• Title/Summary/Keyword: Hand tracking

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Hand-Gesture Recognition Using Concentric-Circle Expanding and Tracing Algorithm (동심원 확장 및 추적 알고리즘을 이용한 손동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.636-642
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    • 2017
  • In this paper, We proposed a novel hand-gesture recognition algorithm using concentric-circle expanding and tracing. The proposed algorithm determines region of interest of hand image through preprocessing the original image acquired by web-camera and extracts the feature of hand gesture such as the number of stretched fingers, finger tips and finger bases, angle between the fingers which can be used as intuitive method for of human computer interaction. The proposed algorithm also reduces computational complexity compared with raster scan method through referencing only pixels of concentric-circles. The experimental result shows that the 9 hand gestures can be recognized with an average accuracy of 90.7% and an average algorithm execution time is 78ms. The algorithm is confirmed as a feasible way to a useful input method for virtual reality, augmented reality, mixed reality and perceptual interfaces of human computer interaction.

Offline In-Hand 3D Modeling System Using Automatic Hand Removal and Improved Registration Method (자동 손 제거와 개선된 정합방법을 이용한 오프라인 인 핸드 3D 모델링 시스템)

  • Kang, Junseok;Yang, Hyeonseok;Lim, Hwasup;Ahn, Sang Chul
    • Journal of the HCI Society of Korea
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    • v.12 no.3
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    • pp.13-23
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    • 2017
  • In this paper, we propose a new in-hand 3D modeling system that improves user convenience. Since traditional modeling systems are inconvenient to use, an in-hand modeling system has been studied, where an object is handled by hand. However, there is also a problem that it requires additional equipment or specific constraints to remove hands for good modeling. In this paper, we propose a contact state change detection algorithm for automatic hand removal and improved ICP algorithm that enables outlier handling and additionally uses color for accurate registration. The proposed algorithm enables accurate modeling without additional equipment or any constraints. Through experiments using real data, we show that it is possible to accomplish accurate modeling under the general conditions without any constraint by using the proposed system.

A Study on Educational Content Based on Virtual Reality (가상 현실 기반의 교육 목적 콘텐츠에 대한 연구 - VR 키오스크 시뮬레이션)

  • Junseop Lee;Byeongil Lim;Jiyoung Han;Taekhee Lee
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.179-188
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    • 2024
  • Recently, unmanned terminals (kiosks) have greatly increased their scope of use by allowing orders or payments to be made efficiently while replacing existing manpower. With the acceleration of digital transformation, the rate of kiosk installations has soared, making it an important task to help all age groups easily use kiosks. In this study, based on the function of the game engine and Hand Tracking technology, we developed content that can conduct kiosk education in a virtual world. The goal of this content is to help users unfamiliar with kiosks confidently cope with real-world situations by experiencing visual and auditory stress caused by waiting guests in virtual reality. To this end, two VR contents were developed. One is a simple kiosk experience content, and the other is specialized content that causes visual and auditory stress. The experiment was divided into two groups: one group experienced general VR content, while the other group experienced specialized VR content. After the experience, both groups proceeded to place orders in an actual store. Survey results showed that 85% of the experimental group and 95% of the control group were satisfied with the training. This confirms that the specialized experience described in this paper is effective for kiosk education.

Design of movable Tracking System using CDS Type Sensor (CDS센서를 이용한 이동 가능형 태양추적시스템 설계)

  • Sim, Myung-Gyu;Ji, Un-Ho;Chun, Soon-Yong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.6
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    • pp.6-11
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    • 2010
  • Amount of power generated from solar photovoltaic can vary according to solar flux of sunlight due to nature of solar cell panel, and an angle that the sun and the surface of cell makes brings difference in amount of power generation. Solar flux is decided by location of surface of the Earth that is classified into longitude and latitude, but on the other hand, an angle that the sung and the surface of cell makes can be changed by changing the angle of a solar power generation device at the fixed location. A method of changing the angle of a solar power generation device as a measure for improving practical power generation efficiency. and studies about a solar tracking device for this are in active. This study conducted a research on a solar tracking system for improvement of solar power generation efficiency. A solar tracking system of this study is composed of a sensor part to confirm a location of the sun with a semiconductor photosensor using the photo conductive effect, and it analyzed output signal of a sensor by using microprocessor and it produced a control signal of driving part for tracking the sun. A solar power generator (25W) was produced to analyze performance of a solar tracking system and usefulness of a solar tracking device that was designed and produced in this study was confirmed through experiments.

The Lines Extraction and Analysis of The Palm using Morphological Information of The Hand and Contour Tracking Method (손의 형태학적 정보와 윤곽선 추적 기법을 이용한 손금 추출 및 분석)

  • Kim, Kwang-Baek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.243-248
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    • 2011
  • In this paper, we propose a new method to extract palm lines and read it with simple techniques from one photo. We use morphological information and 8-directional contour tracking algorithm. From the digitalized image, we transform original RGB information to YCbCr color model which is less sensitive to the brightness information. The palm region is extracted by simple threshold as Y:65~255, Cb:25~255, Cr:130~255 of skin color. Noise removal process is then followed with morphological information of the palm such that the palm area has more than quarter of the pixels and the rate of width vs height is more than 2:1 and 8-directional contour tracking algorithm. Then, the stretching algorithm and Sobel mask are applied to extract edges. Another morphological information that the meaningful edges(palm lines) have between 10 and 20 pixels is used to exclude noise edges and boundary lines of the hand from block binarized image. Main palm lines are extracted then by labeling method. This algorithm is quite effective even reading the palm from a photographed by a mobile phone, which suggests that this method could be used in various applications.

Hand Region Tracking and Finger Detection for Hand Gesture Recognition (손 제스처 인식을 위한 손 영역 추적 및 손가락 검출 방법)

  • Park, Se-Ho;Kim, Tae-Gon;Lee, Ji-Eun;Lee, Kyung-Taek
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.34-35
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    • 2014
  • 본 논문에서는 손가락 제스처 인식을 위해서 깊이 영상 카메라를 이용하여 손 영역을 추적하고 손가락 끝점을 찾는 방법을 제시하고자 한다. 실시간 영역 추적을 위해 적은 연산량으로 손 영역의 중심점을 검출하고 추적이 가능하여야 하며, 다양한 제스처를 효과적으로 인식하기 위해서는 손 모양에서 손가락을 인식하여야 하기 때문에 손가락 끝점을 찾는 방법도 함꼐 제시하고자 한다. 또한 손가락이 정확히 검출되었는지를 확인하기 위해서 손가락의 이동과 손가락의 클릭 제스처를 마우스에 연동하여 검출 결과를 테스트 하였다.

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Motion-tracked Speed Dialing for Smartphones

  • Lee, Soong-Hee;Cho, You-Ze
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.10
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    • pp.3508-3519
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    • 2014
  • The use of a smartphone with one hand has been getting difficult as the size of the smartphone display gets larger. In addition, people handicapped or using one hand for handling other pieces may encounter difficulties to touch exact numbers for calling with their smartphones. Thus, motion-tracked speed dialing can be a good solution for these cases and also an advanced feature applicable in the future network not requiring dedicated Internet connections. The previous study on this feature showed a result with a limitation of using servers connected via Internet connections for solving real-time control issues. Therefore, this paper proposes a scheme for the smartphone dialing on motion-tracked numbers without any servers or Internet connections, and presents the details of its implementation and results.

Emotional Human Body Recognition by Using Extraction of Human Body from Image (인간의 움직임 추출을 이용한 감정적인 행동 인식 시스템 개발)

  • Song, Min-Kook;Joo, Young-Hoon;Park, Jin-Bae
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.214-216
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    • 2006
  • Expressive face and human body gestures are among the main non-verbal communication channels in human-human interaction. Understanding human emotions through body gesture is one of the necessary skills both for humans and also for the computers to interact with their human counterparts. Gesture analysis is consisted of several processes such as detecting of hand, extracting feature, and recognizing emotions. Skin color information for tracking hand gesture is obtained from face detection region. We have revealed relationships between paricular body movements and specific emotions by using HMM(Hidden Markov Model) classifier. Performance evaluation of emotional human body recognition has experimented.

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Real-Time Hand Gesture Tracking & Recognition (실시간 핸드 제스처 추적 및 인식)

  • Ha, Jeong-Yo;Kim, Gye-Young;Choi, Hyung-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.141-144
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    • 2010
  • 본 논문에서는 컴퓨터 비전에 기반을 둔 방법으로 실시간으로 사람의 손의 모양을 인식하는 알고리즘을 제안한다. 기본적인 전처리 과정과 피부 값의 검출을 통해서 사용자의 피부색상을 검출한 후 팔 영역과 얼굴영역을 제거하고, 손 영역만 검출한 뒤 손의 무게중심을 구한다. 그 후에 손의 궤적을 추적하기 위해 칼만필터를 이용하였으며, 손의 모양을 인식하기 위한 방법으로 Hidden Markov Model을 이용하여 사용자의 손 모양 6가지를 학습한 후 인식하였다. 실험을 통하여 제안한 방법의 효과를 입증하였다.

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Interactive visual knowledge acquisition for hand-gesture recognition (손 제스쳐 인식을 위한 상호작용 시각정보 추출)

  • 양선옥;최형일
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.9
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    • pp.88-96
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    • 1996
  • Computer vision-based gesture recognition systems consist of image segmentation, object tracking and decision. However, it is difficult to segment an object from image for gesture in computer systems because of vaious illuminations and backgrounds. In this paper, we describe a method to learn features for segmentation, which improves the performance of computer vision-based hand-gesture recognition systems. Systems interact with a user to acquire exact training data and segment information according to a predefined plan. System provides some models to the user, takes pictures of the user's response and then analyzes the pictures with models and a prior knowledge. The system sends messages to the user and operates learning module to extract information with the analyzed result.

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