• Title/Summary/Keyword: Handler

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Study on Korean Variable Message Format Construction for Battlefield Visualization (전장가시화를 위한 한국형 지상전술데이터링크 구축 연구)

  • Kim, Seung-Chun;Lee, Hyung-Keun
    • Journal of IKEEE
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    • v.15 no.1
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    • pp.104-112
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    • 2011
  • During the ground operation of Korean army, the voice message is mainly used for exchanging informations related to the surveillance and reconnaissance, command and control, and precision strike. However, in order to the battlefield visualization among fighting powers participating in the ground force operation, automatic situational awareness and variable message format (VMF) for command and control are required. For securing core technologies necessary for the battlefield visualization, message standard and message handler are established through several applied researches. Besides, the VMF for equipping a weapon system is in development. In this paper, a study on the Korean variable message format (KVMF), where interoperability of integrated battle management system (BMS) is guaranteed due to performing joint, ground, and combined operations so that the situation awareness and strike system can be automated in almost real time, is presented. From the modeling and simulation (M&S) results of the message processor, delay time is varied in accordance with the number of nodes in unit platoon network, message length, and generation interval of routine messages. Therefore, it is shown that the system performance can be optimized by establishing proper network protocol for each situation.

A Development of Infant Education Content for Animal Study (동물모형 학습을 위한 유아교육 콘텐츠 개발)

  • Lee, Kwang-Hyoung;Kim, Jung-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3510-3516
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    • 2010
  • In this paper to make young children to learn habits of the animals, crying, features, and English and Korean language, The system was developed to target the zoo various animals exist. If young child places a doll on the front of interesting animal, then young child can learn to look through the display connected to the model. The zoo is reducing the current appearance of the zoo, sensors that can recognize animals are attached to each cage. Attached to each sensor has a unique ID, If this approach recognizes a doll baby and will transmit a unique ID to the handler. Transmitted ID search the matched value sent from the database to retrieve the content and then the content is to be output through the output device. Also if the doll near the animal's room, young children find out animal sound and basic learning by multimedia effects. At the same time Korean, English, Mathematics are learned.

Network structure for Shared Virtual Environments (가상 공유 공간을 위한 네트워크 구조)

  • Choi, Hwal-Ian;Lee, Arthur
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.89-100
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    • 1998
  • A multi-user virtual reality system supports shared environments for concurrent accesses by multiple users. The performance of these systems depends heavily on the network environments. This paper experiments an effective network model for shared virtual environments. This model has a middle layer called groups placed between the server and its clients, and the tasks of server are distributed to these groups. Using groups solves some of the problems of existing systems such as lack of scalability, message overheads, and latency due to message passing among locally communicating entities in the virtual environment. Some experiments show lower overhead than existing distributed virtual environment systems in WAN as well as LAN environments. This model also supports a method that can be used to construct application specific network environments using message handler which allows user-defined message formats.

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Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.121-124
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    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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Optimization of Expression Conditions for Soluble Protein by Using a Robotic System of Multi-culture Vessels

  • Ahn, Woo-Sung;Ahn, Ji-Young;Jung, Chan-Hun;Hwang, Kwang-Yeon;Kim, Eunice Eun-Kyeong;Kim, Joon;Im, Ha-Na;Kim, Jin-Oh;Yu, Myeong-Hee;Lee, Cheol-Ju
    • Journal of Microbiology and Biotechnology
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    • v.17 no.11
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    • pp.1868-1874
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    • 2007
  • We have developed a robotic system for an automated parallel cell cultivation process that enables screening of induction parameters for the soluble expression of recombinant protein. The system is designed for parallelized and simultaneous cultivation of up to 24 different types of cells or a single type of cell at 24 different conditions. Twenty-four culture vessels of about 200 ml are arranged in four columns${\times}$six rows. The system is equipped with four independent thermostated waterbaths, each of which accommodates six culture vessels. A two-channel liquid handler is attached in order to distribute medium from the reservoir to the culture vessels, to transfer seed or other reagents, and to take an aliquot from the growing cells. Cells in each vessel are agitated and aerated by sparging filtered air. We tested the system by growing Escherichia coli BL21(DE3) cells harboring a plasmid for a model protein, and used it in optimizing protein expression conditions by varying the induction temperature and the inducer concentration. The results revealed the usefulness of our custom-made cell cultivation robot in screening optimal conditions for the expression of soluble proteins.

Management system of thesis in university library (대학도서관의 석. 박사학위논문 관리체제)

  • 손문철
    • Journal of Korean Library and Information Science Society
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    • v.14
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    • pp.71-98
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    • 1987
  • After 1970s, because of an increasing peoples for higher education and graduate school-oriented education system, quantities of thesis were produced for short term and they began to be an important part of gift materials in university libraries. As an unpublished documents, thesis is narrow in subject, deep in content, irregular is page, incomplete in binding and produce limited-edition during short time simultaneously at most institutions. So most libraries are in difficulties for acquisition processing and circulation. Because of an increasing number of thesis will be produce and cutback of budget, shortage of staff, library service for user will be difficult and rational and efficient management is absolutely essential to library. In form and content, thesis is in distinction with other library materials, they must be handler as an independent item and library will seek an a n.0, ppropriate processing and using method of them. Analysis and synthesis of this study are summarized as follows. 1. In acquisition of thesis, it is desirable that they has an independent accession book with a simplified processing procedure and the binding of them is desirable together with subject field(major or department) by institutions. 2. In classification and cataloging of thesis, it is rational that library use the same classification scheme as other materials and expand in details. Simplified catalog will be reduce the time and/or personnel problem than using the traditional KCR or AACR. 3. As an retrieval tool, author, title, shelf and subject catalog must be prepared in thesis room. Index of thesis will be available for retrieval with the trend of union list and Korean periodicals index (National Assembly Library, Republic of Korea) must include the thesis. 4. Because of the nature and characteristics of thesis, library has to equip an independent room and open stack for the a n.0, ppropriate retrieval and frequent use. Qualified librarian must serve for the efficient circulation service.

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The Design and Implementation of Intelligent Internet Outlet for Real-Time Scheduling Control (실시간 스케줄링 제어를 위한 지능형 인터넷 전원 콘센트의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.10
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    • pp.191-200
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    • 2010
  • The "intelligent internet power outlets" realized in this study use Internet environment to connect electrical and electronic products to the Net as well as to enable remote monitoring and control. They also have temperature and light sensors, and even offer scheduling options by means of a universal calendar run by an inner real-time timer. Furthermore, they control 4 outlets handling 4 external input conditions and infrared remote control with easy-to-use functions for home automation control. The user interface is equipped with an embedded Web server and UDP protocol handler, and which also allows special control programs be used with the Web browser. Thus, installing this real-time power control function with optimal scheduling and various communication functions will provide you with energy-efficient power outlets outfitted with the increasingly popular "standby power" electric power efficiency.

Comparing Expected Numbers of Re-Handles for Empty Containers During Gate-Out Operation (공 컨테이너 반출 시 발생하는 재취급 횟수 비교)

  • Lee, Hoon;Kim, Kap-Hwan
    • Journal of Navigation and Port Research
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    • v.42 no.3
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    • pp.207-216
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    • 2018
  • If empty containers from multiple shipping liners are mixed together in the same bay, then the space utilization increases; however, the expected number of re-handles also increases. Formulas for estimating the expected number of re-handles are derived for various storage strategies and two types of handling equipment. The expected number of re-handles is compared, through numerical experiments, among those cases. The results of the numerical experiments are used to analyze the change in the number of expected re-handles according to the change in the retrieval ratio and repair ratio. The impacts of the change in the bay size and the distribution of the storage and retrieval ratio of containers among multiple vessel liners on the expected number of re-handles are analyzed. It is necessary to study efficient operational strategies considering the expected number of re-handles for empty containers.

A Study on the User Experience of Food Waste at Home (가정에서의 음식물류 폐기물 처리에 대한 사용자 경험 연구)

  • Jeon, Eun-Ha;Yang, Sung-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.79-87
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    • 2020
  • The environmental problems caused by food waste have been a steady social issue, and the severity of the problem emerged as the 2013 London Convention banned the marine emissions of waste water. The government implemented measures related to food waste, but prior studies showed that it lacked continuity and lacked strategies for each area of occurrence, and emphasized that citizens' participation is important to implement effective reduction policies. Therefore, this study proposed a food waste disposal machine through user experience analysis as a way to induce civic participation. To this end, the design development direction was outlined in this study after the pre-research and user survey stages through FGI and user journey maps. Based on this, the proposed treatment machine facilitates the frequent discharge of waste and simplifies the process of food waste in the home. In addition, the moment of direct contact between the user and waste is only the point at which the waste is released to the handler, thereby minimizing the negative experience the user has experienced.

A Design and Implementation of the VoiceXML Multiple-View Editor Using MVC Framework (MVC 프레임 워크를 사용한 VoiceXML 다중 뷰 편집기의 설계 및 구현)

  • 유재우;염세훈
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.5
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    • pp.390-399
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    • 2004
  • In this paper, we design and implement a multiple-view VoiceXML editor to improve editing efficiency of the VoiceXML. The VoiceXML multiple-view Editor uses a MVC framework to support multiple views and paradigm. Our multiple-view editor consists of Model. View and Controller using MVC framework. A model, core data structure. is constructed of abstract syntax tree and abstract grammar. A view. user interface. is formalized in unparsing rules and unparser. A controller. to control model and view. is made of command interpreter and tree handler. The VoiceXML multiple-view editor overcomes a drawbacks of existing XML editors by showing document structure and context concurrently. as well as document flows. Our VoiceXML multiple-view editor. which MVC framework has been applied, provides various editing views concurrently to users. Thereby. it supports efficient and convenient editing environments for voice-web documents to users and it guarantees transparency of editors. as various views have a same consistent model.