• Title/Summary/Keyword: Hand contour extraction

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Object Contour Extraction Algorithm Combined Snake with Level Set (스네이크와 레벨 셋 방법을 결합한 개체 윤곽 추출 알고리즘)

  • Hwang, JaeYong;Wu, Yingjun;Jang, JongWhan
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.5
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    • pp.195-200
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    • 2014
  • Typical methods of active contour model for object contour extraction are snake and level. Snake is usually faster than level set, but has limitation to compute topology of objects. Level set on the other hand is slower but good at it. In this paper, a new object contour extraction algorithm to use advantage of each is proposed. The algorithm is composed of two main steps. In the first step, snake is used to extract the rough contour and then in the second step, level set is applied to extract the complex contour exactly. 5 binary images and 2 natural images with different contours are simulated by a proposed algorithm. It is shown that speed is reduced and contour is better extracted.

Development of an Extraction Method of Cortical Surfaces from MR Images for Improvement in Efficiency and Accuracy (효율성과 정확도 향상을 위한 MR 영상에서의 뇌 외곽선 추출 기법 개발)

  • An, Kwang-Ok;Jung, Hyun-Kyo
    • Journal of Biomedical Engineering Research
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    • v.28 no.4
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    • pp.549-555
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    • 2007
  • In order to study cortical properties in human, it is necessary to obtain an accurate and explicit representation of the cortical surface in individual subjects. Among many approaches, surface-based method that reconstructs a 3-D model from contour lines on cross-section images is widely used. In general, however, medical brain imaging has some problems such as the complexity of the images, non-linear gain artifacts and so on. Due these limitations, therefore, extracting anatomical structures from imaging data is very a complicated and time-consuming task. In this paper, we present an improved method for extracting contour lines of cortical surface from magnetic resonance images that simplifies procedures of a conventional method. The conventional method obtains contour lines through thinning and chain code process. On the other hand, the proposed method can extract contour lines from comparison between boundary data and labeling image without supplementary processes. The usefulness of the proposed method has been verified using brain image.

Moving Object Tracking Using Active Contour Model (동적 윤곽 모델을 이용한 이동 물체 추적)

  • Han, Kyu-Bum;Baek, Yoon-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.697-704
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    • 2003
  • In this paper, the visual tracking system for arbitrary shaped moving object is proposed. The established tracking system can be divided into model based method that needs previous model for target object and image based method that uses image feature. In the model based method, the reliable tracking is possible, but simplification of the shape is necessary and the application is restricted to definite target mod el. On the other hand, in the image based method, the process speed can be increased, but the shape information is lost and the tracking system is sensitive to image noise. The proposed tracking system is composed of the extraction process that recognizes the existence of moving object and tracking process that extracts dynamic characteristics and shape information of the target objects. Specially, active contour model is used to effectively track the object that is undergoing shape change. In initializatio n process of the contour model, the semi-automatic operation can be avoided and the convergence speed of the contour can be increased by the proposed effective initialization method. Also, for the efficient solution of the correspondence problem in multiple objects tracking, the variation function that uses the variation of position structure in image frame and snake energy level is proposed. In order to verify the validity and effectiveness of the proposed tracking system, real time tracking experiment for multiple moving objects is implemented.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

Generation of Building and Contour Layers for Digital Mapping Using LiDAR Data (LiDAR 데이터를 이용한 수치지도의 건물 및 등고선 레이어 생성)

  • Lee Dong-Cheon;Yom Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.3
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    • pp.313-322
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    • 2005
  • Rapid advances in technology and changes in human and cultural activities bring about changes to the earth surface in terms of spatial extension as well as time frame of the changes. Such advances introduce shorter updating frequency of maps and geospatial database. To satisfy these requirements, recent research efforts in the geoinformatics field have been focused on the automation and speeding up of the mapping processes which resulted in products such as the digital photogrammetric workstation, GPSIINS, applications of satellite imagery, automatic feature extraction and the LiDAR system. The possibility of automatically extracting buildings and generating contours from airborne LiDAR data has received much attention because LiDAR data produce promising results. However, compared with the manually derived building footprints using traditional photogrammetric process, more investigation and analysis need to be carried out in terms of accuracy and efficiency. On the other hand, generation of the contours with LiDAR data is more efficient and economical in terms of the quality and accuracy. In this study, the effects of various conditions of the pre-processing phase and the subsequent building extraction and contour generation phases for digital mapping have on the accuracy were investigated.

Development of Mobile Type Computer Vision System and Lean Tissue Extraction Algorithm for Beef Quality Grading (쇠고기 등급판정을 위한 이동형 컴퓨터시각 장치 및 살코기 추출 알고리즘 개발)

  • Choi S.;Huan Le Ngoc;Hwang H.
    • Journal of Biosystems Engineering
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    • v.30 no.6 s.113
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    • pp.340-346
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    • 2005
  • Major quality features of the beef carcass in most countries including Korea are size, marbling state of the lean tissue, color of the fat and lean tissue, and thickness of back fat of the 13th rib. To evaluate the beef quality, extracting loin parts from the sectional image of the 13th beef rib is crucial and is the first step. However, because of the inhomogeneous distribution and fuzzy pattern of the fat and lean tissues on the beef cut, it is difficult to extract automatically the proper contour of the lean tissue. In this paper, a prototype mobile beef quality measurement system, which can be implemented practically at the beef processing site was developed. The developed system was composed of the hand held image acquisition unit and mobile processing unit mounted with touch-pad screen. Algorithms to extract the boundary of the lean tissue and a proper tool to evaluate the marbling status have been developed using color image processing. The boundary extraction algorithm showed successful results for the beef cuts with simple and moderate patterns of the lean tissue and fat. However, it had some difficulty in eliminating complex pattern of the extraneous tissues adhered to the lean tissue in the boundary extraction. The developed algorithms were implemented to the prototype mobile processing unit.

Sign Language Recognition System Using SVM and Depth Camera (깊이 카메라와 SVM을 이용한 수화 인식 시스템)

  • Kim, Ki-Sang;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.63-72
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    • 2014
  • In this paper, we propose a sign language recognition system using SVM and depth camera. Especially, we focus on the Korean sign language. For the sign language system, we suggest two methods, one in hand feature extraction stage and the other in recognition stage. Hand features are consisted of the number of fingers, finger length, radius of palm, and direction of the hand. To extract hand features, we use Distance Transform and make hand skeleton. This method is more accurate than a traditional method which uses contours. To recognize hand posture, we develop the decision tree with the hand features. For more accuracy, we use SVM to determine the threshold value in the decision tree. In the experimental results, we show that the suggested method is more accurate and faster when extracting hand features a recognizing hand postures.

The Lines Extraction and Analysis of The Palm using Morphological Information of The Hand and Contour Tracking Method (손의 형태학적 정보와 윤곽선 추적 기법을 이용한 손금 추출 및 분석)

  • Kim, Kwang-Baek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.243-248
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    • 2011
  • In this paper, we propose a new method to extract palm lines and read it with simple techniques from one photo. We use morphological information and 8-directional contour tracking algorithm. From the digitalized image, we transform original RGB information to YCbCr color model which is less sensitive to the brightness information. The palm region is extracted by simple threshold as Y:65~255, Cb:25~255, Cr:130~255 of skin color. Noise removal process is then followed with morphological information of the palm such that the palm area has more than quarter of the pixels and the rate of width vs height is more than 2:1 and 8-directional contour tracking algorithm. Then, the stretching algorithm and Sobel mask are applied to extract edges. Another morphological information that the meaningful edges(palm lines) have between 10 and 20 pixels is used to exclude noise edges and boundary lines of the hand from block binarized image. Main palm lines are extracted then by labeling method. This algorithm is quite effective even reading the palm from a photographed by a mobile phone, which suggests that this method could be used in various applications.

Contour Extraction of Hand Skeleton Bone from X-Ray Images using Fuzzy Image Processing (X-Ray 영상에서 퍼지 영상 처리 기법을 이용한 손뼈의 윤곽선 추출)

  • Ha, Dong-Min;Kim, Kwang Beak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.531-533
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    • 2017
  • 본 논문에서는 퍼지 영상처리 기법을 이용하여 손뼈의 X-Ray 영상에서 손뼈의 윤곽선을 추출하는 방법을 제안한다. 제안된 방법에서는 전 처리 단계로써 감마 상관관계를 이용하여 X-Ray 영상에서 손뼈를 제외한 피부층을 제거한다. 피부층이 제거된 영상에서 손뼈를 뚜렷하게 만들기 위해 샤프닝 기법을 사용한다. 샤프닝 기법이 적용된 영상에서 손뼈의 명암대비를 선명하게 하기 위해 사다리꼴 형태의 Fuzzy Stretching 기법을 적용한다. 사다리꼴 형태의 Fuzzy Stretching 기법을 적용한 영상에서 Canny Edge 기법을 적용하여 손뼈의 윤곽선을 추출한다. 제안된 추출 방법을 20개의 실험 영상을 대상으로 실험한 결과, 16개의 실험 영상에서는 손뼈의 윤곽선이 정확히 추출되었고 4개의 실험 영상에서는 손뼈의 윤곽선이 손실된 상태로 추출되었다.

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Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.