• Title/Summary/Keyword: Heuristic search

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A new hybrid meta-heuristic for structural design: ranked particles optimization

  • Kaveh, A.;Nasrollahi, A.
    • Structural Engineering and Mechanics
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    • v.52 no.2
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    • pp.405-426
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    • 2014
  • In this paper, a new meta-heuristic algorithm named Ranked Particles Optimization (RPO), is presented. This algorithm is not inspired from natural or physical phenomena. However, it is based on numerous researches in the field of meta-heuristic optimization algorithms. In this algorithm, like other meta-heuristic algorithms, optimization process starts with by producing a population of random solutions, Particles, located in the feasible search space. In the next step, cost functions corresponding to all random particles are evaluated and some of those having minimum cost functions are stored. These particles are ranked and their weighted average is calculated and named Ranked Center. New solutions are produced by moving each particle along its previous motion, the ranked center, and the best particle found thus far. The robustness of this algorithm is verified by solving some mathematical and structural optimization problems. Simplicity of implementation and reaching to desired solution are two main characteristics of this algorithm.

A New Heuristic Algorithm for the Asymmetric Traveling Salesman Problem Using 3-Opt (비대칭 외판원 문제에서 3-Opt를 응용한 새로운 발견적 알고리듬)

  • 권상호;강맹규
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.52
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    • pp.97-107
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    • 1999
  • The asymmetric traveling salesman problem is a representative NP-Complete problem. Polynomial algorithm for this problem has not been yet found. So, many heuristic methods have been researched in this problem. We need heuristic methods that produce good answers for some larger problems in reasonable times. 3-opt is well known for the effective local-search heuristic method. It has been used in many applications of the asymmetric traveling salesman problem. This paper discusses 3-opt's properties and ineffective aspects and presents a highly effective heuristic method. 3-opt does not consider good arcs(shorter distance or little cost). This paper presents a fast heuritic algorithm compared with 3-opt by inserting good arcs and deleting related arcs later.

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Improving Diversity of Keyword Search on Graph-structured Data by Controlling Similarity of Content Nodes (콘텐트 노드의 유사성 제어를 통한 그래프 구조 데이터 검색의 다양성 향상)

  • Park, Chang-Sup
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.18-30
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    • 2020
  • Recently, as graph-structured data is widely used in various fields such as social networks and semantic Webs, needs for an effective and efficient search on a large amount of graph data have been increasing. Previous keyword-based search methods often find results by considering only the relevance to a given query. However, they are likely to produce semantically similar results by selecting answers which have high query relevance but share the same content nodes. To improve the diversity of search results, we propose a top-k search method that finds a set of subtrees which are not only relevant but also diverse in terms of the content nodes by controlling their similarity. We define a criterion for a set of diverse answer trees and design two kinds of diversified top-k search algorithms which are based on incremental enumeration and A heuristic search, respectively. We also suggest an improvement on the A search algorithm to enhance its performance. We show by experiments using real data sets that the proposed heuristic search method can find relevant answers with diverse content nodes efficiently.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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Optimal Berth and Crane Scheduling Using Constraint Satisfaction Search and Heuristic Repair (제약만족 탐색과 휴리스틱 교정기법을 이용한 최적 선석 및 크레인 일정계획)

  • 류광렬;김갑환;백영수;황준하;박영만
    • Journal of Intelligence and Information Systems
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    • v.6 no.2
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    • pp.1-14
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    • 2000
  • The berth and crane scheduling problem in a container terminal encompasses the whole process of assigning berth to each ship, determining the duration of berthing, assigning container cranes to each ship, and determining the specific start and end time of each crane service, for all the ships scheduled to be arriving at the terminal during a certain scheduling horizon. This problem is basically a constraint satisfaction problem in which cranes and berths should be assigned in such a way that all the spatial and temporal constraints are satisfied without any interference. However, it is also an optimization problem because the requested arrival and departure time should be met for as many of the scheduled ships as possible, while the operation cost of the terminal should be minimized. In this paper, we present an effective and efficient approach to solving this type of problem, which combines constrain satisfaction search and heuristic repair. We first employ a constraint satisfaction search to find a feasib1e solution. Then, the feasible solution is modified to a more optimal one by iteratively applying our heuristic repair operations within the framework of constraint satisfaction search. Experimental results with a real data from Pusan East Container Terminal showed that our approach can derive a schedule of satisfactory quality in a very short time.

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Analysis of trusses by total potential optimization method coupled with harmony search

  • Toklu, Yusuf Cengiz;Bekdas, Gebrail;Temur, Rasim
    • Structural Engineering and Mechanics
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    • v.45 no.2
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    • pp.183-199
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    • 2013
  • Current methods of analysis of trusses depend on matrix formulations based on equilibrium equations which are in fact derived from energy principles, and compatibility conditions. Recently it has been shown that the minimum energy principle, by itself, in its pure and unmodified form, can well be exploited to analyze structures when coupled with an optimization algorithm, specifically with a meta-heuristic algorithm. The resulting technique that can be called Total Potential Optimization using Meta-heuristic Algorithms (TPO/MA) has already been applied to analyses of linear and nonlinear plane trusses successfully as coupled with simulated annealing and local search algorithms. In this study the technique is applied to both 2-dimensional and 3-dimensional trusses emphasizing robustness, reliability and accuracy. The trials have shown that the technique is robust in two senses: all runs result in answers, and all answers are acceptable as to the reliability and accuracy within the prescribed limits. It has also been shown that Harmony Search presents itself as an appropriate algorithm for the purpose.

Development of Web Based Machining Tool Data System Using XML(eXtensible Markup Language) (XML을 이용한 Web 기반 공구정보 시스템 개발)

  • Kim, Young-Jin;Yang, Yung-Mo
    • IE interfaces
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    • v.16 no.1
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    • pp.8-15
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    • 2003
  • With rapid growth of internet technology, companies have developed an information system such as the electronic catalog for product data in the E-Business. Due to the heuristic nature of the catalog search for proper tools in the specific process, the intelligent and user friendly methods residing in the search process give a comfortable environment even for the beginners in the field. In this paper, we develop a web based catalog for machining tools especially in Milling process. It has two distinct procedures for the users of the catalog; Search and Analysis. The Search is to select a proper cutter, insert, component combination in the developed relational database based on the cutting process and material. The Analysis is to suggest a recommended optimal cutting conditions based on the machining tools and selected materials. All of these procedures are stored in a server with a program based on the ASP and Java Script where the procedure is initiated by the client using the internet which is accessed through insert. With the success on implementing the above engineering database in the internet, we can provide the foundation for developing PDM with heuristic procedure.

A Novel and Effective University Course Scheduler Using Adaptive Parallel Tabu Search and Simulated Annealing

  • Xiaorui Shao;Su Yeon Lee;Chang Soo Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.4
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    • pp.843-859
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    • 2024
  • The university course scheduling problem (UCSP) aims at optimally arranging courses to corresponding rooms, faculties, students, and timeslots with constraints. Previously, the university staff solved this thorny problem by hand, which is very time-consuming and makes it easy to fall into chaos. Even some meta-heuristic algorithms are proposed to solve UCSP automatically, while most only utilize one single algorithm, so the scheduling results still need improvement. Besides, they lack an in-depth analysis of the inner algorithms. Therefore, this paper presents a novel and practical approach based on Tabu search and simulated annealing algorithms for solving USCP. Firstly, the initial solution of the UCSP instance is generated by one construction heuristic algorithm, the first fit algorithm. Secondly, we defined one union move selector to control the moves and provide diverse solutions from initial solutions, consisting of two changing move selectors. Thirdly, Tabu search and simulated annealing (SA) are combined to filter out unacceptable moves in a parallel mode. Then, the acceptable moves are selected by one adaptive decision algorithm, which is used as the next step to construct the final solving path. Benefits from the excellent design of the union move selector, parallel tabu search and SA, and adaptive decision algorithm, the proposed method could effectively solve UCSP since it fully uses Tabu and SA. We designed and tested the proposed algorithm in one real-world (PKNU-UCSP) and ten random UCSP instances. The experimental results confirmed its effectiveness. Besides, the in-depth analysis confirmed each component's effectiveness for solving UCSP.