• 제목/요약/키워드: Haptic System

검색결과 273건 처리시간 0.032초

MR 햅틱 큐를 이용한 차량 기어변속 보조장치의 성능평가 (Performance Evaluation of Vehicle Gear-shifting Supportive Device Utilizing MR Haptic Cue)

  • 한영민;민철기
    • 한국소음진동공학회논문집
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    • 제23권2호
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    • pp.160-166
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    • 2013
  • This paper proposes a driver supportive device with haptic cue function which can be applicable for vehicles adopting manual transmission system to transmit gear-shifting information to a driver by kinesthetic forces. This haptic cue function is implemented on accelerator pedal by utilizing magnetorheological(MR) fluid and clutch mechanism. In order to achieve this goal, an MR clutch mechanism is devised to be capable of rotary motion of accelerator pedal. The proposed MR clutch is then optimally designed and manufactured under consideration of spatial limitation of vehicles. After transmission torque is experimentally evaluated according to field intensity. The manufactured MR clutch is integrated with accelerator pedal and electric motor to establish the haptic cue device. Control performances are experimentally evaluated via a simple feed-forward control algorithm.

Design of a new five-link haptic device considering its dynamics

  • Moon, Chan-Woo;Lee, Sung-Ho;Chung, J.K.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2535-2539
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    • 2003
  • The haptic system becomes an essential device in the area of tele-operation, video entertainment and medical operation. To control a haptic device, impedance control method is widely used, but force sensor costs so much that open-loop control method is usually preferred for commercial purpose. In this case, modeled/un-modeled dynamics affects the performance of device. In this paper, we present a new 3DOF five-link type haptic device that we can reduce the effect of device dynamics and compensate its dynamics. We also evaluate its performance.

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Multimodal Curvature Discrimination of 3D Objects

  • Kim, Kwang-Taek;Lee, Hyuk-Soo
    • 융합신호처리학회논문지
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    • 제14권4호
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    • pp.212-216
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    • 2013
  • As virtual reality technologies are advanced rapidly, how to render 3D objects across modalities is becoming an important issue. This study is therefore aimed to investigate human discriminability on the curvature of 3D polygonal surfaces with focusing on the vision and touch senses because they are most dominant when explore 3D shapes. For the study, we designed a psychophysical experiment using signal detection theory to determine curvature discrimination for three conditions: haptic only, visual only, and both haptic and visual. The results show that there is no statistically significant difference among the conditions although the threshold in the haptic condition is the lowest. The results also indicate that rendering using both visual and haptic channels could degrade the performance of discrimination on a 3D global shape. These results must be considered when a multimodal rendering system is designed in near future.

수술용 로봇 햅틱 시스템 구성을 위한 저관성 마스터 장치 핸들부 개발 (Development of Low-inertia Master device for Haptic system configuration of surgical robot)

  • 강병호;윤성민;이민철;김지언
    • 로봇학회논문지
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    • 제7권4호
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    • pp.267-275
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    • 2012
  • When using commercialized robot assisted laparoscopic, surgeon has met some problems to depend only on image of the surgical field. To solve it, there were various researches. The previous study showed that it is possible to estimate the operation force on the commercialized instrument inside patient without sensors. To apply the estimated force to a haptic master console for the laparoscopy surgical robot system, the light haptic master console should be designed. This paper suggests the design of lighter master console handle to reduce a weight of the console whose structure can match with the joint and DOF of an instrument. A cable-conduit mechanism is designed to make light structure to perform a delicate manipulation. The cable-conduit mechanism removes the weight and inertia of link caused by haptic actuator and encoder which is separated from handle link of a manipulator.

몰입형 가상교육을 위한 입력장치 (Input Device for Immersive Virtual Education)

  • 정구철;임성민;김상연
    • 한국실천공학교육학회논문지
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    • 제5권1호
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    • pp.34-39
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    • 2013
  • 본 연구에서는 사용자에게 가상환경에 존재하는 교육컨텐츠와 자연스럽게 안터랙션 할 뿐 아니라 인터랙션 양에 따라서 사용자에게 햅틱 정보를 전달해 줄수 있는 휴대용 입력장치를 제시한다. 제안하는 시스템은 사용자의 움직임을 측정하고 움직임에 따라서 사용자에게 햅틱 정보를 되돌려 준다. 교육 컨텐츠와 사용자의 인터랙션에 따른 햅틱 감각을 생성하기 위해 제안하는 입력장치는 모션 제어기, 햅틱 액츄에이터, 무선 통신 모듈, 그리고 모션센서로 구성한다. 사용자의 모션 입력을 측정하기 위해서 가속도 선서를 사용한다. 실험을 통해 제안하는 시스템이 떨림없이 안정적이고 연속적인 햅틱 감각이 생성됨을 파악한다.

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디자이니어 양성 커리큘럼 내 융합설계프로젝트 사례: 웨어러블 손목 마사지 기기의 햅틱 디자인 (Haptic Design of a Wearable Wrist Massage Device as a Capstone Design Project of Designeer Education Program)

  • 임덕신;권경현
    • 공학교육연구
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    • 제23권2호
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    • pp.43-48
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    • 2020
  • This paper deals with a Capstone Design project which is a wearable haptic wrist massage device design carried out within the 'Designeer' education program. Following design thinking process is recommended throughout a year in order to ensure a desirable, feasible and viable product. Dealing with a real problem of the field requires open-minded and flexible attitudes both from students and professors. Integrating design in an engineering project does not mean always making better looking product. User experience design allows wider opportunity to engineers to deal with design. A case study of developing a wearable wrist massage device shown in this paper demonstrate haptic design and how haptic properties can be optimized to offer best user experience of hand massaging. This study identified that starting lateral pressure movements from the center in larger area using air tubes gives better feeling as self-massage using wrist wearing devices.

차량모델을 고려한 햅틱 큐 기어변속보조 시스템의 성능평가 (Performance Evaluation of Driver Supportive System with Haptic Cue Gear-shifting Function Considering Vehicle Model)

  • 한영민;성락훈
    • 한국소음진동공학회논문집
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    • 제24권1호
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    • pp.54-61
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    • 2014
  • This paper proposes a driver supportive device with haptic cue function which can transmit optimal gear shifting timing to a driver without requiring the driver's visual attention. Its performance is evaluated under vehicle model considering automotive engine, transmission and vehicle body. In order to achieve this goal, a torque feedback device is devised and manufactured by adopting the MR (magnetorheological) fluid and clutch mechanism. The manufactured MR clutch is then integrated with the accelerator pedal to construct the proposed haptic cue device. A virtual vehicle emulating a four-cylinder four-stroke engine, manual transmission system of a passenger vehicle and vehicle body is constructed and communicated with the manufactured haptic cue device. Control performances including torque tracking and fuel efficiency are experimentally evaluated via a simple feed-forward control algorithm.

The Development of a Haptic Interface for Interacting with BIM Elements in Mixed Reality

  • Cho, Jaehong;Kim, Sehun;Kim, Namyoung;Kim, Sungpyo;Park, Chaehyeon;Lim, Jiseon;Kang, Sanghyeok
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1179-1186
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    • 2022
  • Building Information Modeling (BIM) is widely used to efficiently share, utilize and manage information generated in every phase of a construction project. Recently, mixed reality (MR) technologies have been introduced to more effectively utilize BIM elements. This study deals with the haptic interactions between humans and BIM elements in MR to improve BIM usability. As the first step in interacting with virtual objects in mixed reality, we challenged moving a virtual object to the desired location using finger-pointing. This paper presents the procedure of developing a haptic interface system where users can interact with a BIM object to move it to the desired location in MR. The interface system consists of an MR-based head-mounted display (HMD) and a mobile application developed using Unity 3D. This study defined two segments to compute the scale factor and rotation angle of the virtual object to be moved. As a result of testing a cuboid, the user can successfully move it to the desired location. The developed MR-based haptic interface can be used for aligning BIM elements overlaid in the real world at the construction site.

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의료분야에서의 햅틱 피드백 응용 (Applications of haptic feedbacks in medicine)

  • 팜시추이;서안나;김형석;김지인
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.203-213
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    • 2009
  • 의료 분야는 가상현실 (VR, Virtual Reality)의 주요한 응용 분야 중의 하나이다. 가상현실을 의료 분야에 응용하는 연구는 학제간 연구의 대표적인 사례로 간주되며, 컴퓨터 과학자나 공학자, 내과 및 외과의사, 의학 교육자나 학생, 군사 의료 전문가들이나 의생명과학 전문가들이 참여하고 있다. 사용자들이 인지하는 물입감의 경험을 기준으로 하여 사람과 컴퓨터의 상호 작용(HCI, Human Computer Interaction)을 향상시키기 위해서는, 햅틱(Haptic), 음성, 냄새 등 비전통적 상호 작용 방법이 탐구되어야 한다. 특히, 햅틱 피드백은 전통적 상호작용 방식인 시각 정보와 서로 긴밀하게 관계가 맺어진다. 시각 정보와 햅틱 피드백을 결합하게 되면, 사용자들은 몰입감을 좀더 강하게 느끼게 된다. 전세계적으로 햅틱 피드백은 오랫동안 연구되어 왔고, 햅틱 기반의 시스템도 많이 개발이 되었다. 본 논문에서는 해틱 피드백이 의료 분야에 적용된 사례들에 집중하였다. 즉, 햅틱 피드백과 이들이 의료 분야에 응용된 사례들을 정리하여 발표하였다.

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