• 제목/요약/키워드: Heuristics for $A^*$ algorithm

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Scheduling in a multi-stage automated machining and assembly systems (다단계 자동가공/조립시스템에서의 일정계획)

  • 최정상;고낙용
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.44
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    • pp.1-12
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    • 1997
  • In this paper a new heuristic algorithm has been developed and presented for minimizing the total completion time of a scheduling problem in a multi stage automated machining and assembly systems. The proposed Higher Ratio First(HRF) algorithm is based on the idea that jobs with higher processing time ratio should be a higher priority. The heuristic algorithm is implemented on the various problem cases by number of jobs and machines. The proposed algorithm provided smaller makespan than the makespan applied by three previously documented heuristics. The results obtained show a superior solution by the new heuristic over previous heuristics on all problem sizes.

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Facility Layout Planning Using Ant Algorithm (개미 알고리듬을 이용한 설비배치계획)

  • Lee Seong Yeol;Lee Wol Seon
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.1065-1070
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    • 2003
  • Facility Layout Planning is concerned with how to arrange facilities necessary for production in a given space. Its objective is often to minimize the total sum of all material flows multiplied by the distance among facilities. FLP belongs to NP complete problem; i.e., the number of possible layout solutions increases with the increase of the number of facilities. Thus, meta heuristics such as Genetic Algorithm (GA) and Simulated Annealing have been investigated to solve the FLP problems. However, one of the biggest problems which lie in the existing meta heuristics including GA is hard to find an appropriate combinations of parameters which result in optimal solutions for the specific problem. The Ant System algorithm with elitist and ranking strategies is used to solve the FLP problem as an another good alternative. Experimental results show that the AS algorithm is able to produce the same level of solution quality with less sensitive parameters selection comparing to the ones obtained by applying other existing meta heuristic algorithms.

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Solving Mixed Strategy Nash-Cournot Equilibria under Generation and Transmission Constraints in Electricity Market

  • Lee, Kwang-Ho
    • Journal of Electrical Engineering and Technology
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    • v.8 no.4
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    • pp.675-685
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    • 2013
  • Generation capacities and transmission line constraints in a competitive electricity market make it troublesome to compute Nash Equilibrium (NE) for analyzing participants' strategic generation quantities. The NE can cause a mixed strategy NE rather than a pure strategy NE resulting in a more complicated computation of NE, especially in a multiplayer game. A two-level hierarchical optimization problem is used to model competition among multiple participants. There are difficulties in using a mathematical programming approach to solve a mixed strategy NE. This paper presents heuristics applied to the mathematical programming method for dealing with the constraints on generation capacities and transmission line flows. A new formulation based on the heuristics is provided with a set of linear and nonlinear equations, and an algorithm is suggested for using the heuristics and the newly-formulated equations.

Learning and Propagation Framework of Bayesian Network using Meta-Heuristics and EM algorithm considering Dynamic Environments (EM 알고리즘 및 메타휴리스틱을 통한 다이나믹 환경에서의 베이지안 네트워크 학습 전파 프레임웍)

  • Choo, Sanghyun;Lee, Hyunsoo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.5
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    • pp.335-342
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    • 2016
  • When dynamics changes occurred in an existing Bayesian Network (BN), the related parameters embedding on the BN have to be updated to new parameters adapting to changed patterns. In this case, these parameters have to be updated with the consideration of the causalities in the BN. This research suggests a framework for updating parameters dynamically using Expectation Maximization (EM) algorithm and Harmony Search (HS) algorithm among several Meta-Heuristics techniques. While EM is an effective algorithm for estimating hidden parameters, it has a limitation that the generated solution converges a local optimum in usual. In order to overcome the limitation, this paper applies HS for tracking the global optimum values of Maximum Likelihood Estimators (MLE) of parameters. The proposed method suggests a learning and propagation framework of BN with dynamic changes for overcoming disadvantages of EM algorithm and converging a global optimum value of MLE of parameters.

A Simplified Method to Estimate Travel Cost based on Traffic-Adaptable Heuristics for Accelerating Path Search

  • Kim, Jin-Deog
    • Journal of information and communication convergence engineering
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    • v.5 no.3
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    • pp.239-244
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    • 2007
  • In the telematics system, a reasonable path search time should be guaranteed from a great number of user's queries, even though the optimal path with minimized travel time might be continuously changed by the traffic flows. Thus, the path search method should consider traffic flows of the roads and the search time as well. However, the existing path search methods are not able to cope efficiently with the change of the traffic flows and to search rapidly paths simultaneously. This paper proposes a new path search method for fast computation. It also reflects the traffic flows efficiently. Especially, in order to simplify the computation of variable heuristic values, it employs a simplification method for estimating values of traffic-adaptable heuristics. The experiments are carried out with the $A^*$ algorithm and the proposed method in terms of the execution time, the number of node accesses and the accuracy. The results obtained from the experiments show that the method achieves very fast execution time and the reasonable accuracy as well.

A Study on the Heuristics Algorithm for a establishing Vehicle Scheduling Plan under dynamic environments - With the emphasis on the GPS and Digital Map - (동적인 환경하에서의 차량경로계획 수립을 위한 발견적 기법에 관한 연구 - GPS와 전자지도의 활용을 중심으로 -)

  • 박영태;김용우;강승우
    • Proceedings of the Korean DIstribution Association Conference
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    • 2003.05a
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    • pp.55-70
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    • 2003
  • The most transport companies are placing increasing emphasis on powerful new techniques for planning their vehicle operations. They have tried to improve their vehicle control and customer service capability by adopting tile advanced information technology, such as GPS(Global Position System) and Using Digital Map. But researches on the VRSP(vehicle routing St schedule problem) in this situation were very few. The purpose of this research is to develop vehicle scheduling heuristics for making a real-time dynamic VRSP under the situation that GPS and using Digital Map are equipped to the transport company. Modified savings techniques are suggested for the heuristic method and an insertion technique is suggested for the dynamic VRSP. The urgent vehicle schedule is based on the regular vehicle schedule. This study suggest on VRSP system using GPS and Digital Map and the performance of the suggested heuristics is illustrated through an real case example.

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Heuristics for Motion Planning Based on Learning in Similar Environments

  • Ogay, Dmitriy;Kim, Eun-Gyung
    • Journal of information and communication convergence engineering
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    • v.12 no.2
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    • pp.116-121
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    • 2014
  • This paper discusses computer-generated heuristics for motion planning. Planning with many degrees of freedom is a challenging task, because the complexity of most planning algorithms grows exponentially with the number of dimensions of the problem. A well-designed heuristic may greatly improve the performance of a planning algorithm in terms of the computation time. However, in recent years, with increasingly challenging high-dimensional planning problems, the design of good heuristics has itself become a complicated task. In this paper, we present an approach to algorithmically develop a heuristic for motion planning, which increases the efficiency of a planner in similar environments. To implement the idea, we generalize modern motion planning algorithms to an extent, where a heuristic is represented as a set of random variables. Distributions of the variables are then analyzed with computer learning methods. The analysis results are then utilized to generate a heuristic. During the experiments, the proposed approach is applied to several planning tasks with different algorithms and is shown to improve performance.

Designing Cellular Mobile Network Using Lagrangian Based Heuristic (라그랑지안 기반의 휴리스틱 기법을 이용한 셀룰러 모바일 네트워크의 설계)

  • Hong, Jung-Man;Lee, Jong-Hyup
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.1
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    • pp.19-29
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    • 2011
  • Cellular network is comprised of several base stations which serve cellular shaped service area and each base station (BS) is connected to the mobile switching center (MSC). In this paper, the configuration modeling and algorithm of a cellular mobile network with the aim of minimizing the overall cost of operation (handover) and network installation cost (cabling cost and installing cost of mobile switching center) are considered. Handover and cabling cost is one of the key considerations in designing cellular telecommunication networks. For real-world applications, this configuration study covers in an integrated framework for two major decisions: locating MSC and assigning BS to MSC. The problem is expressed in an integer programming model and a heuristic algorithm based on Lagrangian relaxation is proposed to resolve the problem. Searching for the optimum solution through exact algorithm to this problem appears to be unrealistic considering the large scale nature and NP-Completeness of the problem. The suggested algorithm computes both the bound for the objective value of the problem and the feasible solution for the problem. A Lagrangian heuristics is developed to find the feasible solution. Numerical tests are performed for the effectiveness and efficiency of the proposed heuristic algorithm. Computational experiments show that the performance of the proposed heuristics is satisfactory in the quality of the generated solution.

Developing Meta heuristics for the minimum latency problem (대기시간 최소화 문제를 위한 메타 휴리스틱 해법의 개발)

  • Yang, Byoung-Hak
    • Journal of the Korea Safety Management & Science
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    • v.11 no.4
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    • pp.213-220
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    • 2009
  • The minimum latency problem, also known as the traveling repairman problem and the deliveryman problem is to minimize the overall waiting times of customers, not to minimize their routing times. In this research, a genetic algorithm, a clonal selection algorithm and a population management genetic algorithm are introduced. The computational experiment shows the objective value of the clonal selection algorithm is the best among the three algorithms and the calculating time of the population management genetic algorithm is the best among the three algorithms.

A Branch-and-Bound Algorithm to Minimize the Makespan in a Fire Scheduling Problem (최소 종료시간 사격 스케줄을 위한 분지계획법 알고리즘 연구)

  • Cha, Young-Ho;Bang, June-Young
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.38 no.4
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    • pp.132-141
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    • 2015
  • We focus on the fire scheduling problem (FSP), the problem of determining the sequence of targets to be fired at, for the objective of minimizing makespan to achieve tactical goals. In this paper, we assume that there are m available weapons to fire at n targets (> m) and the weapons are already allocated to targets. One weapon or multiple weapons can fire at one target and these fire operations should start simultaneously while the finish time of them may be different. We develop several dominance properties and a lower bound for the problem, and suggest a branch and bound algorithm implementing them. Also, In addition, heuristic algorithms that can be used for obtaining an initial upper bound in the B&B algorithm and for obtaining good solutions in a short time were developed. Computational experiments are performed on randomly generated test problems and results show that the suggested algorithm solves problems of a medium size in a reasonable amount of computation time. The proposed lower bound, the dominance properties, and the heuristics for upper bound are tested in B&B respectively, and the result showed that lower bound is effective to fathoming nodes and the dominance properties and heuristics also worked well. Also, it is showed that the CPU time required by this algorithm increases rapidly as the problem size increases. Therefore, the suggested B&B algorithm would be limited to solve large size problems. However, the employed heuristic algorithms can be effectively used in the B&B algorithm and can give good solutions for large problems within a few seconds.