguous associations found in SAT, the website usability was significantly improved with faster reaction times and less ambiguous associations proven with smaller number of web-page visits. Therefore, the SAT could be used as a methodology to design and evaluate the user-centered menu structure related to human's association structure.

An Experimental Comparison on Visualization Techniques of Long Menu-Lists (긴 메뉴항목 리스트의 시각화 기법 비교에 관한 실험적 연구)

  • Seo, Eun-Gyoung;Sung, Hye-Eun
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.71-87
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    • 2007
  • With the rapid change of the Web and E-transaction application, the search interface is providing more powerful search and visualization methods, while offering smoother integration of technology with task. Especially, visualization techniques for long menu-lists are applied in retrieval system with the goal of improving performance in user's ability to select one item from a long list. In order to review visualization techniques appropriate to the types of users and data set, this study compared the five visualization browsers such as the Tree-structured menu, the Table-of-contents menu, the Roll-over menu, the Click menu, and Fisheye menu. The result of general analyses shows that among the hierarchical methods, the experienced group prefers the Table-of-contents method menu, whereas the novice's group prefers the Tree-structure method menu. Among the linear methods, the two groups prefer the Roll-over menu. The Roll-over menu is most preferred among the five browsers by the two groups.

A Color Navigation System for Effective Perceived Structure: Focused on Hierarchical Menu Structure in Small Display (지각된 정보구조의 효과적 형성을 위한 색공간 네비게이션 시스템 연구 - 작은 디스플레이 화면상의 위계적 정보구조를 중심으로 -)

  • 경소영;박경욱;박준아;김진우
    • Archives of design research
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    • v.15 no.3
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    • pp.167-180
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    • 2002
  • This study investigates effective ways to help users form a correct mental model of the hierarchical information space (HIS) in small display. The focus is the effect of color cue on understanding the structure and navigating the information space. The concept of color space (CS) corresponds well to the HIS - one color has a unique position in the CS as a piece of information does in HIS. In this study, we empirically examined two types of color cue, namely, categorical and depth cue. Hue was used as a categorical cue and tone was used as a depth cue. In our experiment, we evaluate the effectiveness of the color cues in the mobile internet system. Subjects were asked to perform four searching tasks and four comparison tasks. The results of experiment reveal that the categorical cues significantly improve the user's mental model whereas decrease navigation performances. The depth cues cannot aid in understanding the HIS as well as improve navigation performances. This study concludes with limitations of the study and descriptions of future studies.

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Development and Application of Hierarchical Information Search Model(HIS) for Information Architecture Design (정보구조 설계를 위한 계층적 탐색모델 개발 및 적용)

  • Kim, In-Su;Kim, Bong-Geon;Choe, Jae-Hyeon
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.3
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    • pp.73-88
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    • 2004
  • This study was contrived Hierarchical Information Search (HIS) model. HIS model is based on a “cognitive process” in which model, comprising basic human information processing mechanize and information interaction. Its process include 3 semantic cognitive processes: Schema-Association LTM, Form Domain, and Alternative Selection. Design methodology consists to elicitate memory, thinking and cognitive response variables. In case study, menu structure of mobile phone was applied. In result, a correlation between predictive error rate and real error rate was .892. and a correlation between selective and real reaction time was .697. This present to suggest a model of how the methodology could be applied to real system design effectively when this was used. HIS model could become one of the most important factors for success of product design. In the perspective, the systemic methodology would contribute to design a quantitative and predictive system.

A Study on the Construction of an Efficient Text-Based User Interface (효율적 문자 기반의 사용자 인터폐이스 구축에 관한 연구)

  • 허진석;서장춘
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.289-289
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    • 2000
  • In this paper, a new text-based method is suggested for the user-system interaction. The use of text-based user interface is mote efficient under situation which don't be introduced the GUI because of the limitation of hardware cost or improvement of system performance. The dialogical method using suggested hierarchical structure is the easier for a convenience of usage and the method in this paper is the more useful as considering knowledgeable background and environment of task for user As a practical example, the method for the proposed text-based user interface construction is applied to Double-Lift Open Shedding Electronic Jacquard.

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User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

Analytic Hierarchy Process approach to estimate weights of menu management in the school foodservice (계층적 분석과정을 적용한 학교급식 식단 구성의 중요도 분석)

  • Hyo Bin Im;Seo Ha Lee;Hojin Lee;Lana Chung;Min A Lee
    • Journal of Nutrition and Health
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    • v.57 no.3
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    • pp.349-364
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    • 2024
  • Purpose: This study used the Analytic Hierarchy Process to evaluate the relative importance of the factors that school nutrition teachers and dietitians consider during menu planning for school foodservices across various educational levels. Methods: An online survey was conducted from December 2023 to January 2024. The hierarchical structure for school foodservice menu management was developed through content analysis, consisting of five high-level categories and 3-4 low-level factors. Questionnaires were distributed to 395 nutrition teachers and dietitians from kindergarten, elementary, middle, and high schools nationwide. One hundred and sixty-six responses were received, resulting in a 42.0% return rate. These responses were analyzed using Microsoft Excel and SPSS Statistics. Results: The most commonly referenced sources for school foodservice menu planning were 'menus obtained from websites' (19.4%). The most significant challenge encountered was 'incorporating students' preferences' (18.6%). In the hierarchy of categories considered for school foodservice menu management, 'employees and facilities' ranked highest (0.2347), followed by 'preference' (0.2312), 'nutrition balance' (0.2027), 'cooking process' (0.1726), and 'food materials' (0.1588). Within each category, the top-ranked factors were 'employees' cooking skills' (0.3759), 'students' preferences' (0.4310), 'dietary reference intakes' (0.4968), 'foodservice hygiene' (0.4374), and 'food costs' (0.4213). The study also compared the relative importance of factors according to the educational levels, and the top-ranked factors were the same across all educational levels. In particular, 'students' preferences', 'dietary reference intake', and 'food costs' aligned with the top three challenges in school foodservice menu planning. Conclusion: Enhancing working conditions for school foodservice employees and developing menu planning methods that accommodate students' preferences are necessary. These findings will provide foundational data for future school foodservice menu management strategies.

A study on Cross-Platform Search Pattern (크로스 플랫폼에서의 탐색 패턴 연구)

  • Kim, Hwoi-Kwang;Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.321-327
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    • 2018
  • Applications have evolved with the evolution of smartphones, and the search structure is changing as well. In this study, we searched through various cases of cross platform and found out the search pattern and suggested correct usage method accordingly. As a result, the search structure for cross platform can be divided into persistent navigation, temporary navigation, and auxiliary navigation. Persistent navigation is available in a hierarchical structure using springboards, lists, galleries, and top menus. Temporary navigation can take advantage of drawers, toggle menus, and pie menus, while secondary navigation can provide the same experience across platforms using an accordion menu or scrolling.

SOLGER : A Layout Design System Based on $45^{\circ}C$ Corner-stitching (솔거: $45^{\circ}C$ Corner-stitching에 의거한 레이아웃 설계 시스템)

  • 김재범;정성태;이재황;전주식
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.29A no.9
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    • pp.65-75
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    • 1992
  • In this paper, we introduce an integrated layout design system, SOLGER. Our system incorporates useful design tools : a powerful layout editor, a coherent access mechanism for large volumes of design data, an incremental design rule checker for hierarchical design environment, node extractor and electrical rule checker, a technology capture which is used for defining technology-specific information, and a procedural design environment for user customization. Also, we present a modified corner-stitching data structure which allows 45$^{\circ}$-angled bilateral edges. Users are provided with a multi-window design environment and a menu-driven interface. SOLGER is being used for VLSI designs practically.

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